This document discusses gamification of learning and instruction. It begins with definitions of gamification, game-based learning, and simulation learning. Gamification uses elements of games to encourage learning, while game-based learning uses entire games to teach. Simulation learning creates realistic practice environments. The document then discusses various elements that can aid learning when incorporated into instruction gamification, such as story, challenge, feedback, and rewards. It provides examples of how these elements can be implemented and cites related research. Throughout, it offers suggestions for how readers can apply gamification concepts to their own instructional design.