This document summarizes the process taken to create a multi-page feature article in Photoshop. The key points are:
- The original 2-page article grew too long, so a 3rd page was added. Additional content was also written to fill the new space.
- Images and text were arranged on the pages. Names were removed from photos using the clone stamp tool. Pull quotes and captions were also added.
- A sidebar with a "Top 5" list was added to the 4th page. Boxes were created and characters from the game were featured with photos and descriptions.
- Final touches included formatting text, checking layouts, and making sure all elements were consistent across the
This document contains 4 layouts created in InDesign along with analyses and reflections. Layout 1 uses 3 columns with images acting as headers and footers. Layout 2 improves on guidelines and balance with a header image spanning 3 columns. Layout 3 takes inspiration from fashion magazines with more white space, a single offset image, and simplistic structure. Layout 4 experiments with a 4 column layout, half page image, and use of color across elements. The extension task breaks rules by creating an asymmetric margin and placing elements at angles to achieve an experimental look.
The document describes the process of designing a magazine cover and contents page in Adobe InDesign. Key steps include changing the background color, adding a title with a brush effect in Photoshop and importing into InDesign, positioning text boxes and articles on the left side, and centering the main cover photo while ensuring text is readable around images. The contents page similarly positions articles on the left and sections on the right, with page numbers on the bottom.
This document discusses the process of designing a newspaper layout in InDesign. It describes three different layout concepts tried, analyzing the effectiveness of each. The final concept is inspired by real newspapers and uses a grid of rows and columns. Techniques like drop caps and minimal white space are used to make the design clean, readable and attractive. Overall, the third concept works best by neatly spreading out the text and images around the margins in a presentable format.
Joseph created a magazine cover and two-page game review spread for his final production. He began with a selling line using a teal rectangle and white text. Later additions included logos, an issue number, date, and magazine title in white. Joseph then added a plug graphic and subheading hinting at game reviews. He imported a background image and added a headline, bullet points, and other design elements. Finally, Joseph designed a two-page spread with columns of text reviewing a game, along with images and scores. He refined his work through multiple iterations and steps.
The document provides feedback on a graphic narrative project. It summarizes the key points made in each response section, evaluating how well the final product reflects the original intentions, how the images were constructed, how text was used to anchor images, the suitability for the target audience, techniques used, and representations in the work. Overall it reflects on the strengths and weaknesses of the pre-production planning.
The peer feedback provided positive feedback on the detailed backgrounds and simple yet effective character designs. Suggestions for improvement included condensing the amount of text per page to better suit the target audience, including a closer view of Jack climbing the beanstalk for clarity, and changing the thought bubbles to speech bubbles. The creator agreed with most of the feedback, but disagreed that the landscape page needed to be portrait to match the others due to its subject matter working better in landscape format. Overall the feedback was constructive and helped identify areas for potential improvement.
This document provides an evaluation of the student's fanzine project. For the research stage, the student felt their initial ideas were strongest but struggled to find related existing fanzines. Their planning was one of the strongest parts as they knew the information and chose a layout/color scheme. However, they changed their pagination multiple times. They managed their time effectively using a production schedule but wish they had more time for additional pages/a more professional look. Their fanzine has a simpler, notebook-like aesthetic compared to a professional fanzine and they would improve layout, original artwork, and front cover design for the future.
The document describes the process of designing the front cover of a magazine. Key points:
1) A photo was chosen and cropped to fit the cover, with adjustments made to make it appealing.
2) Text was added including the magazine title in a scorched font and coverlines about winning prizes and festival survival guides.
3) Smaller descriptive text and a barcode were also included, and adjustments made to colors and positioning throughout to complete the design.
This document contains 4 layouts created in InDesign along with analyses and reflections. Layout 1 uses 3 columns with images acting as headers and footers. Layout 2 improves on guidelines and balance with a header image spanning 3 columns. Layout 3 takes inspiration from fashion magazines with more white space, a single offset image, and simplistic structure. Layout 4 experiments with a 4 column layout, half page image, and use of color across elements. The extension task breaks rules by creating an asymmetric margin and placing elements at angles to achieve an experimental look.
The document describes the process of designing a magazine cover and contents page in Adobe InDesign. Key steps include changing the background color, adding a title with a brush effect in Photoshop and importing into InDesign, positioning text boxes and articles on the left side, and centering the main cover photo while ensuring text is readable around images. The contents page similarly positions articles on the left and sections on the right, with page numbers on the bottom.
This document discusses the process of designing a newspaper layout in InDesign. It describes three different layout concepts tried, analyzing the effectiveness of each. The final concept is inspired by real newspapers and uses a grid of rows and columns. Techniques like drop caps and minimal white space are used to make the design clean, readable and attractive. Overall, the third concept works best by neatly spreading out the text and images around the margins in a presentable format.
Joseph created a magazine cover and two-page game review spread for his final production. He began with a selling line using a teal rectangle and white text. Later additions included logos, an issue number, date, and magazine title in white. Joseph then added a plug graphic and subheading hinting at game reviews. He imported a background image and added a headline, bullet points, and other design elements. Finally, Joseph designed a two-page spread with columns of text reviewing a game, along with images and scores. He refined his work through multiple iterations and steps.
The document provides feedback on a graphic narrative project. It summarizes the key points made in each response section, evaluating how well the final product reflects the original intentions, how the images were constructed, how text was used to anchor images, the suitability for the target audience, techniques used, and representations in the work. Overall it reflects on the strengths and weaknesses of the pre-production planning.
The peer feedback provided positive feedback on the detailed backgrounds and simple yet effective character designs. Suggestions for improvement included condensing the amount of text per page to better suit the target audience, including a closer view of Jack climbing the beanstalk for clarity, and changing the thought bubbles to speech bubbles. The creator agreed with most of the feedback, but disagreed that the landscape page needed to be portrait to match the others due to its subject matter working better in landscape format. Overall the feedback was constructive and helped identify areas for potential improvement.
This document provides an evaluation of the student's fanzine project. For the research stage, the student felt their initial ideas were strongest but struggled to find related existing fanzines. Their planning was one of the strongest parts as they knew the information and chose a layout/color scheme. However, they changed their pagination multiple times. They managed their time effectively using a production schedule but wish they had more time for additional pages/a more professional look. Their fanzine has a simpler, notebook-like aesthetic compared to a professional fanzine and they would improve layout, original artwork, and front cover design for the future.
The document describes the process of designing the front cover of a magazine. Key points:
1) A photo was chosen and cropped to fit the cover, with adjustments made to make it appealing.
2) Text was added including the magazine title in a scorched font and coverlines about winning prizes and festival survival guides.
3) Smaller descriptive text and a barcode were also included, and adjustments made to colors and positioning throughout to complete the design.
The document describes the process of designing a double page magazine spread featuring a photograph of James Grey. The designer plans the layout, adding guidelines, page numbers, titles, and other elements. They experiment with cropping and editing the photograph, adjusting colors and placement of elements. The goal is to make the spread visually appealing and draw attention to the featured image while matching the overall magazine design.
The document describes the process of creating a double page magazine spread interviewing an artist named Cory Harper. Key steps included:
1) Choosing photos of the artist to include and editing the main photo.
