SlideShare a Scribd company logo
1 of 21
Initial Plans
Gemma Nicholls
Initial reaction
My emotions toward the FMP are excitement and nervousness because I am fully in control
of something that I want to create. I’m nervous about not adding in enough detail/ not
going it to enough detail when describing and talking about some thing. But i'm happy that
I can use my other project and grades as a stepping stone for knowing what I can put if I get
stuck in stead of waffling to fill a page. I can also ask others for their opinion on what I could
also put so I add as much detail as possible.
For my FMP I had a few ideas at what I wanted to do/create but the only solid thing that I
wanted to make sure I included into the project was animation as I enjoyed it a lot during
previous projects. With that in mind I looked over my pervious projects and grades and
decided to create another videogame with better animation as I achieved the highest
grades in that project compared to the others. This was good as I new what path I would
generally go down completing the project.
To make sure I stay on schedule I am going to complete work at home in my free time as
well as at school. This helps me go into more detail, as well as keeps my stress lower as I
know that if I cant complete something during the school day as I want to add more detail
to it I know I can complete it at home.
Pre-proposal
• Tell me in no more than 30 words your initial thoughts about your FMP? E.g. what would you like to do, etc…
My thoughts towards the project were I wanted it on a topic that I enjoyed over the first year. What came to mind where the
videogame project and the Advergame project.
• Why have you chosen this as your potential project?
I chose to do a videogame project containing animations as I enjoyed animating the separate pieces (characters, backgrounds,
expressions, props) and making them flow together. I also like how I can also use different skills like audio to make the animation
feel like gameplay.
• Who is the project for? Think about the intended audience…basically, what’s the point of it/what is it’s purpose?
My project target audience will be teenagers to young adults (15-24). This is because I am in this age range I also have many
people around me with in this range so it is easier to get feed back.
• What about your project makes it personal and important to you?
This project is personal to me because I have grown up with videogames in my family since a young age because of my older
siblings. I have always admired the different challenges the characters overcome (as it is things you can not do in real life) also the
various art /graphic styles where mostly beautiful and intriguing. Videogames are important to me because I have nice/ fun
memories of watching them, my mother also enjoyed playing games when I was younger and we'd celebrate after if the levels
were hard.
• Describe the tone/mood/style of your potential product[s] [which techniques/characteristics are you employing?]
I want to create a story-based adventure platformer videogame, with a top over view. I also want to use the general idea of dark
vs. light and turn it in to an in-depth game where the player/watcher gets invested into the story.
I want to also extra products like posters as games are usually advertised to promote them.
• Why have you decided to work in this style/genre?
I have decided to work in this genre as I completed something similar in my previous videogame project. I enjoyed making an
animating all the components and with my FMP I can improve and create more character and levels in a more in-depth game. I
decided to work in the style of an adventure game as the game style generally has a backstory for the characters and why you are
in the situation.
Skills Audit
Name Gemma Nicholls
Which is your
area of interest
for your FMP?
I am interested in basing my FMP around
animation. I am also interested in music/
audio and sound effects to give things
different emotions.
If you had to
choose right now,
what would you
make?
Provide some
basic details on
the project, style,
format, etc.
Right now I would choose to create an
animated section of a video game that
includes different levels and various
sound effects. Possibly also some print
advertisement.
I would make another platform type
game as in my current videogame project
I enjoy that I can animate more different
sections and the style I would go for I a
hand drawn. This is because I like to
sketch the characters and backgrounds
and this suits me better than an 8-bit
style because I can add more detail.
What production
techniques most
interest you?
Animation, film, still image
What are your
inspirations for
your project?
