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Initial Plans
Spencer Fox
Initial Reaction
• I am more confident with creating a 2D pixel art based
game as I am not great with designing 3D/realistic entities
from scratch digitally, so that suits me well.
• I aren’t exactly the Leonardo Da Vinci of pixel art.
• The character will have to be simple, due to the lack of pixel
art talent.
• I’ll need a main menu, character/level selection screen,
loading screen, the level itself, and a ‘level complete’ screen
etc.
• May also need an on-screen tutorial section displaying the
controls.
• I may re-skin the experiment I made, adding more and
more sections to it, as well as changing the character model
and adding the different screens mentioned above and
enemies/power ups.
Mind Map
Fixed Level/No Background Movement
Enemies
Changing terrain
Adventure - Platformer
Match Game
Attacks
Power Ups
Elements of fantasy
Fruit
Sweets
Obstacles
Multi-match Power Ups
Boosters
Obstacles
Enemies Chasing
Power Ups
Vehicle
Endless Runner
Gimmick Location Pathways
Chosen Game Mind Map
Set
background/locati
on for the entire
level
Upbeat or calming
music and SFX
2D graphics
Realistic with
fictional factors
Changing/moving
terrain
Enemies
Adventure -
Platformer Game
Power-UPs Fantasy Elements
Interesting aesthetic
Cutesy character
Armour
Special abilities
Alien
Animal
Attack moves
Jumping on heads, Mario Style
Punches
Weapons
Melee Ranged
Moving Platforms
Falling Debris
Set Movement Cycles
Magic
Scientific Mechs
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• Bright colours for the things the player interacts with
• Muted colours for the background/ sections where no interaction occurs
• HUD often includes number of lives remaining, score, items collected etc.
• Dynamic & textured backgrounds
• Feasible locations but with elements of fantasy
How will your mood board influence your final product?
– Provides examples of character models
– Examples of menus that assist my own design
– Allows me to see what colours work well together
– Lets me see how characters are made
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Production Experiments,
Initial Response, Product
Research
 Response to brief
 Mood board
 Mind map explaining three possible
ideas
 Mind map on chosen idea.
 Schedule
 Proposed Bibliography
2 Product Research, Proposal,
Planning
 Existing Product Research
 Research analysis
 Bibliography
 Working Title
 Audience Analysis
 Rationale
 Project Concept
 Evaluation
 Style Sheet
 Sound Effect List
 Contingency Plan
 Health and Safety
3 Production  Animation
 Design Menus
 Level Design
 Export Final Animation (picture lock)
4 Production  Music Mixing
 Create sound effects
 Add Sound and Music to the Animation
 Make final touches
 Export Finished Edit
5 Evaluation  Analyse and break down my game.
 Evaluate the pre-production
 Go through what I would change about
the whole project if I were to redo it or
make another game
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. Tic Toc Games. (2015) Adventures of Pip
2. Nintendo. (1985-) Super Mario
3. Kucing Rembes. (2017) MagiCat
4. Studio MDHR. (2017) Cuphead
5. Addison Rodomista & Justis Goncalves. (2010) Raze
6. Re-Logic, Pipeworks Studio, Codeglue etc. (2011) Terraria
7. SEGA. (1991) Sonic the Hedgehog

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2. Initial Plans

  • 2. Initial Reaction • I am more confident with creating a 2D pixel art based game as I am not great with designing 3D/realistic entities from scratch digitally, so that suits me well. • I aren’t exactly the Leonardo Da Vinci of pixel art. • The character will have to be simple, due to the lack of pixel art talent. • I’ll need a main menu, character/level selection screen, loading screen, the level itself, and a ‘level complete’ screen etc. • May also need an on-screen tutorial section displaying the controls. • I may re-skin the experiment I made, adding more and more sections to it, as well as changing the character model and adding the different screens mentioned above and enemies/power ups.
  • 3. Mind Map Fixed Level/No Background Movement Enemies Changing terrain Adventure - Platformer Match Game Attacks Power Ups Elements of fantasy Fruit Sweets Obstacles Multi-match Power Ups Boosters Obstacles Enemies Chasing Power Ups Vehicle Endless Runner Gimmick Location Pathways
  • 4. Chosen Game Mind Map Set background/locati on for the entire level Upbeat or calming music and SFX 2D graphics Realistic with fictional factors Changing/moving terrain Enemies Adventure - Platformer Game Power-UPs Fantasy Elements Interesting aesthetic Cutesy character Armour Special abilities Alien Animal Attack moves Jumping on heads, Mario Style Punches Weapons Melee Ranged Moving Platforms Falling Debris Set Movement Cycles Magic Scientific Mechs
  • 6. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • Bright colours for the things the player interacts with • Muted colours for the background/ sections where no interaction occurs • HUD often includes number of lives remaining, score, items collected etc. • Dynamic & textured backgrounds • Feasible locations but with elements of fantasy How will your mood board influence your final product? – Provides examples of character models – Examples of menus that assist my own design – Allows me to see what colours work well together – Lets me see how characters are made
  • 7. Schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Production Experiments, Initial Response, Product Research  Response to brief  Mood board  Mind map explaining three possible ideas  Mind map on chosen idea.  Schedule  Proposed Bibliography 2 Product Research, Proposal, Planning  Existing Product Research  Research analysis  Bibliography  Working Title  Audience Analysis  Rationale  Project Concept  Evaluation  Style Sheet  Sound Effect List  Contingency Plan  Health and Safety 3 Production  Animation  Design Menus  Level Design  Export Final Animation (picture lock) 4 Production  Music Mixing  Create sound effects  Add Sound and Music to the Animation  Make final touches  Export Finished Edit 5 Evaluation  Analyse and break down my game.  Evaluate the pre-production  Go through what I would change about the whole project if I were to redo it or make another game
  • 8. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Tic Toc Games. (2015) Adventures of Pip 2. Nintendo. (1985-) Super Mario 3. Kucing Rembes. (2017) MagiCat 4. Studio MDHR. (2017) Cuphead 5. Addison Rodomista & Justis Goncalves. (2010) Raze 6. Re-Logic, Pipeworks Studio, Codeglue etc. (2011) Terraria 7. SEGA. (1991) Sonic the Hedgehog

Editor's Notes

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed