2. 1. About us
2. Benefits of Gamification
3. Review of the current landscape in L&D
4. Design Principles
5. learningPlay
6. Content Demos
7. The Future
3. We have got the
EXPERIENCE
18 years learning…and counting.
9. Some stats….
Transforming a
subway staircase
into a set of
piano keys-each
step producing a
musical note
increased
its use 66
percent…
26 % of people
playing games are
over fifty, which
is an
increase
from a
mere 9 %
in 1999…
When player
reaches the
maximum prize
level, dopamine
is released in the
same amount,
regardless
of the
nature of
the prize…
55% of people
would work
for a company that
offered games as a
way to increase
productivity…
56 % showed no
difference
between games
and conventional
instruction.
32 %
favoured
games
against 5 %
10.
11. What is NOT Gamification?
• Adding learning content inside a game and ask learners to
play the game and learn at some random intervals
• Just ranking system, scoreboards and badges. All these
should mean something in real life for the learners
• Creating elaborate Games without context to the content.
……"Gamification is the cover to add the interactivity,
engagement and immersion that leads to good
learning".
Karl Kapp – Gamification Guru
13. “Your learners eagerly engage with courses, classes or
content to improve their work performance..
80% said the are not eagerly engaged
“You have milestones for each level of skill or content
knowledge that your learners can achieve.”
Only 13% said “Yes”
“Your learners have a way of comparing themselves to
others in their teams or learning cohort to assess their
own performance.”
40% said they don’t
“Your learners have clear and defined learning
pathways to follow so that they can easily understand
the route to mastery within your content.”
67% - Sometimes True to Not True
17. Understand the objective Build around your people
“Want to” Environment Deploy & Measure
Identify root cause relating to challenge.
Drive conversation and set clear objectives
around specific business outcomes
Identify your target audience.
Capture pain points to evaluate motivations.
Identify which behaviors are valuable.
Describes incentive/reward approach.
Integrate into solutions, platforms, and
technologies where action happens.
Less “perfection”. More learning from results.
Manage and evaluate what is working.
Gather feedback from players to evolve.
Incentive Framework
1 2
3 4
26. learningStories
• Phase 1 – Wordpress
(Services) approach
• Phase 2 – Product based
approach, build your
own learning stories in
learningPlay
• Can be deployed to any
LMS
28. Gamification Design Solution
Approach
learningCloud
Consultancy
Learning
Objectives
DeliveryLearning
Challenges
Templates Resources
• Metaphors/Themes
• Rewards and Badges
• Game Engine
• Scoring and Ranking
System
• Video
• Interactivities
• Quizzes
Custom
Standard
Leader Boards,
Ranking, Scoreboards
New
Development
Existing
Content/
Catalogue
LMS PORTALS
Gamified
learning
modules
specific to each
learning
challenge/objec
tive
Author
Choose
among the
existing
templates
with preset
narrative,
images,
badges, etc.
Create
custom
themes,
images,
badges, as
per narrative.
Create/ AddSelect
Leader Boards,
Ranking,
Scoreboards
+
Cumulative
Analytics
Training Needs Analysis, Target Learning Profile, Identification
of core Learning Objectives,