Louis Robinson plans to create a video game for this task. He is considering making a first person shooter, challenge game, or racing game in the style of classic arcade games from the 1980s with bright colors. While inexperienced in pixel art, he thinks the task will be enjoyable. Louis does not plan to focus on realistic or high quality graphics due to time constraints, aiming to complete the game in 3 weeks.
2137ad - Characters that live in Merindol and are at the center of main storiesluforfor
Kurgan is a russian expatriate that is secretly in love with Sonia Contado. Henry is a british soldier that took refuge in Merindol Colony in 2137ad. He is the lover of Sonia Contado.
Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
The Legacy of Breton In A New Age by Master Terrance LindallBBaez1
Brave Destiny 2003 for the Future for Technocratic Surrealmageddon Destiny for Andre Breton Legacy in Agenda 21 Technocratic Great Reset for Prison Planet Earth Galactica! The Prophecy of the Surreal Blasphemous Desires from the Paradise Lost Governments!
2137ad Merindol Colony Interiors where refugee try to build a seemengly norm...luforfor
This are the interiors of the Merindol Colony in 2137ad after the Climate Change Collapse and the Apocalipse Wars. Merindol is a small Colony in the Italian Alps where there are around 4000 humans. The Colony values mainly around meritocracy and selection by effort.
thGAP - BAbyss in Moderno!! Transgenic Human Germline Alternatives ProjectMarc Dusseiller Dusjagr
thGAP - Transgenic Human Germline Alternatives Project, presents an evening of input lectures, discussions and a performative workshop on artistic interventions for future scenarios of human genetic and inheritable modifications.
To begin our lecturers, Marc Dusseiller aka "dusjagr" and Rodrigo Martin Iglesias, will give an overview of their transdisciplinary practices, including the history of hackteria, a global network for sharing knowledge to involve artists in hands-on and Do-It-With-Others (DIWO) working with the lifesciences, and reflections on future scenarios from the 8-bit computer games of the 80ies to current real-world endeavous of genetically modifiying the human species.
We will then follow up with discussions and hands-on experiments on working with embryos, ovums, gametes, genetic materials from code to slime, in a creative and playful workshop setup, where all paticipant can collaborate on artistic interventions into the germline of a post-human future.
2. Initial Reaction
My initial thoughts after going through the video game theory/lecture were that I will
most likely find this task enjoyable and exciting as I am into gaming myself, however I
may struggle producing the game as I am inexperienced in pixel art. I was thinking I
could make either a single player first person shooter (FPS), a challenge game like an
obstacle course or either a racing game. I may even make my games in the style of
classic 80’s arcade games with bright vibrant text and colours, I think I will be good at
creating ideas for this task and making a product which is unique and authentic. I don’t
plan on making my game very realistic or have high quality graphics as I simply wont
have time or the resources, I plan on completing the production in 3 weeks and have a
final product which is playable.
6. Mood Board Analysis
There is repetition in my mood board for example there are many aerial view games and
side scroller games, this is because I intend to make my game in the style of either a side
scroller or aerial view game. I have also added many zombie games into my mood board
because I plan on producing a zombie survival game, I have also used a few maze games in
my mood board as I plan on making the game map a maze. You can also see I have used a
lot of dark low key lighting images as I intend to make my game have a dark sinister tone as
it’s a zombie survival game. My mood board will influence my final product by giving me a
basis and plan of how I want my game to look.
7. Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Case Study, Initial
Response, Product
Research
2 Audience Research,
Production Experiments,
Proposal, Planning
3 Production
4 Production
5 Evaluation
8. Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. Cave, W (2018) Target Audience Interviews (conducted on 27/02/18)
2. Namco (1980) Pac-Man
3. Con Artist Games (2007) The Last Stand
4. CD Projekt RED (2015) Witcher 3 Wild Hunt
5. Activision (2012) Call Of Duty: Black ops 2
6. Naughty Dog (2013) The Last Of Us
7. Johnson, A. (2018) Target Audience Interviews (conducted on 27Th
February 2018).
Editor's Notes
Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions?
Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring your final idea
Collection of images related to your product/inspirational/visually interesting
At least 15 needed