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Pre-Production
Audience Profile
My audience is 16/21 year old males in the C1C2 categories.
I have chosen to aim my product at this age range because they
tend to be more into video games and have a lot more
disposable income to spend on such things.
Style sheet
I have chosen a very dark color scheme mostly made up
of dark reds, purples, greens and blues. I chose this
because I wanted to go with a dark gothic color scheme
but still wanted to keep it slightly lighter like older 8 bit
games. I have chosen the styles of game because I feel
like they show a good representation f how I would want
my game to be and laid out.
Screenshot Layout 1
Screenshot Layout 2
Sound Effects/Dialogue
Sound Effects
Player/Enemy damage
Player/Enemy walking
Player/Enemy jumping
Sword
Background ambience
Boss noises
Loading screen music
Home screen music
Death noise
Victory music
Contingency Planning
Potential Issue Solution
Computers not working
Work getting lost Backing up to one drive and memory sticks.
Memory stick corruption Backing up to one drive.
Not being able to get to college Making sure the work is accessible at home.
Equipment damage Backing up to one drive and memory sticks and
making sure its accessible at home.
Health and Safety
Potential Issue How will the issue be
avoided?
Long use of a computer Take frequent breaks
Tripping on wires Don’t trail wires across the floor
Tripping on bags Keep them under tables

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5. pre production

  • 2. Audience Profile My audience is 16/21 year old males in the C1C2 categories. I have chosen to aim my product at this age range because they tend to be more into video games and have a lot more disposable income to spend on such things.
  • 3. Style sheet I have chosen a very dark color scheme mostly made up of dark reds, purples, greens and blues. I chose this because I wanted to go with a dark gothic color scheme but still wanted to keep it slightly lighter like older 8 bit games. I have chosen the styles of game because I feel like they show a good representation f how I would want my game to be and laid out.
  • 6. Sound Effects/Dialogue Sound Effects Player/Enemy damage Player/Enemy walking Player/Enemy jumping Sword Background ambience Boss noises Loading screen music Home screen music Death noise Victory music
  • 7. Contingency Planning Potential Issue Solution Computers not working Work getting lost Backing up to one drive and memory sticks. Memory stick corruption Backing up to one drive. Not being able to get to college Making sure the work is accessible at home. Equipment damage Backing up to one drive and memory sticks and making sure its accessible at home.
  • 8. Health and Safety Potential Issue How will the issue be avoided? Long use of a computer Take frequent breaks Tripping on wires Don’t trail wires across the floor Tripping on bags Keep them under tables

Editor's Notes

  1. List age, gender, ABC1/C2DE etc (as appropriate). Include images as appropriate to illustrate your target audience Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
  2. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  3. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  4. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  5. What sound effects might you need for your animated screenshot? How could you make them?