2) Creating a layout with columns and adding a banner with the artist's name.
3) Including fan questions in bold with answers in normal text.
4) Writing a quote and story text about the artist in a consistent color scheme.
5) Realizing more space was needed and adding a third page with continued text, a quote, and photo while maintaining consistency.
Robert Riach evaluated the three magazine pages he created for strengths and weaknesses. For his Ragnarock magazine, he used a red and black color scheme to represent rebellion and the rock genre. He chose the Comic Sans font for readability. His focus group said the black text stroke made text hard to read against the black background. For the cover, they suggested adding a border around the masthead for clarity. The contents page was too cluttered with too much information on one page. For the double-page spread, he regretted not including borders or a grab quote to make the left page less plain. Overall, he felt the cover was strongest but the contents page needed the most improvement, though his focus group said
The document provides evaluations of the author's front cover, double page spread, and website for a comic magazine called Comic World.
For the front cover, the author improved the layout and increased the size of key elements based on feedback. For the double page spread, the original plan did not work well so the author changed to using 4 interview sections instead of images and captions. The background was also improved.
For the website, the author kept it simple for easy navigation. The home page features the magazine cover and contact details. The news page layout works well but could include more articles. The order page allows subscribers to be notified when they can purchase the magazine.
This document summarizes the process of designing a magazine cover based on a poster. The designer chose dark colors and a menacing image to convey the horror genre. Text elements like the masthead, subtitles, and taglines were added in different fonts and colors for visual interest. An image was selected to fill the cover that matched the color scheme. Minor details like the date, issue number, and price were also added to make the design look more professional. The final layout took inspiration from the Empire magazine cover style.
This document provides details on planning for magazine layouts, including cover designs and double page spreads. For the cover, it describes using labeled boxes to show design components and leaving more space for shapes than the previous design. It also discusses plans for the masthead, coverline, main image, additional text snippets, and shapes/blobs. For the double page spread, it summarizes following a clean, organized style seen in Top Gear magazines. It outlines plans for placement of the main image spanning two pages, smaller images providing different perspectives, and dividing article content across four text boxes in different areas of the page. It also considers alternatives like fading the background image or placing text over it, and improving on curving text boxes around images
This document outlines 8 versions of a magazine contents page created by Kiera Garrison. Over the versions, Garrison experimented with different designs including changing fonts, images, backgrounds, mastheads, and layouts. The final version featured customized "graffiti writing" fonts to match the R&B genre and lines separating section titles from body text to improve readability. Garrison felt this final version was more successful as it looked more relevant to the genre and realistic compared to earlier designs.
Ayrton Starkey has been working on producing the front cover for their magazine. They began by coming up with the idea of using dark borders and an orange header. They then created a grid in InDesign and Photoshop to help layout images. Ayrton added text in an orange box to stand out. They continued making adjustments like changing text sizes and colors. Ayrton also worked on drawing characters and practicing illustrations. They finished one character and started recreating another for the front cover. Ayrton made progress on backgrounds, images and articles for double page spreads, tweaking the front cover along the way.
The document provides details about the production process for a magazine article and fanzine. It describes selecting images, editing photos, designing layouts, and writing content. The author experiments with different fonts, backgrounds, filters and arrangements to refine the visual design and organization. Key details like word counts, photo issues, and layout revisions are noted to track progress. The goal is to create a vibrant, creative fanzine that combines different styles while honoring the source material.
Tamzin created a magazine cover recreation experiment in Photoshop to learn design conventions. She searched for a background image of a river scene and cut out the featured image of a man fishing from the original magazine. Tamzin added text elements like the masthead, subheadings, and kickers, matching fonts and formatting. She included additional design elements like colored boxes and a simulated barcode. Through iterating on images and text treatments, Tamzin improved readability and contrast on her replica cover. She reflected on conventions she would apply to her final magazine design, like clear hierarchy, alignment, color scheme, and required legal information.
The document describes 16 drafts of a contents page created by refining various design elements like layout, images, colors, fonts, and text. Key revisions included blurring the background image, changing box and text colors, shortening copy, adjusting page numbering style and position, adding captions, resizing elements, and testing different fonts and images with audiences to ensure aligning with the intended feminine demographic. The drafts show an iterative design process focused on visual refinement and usability testing.
The document describes the process of creating a double page magazine spread in Photoshop. Key steps included adding text elements like the masthead and pull quotes, adjusting fonts and colors, positioning images and graphics, and refining the layout. Elements were rearranged, resized, and styled until the designer was satisfied with the overall look and feel of the spread. Photo editing included removing backgrounds and combining multiple images into one composite shot to illustrate the magazine article.
1. The document describes the process of creating a magazine cover, starting with selecting a central photo and removing its background.
2. Various colors and fonts were experimented with for the title text before selecting a dark blue-green color and simple, bold font that fit the cyber theme.
3. Additional text was added using the same color and font style, and a "glitchy" filter was applied to all text to give it a technological look, in line with the theme of computing issues.
4. Random squares and dashes were added around some text to make it appear as if it was "glitching," completing the cover's design.
The document describes the process of designing a page layout. The author selected a font for the artist name and added ink drips for a gothic effect. Columns were added to separate text and a simple font was chosen to make the text readable without distracting from images. Additional formatting changes like separating columns and adding boxes were made to emphasize sections and engage readers.
The document summarizes Daniel Morland's experiments creating a magazine cover and double page spread. For the magazine cover, Morland gathered images, considered color schemes, and experimented with text placement and styling. He left space on the right for future writing. For the double page spread, Morland generated sample text, imported an image, and experimented with different text colors - using red for important text and blue for filler text - to draw attention to key elements. He reflected on lessons learned regarding text alignment, aesthetics, and elements to include in future work.
The document describes the process of designing and refining the front cover, contents page, and double-page spread for a magazine. The author creates initial templates and layouts, then iteratively makes changes to elements like fonts, positioning, colors and images based on research of real magazine designs. The final drafts include conventional features like mastheads, coverlines, issue dates and barcodes on the front cover, and subheadings, images and a footer on the double-page spread and contents page. Bringing the elements together cohesively with a consistent style was the goal.
The document describes the process of designing the contents page for a magazine. Key details include:
- The title was created in Photoshop using different font colors against a black and white background.
- Small cover model photos were placed in a white third of the page to avoid overcrowding.
- Section titles were made italic and underlined in red to stand out.
- Subheadings and page numbers were added in grey to differentiate clearly against the black background.
The document discusses font and color choices for magazine design elements. For the masthead, the author decides to use Birds of Paradise for "Riff" and 60's Stripe for "magazine" as they like how formal yet curly Birds of Paradise looks for the important word and how simple 60's Stripe is for the shorter word. They plan to use consistent fonts like Mouse Deco and Powerhouse Era throughout and a red, black, and blue color scheme. Sample covers, contents pages, and spreads are presented along with photography plans to achieve the desired professional, focused looks.
