Initial Plans
Rebecca Edwards
Initial Reaction
• Overall, after completing the production experiments, I feel more confident regarding
the brief for the final video game project.
• After these experiments, I believe that I would like to create a game centred
around/containing Goth like imagery as I enjoyed creating and animating these types of
assets for my experiments.
• Due to my choice of animating object rather than characters, I could try and create an
almost stationary game, such as a card game or a different type of matching game
• I also could try making a turn based RPG, but use a similar style to games like Undertale,
which do seem to incorporate a spooky, Goth like style in terms of background,
character design etc.
• I also think that throughout my game, I could incorporate other types of animation such
as slight background movement during main gameplay.
• I could also try and create a game that includes some sort of jump scare, an example
being a player finishes a task, the screen fades back to the area they are in, and there
will be an apparition of some sort behind the player, before a light flickers and they are
gone.
Mind Map
Mind Map
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• The pixel art image has been repeated so to create a connection to the art style I will be
using. The goth and horror genre has also been repeated through characters and locations,
such as the staircase image, the main character images and backgrounds such as the sealed
off doorway and the writing on the wall. The puzzles are also a recurring theme and may end
up representing what the puzzles in my final game will actually look like and play as. The
colour scheme may also be considered recurring as colours such as purple, red and black
appear throughout. I have also tried to repeat a type of environment I want to convey, even
though the game will take place in a mansion setting, alterations could be going on
throughout the environment, such as the walls bleeding or writing appearing etc.
How will your mood board influence your final product?
My mood board will mainly influence the gothic/horror style of he game I want to capture, how
the character(s) and environment will look in relation to this theme and also part of the main
gameplay, as I have intended for the main character to be able to explore the mansion (to an
extent) and be able to interact with and solve puzzles that allow them to progress through the
game. It may also influence the type of puzzle(s) I create, such as match 3's, tile puzzles etc.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Production Experiments,
Initial Response, Product
Research
 Response to brief
 Experiments
 Mind Maps
 Mood Board
 Schedule
 Bibliography
2 Product Research, Proposal,
Planning
 Research
 Proposal
 Pre-Production
3 Production  First half of production, most likely
creating assets for the game and
starting the animation process
(possibly)
 Create the majority of game area and
effects
4 Production  Completing all aspects of the game
such as animation and compiling all
required assets together in Premiere to
compete the finished product
5 Evaluation  Evaluation
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. . Toby Fox (2015) Undertale
2. . Team Hearts (2018) Hearts and Heroes
3. . Dean Moynihan (2010) One Chance
4. . Robert Brock (2014) Presentable Liberty
5. . Pirate Software (2018) Heartbound
6. . Freebird Games (2011) To The Moon
7. . Toby Fox (2018) Deltarune

2. initial plans

  • 1.
  • 2.
    Initial Reaction • Overall,after completing the production experiments, I feel more confident regarding the brief for the final video game project. • After these experiments, I believe that I would like to create a game centred around/containing Goth like imagery as I enjoyed creating and animating these types of assets for my experiments. • Due to my choice of animating object rather than characters, I could try and create an almost stationary game, such as a card game or a different type of matching game • I also could try making a turn based RPG, but use a similar style to games like Undertale, which do seem to incorporate a spooky, Goth like style in terms of background, character design etc. • I also think that throughout my game, I could incorporate other types of animation such as slight background movement during main gameplay. • I could also try and create a game that includes some sort of jump scare, an example being a player finishes a task, the screen fades back to the area they are in, and there will be an apparition of some sort behind the player, before a light flickers and they are gone.
  • 3.
  • 4.
  • 5.
  • 6.
    Mood Board Analysis Isthere any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • The pixel art image has been repeated so to create a connection to the art style I will be using. The goth and horror genre has also been repeated through characters and locations, such as the staircase image, the main character images and backgrounds such as the sealed off doorway and the writing on the wall. The puzzles are also a recurring theme and may end up representing what the puzzles in my final game will actually look like and play as. The colour scheme may also be considered recurring as colours such as purple, red and black appear throughout. I have also tried to repeat a type of environment I want to convey, even though the game will take place in a mansion setting, alterations could be going on throughout the environment, such as the walls bleeding or writing appearing etc. How will your mood board influence your final product? My mood board will mainly influence the gothic/horror style of he game I want to capture, how the character(s) and environment will look in relation to this theme and also part of the main gameplay, as I have intended for the main character to be able to explore the mansion (to an extent) and be able to interact with and solve puzzles that allow them to progress through the game. It may also influence the type of puzzle(s) I create, such as match 3's, tile puzzles etc.
  • 7.
    Schedule WEEK OVERALL PLANSPECIFIC TASKS 1 Production Experiments, Initial Response, Product Research  Response to brief  Experiments  Mind Maps  Mood Board  Schedule  Bibliography 2 Product Research, Proposal, Planning  Research  Proposal  Pre-Production 3 Production  First half of production, most likely creating assets for the game and starting the animation process (possibly)  Create the majority of game area and effects 4 Production  Completing all aspects of the game such as animation and compiling all required assets together in Premiere to compete the finished product 5 Evaluation  Evaluation
  • 8.
    Bibliography • Name atleast 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. . Toby Fox (2015) Undertale 2. . Team Hearts (2018) Hearts and Heroes 3. . Dean Moynihan (2010) One Chance 4. . Robert Brock (2014) Presentable Liberty 5. . Pirate Software (2018) Heartbound 6. . Freebird Games (2011) To The Moon 7. . Toby Fox (2018) Deltarune

Editor's Notes

  • #3 Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  • #4 Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  • #5 Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  • #6 Collection of images related to your product/inspirational/visually interesting At least 15 needed