The document provides feedback on a graphic narrative project. It summarizes the key points made in each response section, evaluating how well the final product reflects the original intentions, how the images were constructed, how text was used to anchor images, the suitability for the target audience, techniques used, and representations in the work. Overall it reflects on the strengths and weaknesses of the pre-production planning.
The document provides a template for evaluating a graphic narrative project. It prompts the user to summarize their original intentions, analyze how well their final product reflected those intentions, evaluate how well they constructed their images, and assess how well they used text to anchor their images. The user provides detailed responses analyzing various strengths and weaknesses in their project, including aspects of their planning, character and background designs, page layouts, use of color, and how well their text descriptions matched the accompanying visuals. They find some areas were successful while others could be improved, and reflect on lessons learned.
The document is an evaluation of a graphic narrative created by the author. Some key points:
- The author made some changes from their original plans during production for improved effectiveness.
- They feel the images were constructed fairly well with consistent characters and backgrounds, though character positioning could be more consistent.
- Most pages effectively anchor the images to the text, though some could have stronger links.
- The story is suitable for its 4-8 year old audience with simple language and bright, non-distracting images.
- The author discusses techniques used and likes the shape tool, but dislikes some design aspects on page 9.
The document provides a template for evaluating a graphic narrative project. It prompts the creator to:
- Provide specific written and visual examples to explain the project.
- Praise areas of their work that are good or they are proud of, and find areas that could be improved.
- Reflect on whether the final product reflects the original intentions.
- Evaluate how well images and text were constructed and used to anchor the images.
- Consider if the product is suitable for the intended audience.
- Discuss techniques used and what is liked/disliked about them.
- Highlight what is liked/disliked about how the final product looks overall.
- The creator made some minor changes to their final product from the original intentions, such as switching from using a comic book effect to shapes for the illustrations.
- The layout and positioning of some text elements were adjusted for better page flow and crowding issues.
- Overall the outcome was very similar to the original idea, keeping it simple for the young audience as intended. Some text amounts could have been better balanced across pages.
- The images were constructed consistently with the same style and colors, using brighter hues except for darker forest scenes. Rotoscoping was used for characters for more detail and control.
- Text was added in boxes with opacity and drop shadows to stand out from backgrounds. Language was kept simple
The document provides guidelines for evaluating a graphic narrative project. It instructs the reader to provide specific details about their work by giving both written and visual examples to explain the project. It also says to find areas of the project to praise by being specific about what is good or could be improved, and to add additional slides as needed. Blank slides should be deleted before submission.
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details and examples from their work to explain what they liked and areas that could be improved. It includes questions to help guide self-reflection on how well the final product achieved the original intentions, how images were constructed, how text was used, and whether the content and techniques were suitable for the intended audience. The reader provides responses analyzing various aspects of their graphic narrative based project.
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details about strengths and weaknesses of their work using written descriptions and visual examples. The reader is told to identify areas they are proud of and explain why, as well as areas that could be improved and how they would make changes. Blank slides should be deleted before submission.
The document is a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It instructs the user to praise strong areas of their work and identify areas for improvement. The user is then asked a series of questions about how well their final product reflects their original intentions, how well they constructed images and used text, whether their product is suitable for their intended audience, their likes and dislikes of techniques used, and how they feel about the look of their final product. In response, the user provides a lengthy self-evaluation of their graphic narrative storybook project.
The document provides a template for evaluating a graphic narrative project. It prompts the user to summarize their original intentions, analyze how well their final product reflected those intentions, evaluate how well they constructed their images, and assess how well they used text to anchor their images. The user provides detailed responses analyzing various strengths and weaknesses in their project, including aspects of their planning, character and background designs, page layouts, use of color, and how well their text descriptions matched the accompanying visuals. They find some areas were successful while others could be improved, and reflect on lessons learned.
The document is an evaluation of a graphic narrative created by the author. Some key points:
- The author made some changes from their original plans during production for improved effectiveness.
- They feel the images were constructed fairly well with consistent characters and backgrounds, though character positioning could be more consistent.
- Most pages effectively anchor the images to the text, though some could have stronger links.
- The story is suitable for its 4-8 year old audience with simple language and bright, non-distracting images.
- The author discusses techniques used and likes the shape tool, but dislikes some design aspects on page 9.
The document provides a template for evaluating a graphic narrative project. It prompts the creator to:
- Provide specific written and visual examples to explain the project.
- Praise areas of their work that are good or they are proud of, and find areas that could be improved.
- Reflect on whether the final product reflects the original intentions.
- Evaluate how well images and text were constructed and used to anchor the images.
- Consider if the product is suitable for the intended audience.
- Discuss techniques used and what is liked/disliked about them.
- Highlight what is liked/disliked about how the final product looks overall.
- The creator made some minor changes to their final product from the original intentions, such as switching from using a comic book effect to shapes for the illustrations.
- The layout and positioning of some text elements were adjusted for better page flow and crowding issues.
- Overall the outcome was very similar to the original idea, keeping it simple for the young audience as intended. Some text amounts could have been better balanced across pages.
- The images were constructed consistently with the same style and colors, using brighter hues except for darker forest scenes. Rotoscoping was used for characters for more detail and control.
- Text was added in boxes with opacity and drop shadows to stand out from backgrounds. Language was kept simple
The document provides guidelines for evaluating a graphic narrative project. It instructs the reader to provide specific details about their work by giving both written and visual examples to explain the project. It also says to find areas of the project to praise by being specific about what is good or could be improved, and to add additional slides as needed. Blank slides should be deleted before submission.
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details and examples from their work to explain what they liked and areas that could be improved. It includes questions to help guide self-reflection on how well the final product achieved the original intentions, how images were constructed, how text was used, and whether the content and techniques were suitable for the intended audience. The reader provides responses analyzing various aspects of their graphic narrative based project.
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details about strengths and weaknesses of their work using written descriptions and visual examples. The reader is told to identify areas they are proud of and explain why, as well as areas that could be improved and how they would make changes. Blank slides should be deleted before submission.
The document is a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It instructs the user to praise strong areas of their work and identify areas for improvement. The user is then asked a series of questions about how well their final product reflects their original intentions, how well they constructed images and used text, whether their product is suitable for their intended audience, their likes and dislikes of techniques used, and how they feel about the look of their final product. In response, the user provides a lengthy self-evaluation of their graphic narrative storybook project.