The document provides an evaluation of Tamzin Twose's production process for creating an FMP magazine. It discusses research conducted on existing magazine layouts and conventions, planning processes, time management, and technical and aesthetic qualities of the final magazine product. Research on other magazines helped establish conventions but limited original ideas. Planning established the theme and audience but multiple game ideas caused initial uncertainty. Time management and prep work at home allowed sufficient time for polishing. Technical qualities like alignment and consistent color schemes followed conventions. Aesthetic qualities like sizing, spacing and continuity of theme were considered but some elements could be improved.
The document discusses font and color choices for magazine design elements. For the masthead, the designer chooses a combination of Birds of Paradise and 60's Stripe fonts. Red is selected as the main masthead color for boldness. Sample layouts are presented for the cover, contents page, and double page spread that emphasize large central images and transparent text boxes over images. Photography plans aim to capture posed but relaxed full-figure shots for the contents page and close-up portraits for the cover and spreads. A 30-page flat plan with ads is presented as the final magazine layout.
The document provides details about the process of designing a magazine cover in Photoshop. It describes how the author set up guides and created the masthead, selling line, and other elements. It discusses choosing fonts and colors. The author added a feature image but it was low quality so they searched for a better image. They worked on implementing the color scheme and framing the image. Various techniques were tried to refine the logo and cover line elements. The process involved iterating designs, testing different images and fonts, and making adjustments to layout and formatting.
The document provides details on Daniel Morland's process for producing a magazine on rock climbing. He emails a rock climbing facility to request permission to take photos on site. When they do not respond, he visits in person and is granted access. He takes photos of a friend rock climbing in different positions. He imports the photos to his computer and organizes them. He designs the magazine cover in Photoshop, adding images, textures, and fonts. He then designs the double-page spread, again using Photoshop to layout images and guides before adding text in InDesign. He exports the final design as a PNG for online sharing.
The document describes the process of designing a double page magazine spread featuring a photograph of James Grey. The designer plans the layout, adding guidelines, page numbers, titles, and other elements. They experiment with cropping and editing the photograph, adjusting colors and placement of elements. The goal is to make the spread visually appealing and draw attention to the featured image while matching the overall magazine design.
The document describes the process of creating a double page magazine spread interviewing an artist named Cory Harper. Key steps included:
1) Choosing photos of the artist to include and editing the main photo.
2) Creating a layout with columns and adding a banner with the artist's name.
3) Including fan questions in bold with answers in normal text.
4) Writing a quote and story text about the artist in a consistent color scheme.
5) Realizing more space was needed and adding a third page with continued text, a quote, and photo while maintaining consistency.
Robert Riach evaluated the three magazine pages he created for strengths and weaknesses. For his Ragnarock magazine, he used a red and black color scheme to represent rebellion and the rock genre. He chose the Comic Sans font for readability. His focus group said the black text stroke made text hard to read against the black background. For the cover, they suggested adding a border around the masthead for clarity. The contents page was too cluttered with too much information on one page. For the double-page spread, he regretted not including borders or a grab quote to make the left page less plain. Overall, he felt the cover was strongest but the contents page needed the most improvement, though his focus group said
The document provides evaluations of the author's front cover, double page spread, and website for a comic magazine called Comic World.
For the front cover, the author improved the layout and increased the size of key elements based on feedback. For the double page spread, the original plan did not work well so the author changed to using 4 interview sections instead of images and captions. The background was also improved.
For the website, the author kept it simple for easy navigation. The home page features the magazine cover and contact details. The news page layout works well but could include more articles. The order page allows subscribers to be notified when they can purchase the magazine.
This document summarizes the process of designing a magazine cover based on a poster. The designer chose dark colors and a menacing image to convey the horror genre. Text elements like the masthead, subtitles, and taglines were added in different fonts and colors for visual interest. An image was selected to fill the cover that matched the color scheme. Minor details like the date, issue number, and price were also added to make the design look more professional. The final layout took inspiration from the Empire magazine cover style.
This document provides details on planning for magazine layouts, including cover designs and double page spreads. For the cover, it describes using labeled boxes to show design components and leaving more space for shapes than the previous design. It also discusses plans for the masthead, coverline, main image, additional text snippets, and shapes/blobs. For the double page spread, it summarizes following a clean, organized style seen in Top Gear magazines. It outlines plans for placement of the main image spanning two pages, smaller images providing different perspectives, and dividing article content across four text boxes in different areas of the page. It also considers alternatives like fading the background image or placing text over it, and improving on curving text boxes around images
This document outlines 8 versions of a magazine contents page created by Kiera Garrison. Over the versions, Garrison experimented with different designs including changing fonts, images, backgrounds, mastheads, and layouts. The final version featured customized "graffiti writing" fonts to match the R&B genre and lines separating section titles from body text to improve readability. Garrison felt this final version was more successful as it looked more relevant to the genre and realistic compared to earlier designs.
Ayrton Starkey has been working on producing the front cover for their magazine. They began by coming up with the idea of using dark borders and an orange header. They then created a grid in InDesign and Photoshop to help layout images. Ayrton added text in an orange box to stand out. They continued making adjustments like changing text sizes and colors. Ayrton also worked on drawing characters and practicing illustrations. They finished one character and started recreating another for the front cover. Ayrton made progress on backgrounds, images and articles for double page spreads, tweaking the front cover along the way.
The document provides details about the production process for a magazine article and fanzine. It describes selecting images, editing photos, designing layouts, and writing content. The author experiments with different fonts, backgrounds, filters and arrangements to refine the visual design and organization. Key details like word counts, photo issues, and layout revisions are noted to track progress. The goal is to create a vibrant, creative fanzine that combines different styles while honoring the source material.
Tamzin created a magazine cover recreation experiment in Photoshop to learn design conventions. She searched for a background image of a river scene and cut out the featured image of a man fishing from the original magazine. Tamzin added text elements like the masthead, subheadings, and kickers, matching fonts and formatting. She included additional design elements like colored boxes and a simulated barcode. Through iterating on images and text treatments, Tamzin improved readability and contrast on her replica cover. She reflected on conventions she would apply to her final magazine design, like clear hierarchy, alignment, color scheme, and required legal information.
The document describes 16 drafts of a contents page created by refining various design elements like layout, images, colors, fonts, and text. Key revisions included blurring the background image, changing box and text colors, shortening copy, adjusting page numbering style and position, adding captions, resizing elements, and testing different fonts and images with audiences to ensure aligning with the intended feminine demographic. The drafts show an iterative design process focused on visual refinement and usability testing.
The document describes the process of creating a double page magazine spread in Photoshop. Key steps included adding text elements like the masthead and pull quotes, adjusting fonts and colors, positioning images and graphics, and refining the layout. Elements were rearranged, resized, and styled until the designer was satisfied with the overall look and feel of the spread. Photo editing included removing backgrounds and combining multiple images into one composite shot to illustrate the magazine article.
1. The document describes the process of creating a magazine cover, starting with selecting a central photo and removing its background.
2. Various colors and fonts were experimented with for the title text before selecting a dark blue-green color and simple, bold font that fit the cyber theme.
3. Additional text was added using the same color and font style, and a "glitchy" filter was applied to all text to give it a technological look, in line with the theme of computing issues.
4. Random squares and dashes were added around some text to make it appear as if it was "glitching," completing the cover's design.
