Sara Hurley - 
While we wait to begin, please consider this question: 
How would you define 
gamification of learning? 
of Compliance Training 
May 8th, 2013 12.00pm ET 
Matt Plass - 
The webinar will begin in minutes 
5 
4 
3 
2 
1 
0
Learning that leverages game mechanics 
Which of these best defines 
‘gamification of learning’? 
A branch of math exploring why individuals make decisions 
A game with educational elements
Gamification is the use of game design and game mechanics to engage a target audience to change behaviors, learn new skills or engage in innovation. 
Gartner, 2012 
What is gamification?
•Design and develop learning 
•Established in 1993 
•Offices in CA, NY, UK and Ireland 
•200 projects completed every year 
•Work with 30 Fortune 500 companies 
Our Value Proposition 
• Creative instructional design 
• Global experience 
• Blended-learning 
• Capacity for large initiatives 
• Localization in 30+ languages 
•Provide natural gas, electricity, energy-marketing and CNG products & services 
•Utilities in upper Midwest United States have 100+ -year histories 
•Serve 1.7 million natural gas customers and 500,000 electric customers Our Value Proposition 
•Expertise in regulated, non-regulated & compressed natural gas energy industries 
•Track record of reliable, quality products (electricity & natural gas) and services 
•72 consecutive years of dividends
•What is gamification? 
•Making it happen 
•Identifying candidates 
•Top five things we learned 
Gamification agenda
What is gamification?
Gamification is the use of game design and game mechanics to engage a target audience to change behaviors, learn new skills or engage in innovation. 
Against the clock 
Accruing points 
Visible progress 
Collecting resources 
Unlocking new information 
Replayability 
Peril (lives/energy bars) 
Story 
Personalisation of character 
Recognition 
Advancement through levels 
Challenges 
Chance 
Continual Feedback 
What’s in a game?
A learning experience that feels like a game 
vs. 
A game that encourages learning 
Game 
Gamification
Where do we 
play?
“Following 25 years of research, I concluded that games are the most engaging form of media I could find” 
Byron Reeves, Standford University 
“Virtually all areas of business could benefit from gamification.” 
Gartner Research 
“Gamification may be the most important commercial and social development of the next 50 years” 
Ross Rader, GM Hover & Board of Canadian Internet Association 
“Games create engagement - the cornerstone of any positive learning experience. It is essential that gamification be part of every learning professional's toolbox”. 
Karl Kapp, Knowledge Broker 
“Gamification is a Trojan Horse.” 
Cristobel Conde, CEO SunGard 
Benefits of gamification
•Visual storytelling 
•Visual cues 
•Responsive objects 
•Reward schedule 
•Access 
•Social feedback 
•Recognition 
•Status 
•Access 
•Stuff 
•Loyalty 
•Mastery 
•Quality 
•Engagement 
•Reputation 
•Performance 
•Quality 
•Completion 
•Quantity 
•Time 
The gamification model 
Mechanics 
Measurement 
Reward 
Behavior
Making it happen
It’s a core part of our learning strategy 
To what extent has your organization embraced the gamification of learning? 
We’ve dabbled but have no clear game-learn strategy 
We are yet to try gamification of learning
Convincing senior management of its value 
What is the greatest obstacle to the gamification of learning? 
Convincing the learner population of its value 
Effective and efficient game-learn design 
Satisfying regulators that training has taken place
THE BRIEF 
• Make training fun for staff and keep the attention of the learner 
• Give learners a better understanding of corporate policies 
• Package information in a concise way 
• Reduce seat time 
• Track and ensure compliance 
• Effect a change in attitude toward compliance 
In the state of Illinois, there is a legal requirement for companies to train staff in workplace policies relating to Alcohol and Drugs. Take advantage of mandatory training and couple it with other key policies - Harassment Free Workplace, Information Security and Physical Security.
Integryty 
The Road to 
Decision to gamify 
Identify Vendor 
Rollout to all staff 
Design and build 
BETA release to CEO 
Rollout to leadership 
Secure funding partners 
Need for training
Identifying candidates
Which of the following do you think make good candidates for gamification? 