The student provided a summary of their graphic narrative evaluation document in 3 sentences:
The student felt that their final product mostly followed the direction of their initial plans, though there were some changes, especially to page layouts. They were happy with how most elements like color schemes and character/text placement turned out but felt some buildings were too stark against backgrounds. The student provided specific feedback on the construction of each page, what they liked about techniques used, and what they would improve in their final product.
The creator intended to adapt the traditional Ugly Duckling story while keeping the main parts the same. During production, they changed the ending and had to make additional changes throughout. While this meant the final product differed from original plans, the changes were not significant enough to alter the overall storyboard and flat plans. The creator likes how they constructed simple cartoon images using shape tasks but found backgrounds and small details challenging with this technique. They feel the final product is suitable for children due to its clear images, simple text, and meaningful story about treating others fairly.
The document provides guidance for evaluating a graphic narrative project. It prompts the user to:
- Provide specific details about their work using written and visual examples.
- Find areas to praise, being specific about what is good or why they are proud.
- Find areas that could be improved and what they would change if doing it again.
- Compare their final product to original plans and intentions.
- Discuss how well images were constructed in terms of appearance, texture and color.
- Evaluate how text was used to anchor images.
- Consider if the product is suitable for the intended audience.
The document is a reflection by a student on their graphic narrative project. They discuss how their final product aligned with their original proposal and intentions. They intended to make 10 pages but ended up with 9, merging two pages. The story plot stayed the same. They used rotoscoping as intended but less than expected. They experimented with background techniques like paisley patterns instead of collage as originally proposed. Overall they felt their final product closely matched the goals in their proposal.
Digital graphics evaluation pro forma2Beth Geldard
The document discusses the creation of a graphic narrative titled "Princess and The Pea". The author created storyboards to plan out page layouts and where to place characters and text. Google images were used to find pre-existing images to break down the story. Some text was removed that could be shown through images instead. Research was done on other books for inspiration on angles, page layouts, and use of color. The final product includes constructed images with space for characters and text. A variety of tools like shapes, rotoscoping, and comic effects were used to add texture and depth. The author likes how the images turned out but would make some changes like adding more shading and varying character expressions.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify strengths and areas for improvement. The user should add additional slides as needed and delete any blank slides before submission.
The document discusses the evaluation of a graphic narrative project. It addresses whether the final product reflects the original intentions, how well images were constructed, how text was used to anchor images, and whether the product is suitable for the intended audience. The creator provides examples of pages that went according to plan and others that diverged from initial plans. Overall feedback indicates some pages met expectations while others were rushed and could be improved with more time and attention to detail. The story and characters are deemed suitable for the target 3-4 year old audience.
The document provides guidance for evaluating a project, including providing specific details about the work, written and visual examples, areas to praise, and areas for improvement. The respondent used this template to evaluate their children's book project. They analyzed how well their final product reflected their original intentions, how they constructed their images, used text to anchor images, ensured their product was suitable for the intended audience, the techniques they used, and their likes and dislikes about the final product and techniques.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify areas of their work that are good or could be improved, and to be specific about why. The user is encouraged to add additional slides as needed and delete any blank slides before submission.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify areas of their work that are good or could be improved, and to be specific about why. The user is encouraged to add additional slides as needed and delete any blank slides before submission.
The document describes the process of designing a magazine cover and double-page spread for an experimental school project. For the cover, the designer used layering, shadows, and desaturation effects to make the background darker and the artist's head stand out above the masthead. For the double-page spread, the designer chose a dark background image and added a red banner, headline, pull quote, and additional images with effects to maintain the color scheme and give a finished look. Reflecting on the experiments, the designer plans to focus on color consistency and balancing text and images for the final product.
This document provides a template for evaluating a graphic narrative project. The template prompts the user to summarize their project, evaluate how well their final product achieved their original intentions and how well constructed the images are. It also prompts the user to evaluate how well they used text to anchor images, how suitable their product is for their intended audience, what techniques they used and what they liked/disliked about the techniques and final product. The user provides responses to each prompt, analyzing various elements of their graphic narrative project.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It suggests praising strong areas and identifying areas for improvement. The user should add details about how their final product reflects or differs from their original intentions, how well images and text are constructed and integrated, and the suitability of the project for its intended audience.
The peer feedback provided both praise and areas for improvement. Responses agreed with included praise for the clean layout and easy readability. However, peers noted the lack of variation in characters and scenery could be improved. If given more time, peers suggested adding more diverse character designs and changing background details on each page. While the summarizer aimed to keep the story familiar, peers felt more creative freedom could have enhanced the adaptation. Overall, the feedback aligned with the creator's own critique and provided validation as well as insights into strengthening the work further.
Here is a summary of the peer feedback I received and my thoughts on it:
- Peers said the images were simple and clear which would appeal to children, which I agree with. This was my goal.
- Some felt the story could have been expanded on more. I disagree as I wanted to keep it concise for children.
- Feedback noted the rhyming text would engage children, which I'm glad about as this was an intention.
- It was pointed out some slides could have more detail, which I agree with as I ran short on time.
- Peers felt the characters were well represented through visuals and text, which I'm pleased about.
- One peer said the
The document provides an evaluation of a graphic narrative project. The author summarizes how their final product followed their original intentions from the storyboard, with some changes that improved the work. While the beginning followed the flat plans closely, more relevant details from the plans were included as the book went on. The layout also changed from multiple images per page to one image per page for better aesthetics. In conclusion, the original intentions were generally followed and changes made improvements.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide written and visual examples to explain the project, praise strong areas, and identify areas for improvement. It asks the user to reflect on whether their final product achieved their original intentions by comparing to planning materials. It also has questions about techniques used, suitability for audience, visual style, and representations in the work.
- The creator made some minor changes to their final product from the original intentions, such as switching from using a comic book effect to shapes for the illustrations.
- The layout and positioning of text/characters on pages was adjusted slightly from the flat plans to fit better and avoid overcrowding.
- The outcome was otherwise very similar to the original idea, keeping the story and script the same to maintain simplicity for the young audience.
- Overall the final product reflected the original intentions well, with a few changes made to improve how elements worked together. The creator felt pages could have been made slightly larger to avoid crowding.
The document discusses the creator's graphic narrative project, a children's book. They summarize how their final product reflects and differs from their original plans. While some elements like speech bubbles had to change, the overall story and intentions remained the same. They also discuss their techniques, including using photographs as backgrounds and rotoscoping characters. They note what they like, such as the unique style, and what they would improve, such as adding more detail. Overall they are pleased with how their images turned out but have some critiques on individual pages and characters.