The document describes the process of designing a page layout. The author selected a font for the artist name and added ink drips for a gothic effect. Columns were added to separate text and a simple font was chosen to make the text readable without distracting from images. Additional formatting changes like separating columns and adding boxes were made to emphasize sections and engage readers.
The document summarizes Daniel Morland's experiments creating a magazine cover and double page spread. For the magazine cover, Morland gathered images, considered color schemes, and experimented with text placement and styling. He left space on the right for future writing. For the double page spread, Morland generated sample text, imported an image, and experimented with different text colors - using red for important text and blue for filler text - to draw attention to key elements. He reflected on lessons learned regarding text alignment, aesthetics, and elements to include in future work.
The document describes the process of designing and refining the front cover, contents page, and double-page spread for a magazine. The author creates initial templates and layouts, then iteratively makes changes to elements like fonts, positioning, colors and images based on research of real magazine designs. The final drafts include conventional features like mastheads, coverlines, issue dates and barcodes on the front cover, and subheadings, images and a footer on the double-page spread and contents page. Bringing the elements together cohesively with a consistent style was the goal.
The document describes the process of designing the contents page for a magazine. Key details include:
- The title was created in Photoshop using different font colors against a black and white background.
- Small cover model photos were placed in a white third of the page to avoid overcrowding.
- Section titles were made italic and underlined in red to stand out.
- Subheadings and page numbers were added in grey to differentiate clearly against the black background.
The document discusses font and color choices for magazine design elements. For the masthead, the author decides to use Birds of Paradise for "Riff" and 60's Stripe for "magazine" as they like how formal yet curly Birds of Paradise looks for the important word and how simple 60's Stripe is for the shorter word. They plan to use consistent fonts like Mouse Deco and Powerhouse Era throughout and a red, black, and blue color scheme. Sample covers, contents pages, and spreads are presented along with photography plans to achieve the desired professional, focused looks.
The document provides an evaluation of Tamzin Twose's production process for creating an FMP magazine. It discusses research conducted on existing magazine layouts and conventions, planning processes, time management, and technical and aesthetic qualities of the final magazine product. Research on other magazines helped establish conventions but limited original ideas. Planning established the theme and audience but multiple game ideas caused initial uncertainty. Time management and prep work at home allowed sufficient time for polishing. Technical qualities like alignment and consistent color schemes followed conventions. Aesthetic qualities like sizing, spacing and continuity of theme were considered but some elements could be improved.
The document discusses font and color choices for magazine design elements. For the masthead, the designer chooses a combination of Birds of Paradise and 60's Stripe fonts. Red is selected as the main masthead color for boldness. Sample layouts are presented for the cover, contents page, and double page spread that emphasize large central images and transparent text boxes over images. Photography plans aim to capture posed but relaxed full-figure shots for the contents page and close-up portraits for the cover and spreads. A 30-page flat plan with ads is presented as the final magazine layout.
The document provides details about the process of designing a magazine cover in Photoshop. It describes how the author set up guides and created the masthead, selling line, and other elements. It discusses choosing fonts and colors. The author added a feature image but it was low quality so they searched for a better image. They worked on implementing the color scheme and framing the image. Various techniques were tried to refine the logo and cover line elements. The process involved iterating designs, testing different images and fonts, and making adjustments to layout and formatting.
The document provides details on Daniel Morland's process for producing a magazine on rock climbing. He emails a rock climbing facility to request permission to take photos on site. When they do not respond, he visits in person and is granted access. He takes photos of a friend rock climbing in different positions. He imports the photos to his computer and organizes them. He designs the magazine cover in Photoshop, adding images, textures, and fonts. He then designs the double-page spread, again using Photoshop to layout images and guides before adding text in InDesign. He exports the final design as a PNG for online sharing.
The document describes Tamzin Twose's process for creating a magazine cover and feature article in Adobe Photoshop. Key steps included removing backgrounds from images, adding text and graphics elements, adjusting colors and formatting to create visual hierarchy and conform to magazine design conventions. The process was iterative, with adjustments made based on how elements looked together on the page. Guides and grids were used to help align elements consistently across pages.
The document describes the process of creating a double-paged magazine spread in Photoshop. The creator first sets up the document as a landscape A3 canvas. They then section off the pages and add text boxes, images, and graphics like banners and pull quotes. Colors and positioning are adjusted to make the layout cohesive. Additional elements like advertisements, biographies, and social media icons are incorporated. The images are also edited for better quality and vibrancy. In the end, the creator has produced a polished, two-page magazine spread layout in Photoshop.
This document describes four page layouts created in InDesign. For the first layout, the author created a three-column spread and placed images as headers and footers. For the second layout, the author used a 3x3 grid and placed an image across the top, with text and a pull quote below. The third layout featured a fashion sketch and minimal elements. The fourth layout placed a large image across two columns with text in the remaining columns styled with reverse colors. Through these layouts, the author explored using grids, images, and colors to create balanced page designs.
The document summarizes the progression of the author's skills in creating a magazine from their preliminary task to the final product. It shows drafts and revisions made throughout the process. The author reflects that their early work was basic but their skills improved greatly over time. Comparing their first and final covers and contents page, the author feels proud of how much they have developed. Some lessons were to establish design elements like color schemes earlier and include more articles on the cover to better fit the vintage rock genre. Overall, the author is happy with the professional quality and range of skills shown in the final product compared to their earlier work.
The document describes various experiments the author conducted in developing a logo, magazine cover layout, magazine article layout, and radio advertisement script for a gaming magazine called "Gamers Unite". Key experiments included testing different fonts and designs for the logo, laying out elements like headlines and images on mock magazine covers and article pages in PowerPoint, and writing and practicing a script for a radio advertisement. The author reflected on which elements from the experiments worked best and could be carried over to the final products, such as the Quantify font for the logo if it looks good against the background image, and a two-column magazine article layout similar to PC Gamer.
The document describes the process of designing a magazine cover and double page spread in Photoshop. Key steps included:
1. Positioning the basic title and barcode while leaving design open until images were chosen.
2. Experimenting with title designs like a cage overlay, before deciding a black backdrop with noise and cut-out cage worked best.
3. Adding minimal cover lines and moving to the double page spread to add text before one-week delay in getting images.
4. Using guides and text boxes to structure text over two pages in columns, then choosing images and enhancing them to integrate onto the design.
1) The document describes the process of creating a contents page for a magazine, including adding images and formatting text.
2) Various fonts were used for headings, article titles, and page numbers. Images were sized to fit the columns.
3) The layout was modified from the original plan, including repositioning the "contents" heading and spreading an image across two columns.
1. The document describes creating a double page spread in QuarkXpress with 6 columns to accommodate text and images for an article.
2. The original layout was changed to better fit the size of the article and pictures. Additional pages were added.
3. Text elements like the title, stand first, and article text were formatted and colored to make them visually stand out on the page.
1. The document describes creating a double page spread in QuarkXpress with 6 columns to accommodate text and images for an article.
2. The original layout was changed to better fit the size of the article and pictures. Additional pages were added.
3. Text elements like the title, stand first, and article text were formatted and colored to make them visually stand out on the page.