Compliance Training 
Sales Training 
Soft-skills Training 
Software Training 
Technical Training
Does the business activity include a competitive element? 
Does the business activity include problem solving? 
Is this a topic learners may find dull? 
Is there a seat-time requirement for compliance? 
Is the learner population likely to respond well to games? 
Questions to select candidates
Examples of 
Gamification
Improve field sales customer service and sales-to-service capability. 
•Matching features and benefits 
•Managing customer objections 
Business Need 
Comcastville 
Quick-hit Comcastville game – Can you retain Comcast customers and convert Comcastville residents to Comcast? 
Solution 
Field sales agents complete a ten-minute learning game in head office or on own laptops. 
Success
AXA Home Safety 
Deliver a value-add to customers and prospects. Increase traffic to the AXA website. 
Business Need 
Home Safety application that can be downloaded from the AXA website via Apple store. 
Solution 
Customers and prospects secure the virtual home by identifying hazards in the home. 
Success
Provide practice opportunity for Assistant Store Managers dealing with issues and opportunities in store. 
Business Need 
Walmart MyGuide 
Simulated customer and supplier interactions where you must balance customer satisfaction against on shelf availability. 
Solution 
Online simulations prepare learners for in-store activity, reducing face-to-face training time. 
Success
Annual mandatory compliance training. 
Business Need 
VISA Insider Trading 
One hour online board game Fully tracked and scored with a riskometer to measure progress. 
Solution 
Highest engagement figures for the IT course to date. 
Success
Annual mandatory compliance training. 
Business Need 
VISA Key Controls 
Spy story mission. Learner must complete five levels of game- play, collecting information and managing their security level. 
Solution 
High engagement scores for a previously unpopular course. 
Success
Top Ten
1.It’s a course that feels like a game, not vice versa 
2.Make use of competitive elements (e.g., against the clock) 
3.Be prepared to cheat to manage seat time 
4.Don’t let the learner get lost 
5.Gaming is fun; it doesn’t have to be funny 
Top Five to Remember...
www.interactiveservices.com 
If You Have Any Queries, Please Contact: John O’Brien, Marketing, Interactive Services jobrien@interactiveservices.com 
THANK YOU FOR ATTENDING!

Gamification of Compliance Training

  • 1.
    Sara Hurley - While we wait to begin, please consider this question: How would you define gamification of learning? of Compliance Training May 8th, 2013 12.00pm ET Matt Plass - The webinar will begin in minutes 5 4 3 2 1 0
  • 2.
    Learning that leveragesgame mechanics Which of these best defines ‘gamification of learning’? A branch of math exploring why individuals make decisions A game with educational elements
  • 3.
    Gamification is theuse of game design and game mechanics to engage a target audience to change behaviors, learn new skills or engage in innovation. Gartner, 2012 What is gamification?
  • 4.
    •Design and developlearning •Established in 1993 •Offices in CA, NY, UK and Ireland •200 projects completed every year •Work with 30 Fortune 500 companies Our Value Proposition • Creative instructional design • Global experience • Blended-learning • Capacity for large initiatives • Localization in 30+ languages •Provide natural gas, electricity, energy-marketing and CNG products & services •Utilities in upper Midwest United States have 100+ -year histories •Serve 1.7 million natural gas customers and 500,000 electric customers Our Value Proposition •Expertise in regulated, non-regulated & compressed natural gas energy industries •Track record of reliable, quality products (electricity & natural gas) and services •72 consecutive years of dividends
  • 5.
    •What is gamification? •Making it happen •Identifying candidates •Top five things we learned Gamification agenda
  • 6.
  • 7.
    Gamification is theuse of game design and game mechanics to engage a target audience to change behaviors, learn new skills or engage in innovation. Against the clock Accruing points Visible progress Collecting resources Unlocking new information Replayability Peril (lives/energy bars) Story Personalisation of character Recognition Advancement through levels Challenges Chance Continual Feedback What’s in a game?
  • 8.
    A learning experiencethat feels like a game vs. A game that encourages learning Game Gamification
  • 9.
  • 10.
