Rebecca Edwards provides an initial reaction and plans for her final video game project. She feels more confident after completing production experiments. She wants to create a game with Gothic imagery centered around animation she enjoyed creating. Due to animating objects not characters, she considers a stationary game like a card or matching game. She also considers a turn-based RPG with a spooky Gothic style like Undertale. Background animation during gameplay and jump scares are other ideas. A mind map and mood board are included to influence the Gothic/horror style, characters, environment and puzzles in the mansion setting game. A schedule outlines weeks for research, production, and evaluation. Seven sources for audience research, games and other media are cited for the