Spencer Fox reflects on the process of designing and laying out a magazine cover and double page spread for their basketball magazine. They describe taking photos, adjusting images, and experimenting with layouts, coverlines, fonts, and colors. After several iterations, Spencer finalizes the design of the cover, double page spread, and additional interior pages featuring Spencer's training routine and a table of contents.
Sophie Canning describes the process of creating her film magazine cover. She experimented with different fonts and chose one that was bold and clear. For the main image, she edited a photo in Photoshop to create the desired effect of a woman looking through a door. After creating a layout, she refined her drafts by adjusting placement of images and text, changing colors, and getting feedback from peers. Her final draft effectively conveyed the horror theme while following magazine design conventions.
The document summarizes the process of creating multiple drafts of a magazine front cover and contents page. Some key points:
1) The author experimented with different layouts, images, colors and fonts on five drafts of the front cover to improve the design and structure based on feedback.
2) Changes included increasing the masthead size, adjusting image placement and adding cover lines.
3) Three drafts of the contents page were also made, refining elements like boxes, fonts and filling empty spaces based on assessments.
4) The final drafts of both pages incorporated a variety of techniques to create a cohesive and visually appealing design for the magazine.
1) The document describes the process of designing four drafts of a magazine front cover and contents page. Key steps included choosing images and text, adjusting colors, fonts, sizes and positioning of elements, and getting feedback from a lecturer and peers.
2) Revisions across drafts focused on improving layout, balance of elements, use of color and fonts, making the masthead and images more prominent, and addressing feedback to create a more cohesive and appealing design.
3) The fourth draft of the contents page added a blue banner to balance the color distribution and improve readability of social media text by changing it to white. The designer was pleased with the outcome of this iterative design process.
The document summarizes the process of creating a contents page for a magazine. It describes adding a photograph to the top of the page and then adding text elements like the contents, issue number, cover date, and page numbers below it. Lines and columns were added to separate sections for regular and featured articles. Images representing articles were sized and positioned, with some adjustments made, like spreading one image across two columns. The final contents page deviated slightly from the original plan, with changes made to improve visibility and layout of elements.
The document describes the process of designing a magazine cover and contents page. It involves selecting images, adjusting colors, adding text in different layers and fonts, and arranging the elements to create an aesthetically pleasing and organized layout that effectively presents information to readers. Key elements like the masthead, cover lines, and article titles are replicated across pages to establish continuity and brand identity. The process is repeated for a double page spread and additional article pages to develop a cohesive multi-page feature story.
The document describes the process of creating a mock magazine cover in Photoshop. Key steps included:
1) Setting up the page size in Photoshop and resizing images to fit an A4 size.
2) Creating a masthead in PowerPoint and Photoshop by tracing an example, smoothing edges, and changing colors.
3) Importing the masthead into Photoshop and positioning it, resizing text and colors for the final cover.
4) Experimenting with layouts, such as text position and color, to improve how information stands out.
The document describes the process of creating a mock magazine cover in Photoshop. Key steps included:
1) Setting up the page size in Photoshop and resizing images to fit an A4 size.
2) Creating a masthead in PowerPoint and Photoshop by tracing an example, smoothing edges, and changing colors.
3) Importing the masthead into Photoshop and positioning it, resizing text and experimenting with layout and colors.
4) Realizing the main image needed to be on top of the masthead and using layers to fix the positioning.
The document describes the process of designing a magazine cover and contents page in Adobe InDesign. Key steps include changing the background color, adding a title with a brush effect in Photoshop and importing into InDesign, positioning images and text boxes, and tying design elements together across pages. Photos and text are arranged and formatted following magazine design conventions.
Similar to 6. FMP Production Reflection Part 2 (20)
The document provides information about work related learning and career options in video editing and production. It includes details of job vacancies, university courses, and an action plan to gain relevant qualifications and experience over the next few years to become a qualified video editor by 2027. Examples of case studies of professionals in the field are also summarized.
This document is a resume for Tamzin Twose, a creative designer located in York, England. It summarizes her professional experience in graphic design, video editing, and magazine layout from studying Creative Media Production and Technology. It also outlines her 12-year career in retail management at J Sainsbury PLC, as well as previous roles in administration and customer service. Her education qualifications include a Level 2 Creative Media Production & Technology diploma from York College and various GCSEs.
This proposal outlines a magazine and accompanying digital media products for gamers. The purpose is to inform and entertain gamers about current and upcoming games across multiple genres and platforms in a way that brings the gaming community together. Key elements include:
- A print magazine with a simulation game special on the cover, featuring Apex Legends and including content on other genres.
- A blog/website covering simulation, action-adventure, and role-playing games on PC, Xbox, and PlayStation specifically.
- Social media accounts to engage the community.
Research informed the focus on these popular genres and platforms. The target audience is primarily female and secondarily male, aged 25-44 primarily and 16-
Tamzin Twose conducted research and planning for an FMP evaluation project on creating a gaming magazine brand. Some key findings from her research included that simulation gaming was popular among her survey respondents and that magazines with a style similar to PC Gamer would be most appealing. Conducting interviews provided useful insights into preferred article styles. Her planning included creating many product ideas that she did not have time to complete. Technical issues with video editing software impacted her time management and ability to create all planned products. Overall, the research and planning process helped guide her magazine and article creation, but additional time would have allowed for more refined products.
The document provides style guidelines for fonts, colors, images, and layouts for a gaming magazine. It selects Garamond font for body text, Calibri for online content, and Quantify or a bold sans serif font for the logo. The color scheme uses orange with red, blue, black, and white. Images are chosen to feature the game Apex Legends as well as other games. Two layout designs are proposed with sections for features, reviews, and a simulation special page.
The PC Gamer magazine cover effectively appeals to its target audience through its design elements. The selling line boldly proclaims the magazine as the "world's number one PC games magazine." The masthead is prominently displayed in red and black to stand out. The aggressive feature image challenges readers and depicts a formidable enemy from the cover story game. The main coverline and anchorage succinctly summarize the key details to intrigue readers. Overall, the design grabs attention and conveys the thrilling challenge of the cover story to appeal to its male gaming audience.
Tamzin Twose has analyzed images collected for a mood board to inform the development of a gaming magazine brand. The analysis found repetition of bright colors like blue, green, red and yellow across images. Fonts on magazine covers were big, bold and non-genre specific. Character images conveyed strength and confidence. Words like "exclusive" created an impression of expertise. Logos were simple but widely recognized. The mood board will influence the final products through incorporation of these repeated colors and design elements to appeal to the target audience of male gamers aged 16-24 through conveying messages of trust, energy, passion and community. Two gaming concept ideas were discounted due to limitations in creating game assets and lack of music production skills.
The peer feedback for the podcast was overwhelmingly positive. Feedback praised the clear delivery, upbeat tone, and use of sound effects to transition between topics. Improvements suggested including finding a less abrupt way to end the radio advert and incorporating additional hosts to make it more of a discussion. The creator agrees the advert could be misleading and would explore blending it better or removing it. They would also consider adding one or two hosts to provide more opinions on discussed topics. Overall, the feedback affirmed the podcast was well-structured, informative, and engaging for listeners.