The visual style of your graphic narrative draws inspiration from classic children's books like The Hungry Caterpillar and The Birthday Crown. Your use of simple shapes for backgrounds and rotoscoped characters in a minimalist style echoes visual conventions from books aimed at young audiences.
You also incorporated textual elements commonly found in children's literature, such as speech bubbles, to help tell the story visually. Text is integrated with the images in a way that builds on techniques used successfully in books like The Gruffalo.
While your work does not necessarily reflect professional graphic design standards, it demonstrates an understanding
The document provides guidance for evaluating a graphic narrative project. The evaluation template suggests including specific details about the work, both written and visual examples to explain the project, areas to praise, and areas that could be improved. The evaluation should reflect on how well the intentions, images, use of text, suitability for audience, techniques, and final product turned out. Planning, research, character design, use of symbols and representations, and visual style are discussed. Overall, the evaluation template prompts a thorough reflective analysis of all aspects of creating the graphic narrative project.
The document provides a template for evaluating a graphic narrative project. It prompts the user to praise strong elements of their work and identify areas for improvement. It suggests including both written and visual examples to explain the project. The template recommends adding additional slides as needed and deleting any blank slides before submission.
The student provided a summary of their graphic narrative evaluation document in 3 sentences:
The student felt that their final product mostly followed the direction of their initial plans, though there were some changes, especially to page layouts. They were happy with how most elements like color schemes and character/text placement turned out but felt some buildings were too stark against backgrounds. The student provided specific feedback on the construction of each page, what they liked about techniques used, and what they would improve in their final product.
The creator intended to adapt the traditional Ugly Duckling story while keeping the main parts the same. During production, they changed the ending and had to make additional changes throughout. While this meant the final product differed from original plans, the changes were not significant enough to alter the overall storyboard and flat plans. The creator likes how they constructed simple cartoon images using shape tasks but found backgrounds and small details challenging with this technique. They feel the final product is suitable for children due to its clear images, simple text, and meaningful story about treating others fairly.
The document provides guidance for evaluating a graphic narrative project. It prompts the user to:
- Provide specific details about their work using written and visual examples.
- Find areas to praise, being specific about what is good or why they are proud.
- Find areas that could be improved and what they would change if doing it again.
- Compare their final product to original plans and intentions.
- Discuss how well images were constructed in terms of appearance, texture and color.
- Evaluate how text was used to anchor images.
- Consider if the product is suitable for the intended audience.
The document is a reflection by a student on their graphic narrative project. They discuss how their final product aligned with their original proposal and intentions. They intended to make 10 pages but ended up with 9, merging two pages. The story plot stayed the same. They used rotoscoping as intended but less than expected. They experimented with background techniques like paisley patterns instead of collage as originally proposed. Overall they felt their final product closely matched the goals in their proposal.
Digital graphics evaluation pro forma2Beth Geldard
The document discusses the creation of a graphic narrative titled "Princess and The Pea". The author created storyboards to plan out page layouts and where to place characters and text. Google images were used to find pre-existing images to break down the story. Some text was removed that could be shown through images instead. Research was done on other books for inspiration on angles, page layouts, and use of color. The final product includes constructed images with space for characters and text. A variety of tools like shapes, rotoscoping, and comic effects were used to add texture and depth. The author likes how the images turned out but would make some changes like adding more shading and varying character expressions.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify strengths and areas for improvement. The user should add additional slides as needed and delete any blank slides before submission.
The document discusses the evaluation of a graphic narrative project. It addresses whether the final product reflects the original intentions, how well images were constructed, how text was used to anchor images, and whether the product is suitable for the intended audience. The creator provides examples of pages that went according to plan and others that diverged from initial plans. Overall feedback indicates some pages met expectations while others were rushed and could be improved with more time and attention to detail. The story and characters are deemed suitable for the target 3-4 year old audience.
The document provides guidance for evaluating a project, including providing specific details about the work, written and visual examples, areas to praise, and areas for improvement. The respondent used this template to evaluate their children's book project. They analyzed how well their final product reflected their original intentions, how they constructed their images, used text to anchor images, ensured their product was suitable for the intended audience, the techniques they used, and their likes and dislikes about the final product and techniques.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify areas of their work that are good or could be improved, and to be specific about why. The user is encouraged to add additional slides as needed and delete any blank slides before submission.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify areas of their work that are good or could be improved, and to be specific about why. The user is encouraged to add additional slides as needed and delete any blank slides before submission.
The document describes the process of designing a magazine cover and double-page spread for an experimental school project. For the cover, the designer used layering, shadows, and desaturation effects to make the background darker and the artist's head stand out above the masthead. For the double-page spread, the designer chose a dark background image and added a red banner, headline, pull quote, and additional images with effects to maintain the color scheme and give a finished look. Reflecting on the experiments, the designer plans to focus on color consistency and balancing text and images for the final product.
This document provides a template for evaluating a graphic narrative project. The template prompts the user to summarize their project, evaluate how well their final product achieved their original intentions and how well constructed the images are. It also prompts the user to evaluate how well they used text to anchor images, how suitable their product is for their intended audience, what techniques they used and what they liked/disliked about the techniques and final product. The user provides responses to each prompt, analyzing various elements of their graphic narrative project.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It suggests praising strong areas and identifying areas for improvement. The user should add details about how their final product reflects or differs from their original intentions, how well images and text are constructed and integrated, and the suitability of the project for its intended audience.
The peer feedback provided both praise and areas for improvement. Responses agreed with included praise for the clean layout and easy readability. However, peers noted the lack of variation in characters and scenery could be improved. If given more time, peers suggested adding more diverse character designs and changing background details on each page. While the summarizer aimed to keep the story familiar, peers felt more creative freedom could have enhanced the adaptation. Overall, the feedback aligned with the creator's own critique and provided validation as well as insights into strengthening the work further.
Here is a summary of the peer feedback I received and my thoughts on it:
- Peers said the images were simple and clear which would appeal to children, which I agree with. This was my goal.
- Some felt the story could have been expanded on more. I disagree as I wanted to keep it concise for children.
- Feedback noted the rhyming text would engage children, which I'm glad about as this was an intention.
- It was pointed out some slides could have more detail, which I agree with as I ran short on time.
- Peers felt the characters were well represented through visuals and text, which I'm pleased about.
