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Pre-Production
Fred Clayton
Audience Profile
• Age: late teens, mid forte’s.
• Gender: Any.
• ABC1
I feel that these are typical for a gaming audience.
I believe that my audience will mainly be made up of
‘balanced’ people as my game is about themes that
they may respond positively to.
Style sheet
I want to recreate the type of
background seen in Earthbound as it
gives a “trippy” vibe that I’m aiming
for.
Style sheet
I’m choosing to emulate Undertale’s
mainly monochromatic art style for
a few reasons: It’s far simpler to
draw in a new style if colouring isn’t
a concern. It also means that I have
to think more actively about how I
draw as I don’t have colour to help
with shading, light, etc.
Screenshot Layout 1
Screenshot Layout 2
Sound Effects/Dialogue
Sound Effects
Menu selection sounds (simple beeps and boops etc)
I will create some musical tracks for the different screens of the game.
Contingency Planning
Potential Issue Solution
My laptop may break. I will use college’s macs.
My hard drive could die. I’ll backup all my files on the cloud or on
external storage.
Some Programs my fail to work. (Photoshop, fl
studio)
I will use other programs.
Health and Safety
Potential Issue How will the issue be
avoided?
My posture may suffer by using a laptop. Take breaks and lower my seat height.
Repetitive strain disorder. Take frequent breaks.
Eye strain. Take breaks and wear sunglasses.

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5. pre production

  • 2. Audience Profile • Age: late teens, mid forte’s. • Gender: Any. • ABC1 I feel that these are typical for a gaming audience. I believe that my audience will mainly be made up of ‘balanced’ people as my game is about themes that they may respond positively to.
  • 3. Style sheet I want to recreate the type of background seen in Earthbound as it gives a “trippy” vibe that I’m aiming for.
  • 4. Style sheet I’m choosing to emulate Undertale’s mainly monochromatic art style for a few reasons: It’s far simpler to draw in a new style if colouring isn’t a concern. It also means that I have to think more actively about how I draw as I don’t have colour to help with shading, light, etc.
  • 7. Sound Effects/Dialogue Sound Effects Menu selection sounds (simple beeps and boops etc) I will create some musical tracks for the different screens of the game.
  • 8. Contingency Planning Potential Issue Solution My laptop may break. I will use college’s macs. My hard drive could die. I’ll backup all my files on the cloud or on external storage. Some Programs my fail to work. (Photoshop, fl studio) I will use other programs.
  • 9. Health and Safety Potential Issue How will the issue be avoided? My posture may suffer by using a laptop. Take breaks and lower my seat height. Repetitive strain disorder. Take frequent breaks. Eye strain. Take breaks and wear sunglasses.

Editor's Notes

  1. List age, gender, ABC1/C2DE etc (as appropriate). Include images as appropriate to illustrate your target audience Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
  2. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  3. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  4. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  5. What sound effects might you need for your animated screenshot? How could you make them?