The document describes Tamzin Twose's process of creating intro and outro music tracks and sound effects for her podcast. She initially tried to create tracks using beepbox.co but found it too difficult. She then sourced music from Bensound.com that she edited down and used for her intro and outro. She recorded her voiceovers and added sound effects between sections. After multiple iterations of editing and mixing the audio clips, she assembled the final podcast product in Adobe Premiere Pro.
The document summarizes the new Interior Designer update for the game Two Point Hospital. The update allows players to customize rugs, pictures, wall coverings and flooring by importing pictures from their PC. This allows players to design rooms however they want, whether that be sparkly and glittery or drab and focused. The update is also linked to the Steam Workshop where thousands of user-created items can be downloaded. Anything players design can also be uploaded and shared with the Two Point Hospital community. The host gives the update a big thumbs up and hopes future customization options are added.
This document provides a pre-production plan for a podcast. It includes a list of sound effects and music to be used, the hardware and software needed, contingency plans for potential issues, health and safety considerations, and a 8-day schedule. Sound effects will be sourced from free websites and a game, while music intros will come from the game and YouTube. The schedule outlines tasks like recording voiceovers over multiple days, adding sound effects and music, and finalizing the product for reflection. Potential issues addressed include echo in recordings and maintaining safe listening volumes.
This proposal outlines a gaming podcast called GamingCast that will summarize the latest free update for the game Two Point Hospital. The podcast aims to educate its target audience, ages 16-44, about the new features added in the Interior Designer update through a clear and enthusiastic recording. While primarily appealing to females and the working class through its female host and discussion of an affordable game, the podcast also aims to attract males and the middle class through its hospital simulation focus and mature presentation. The proposal considers legal and ethical issues around offensive content, accessibility, and copyright to ensure compliance with industry standards.
Tamzin Twose recorded an audio voiceover of her morning routine script and added sound effects to accompany the recording. She had to revise her script slightly during recording for better flow. Background noise was minimal during recording but the room had some echo. Tamzin ensured her voiceover was clear by reading enthusiastically with consistent tempo. Some sound effects were downloaded from YouTube while others came from FreeSound. In Premiere Elements, Tamzin trimmed blank audio and overlapped sound effects with voiceover parts, sometimes lowering volume of effects. She reflected on including script writing in Word, self-recording sound effects, recording in quiet spaces, and overlapping effects with voiceover in her final product.
This podcast analysis summarizes 3 gaming podcasts focused on discussing rumors and opinions about upcoming games. All 3 podcasts begin with an upbeat intro track, have informal dialogue between multiple hosts, and end with a slower outro track. They primarily target males aged 16-25 from working class backgrounds, discussing action and shooter games. The analysis identifies common successful elements to include in a new podcast, such as honest opinions, limited background noise, and referencing future discussion topics.
This proposal is for a PC gaming magazine titled "Gamers 'R' Us". The magazine would feature a two-page article about the Sims 4: Get Famous expansion. It is aimed at males aged 25-44 and females aged 16-24 from the UK. The content and design would appeal to these audiences by focusing on a popular, gender-neutral game franchise and using bright, neutral colors and common magazine conventions. The proposal considers legal and ethical guidelines to avoid offensive, harmful, or copyrighted content.
Here are some key aspects of your target audience profile that will help guide your magazine cover design:
- Primary age range of 25-44 means focusing on games/content that will appeal to nostalgia for older franchises while still being current
- Including strategy/simulation games will attract your male-focused primary gender audience while using bright colors can broaden the appeal
- Highlighting that the magazine is UK-made plays to the sense of belonging important to your Belonger psychographic
- Competition mentions and buzzwords will tap into the impulsive nature of Needs-Driven readers
- An affordable price point alongside quality production values makes the magazine accessible to your working-class focus while still appealing to middle
Tamzin plans to create a gaming magazine with an article about a specific game. She has chosen images from three games - The Sims 4, Two Point Hospital, and My Time at Portia - to inspire the tone of the magazine, which will be fun, bright, upbeat, and sometimes comical. For her second mood board, Tamzin selected gaming magazine covers with similar bright, colorful styles to guide her own design. The game logos she featured have similar blue and green color schemes that may influence the look of her article and cover.
Tamzin Twose evaluated her FMP game design project. For research, looking at existing games helped with planning elements but also made her want to add more detail than she had time for. Her planning process was helpful, but finding templates online was difficult. During production, some elements took longer than planned and technical issues caused rushing of the logo design. Overall she was happy with how the game turned out given the small resolution but would improve background design and add more detail and gameplay levels with more time.
P4 - 6. Production Reflection (Interactive)TamzinTwose
Tamzin created a pixel art background for her side-scrolling game "Monkey Around" by drawing trees in Photoshop. She drew multiple trees and copied them to create a repeating background. Tamzin then added grass and floor textures. To create scrolling, she copied the background and merged the layers. Tamzin drew her main character, a monkey, and enemies like gorillas. She animated the characters and added coins and falling coconuts. Finally, Tamzin designed a logo for her game featuring elements from the gameplay.
The document discusses Tamzin Twose's pre-production plans for a pixelated jungle-themed game. It includes style sheets for graphics and fonts, color schemes, layout mockups, and a schedule for creating gameplay assets over 8 days in Adobe Photoshop. Contingency plans are also outlined to avoid issues with scale, layers, software/hardware failures, and health and safety concerns during the design process.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
2. Process
I had only intended to create two pages for my feature article, but when I added the article onto the page I realised it it
was too long, so I decided, instead of shortening it and potentially ruining what I’d written, I would make a third page
for the article and a fourth page with some fun additional info on.
I saved the first feature article as a second page so that I had a duplicate that I could edit. This would save me a lot of
time so that I don’t have to set up all of the guides again.
The only problem with creating a third page was that I only had my summary column of text and I soon realised that I
needed more for my article than I had originally written. However, I had already thought that I wanted more content
about the actually gameplay, so this was the perfect opportunity to add more.
I wrote out another section in my word document after removing the original text and copied and pasted the new part
into my Photoshop article.
Next I removed all of the photos from the first article that I didn’t need and rearranged the text so that I could fit a
picture in above.
I kept the captions from the old pictures, just in case they could be reused for the new pictures.
I also moved the pull quote as I wanted this page to be slightly different to the first.
3. Process
For the main feature image I needed to
remove the names of the players to
protect their privacy and conform to ASA
code 6. I used the clone stamp tool to
duplicate the background around the
names.
The name on the right-hand side was more
difficult than the others to remove because
the background was of a building.
For this I still used the clone stamp tool,
but I changed the brush size to 6px so that
it I could duplicate the background in
smaller sections, that way I could keep the
definition of the door and building details.
This worked really well and I was extremely
pleased with the finished result. When I
saw where it was I worried that I wouldn’t
be able to make it look good.
4. Process
I exported the picture and placed it
onto the article page. I then resized
it to fit the space above the text.
Next, I wanted some additional
pictures and realised that a picture
of a particular sniper rifle that I had
mentioned would link really well to
the main image.
I didn’t have access to the game at
college so I found a similar image
online to what I wanted to use and
used that as a placeholder in the
bottom left corner.
I also moved the pull quote over
and added in a quote from this part
of the article.
