Pre-Production
Rebecca Edwards
Audience Profile
• Age = 16 +
• Gender = Male Oriented
• Class = C12D
• Desires/Interests = Horror, expects the game to display conventions of the horror
genre, such as jump-scares, gore etc. Which the game is expected to include. Pixel
art style, which was vastly used in early versions of past games and now seems to
be making a re-emergence in modern gaming media eg. Undertale, this will be
seen in all my designs in my game. Puzzle solving abilities, which are apparent in
either exploration games such as my own or are a game all of themselves. Games
oriented towards the goth genre or convey a goth style or tendencies, which will
be seen throughout multiple areas of my game, in the design, environment, areas
of gameplay and also assets that intersect with the horror genre.
Style sheet
Style sheet
Overall, I have chosen these types of designs, pixal art and colour schemes so to hopefully
replecate the horror genre in areas such as the lighting and mis-en-scene, put my own spin on
certain areas of design and gameplay but also make areas of design easier, such as when I create
my characters, a less complex pixal art design will allow me more time on assets like
background/puzzle design and animation. I have also chosen some of these elements to draw
from in my creation process as they closly reflect either how I want the character to look or how I
can draw said character using that type of pixel design. Most of the object designs displayed on
my style sheet will mainly be used during the puzzle animations, where the player will attempt to
solve various types of puzzles in order to earn rewards and, because of these, eventually progress
throughout the house and the game as a whole.
Screenshot Layout 1
Screenshot Layout 2
Sound Effects/Dialogue
Sound Effects
Light flickering/bulb bursting
Screaming/crying
Footsteps on wooden floor
Ghost/Spectre related sounds (crying, moaning etc.)
Bugs crawling/flying
Card flipping
Contingency Planning
Potential Issue Solution
Save files could be corrupted or lost Save onto a memory stick and/or the College
Cloud
Could run out of time on production Do extra work outside of allocated lesson time
and plan time management during production
Damage to computers Take care when handling
Health and Safety
Potential Issue How will the issue be
avoided?
Person tripping over Keep bags and cables out of the way
People spilling drinks Only bring water/no drinks in the classroom
Eye/back strain Remember to take breaks

5. pre production (1)

  • 1.
  • 2.
    Audience Profile • Age= 16 + • Gender = Male Oriented • Class = C12D • Desires/Interests = Horror, expects the game to display conventions of the horror genre, such as jump-scares, gore etc. Which the game is expected to include. Pixel art style, which was vastly used in early versions of past games and now seems to be making a re-emergence in modern gaming media eg. Undertale, this will be seen in all my designs in my game. Puzzle solving abilities, which are apparent in either exploration games such as my own or are a game all of themselves. Games oriented towards the goth genre or convey a goth style or tendencies, which will be seen throughout multiple areas of my game, in the design, environment, areas of gameplay and also assets that intersect with the horror genre.
  • 3.
  • 4.
    Style sheet Overall, Ihave chosen these types of designs, pixal art and colour schemes so to hopefully replecate the horror genre in areas such as the lighting and mis-en-scene, put my own spin on certain areas of design and gameplay but also make areas of design easier, such as when I create my characters, a less complex pixal art design will allow me more time on assets like background/puzzle design and animation. I have also chosen some of these elements to draw from in my creation process as they closly reflect either how I want the character to look or how I can draw said character using that type of pixel design. Most of the object designs displayed on my style sheet will mainly be used during the puzzle animations, where the player will attempt to solve various types of puzzles in order to earn rewards and, because of these, eventually progress throughout the house and the game as a whole.
  • 5.
  • 6.
  • 7.
    Sound Effects/Dialogue Sound Effects Lightflickering/bulb bursting Screaming/crying Footsteps on wooden floor Ghost/Spectre related sounds (crying, moaning etc.) Bugs crawling/flying Card flipping
  • 8.
    Contingency Planning Potential IssueSolution Save files could be corrupted or lost Save onto a memory stick and/or the College Cloud Could run out of time on production Do extra work outside of allocated lesson time and plan time management during production Damage to computers Take care when handling
  • 9.
    Health and Safety PotentialIssue How will the issue be avoided? Person tripping over Keep bags and cables out of the way People spilling drinks Only bring water/no drinks in the classroom Eye/back strain Remember to take breaks

Editor's Notes

  • #3 List age, gender, ABC1/C2DE etc (as appropriate). Include images as appropriate to illustrate your target audience Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
  • #4 Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  • #5 Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  • #6 Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  • #7 Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  • #8 What sound effects might you need for your animated screenshot? How could you make them?