- One peer said the
The document provides an evaluation of a graphic narrative project. The author summarizes how their final product followed their original intentions from the storyboard, with some changes that improved the work. While the beginning followed the flat plans closely, more relevant details from the plans were included as the book went on. The layout also changed from multiple images per page to one image per page for better aesthetics. In conclusion, the original intentions were generally followed and changes made improvements.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide written and visual examples to explain the project, praise strong areas, and identify areas for improvement. It asks the user to reflect on whether their final product achieved their original intentions by comparing to planning materials. It also has questions about techniques used, suitability for audience, visual style, and representations in the work.
- The creator made some minor changes to their final product from the original intentions, such as switching from using a comic book effect to shapes for the illustrations.
- The layout and positioning of text/characters on pages was adjusted slightly from the flat plans to fit better and avoid overcrowding.
- The outcome was otherwise very similar to the original idea, keeping the story and script the same to maintain simplicity for the young audience.
- Overall the final product reflected the original intentions well, with a few changes made to improve how elements worked together. The creator felt pages could have been made slightly larger to avoid crowding.
The document discusses the creator's graphic narrative project, a children's book. They summarize how their final product reflects and differs from their original plans. While some elements like speech bubbles had to change, the overall story and intentions remained the same. They also discuss their techniques, including using photographs as backgrounds and rotoscoping characters. They note what they like, such as the unique style, and what they would improve, such as adding more detail. Overall they are pleased with how their images turned out but have some critiques on individual pages and characters.
The visual style of your graphic narrative draws inspiration from classic children's books like The Hungry Caterpillar and The Birthday Crown. Your use of simple shapes for backgrounds and rotoscoped characters in a minimalist style echoes visual conventions from books aimed at young audiences.
You also incorporated textual elements commonly found in children's literature, such as speech bubbles, to help tell the story visually. Text is integrated with the images in a way that builds on techniques used successfully in books like The Gruffalo.
While your work does not necessarily reflect professional graphic design standards, it demonstrates an understanding
The document provides guidance for evaluating a graphic narrative project. The evaluation template suggests including specific details about the work, both written and visual examples to explain the project, areas to praise, and areas that could be improved. The evaluation should reflect on how well the intentions, images, use of text, suitability for audience, techniques, and final product turned out. Planning, research, character design, use of symbols and representations, and visual style are discussed. Overall, the evaluation template prompts a thorough reflective analysis of all aspects of creating the graphic narrative project.
The document provides a template for evaluating a graphic narrative project. It prompts the user to praise strong elements of their work and identify areas for improvement. It suggests including both written and visual examples to explain the project. The template recommends adding additional slides as needed and deleting any blank slides before submission.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It also prompts the user to identify areas of their work that are good or could be improved, and to be specific about why. The user is encouraged to add additional slides as needed and delete any blank slides before submission.
The document summarizes the planning and production process for a graphic narrative book for children. Key points include:
- Flat plans were used as templates to layout scenes before adding details. Text placement was also planned.
- Characters were created using rotoscoping photos to make them simple shapes that are still recognizable. Backgrounds used gradients and textures.
- Text is placed clearly to be readable by young audiences. Speech bubbles identify the speaking character.
- The style aims to appeal to both children and adults interested in cars through simple, realistic graphics without being overly cartoon-like.
- Future improvements would fill empty white space and complete more pages to meet deadlines.
The document provides guidance for evaluating a graphic narrative project. It prompts the creator to praise strong elements of their work and identify areas for improvement. It suggests including both written and visual examples to explain the project. The creator should evaluate whether their final product achieved their original intentions and reflected their planning documents. They should also consider how well they constructed images, used text, and ensured their product was suitable for their intended audience.
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details about strengths and weaknesses of their work using written and visual examples. The reader should identify areas of their project they are proud of and explain why, as well as areas that could be improved and how. Blank slides should be deleted before submission.
The proposal is for an 8-page children's book that retells the story of Jack and the Beanstalk in a modern setting. Jack trades his pet goat for magic beans, which grow into a beanstalk reaching into the sky. At the top is a portal to another planet where a cyclops alien has captured a princess. Jack rescues the princess and is rewarded with gold, allowing his mother to live comfortably. The book will be drawn by hand and colored digitally in Photoshop. Formats will include PDF and JPEG. The target audience is 3-6 year olds, focusing on pictures over text for early readers. Areas for improvement include more details on appealing to the target audience and production methods.
The document outlines a student's digital graphic narrative development project, providing evaluations of various assignments including shape tasks, rotoscoping, film quotes, text-based work, comic books, photo stories, illustrations, and a narrative environment. The student effectively critiques their own work and identifies areas for improvement in future projects.
The document is a graphic narrative evaluation by the creator of a children's book. In their evaluation, the creator discusses several aspects of their final product compared to their original intentions and plans. Some key points:
- The creator's final product largely reflects their original plan, though some pages were adjusted for stylistic or clarity reasons.
- Shape manipulation and rotoscoping techniques allowed the creator to achieve their simple graphic style while constructing images.
- Text placement was improved in some instances by splitting text between pages to better anchor images.
- The intended target audience of 6-9 year olds from middle-upper class backgrounds remains suitable.
- Facial features were added despite not fully fitting the
The document provides a template for evaluating a graphic narrative project. It includes prompts to praise strengths and identify areas for improvement, with a focus on visual and textual elements. The evaluation should reference specific examples from the project to explain choices in images, style, and how well the final product meets the original intentions.
The document provides guidance for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It suggests praising strong areas of the work and identifying areas for improvement. The user is then asked a series of questions to reflect on their original intentions, how well they constructed images, used text, and whether their final product is suitable for their intended audience.
Leticia created the front and back covers of a book over 11 days. She chose a smaller size than A4 and created shapes on the front cover using frames. She researched images and fonts to use. On day 2, she changed the font to make the page look more sophisticated. She created side pages with her logo and added issue numbers. The back cover was left blank at first but she later added lines and her name. Over subsequent days she worked on content, section divider, and other interior pages, choosing fonts and colors to maintain consistency. She researched sourced images to include and made minor adjustments to improve pages.
The document provides an evaluation of the creator's graphic narrative project. It discusses the planning and execution of the images, use of text, suitability for the target audience, techniques used, and strengths and weaknesses. The creator made some changes from the original plans, such as changing character positions on pages. Images were constructed consistently with character resizing. Text was well-anchored except for one page. Images and simple language make the book suitable for ages 4-8. Shape and brush tools were useful techniques. Earlier planning helped execution.