    “Following 25 yearsof research, I concluded that games are the most engaging form of media I could find” Byron Reeves, Standford University “Virtually all areas of business could benefit from gamification.” Gartner Research “Gamification may be the most important commercial and social development of the next 50 years” Ross Rader, GM Hover & Board of Canadian Internet Association “Games create engagement - the cornerstone of any positive learning experience. It is essential that gamification be part of every learning professional's toolbox”. Karl Kapp, Knowledge Broker “Gamification is a Trojan Horse.” Cristobel Conde, CEO SunGard Benefits of gamification
  • 11.
    •Visual storytelling •Visualcues •Responsive objects •Reward schedule •Access •Social feedback •Recognition •Status •Access •Stuff •Loyalty •Mastery •Quality •Engagement •Reputation •Performance •Quality •Completion •Quantity •Time The gamification model Mechanics Measurement Reward Behavior
  • 12.
  • 13.
    It’s a corepart of our learning strategy To what extent has your organization embraced the gamification of learning? We’ve dabbled but have no clear game-learn strategy We are yet to try gamification of learning
  • 14.
    Convincing senior managementof its value What is the greatest obstacle to the gamification of learning? Convincing the learner population of its value Effective and efficient game-learn design Satisfying regulators that training has taken place
  • 15.
    THE BRIEF •Make training fun for staff and keep the attention of the learner • Give learners a better understanding of corporate policies • Package information in a concise way • Reduce seat time • Track and ensure compliance • Effect a change in attitude toward compliance In the state of Illinois, there is a legal requirement for companies to train staff in workplace policies relating to Alcohol and Drugs. Take advantage of mandatory training and couple it with other key policies - Harassment Free Workplace, Information Security and Physical Security.
  • 16.
    Integryty The Roadto Decision to gamify Identify Vendor Rollout to all staff Design and build BETA release to CEO Rollout to leadership Secure funding partners Need for training
  • 17.
  • 18.
    Which of thefollowing do you think make good candidates for gamification? Compliance Training Sales Training Soft-skills Training Software Training Technical Training
  • 19.
    Does the businessactivity include a competitive element? Does the business activity include problem solving? Is this a topic learners may find dull? Is there a seat-time requirement for compliance? Is the learner population likely to respond well to games? Questions to select candidates
  • 20.
  • 21.
    Improve field salescustomer service and sales-to-service capability. •Matching features and benefits •Managing customer objections Business Need Comcastville Quick-hit Comcastville game – Can you retain Comcast customers and convert Comcastville residents to Comcast? Solution Field sales agents complete a ten-minute learning game in head office or on own laptops. Success
  • 22.
    AXA Home Safety Deliver a value-add to customers and prospects. Increase traffic to the AXA website. Business Need Home Safety application that can be downloaded from the AXA website via Apple store. Solution Customers and prospects secure the virtual home by identifying hazards in the home. Success
  • 23.
    Provide practice opportunityfor Assistant Store Managers dealing with issues and opportunities in store. Business Need Walmart MyGuide Simulated customer and supplier interactions where you must balance customer satisfaction against on shelf availability. Solution Online simulations prepare learners for in-store activity, reducing face-to-face training time. Success
  • 24.
    Annual mandatory compliancetraining. Business Need VISA Insider Trading One hour online board game Fully tracked and scored with a riskometer to measure progress. Solution Highest engagement figures for the IT course to date. Success
  • 25.
    Annual mandatory compliancetraining. Business Need VISA Key Controls Spy story mission. Learner must complete five levels of game- play, collecting information and managing their security level. Solution High engagement scores for a previously unpopular course. Success
  • 26.
  • 27.
    1.It’s a coursethat feels like a game, not vice versa 2.Make use of competitive elements (e.g., against the clock) 3.Be prepared to cheat to manage seat time 4.Don’t let the learner get lost 5.Gaming is fun; it doesn’t have to be funny Top Five to Remember...
  • 28.
    www.interactiveservices.com If YouHave Any Queries, Please Contact: John O’Brien, Marketing, Interactive Services jobrien@interactiveservices.com THANK YOU FOR ATTENDING!