My inspiration for this project is different
videogames; limbo, Gris, my videogame
project,
I am good
at this
I am OK at
this
I am not
confident
Joining in discussions /
Working in a group /
Influencing others /
Accepting the opinions of others /
Learning from others /
Knowing my roles and
responsibilities
/
Analysing facts /
Understanding why things go
wrong
/
Finding solutions /
Working to the requirements of a
brief
/
Meeting deadlines /
Getting to class on time /
Being responsible for my
coursework
/
Working productively in class /
Not using my mobile phone in
class
/
Asking questions /
Listening to others /
Being accurate with spelling,
punctuation and grammar
/
Speaking to a group /
Communicating my ideas and
concepts for production
/
Speaking formally and informally
in appropriate situations
/
Writing clearly /
Using computers to file and store
information
/
Using Adobe Premiere /
Using Adobe Photoshop /
Using basic computer packages
like Microsoft Word and Excel
/
Team Working
Problem Solving
Self- Management
Communication and
Literacy
Application of IT
Potential ideas: mind map
Vehicle simulation
videogames
Action
Platform games
Shooter games
Fighting games
Beat 'em up games
Stealth game
Survival games
Rhythm games
Action-adventure
Survival horror
Adventure
Text adventures Graphic adventures
Visual novels
Interactive movie
Real-time 3D adventures
Role-playingAction RPG
MMORPG
Tactical RPG
Sandbox RPG
First-person
party-based RPG
Fantasy
Simulation
Construction and
management
simulation
Life simulation
Strategy
Artillery game
Real-time
strategy (RTS)
Real-time
tactics (RTT)Multiplayer online
battle arena (MOBA)
Tower defense
Turn-based
strategy (TBS)
Turn-based
tactics (TBT)
Wargame
Grand strategy
wargame
Sports
Racing
Sports game
Competitive
Sports-based fighting
Other notable genres
Party game
MMO
Programming game
Trivia game
Board game
or card gameLogic game
Video game genres
Advergame
Art game
Casual game
religious game
Educational game
Esports
Exergame
Personalized game
Serious game
Casual games
Initial ideas: mind map
Platformer game
Why I chose
Types of Platformer games I like
I chose to create a Platformer
because I they one of the games I
have the fondest memories of
playing. This is a personal choice
but I also have experience playing
these types of games.
I enjoy platformers with a
story line element, so the
player can get invested
and convey the emotions
that were designed to be
felt by the developers
Unlike rage some inducing games that
have the player constantly attached to
the game, platfromers generally have
levels so you can stop and have a
break and feel accomplished by
completing a section
Little big planet
limbo Super Mario brothers
Binding of Isaac
Gris
darklings
Ratchet and clank
Bubble bobble Spyro
Crash bandicoot
Kirby
Platformers have a range
of different styles from
realistic to 8-bit. I want to
experiment and animate in
different types of art styles
that I enjoy playing in.
sonic
Character ideas: mind map
Characters
MonstersPlayers
Anatomy
Human
Hand drawn/ created
Shapes Consistent
Anatomy
Human
Zombies
Consistency
Slimes /blob creatures
Circles
Rectangles
Squares
Costumes
Created /hand drawn
Hidden
Colours Monochrome
Grey scale
Black and white
Warrior
Ninja
Plain
Knight
dark
bright
Colourful Water colour
Block colour
Pastel
harmonic
cold
warm
Textures/ features
Feathers
Smooth
Spiky Shapes
Square
Triangular
Fur
Mood Board: characters
Mood Board Analysis: character
How does your mood board inspire your project?
My character mood board inspires different appearances my game characters can take form as.
The mood board mainly consists of repetitive monochrome characters, with a few images that
use muted and pastel colours. 2-dimentional and 3-dimentional characters are both on the mood
board to explore the different dimensions. However with the time frame I have to create my
products 2- dimensional character are easier/faster to produce.
Some of the art style from the mood board are characters with various body types. Some looking
human-like while others use different shapes and others take irregular shapes. The style some of
the images/ screen shots they are created in is watercolour based, layered grey scale, block
colour black and contrasting black and white colours.
How will your mood board influence your final product?
This mood board will influence my main character(s) appearances. This meaning the shape, style,
mood and colour pallet I choose to make my main character around. Also this will inspire the
creation of monster(s) appearances. The tone, mood and style from the mood board will help me
decide the final monster(s) look.
Background ideas: mind map
backgrounds
textures props
terrain
colours
rubble
grass
trees
dirt
stone
leaves
trees
grass
jungle
cavernsOut of space
marshland
tundraheaven
hell
Different dimensions
animals
City streets
buildings
houses
Lamp posts
birds
Unidentifiable creatures
monochrome
pastel
Water colour
Block colours
dark
light
glass
bricks
rocks
colourfulharmonic
contrasting
mountains
Mood Board: backgrounds
Mood Board Analysis: background
How does your mood board inspire your project?
The mood board inspires the art style of the background for my videogame project. All of the
images and screen shots show art styles that contain lots of layers and depth with harmonious
colours. Some images use solid colours and shading while others use a watercolour art style that
has different colours and shades blending together. There is a repetition of black, greys, whites an
blues with reds and purples used less often.
Outside areas like Forests and mountains/hill areas are the most frequent terrains amongst the
images. Th mood board inspires different locations for my videogame to take place in and types
of obstacles and props that I can include to keep the appearance interesting. For example rubble
and stumps to jump over and birds and insects to look at and make the background more natural.
How will your mood board influence your final product?
The mood board will influence my games background by the visual appearance of the art style
and terrain. Along with what will appear, what will become an obstacle and how the audience
views the game. As all the images view the game from a side view.
Mood board: text/fonts
Mood Board Analysis
How does your mood board inspire your project?