The peer feedback was entirely positive. Feedback praised the clarity of the graphics, well-coordinated colors, highlighted text that stands out, and easy to read font. No suggestions were made for improvement, with one peer saying the graphics were "absolutely fine as they are" and another seeing "nothing that could be improved really."
Digital graphics evaluation pro forma (not done)toby96
The document provides a template for evaluating a graphic narrative project. It instructs the user to provide specific details about strengths and weaknesses in their work through written descriptions and visual examples. The user should identify areas of their project that are good or they are proud of, and also find areas that could be improved if they revisited the project. Additional slides can be added as needed, and any blank slides should be deleted before submission.
Similar to Digital graphics evaluation pro forma (18)
This document provides an evaluation of Ben Clayton's final film project. It discusses each stage of the production process including pre-production, production, post-production, scheduling, individual performance, team performance, troubleshooting, resources, production techniques, monitoring and review, early versions of the film, and the final film. Overall, Ben felt his pre-production planning went well but production faced challenges due to scheduling issues and equipment limitations that required additional filming.
The document provides details about the production planning for a short film project, including developing the idea, structure, plot, characters and locations. Research was conducted through primary surveys of classmates and secondary research of similar genre films. The target audience was identified as 18-24 year olds. The film will contain moderate violence in the form of a fight scene using sticks. Resources needed were audited and found to be minimal, with most equipment already accessible. Constraints on production like time, personnel and technical issues will be mitigated through planning, backups and securing resources in advance.
The document outlines Ben Clayton's proposal and pitch for a short film about a dream that his friend Jamie has where he is chased through a forest by a mysterious man in black and engages in a stick fight battle with him, with details on characters, locations, budget, schedule, and crew and casting requirements.
[Pro forma] corporate - live project evaluationBen Clayton
Ben Clayton created a corporate video for a hotel. He organized his files and set up his Premiere project. He imported footage and music, then edited the timelapse shot first. After editing shots together and adding color correction, he cropped the video for a cinematic look. Some shots used a "boomerang effect" by duplicating and reversing footage. Peer and client feedback was positive, with the client using the video for advertising. Management of the student team worked well through communication and planning. There were no legal or financial constraints. The final product came out professionally and is being used successfully by the client.
- The document discusses different types of briefs that can be used for projects, including contractual, formal, informal, co-operative, negotiated, tender, and competition briefs. It provides definitions and discusses advantages and disadvantages of each type.
- The author's project used an informal brief where they verbally agreed on details with their manager client, allowing flexibility but potentially lacking clarity. They found some issues arose from not having a written document to refer to.
- It is important to thoroughly read briefs to avoid issues from anything being unclear or unspecified. The author negotiated with their client before production to address any legal matters.
The document discusses various techniques used in corporate and promotional videos. It describes different types of transitions that can be used between video clips as well as how audio transitions focus attention on a voiceover. The language and scripts in corporate videos are meant to self-promote the business in a positive light. Shooting techniques discussed include slider shots, stills, and drone footage. A voiceover can guide the audience and be used for comedic effect. Logos are shown at the beginning or end to be memorable. Interviews, titles, music, graphics, and unique selling points are all discussed as common elements in corporate videos.
The document provides information about promotional materials for the movie Harry Potter and the Deathly Hallows Part 2, including a movie poster, trailer, and interview with actor Daniel Radcliffe. The poster depicts the main characters in a dark, battle-worn style to appeal to older audiences. The fast-paced trailer uses flashbacks and intense clips to build hype for the action-focused plot. An interview with Daniel Radcliffe was released a month before the movie to generate interest from fans who had grown up watching the films.
There were no limitations explicitly stated in the brief provided. The brief focused on defining different types of briefs (contractual, formal, informal, co-operative, negotiated, tender, competition) and discussing their advantages and disadvantages. No specific production, budget or timing limitations were mentioned for a particular brief.
The document discusses various techniques used in corporate video production, including transitions, language/script, shooting techniques, voiceovers, logos, titles, unique selling points, cutaways, interviews, music, and graphics. It provides examples from corporate videos for companies like Australia Tourism, Dodgy Kent Hotel, Pub in York, Dollar Shave Club, Samsung, Sandy Balls, and Poopourri to illustrate how different techniques are implemented. The document also discusses considerations for producing corporate videos like target audiences, budgets, equipment, legal/ethical issues, and production practices.
E4 is a British television channel aimed at audiences aged 16-34. It broadcasts comedy shows and was originally a subscription channel but became available on Freeview in 2005, increasing its audience and advertising revenue. The channel's idents are strange but comedic, featuring a purple robot mascot. They reference youth culture through references and varying tones from calm to crazy.
The document discusses television idents for different channels and their design and purpose. It analyzes idents for BBC1, BBC2, ITV, Channel 4, and Channel 5. For BBC1 and BBC2, it notes their simple, calm designs reflect their universal audiences. ITV idents link to shows or time of day. Channel 4 idents are abstract and engaging to match their diverse shows. Channel 5 idents lack a clear identity. It compares opportunities and challenges for BBC1, which must be inclusive, versus Channel 4 appealing to younger audiences. The document evaluates Channel 4 as having the better, more unique idents.
This document discusses various motion graphics and visual effects techniques used in filmmaking. It provides examples of how motion graphics are used to create title sequences that set the tone for movies like Casino Royale and Vertigo. It also describes early visual effects techniques like matte paintings and travelling mattes that allowed filmmakers to create imaginary settings. Blue screen/green screen compositing is discussed as well as CGI techniques. Specific directors like Danny Fincher are highlighted for their innovative uses of visual effects that are often unnoticeable, like the unique flying camera effect created for the sex scene in Fight Club.
This document provides information about motion graphics, visual effects techniques, and film/video production standards. It discusses the use of motion graphics to create animated video sequences. It describes early visual effects techniques like matte paintings and travelling mattes. It also covers blue screen/green screen compositing, CGI, and frame rates, video formats, screen ratios, resolutions, and compression standards for film, television, and online video. Examples are given from movies like Batman, The Old Man and the Sea, and Avengers to illustrate various visual effects techniques.
The document discusses various motion graphics and visual effects techniques used in filmmaking. It provides examples of opening title sequences from movies like Casino Royale and Vertigo to illustrate the use of motion graphics to set the tone and provide context. It also covers early visual effects techniques like matte paintings, blue screen compositing, and travelling mattes. The document discusses the transition to digital techniques like CGI and how they have advanced visual effects capabilities and reduced costs.