5. Process
Now that I had my images in place, I rearranged the text to fit the space and realised that I had one line too many in the
third column. I had planned to put something in this space and wanted it to line up with the picture on the left.
I also realised I hadn’t indented the first line of some of the paragraphs like I had in the first part of the article, so I did
this.
In order to make all of the columns the same length, I found a suitable paragraph that had a short final sentence and
chose the words “in the mix” to remove as the sentence still sounded fine without them. This removed the shorter
sentence which gave me a spare line in the second column to add a line from the third column.
After sorting the text, I was looking at my pull quote and felt it didn’t quite sound right, “enemies come knocking” just
didn’t quite fit the context of the gameplay. Instead I decided to use “enemies get you in their sights” This worked so
much better, not only is it using direct address to speak to the audience, it also links to the main image on this page.
I also made sure I changed the sentence within the article, so that it was the same.
6. Process
Because I’d placed in the small image in the bottom left corner,
I’d had to move the pull quote back to the bottom of the middle
column. I was back to the initial problem of where to put it as I
really wanted it to be in a different place to the first page.
In my additional research, I researched a PC Gamer article,
because that was the most popular magazine brand in my
survey. Within that article, they had placed their pull quote
centrally within the text.
They had actually placed it quite large so that it overlapped the
column space and they’d aligned the text around it, but I didn’t
feel this was something I could achieve as my text fit the page
perfectly now. Also, I didn’t want to directly copy the style of
that article, so instead I simply copied the bottom portion of the
text, up to where I wanted the pull quote to begin and created a
new text box using the horizontal type tool. I then copied the
body text into the new text box and switched around with the
pull quote. The only issue I then had was that the text was
slightly out of line from the other columns so I had to realign it
all.
My next step was to add in a rating box. I added in a large
orange rectangle, the same size as the right hand picture, but it
looked too bright and stood out way too much, so instead I
changed it to a long thin rectangle.
I then added in “OUR RATING” and inserted in a picture of a star
to use for the rating. I also added in a small reason for the rating
and added my name below it.
7. Process
I tried switching the colours of the box and star, for the rating, but I
felt it worked better the other way around, so I changed it back.
Then I noticed that my column separator lines were still set up for
the first page style, so I adjusted these to fit the current columns.
I then reused some of the caption boxes from the right hand page,
which I’d left there from the first article and changed the caption
text to suit the pictures and resized the boxes using free transform.
8. Process
Now that the third page of my article was mostly complete, it was time to work
on the right-hand page. I decided that I wanted to a create an additional page,
not specifically linked to the article, but for the Apex Legends game. This would
give the audience additional content to the article and would make them feel
like they were getting good value for money. I decided to add in a Top 5 Apex
Legends section.
For this I split the page into five horizontal boxes using the ruler and guide. In
order to get them roughly the same size I had to calculate the size of each box.
I then added in 5 rectangle boxes using the rectangle tool and set the radius of
each corner to 50 to round the corners. I also changed the outline to alternate
between the blue and orange from my colour scheme and set it to 5px.
9. Process
After placing in the boxes, I realised I had made a mistake because I hadn’t left a space
for the title. I then had to delete all of the boxes, readjust the guides, leaving a space at
the top, and repeated the process of placing the boxes in.
My next step was to add in some detail to the boxes, I created a second rectangle, set
the radius of two corners to 50, changed the colour to orange and placed it at the left-
hand side.
I then duplicated the shape, flipped it horizontally and changed it to blue. I wanted to
alternate which side these rectangles sat on to ensure that it wasn’t too heavy with
colour at one side.
When all of the boxes were set up I placed a text box in each so that I could add the
numbers 1-5. I set the size to 60pt and changed the font to Apex Mk2. I also altered the
size of the title slightly to 48pt and added in the word “APEX” to fill out the space and
make sure the audience would recognise it was linked to the article.
10. Process
I added in an extra box and curved the corners to fit in an image of the
character in each box. I flipped and recoloured them alternating
between blue and orange to match the colour of each box.
I took screenshots of the 5 characters from Apex Legends that I
wanted to feature in my top 5 section and pasted them into paint so
that I could save them as a jpg. I then inserted each picture into my
Photoshop document and edited the images using the rectangular
marquee tool and the eraser so that I could remove any parts of the
picture that sat outside of the box I had created. This created the
effect that the picture sat within the frame. I was extremely pleased
with the finished result.
11. Process
I added in all of the info for the characters. I went to the official
Apex Legends website to gather the information as this was not
something I could re-write or alter, because it’s factual.
I tried to add the text into sections so that it wouldn’t look too
messy, but some of the characters had more information than
others, or longer descriptions.
In order to fit the information in for all of the characters and keep
all of the boxes the same size, I reduced the size of the number
boxes.
I also added in a grey background. The white seemed too bright for
the article and I had thought about using the stone colour from the
background but I realised that would make it blend too much.
12. Process
I wanted to also add the images into the ability section of my top 5.
I saved the images and inserted the first three in for the first
character and resized them to fit. I realised that when I came to the
characters that had more info that the images wouldn’t fit.
Also I wanted to make sure the images lined up with each
description. In order to separate the ability descriptions I altered
the leading to 18pt to create a gap between. This made it look a lot
better.
Furthermore, I added in a line to make a clear definition between
the character bio section and the abilities.
13. Process
Now that the leading was finished, I inserted all of the images
and resized them to fit.
Looking at the finished result, I am extremely proud of how it
has turned out. The boxes and pictures alternating sides works
really well. It looks clean and organised and I really feel that my
audience would find it appealing to look at and would find the
extra page of information useful and informative.
14. Process
When the top 5 page was complete, I took a fresh look at my third article page and noticed that
the article text was too close to the featured image.
In order to widen the gap, I had to cut off a small portion of the feature image. I used the
rectangular marquee tool and cut a thin strip off the top. This allowed me to move the image up,
which made the text look less squashed.
15. Process
Finally, I needed to replace the temporary image that I had
downloaded for the Kraber sniper rifle.
I took a screenshot of the gun in game and pasted it into MS Paint
so that I could save it as a jpg file.
I then inserted the image into Photoshop, resized it slightly and
then lined it up with the temporary image.
I turned the opacity of the old image to 68% so that I could see the
new image, this allowed me to resize it further, making sure that
the gun within the size that I needed without being too big or too
small.
16. Process
I used the rectangular marquee tool to remove the excess
parts of the image that I didn’t need.
When the image was the size I needed, there was a small
part of the equip button visible in the image, so using the
clone stamp tool, I replicated the background around the
button to remove it.
17. Process
For my final Gamers Unite product I
decided to make a radio advert. I
wrote out a draft script in Microsoft
Word. Noting the key points that I
wanted to talk about and tried
reading it aloud. As I read it realised it
didn’t flow properly so I revised the
script in a way that was easier to read.
Next, I opened up Wondershare
Filmora and clicked the option to
record a voiceover. Pressing the
microphone button to begin.
After recording the first attempt, I
listened back and felt like I repeated
the same words too much so I revised
the script again.
After several attempts, where I made
mistakes, I finally had a version that I
was happy with.