Within this episode Summer is focused on and shows her true colors. She tries to deal with problems at home by distracting herself with a boyfriend on a post-apocalyptic planet. However, she returns to normal once Rick disrupts her new life and wants to go back home, showing she will always love her family.
The episode focuses on Rick turning himself into a pickle to skip family counseling. His plan backfires when his family realizes he did it to avoid counseling. The episode follows Rick's adventure as a pickle to get to counseling and retrieve the serum to turn back into a human, showcasing his genius but also showing counseling can help him with his emotions.
Early filmmakers experimented with different editing techniques as the technology developed. One of the earliest films, the Lumiere Brothers' "Arrival of a Train" from 1896, used a single long static shot. George Melies advanced editing in 1903 with his film "A Trip to the Moon" by connecting shots with dissolves. Edwin Porter further developed editing in 1903 with "The Great Train Robbery" by cutting between shots without transitions. Lev Kuleshov also pioneered montage in the 1910s-1920s by juxtaposing shots to let the audience derive new meanings. Sergei Eisenstein then expanded on this with his theories of intellectual, rhyme, tonal, and overtonal mont
Ben Clayton's narrative is a closed, single-strand story with a linear structure and anti-realist elements. It has a beginning that introduces the main character, does not contain conflict but has slight tension, and ends with resolution and a happy ending, as is common in children's books. The narrative lacks enigma, climax, or manipulation of time and space.
The peer feedback provided positive feedback on the detailed backgrounds and simple yet effective character designs. Suggestions for improvement included condensing the amount of text per page to better suit the target audience, including a closer view of Jack climbing the beanstalk for clarity, and changing the thought bubbles to speech bubbles. The creator agreed with most of the feedback, but disagreed that the landscape page needed to be portrait to match the others due to its subject matter working better in landscape format. Overall the feedback was constructive and helped identify areas for potential improvement.
The document summarizes three classic children's stories - Billy Goats Gruff, Jack and the Beanstalk, and Three Little Pigs. For each story, it lists the characters, locations, intended audience and potential adaptations. The Billy Goats Gruff story is about three goats who must cross a bridge to get to grass, avoiding a troll. Jack and the Beanstalk is about a boy who trades a cow for magic beans, which grow into a beanstalk leading to a giant's land. Three Little Pigs features three pigs who each build a house of different material and are confronted by a wolf.
This document provides a planning summary for a digital graphic narrative project. It includes sections on costs, available resources, quantity, audience/target market, quality factors, codes of practice, regulations, copyright, ethical issues, resources, production schedule, and health and safety considerations. The student has access to necessary software, paper/supplies, and computers through their college. They plan to produce 10,000 copies of a children's book adaptation of Jack and the Beanstalk targeting ages 3-6. The production schedule outlines background and character development for each page over multiple sessions. Health and safety risks from computer use and long work hours are considered.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
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Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
2. Does your final product reflect your
original intentions?
Digital flat plan 1
Digital flat plan 2
Final Book
I believe that my final product does reflect on my digital flat plans. There has
been lots of change made through out the process but by looking between each
stage you can see what was planned and that I mostly got everything I was
planning done. Overall I believe my final product is good but with some of the
detail on the pages was not as high as the final came out as. This can been seen
within the first flat plan where the view point is far away (view from outside of
house). The amount filling the page was much more than the final making it look
not as noisy and active as the original flat plan. This is because I drew the first flat
plan by hand and the page sizes on a smaller scale to the final which made it
much quicker to get the little detail done. My second flat plan did not have as
much time put into this as after my first flat plan I had what I wanted planned so I
left this simple with no detail. I personally think that my final product is the best
out of the 3 though as it is all original with only some rotoscoping unlike the
second flat plan where none of it was my own work but taken of the internet so
by creating the final product allowed me to take my own style as I was
unsuccessful to show how I was wanting it does in the second flat plan.
3. How well have you constructed your
images?
I personally think that my images have been constructed well as all the pages were made by using
adobe software photoshop. Within photoshop I used mostly the shape tool. I started by creating the
characters on a blank background and saved as a photoshop file and a png so I can edit characters for
different pages and also used png so the characters had no background and could be dropped into
backgrounds and resized easily. I created the characters by imagination as I did not want to copy
anyone else's characters as it needed to unique. I chose to spend longer on the single horizontal page
as it was showing inside the spaceship and I thought for my audience that page would take most
interest to them. I also added extra characters then I thought I was going to have.
I also used the rotoscope tool within photoshop so I could go round the fruits on the market as I was struggling to make
them look good by using just the shape tool. Within layers needing shading or extra texture and detail I used the layer
style by double clicking on the layer to bring up I then used the appropriate styles it offered for
whatever I was making which could’ve been the kitchen and its shadows or anything. I wanted
to make my book look slightly comic themed so that’s why I chose to
use carton six as it looks bold and clear with a cartoon feel making it
suitable. I also chose to put a round rectangle behind all of the text as the font is
set in caps I thought it would be more clear to see with a strong simple background. I may have used some of the same
page layouts but I still changed the things within the background to make an effect of time passing.
4. All of the above are zoomed screenshots of slight texture which is more clear on the actual saved
pages. I used texture on the ground as normally the ground is quite a large area and when there is just
colour with nothing else it looks still and boring so by adding slight texture or more layers to build up it
creates a less empty look and makes the page look more filled. To create the grass texture I got a
cartoon grass sample from google and put it into photoshop, I then went to filter I then used a filter to
tweak the look of the grass and then added a new layer of a green I wanted and put the grass layer
overlay above but with a low opacity blending the colours and giving a slight texture. I added texture
to the planet by giving it craters to give it a slight 3D look and then selected the purple I used for the
base and made it slightly darker and then used the pen tool with fine small tip to give some extra
detail. To create the grass detail and the path detail of the view of jacks house I used the layer styles
and used the texture with a low opacity to try give small detail for it being so zoomed out.
5. How well have you used text to anchor
your images
I think that I have managed to overall use text to anchor my images well apart from on my third page with
the sunset background. This is because on this page jacks mum is meant to go back inside and jack is planting
the seeds in the garden and even though he is stood outside his house I think it improve I would change this
page to a point of view being a close up of him with the seeds planted in his garden making it clear it has
been done. Aside from my third page I find that the rest of my pages are anchored well to the text and it is
clear to read the story and look at the pictures to compare. I have also used speech in some of the pages. I
used speech bubbles when the characters had little speech said but on the pages where more was spoken I
used a second rounded rectangle and indicated who was speaking with there name before the speech this
was because I did not want to fill the page with massive speech bubbles and it took less space sometimes
using just a rectangle. I rewrote the story and my version short but sweet unlike the original which was very
long as shown in my ‘Development Pro Forma’. This made the book a lot more suitable for the age group I
have chosen (age 3-6). This also allowed me to illustrate my images better as it gave me more room. It was
also useful to be able to have larger text as having lots of text and keeping space would’ve meant smaller text
making it more difficult to read.
6. Is your product suitable for your
audience?
My target audience is aged 3-6 and as I said in my development pro forma
my book is not aimed at a specific gender as it covers things I would find
female and male to enjoy. This is because my book has no action making it
less scary but does still involve an alien cyclops but also and alien princess
and I find by making the princess be in the story pulls a female audience but
also pulling the male for it being in space and the princess being an alien.
My book was written in English making it suitable for countries who use the
English language such as the list on the right, other countries may have
some English in certain places but the list is of countries with a majority
speaking English. If my book was to be sold in store I would keep it within
the UK to see how it goes and if it was enjoyed and have a certain amount
made making the first batch sold a first and addition out of 10,000 prints. I
also think that the products look suits either gender as the colours were not
chosen upon suiting a certain gender neither was the style. I find that this
book suits the modern age younger audience best now as girls are now
more into things they wouldn’t have been before.
7. What do you like/dislike about the techniques
you have used?
I like the simplicity of my overall book but as I mostly used
the shape tool on the side bar to get the overall structure
making the images have simple base colours but which
can be further edited further after within things such as
layer styles and adding shadows and textures in some
cases. To give the shapes characters bodies more naturally
shaped I used the transform function and within there I
used warp so that I could slightly adjust the curve sides
the have more curve and give things perfectly straight a
more imperfect line so it doesn’t look to perfect. I also
used the filter gallery to give things more of a cartoon
look by removing or adding more detail but keeping the
base shape and colour feature. I also chose to use
rotoscoping which is a tool which allows you to go round
an area and select it and then fill it and make it your own
which works well for my theme of getting real images
from online and going round them to make my own
cartoon version. For the majority I left everything
untextured apart from some terrain and in the indoor
pages but the rest I left as I thought too much would’ve
taken away the simplicity I wanted.
8. What do you like/dislike about how
your final product looks?
I liked my 2 pages which were indoors the most. The first page which was inside was the first
page of the book and was inside the kitchen with Jack the main character his mum and his pet
goat. I liked this page as it was easier to add the detail and fill the page. For instance I added in a
personal feature of a photo frame to make it seem like an actual home. I also like my
7th page as it is again filled with stuff going on
making it a very fun page for a kid to look at as
it can be explored. I also liked this pa ge for its 3D
look on a room. This was done by making the walls, roof and
floor co nnect giving it a depth of filed. I did not like the use
one of my pages 4 times but I did change the backgrounds by
making the time change as the story goes on to give it a sense
of time. I also did not like that I did not have the time to make
a front cover for my book as it would of make it look more professional. I liked that I put the
simple science behind the time by moving the planets in the sky in the space pages and moving
the moon and sun.
9. Why did you include the content you
used?
The font I used for my whole book was CARTON SIX I chose this font for its cartoon look and
its constant cap theme as there is not lower case included with it. I chose the font from
www.Dafont.com I did not mind that the font had to be capital letters with this font as it makes it
really clear and distinct what the letters are making the font suitable for a younger audience
which my book is aimed at.
The colours used within the pages which were in day time so needed to be bright were vibrant
strong colours which are clear and distinctive. For the pages in space and at night I made it much
darker by adding a black layer with a low opacity over all the image to create a dimmed shadow
look like it is nice so the colours are slightly darkened on the buildings unlike in previous pages
where the buildings colours are a much brighter look. Throughout the book I used shadows to
create depth and to show angles on light direction of where the sun is sat on the page. I also used
some gradient effect on the ground as the ground is quite a large empty so by adding something
to the solid colour makes the page look less empty. I also used the gradient overlay tool to create
the change in colour for to show a sunset and to give the sky not a solid colour and some more
detail. The stroke was used on the majority of things in my images such as characters, buildings
terrain, items. I did this to make sure the colours behind and around those things were distinct
the different between the 2 things which also gives a more cartoon look
10. What signs, symbols or codes have
your used in your work?
I chose to make the opening of jacks kitchen nothing to special and fancy as I wanted to show that Jack
was not very rich and wasn’t struggling where it wasn’t capable but want better. I also showed jacks
house next to another house which has more stories and looks nicer with not slanted windows and a
bad roof. I also chose bright vibrant colours to work with throughout my book as I wanted it to look nice
for the younger audience and not be a sad but enjoyable view when reading it. I chose to have a mix
group of characters and different raced characters from white and black characters to show different
culture as it is set in the modern day and this should not make a difference. I also chose to use aliens as
it is something quite modern and is a good attraction to the younger audience and I did not want the
book to be seriously taken as it is only a children’s book. I kept each character to have the same clothing
between pages but different positioning as I wanted them to be varied but wanted the colour to help
the children once they knew who is and what colour it will help them understand and follow the story
easier. (Jack always in blue top).
11. What representations can be found in
your work?
I have shown the child in the book ‘Jack’ being very similar looking to his mum but smaller and
obviously a boy. I made his mum taller to show the age difference. I also included a police officer
who is a man and is smaller than jacks mum. I also added a random character put into make it
look realistic. You do not find out his name in the book but he is Jacks next door neighbour and is
a black man. Jack and his mum are white and the book theme was based on England so adding
different race is normal as in England it is normal to have mix community. My book does not
include any religion. The only thing I added which had pattern and was meant to show an Alien
language was the strange print on the body of the princess and the cyclops. This was to give the
Alien feel as the patterns could look like anything you'd imagine as they aren’t important but
when making them I was thinking alien language. I went for a typical green for the princess and
an orange for the cyclops and chose bright vibrant colours to try create a less scary look as there
is no valance shown in this version of the book. I made the page showing the interior of the
spaceship more detailed and 3D to show the size to show that the cyclops is large. On my last
page of the book I chose to use yellow as the barricade that the police put up as it links to yellow
tape police use for crime scenes and investigations in real life. I also chose to put a blue and red
colour fade over the characters and in the sky for that area to try represent police are there and a
police car could be making the sky glow that colour in that area.