18. Process
I opened up a Premiere Pro document and inserted my
voiceover onto the timeline. In order to make the radio advert
more appealing, I needed to find a music track to use as
background music.
I found a track called After All that I liked from the YouTube
library and added it into Premiere Pro.
The track was too loud so I altered the volume to -18db so
that it was now at a reasonable level, but the track didn’t suit
my voice recording.
I found a few other tracks that I liked from the YouTube
library, but none of them seemed to work with my voice over.
So I needed to rethink my idea.
19. Process
After giving it some thought, I decided to change my idea from a radio advert
to a video advert.
I created a 1920x1080px document in Photoshop so that I could create a
background for the video. I decided to use the stone coloured background from
the magazine cover. I inserted this into my Photoshop document, but it didn’t
cover the whole area, so I used to eyedropper tool to pick out the stone colour
and used the paint bucket tool to fill in the white space.
I then exported the file as a jpg file and placed it into Premiere Pro.
Next, I wanted to place my magazine brand name into the video, but I didn’t
want to lose the alternate colour shadowing effect that I had created.
I didn’t want to recreate it because I didn’t feel I could duplicate it exactly, so I
loaded up my magazine cover and linked the two separate text boxes together.
I then dragged them into my background document, so I could ensure they
weren’t going to be too small. They worked perfectly, so I resize them and then
merged the two layers together so that I could export them as one image.
20. Process
I added the exported logo into the video and made sure it
placed in the centre. Next I added in two separate text boxes
using the type tool, one with the word “Introducing” and one
with the word “magazine”. I created them separately because
I wanted to them to transition on screen at different times.
Next I removed the white noise from the beginning of my
voice recording. I did this by using the slice tool at the point
where I wanted the voice recording to begin. I then selected
the first part and deleted it.
Finally I carefully listened to the beginning of my voice over
and aligned each layer of text to begin as I spoke the words.
21. Process
I added in the exported file for my magazine cover, with the intention of having text transition in as I speak, on
the right-hand side.
Then I split the voice recording using the razor tool, so that I could separate the sections of speech. This would
allow me to easily align the speech with the image transitioning in.
I added in some transitions for the opening text boxes. I used a cross zoom transition for the brand name, which I
really liked and a film dissolve transition for the word “magazine”, to fade in the word. I also used a push
transition for the word “introducing” which brought the word on from left to right. I wasn’t sure if I would keep
this last transition though, as I felt like there might be another that I prefer more.
Finally, I rearranged the cover image to start when the introduction ended and added in a cube spin transition.
The cube rolled the wrong way, so I set it to reverse, so that it rolled from right to left.
22. Process
Video revealed (2017) Animated Bullet Points in Adobe Premiere Pro CC (https://www.youtube.com/watch?v=DzlKfkfR040)
I had some technical issues with the project and could no
longer work on the video at college, due to Premiere Pro
crashing a lot. Thankfully, I found way that I could continue
with making the video by using my study days at home to
work on it.
To set up my text transitioning in, I needed to create separate
text boxes, which I could see was going to either cause
problems for the program to load, with too many elements, or
be too messy to work with, so I decided to see if there was a
way to make it easier.
I found a video on YouTube(see link below) which was a
tutorial on how to create animated bullet points within one
text box. This would allow me to time the words as they are
spoken in the video.
To do this I selected the text box and toggled the animation
on, I then added key frames for each bullet point. My next
step was to play the audio back and ensure that each key
frame was lined up correctly with the relevant part of the
voiceover.
To add in an actual bullet point in Premiere Pro I had to turn
Num Lock on and press Alt 0149.
I also changed the transition of the word “Introducing” to film
dissolve as I thought it would look better if it transitioned in
the same as the word “Magazine”.
23. Process
For the 10 Page Simulation Special part of the video, I tried the
text as blue but it didn’t look right, so I decided to change it to
black.
For each change of information, I used razor to split the image
so that I could add a cube spin transition. I chose to repeat this
to create a consistency with the style of video and also to show
a clear change of information.
For the reviews part, I added in the text and added a cross
dissolve transition to fade it in. Ensuring that I had the graphics
window selected, I added in two additional key frames to
introduce the two game titles.
Next, I inserted a logo image for the two games. I felt the page
looked too empty with just a title and two bullet points, so by
adding the logos it filled the space. Also, these two articles are
the more important reviews from the magazine, so I felt adding
in the logo would create brand recognition.
After inserting the images on to the timeline, I carefully
listened to the voice over to ensure that they were lined up to
appear when the game title was spoken and when the bullet
point appeared.
24. Process
For the competition part of the video, I added
the word “WIN!” using the text tool. I wanted
to really grab the audiences attention with this
so I set the text size to 150pt.
I added a picture of the SteelSeries headset
that was featured on the magazine cover. It
inserted central to the whole video so I
repositioned it to just below the text box.
I then added in the brand name and the name
of the headset. I also resized the image slightly
to make it fit between both text boxes and
added in a slide transition, which brought the
headset image in from right to left.
25. Process
When everything was added in and all of the transitions were
lined up with the right audio cues, I watched the video and I
felt it was missing something and would benefit from the
addition of some sound effects or music.
I searched through the YouTube audio library, listening to lots
of different tracks, until I finally found a pop track called
Payday. The track sounded really upbeat and happy, which I
felt would work really well with the vibe I wanted to create
with my video.
I added the track onto the timeline and listened to it. As it was
the volume was way too loud and heavily overpowered my
voice over, but there was a drum roll at the beginning that I
didn’t want to quieten as I felt it would be a good intro to
grab the audiences attention. I set the initial volume to -20db
and then set a key frame to change the volume to -30db while
my introduction page began and then I added in a final key
frame to lower the volume to -35db so that it was a
reasonable level for the information part of the video. The
gradual lowering of the volume was subtle and worked well.
The track was longer than the video, so I found a suitable
point of the track to become the end. I used the razor tool to
split it and deleted the unwanted ending and then added in a
2sec15 exponential fade transition to gradually fade out the
track.
26. Process
When the music and all of the audio and transitions were
set up, I watched the video back and realised that some of
the text wasn’t lined up in each part of the video. I realised
that it was possible to add in rulers and guides like in
Photoshop. I turned on safe guides which set up a frame
around the edge and then added in two central guides by
setting them to 50% horizontal and vertical. I also split the
right hand side of the page with a central guide so that I
could position the text correctly.
I changed the magazine cover size to fit with the safe guide
frame and repositioned all of the text to sit within the top
guide. I felt this made it look much more organised and
uniformed.
I also felt some of the text, like the reviews heading, was
too small and needed a bit more emphasis. This meant that
I had to reposition and resize the game logo images and
also had to change the leading of the text so that it each
line of text had enough space to fit the images in between.
27. Process
Finally, I realised I had a small
portion of blank audio at the
beginning of the video, which
meant that there was too much of
a pause between the video starting
and the text and audio starting, so
I removed the blank audio by using
the razor tool and then deleted it.
Now my video is complete and I
feel really pleased with the end
result. With the technical issues in
the beginning, I thought I was
going to have to cancel the idea of
making this video and just have my
magazine products, so I’m relieved
that I found a way to complete it.
Editor's Notes
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.