12. Through out the story I have shown how Jack does not give up even when people do not have
faith in him. At the beginning of the book Jack and his mum are both happy as Jack tells him mum
he is going to help their problems. After jack comes back from saying he will solve their issues, he
comes home with only some beans and his mum does not believe they are magic and have as
much trust as Jack does. His mum walks away sad in this scene which shows that Jacks mum is no
longer happy but even so Jack does not give up. Jack then goes on his adventure up the bean
stalk on his own and saves the princess and gets lots of treasure. Once he is back from this his
mum is happy which is right until the end of the story. This shows that over the book Jacks mum
has gone from being good to bad to good again whilst Jack has kept his happiness throughout all
of it. And this shows that sometimes adults may look down upon kids and think they are
uncappable but if you stick at it you can do great things.
13. What style have you employed in your
products?
Before making my own version of the story I looked into other modern takes of the story on
amazon where I went on their book section and looked at Jack & The Beanstalk, where I then saw
how they made there pages look and how they made the story go. I decided because none of the
books had massive changes from the original and kept it similar to the original, I would make
mine very different by changing the story from being set in the olden days to the present day and
with aliens in space with portals. This made it quite a different take on the story but I felt
appropriate for the people of our era adding space and not the usual giant but with an added
alien cyclops and alien princess would make it more interesting. I decided to make my theme
cartoon by using a cartoon font and making my characters and backgrounds cartoon. I chose
cartoon as I found that a lot of the other takes of the book were either drawn then scanned on or
made digitally but not very cartoon. I also thought by going for a simplistic look like the original
but cartoon would allow me to make the book within the time we had. I created my simple
cartoon look by sticking to bright bold colours and not creating too much detail as it can take
cartoon look away and start to become more realism.
14. What were the strengths and weaknesses
of the pre-production and planning
My research helped as I could see what the originals looked like and how they made the story go
and how I could change it to fit a more modern theme. By using
http://www.worldoftales.com/fairy_tales.html I was able to read a very old version of Jack and
the beanstalk. I then looked up on google images jack and the beanstalk book so that I could look
at how designs have gone for other books and what they made happen within the pages etc. I
then thought about how I could make this different to previous and that’s why I chose a simple
cartoon look as I did not see anything too similar to the style when I looked online. By drawing
out quickly my initial idea as a flat plan and then making a quick photoshop flat plan using images
similar to my idea from online, allowed me to figure out how I will lay out my pages (where I will
put the text in the page along side the images. This made it much quicker to get into making the
book as our time started as I knew straight away what I was making and how it is going to go. The
thing I did not plan well and could have planned better is my time as it was not managed as good
as I wanted but I still managed to finish before the time ran out giving me some time to improve
on some of my pages where needed. I also did not follow my planning exactly for timing as I
sometimes managed to complete a page much quicker then overs so overall some pages were
quick and some took much longer such as my second last page and my first page as they were
both interior and found it much harder to fill the page. i also ended up using PNG files as well as
JPED and PDF. This was because I also wanted to save my characters separately as both PDF to be
later edited and also PNG so that I could remove the background before saving as PNG so when I
later post a character into a page they can be easily put in without any worry of having a
background which a JPEG gives when saved.
15.
16.
17. I also found it useful in my planning to create a story breakdown as it allowed me to see how
many pages I was going to be making before so I could work out what I would put on each page
so that I could cover enough in each page without needing anymore pages then 8. I also found it
very useful to have wrote the story before starting the imagery as I could work out how much
text would go on each page and how much of the page it would take up so that I did not later put
the text on the page and it ruined the imagery. (worked my way around the text then working my
away the image).
18. Historical and cultural context
Overall my story has kept to the typical basis of what happens in the story of Jack & The
Beanstalk which is starts introducing Jack, Jack goes and gets the beans, They grow massive and
Jack climbs the beanstalk to a magical place and he is rewarded there in someway and lives
happily ever after. Mine follows that same path but with added and slightly tweaked things such
as he climbs up a giant beanstalk to then go through a portal which takes him to a new planet.
This makes mines much more unique to the copies of the story before as I have taken a classic
and added a modern twist which the kids would enjoy in our present day. I have found that older
versions of the book have not made there pages as entertaining as mine with the amount
happening in the page and strong vibrant colours being used make mine look more like children’s
book compared the dull colours being used on the older versions.
19. Feedback 1
• What do you like about the graphics?
• Backgrounds very detailed and high quality, love the inside of the space
ship.
• The characters are high quality and consistent throughout.
• What would you do to develop the graphics?
• Could show some more detail of jack climbing the beanstalk/the top of the
beanstalk as they’re very good but cant be seen very clearly eg. Add some
close ups of jack climbing the beanstalk and reaching the top.
• Condensing the amount of text on each page may fit better with the target
audience.
20. Feedback 2
• What do you like about the graphics?
• I like how detailed the background and characters are.
• I like how you have made the text easily identifiable by
putting a box around it so it can be clearly read
• What would you do to develop the graphics?
• To improve you could possibly condense some of the text
so that it isn’t as long, meaning children won’t find it as
difficult to read.
• You could change the last page to be in portrait instead of
landscape to fit with the other pages.
21. Feedback 3
• What do you like about the graphics?
– The background is very detailed. The characters
are simple but good. I feel like the font is a good
choice for a children's book.
• What would you do to develop the graphics?
– I think the thought bubble needs to change
speech bubbles
22. Peer Feedback
• Summarise peer feedback and discuss
It was clear that everyone found a problem with so much text being implemented in a book for
an audience of 3-6. I agree with this as looking at other peoples work everyone had it short and
snappy making it simple to understand what was going on in a few sentences. I also agree with
that I could have made the page with the beanstalk and jack climbing it more focused on that and
a close up of jack climbing instead of the zoomed out view of the scene. I would change that as
the books named it Jack and the ‘Beanstalk’ so having a focused page on just the beanstalk would
have made sense. I agree with my backgrounds being detailed as I focused them as priority first
making sure they were right before moving on. I also agree with my characters being simple but a
good choice for a children’s book and that is because by having some facial expressions helps the
younger children reading what those characters are feeling and too much detail in characters
could be confusing. I disagree with my bubbles I designed looking like thought bubbles and not
speech as it will not effect a child who will understand that it is a thought bubble as there is text
inside of it. I also disagree with my horizontal page should be vertical like the rest. I designed it so
the as you go through the book once you get to that page all you have to do is turn the book and
I found landscape was better for an interior spaceship image.