The text/font on my mood board inspires different type of moods and emotions that I can
implement into my videogame. My favourite styles are the futuristic and cryptic fonts because
they inspire mystery and the unknown. They are noticeable as letters from the alphabet.
However, they don’t keep the standard form like either texts e.g. comic sans. Other fonts/texts
that are on my mood board have a hand written style. I chose these fonts because I like how they
feel more familiar and personal than block fonts.
Most of the fonts on the mood board are in cap lock from, this is because it is easier to read and
understand. This is especially the case with the non standard lettering. The majority of the fonts
are coloured in black And white with a few uncommon colourful texts. This inspires me to play
around with the text colours when creating my products.
How will your mood board influence your final product?
The text/fonts will influence my final product as it changes how people view and feel the
products. The mood board influences what style, spacing and is it in cap lock form. Also the
mood board influences me to play around with the colour(s) to create the emotions I want to
convey.
Initial ideas: side product
• Different ideas for side products to go with an animated videogame:
• Trailer
• Poster
• Pamphlet
• Magazine page(s)
Side products are usually created to advertise and inform audiences about products
that are about to hit the market. It also lets the company who created the product
become more known if the product becomes really popular, so the product is
advertised as the best and needed. This allows the product to become known and
wanted to the demographic their targeting .
Initial ideas: side product poster
poster
backgrounds
colours
Emotions to convey
Characters
View
monochrome
dark
light
colourful
Monsters
Main character(s)
Side character Above(sky view)
below
Side view
Over the shoulder
From the
character(s) eyes
Outside perspective
boss minions
Happiness
depressed
angry
sad
tired
confused
desperate
contrasting
harmonicwarm
cold
mpc
desert
terrain
jungle
cavernsOut of space
marshland
tundra
heaven
hell
Different dimensions
City streets
buildings
mountains
block
Final ideas
• Video game
My final videogame idea is a single/multiplayer action-adventure platfromer, with a storyline that
the game follows. The style of the background and characters will be hand drawn and organic.
The colour pallet will consist of dark colours mainly black with a contrasting lighter colours
(whites).Mood and emotions of the videogame will follow the storyline of the game by a small
cut scene to introduce the characters.
• Poster
I chose to create a poster as a side product because they are very common in gaming magazines
when company's release a new game. I also like the idea of creating some of the poster art in
Photoshop.
My final poster idea is a portrait A4 size that would fit inside a magazine but is also sizable to fit in
different sizes like A2. The colour pallet is going to stay the same as the videogame. Which would
be of dark colours mainly black with a contrasting lighter colours (whites). The emotions and
mood I want the poster to convey is mystery, unknown and cryptic. This is because I want people
to want to play the game out of curiosity and not think is a common platfromer.
Key Influences
• Playdead games
Are a independent game development company. They have only created 2 games so
far but have high quality animation/visuals and sound effects. They are good at pulling
out the audiences emotions.
The games limbo and inside influence me as they know how to get the players
absorbed in both attention and emotions. That is something I want to try and create
quality over quantity. The sound effects and music match the setting and the tone
perfectly to create a amazing atmosphere. I also want to make sure my games sound
effects and music suits/creates an atmosphere I want.
https://pl
aydead.c
om/
Key Influences
• Nomada studio/ Conrad Roset
Nomada studio is a new videogame development company. Filled with experienced
developers and amazing artists/ illustrators. Conrad Roset featured some of his art
works in their debut game Gris.
The art created by Conrad for the videogame Gris influences me to be more
experimental with where and how I put colour down on the page. I think the art style
is really pretty and I love the mixed medias he uses to create the striking pictures. The
Gris game especially influences me as I am creating a videogame animation and I was
to make my animation look visually appealing to get audiences to want to play the
game.
https://www.conr
adroset.com/portf
olio
Key Influences
• Mildmania
Mildmania is a game development studio that mainly focuses on mobile apps. They
have created different types of games from a puzzle games to and adventure games.
The games created by this development studio use many different styles. The game
darkling is the most influential towards my videogame as the colour pallet is like
something I want to create for my game. Also the character and creatures give me a
lot of inspiration for creating my own sprites.
http://mildmania.com/home
schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Initial Plans and Proposal • Mood boards, mind maps and analysis, key influences.
• Plan for my own game, audience , concept, rational and evaluation.
2 Research • Existing products and analysis
• Secondary and primary research
3 • Research • Subject research
• Experiments
• bibliography
4 • Pre-Production • Style sheet/visual planning
• Sound effect/music list, budget
• Storyboard/scene plan, action plan
• Health and safety, Contingency plan
5 Production  Create all the characters, character text/ movements, monsters/ minions.
 Product reflection
6 Production  Create all the backgrounds and different levels that the character will appear on
 Create any needed props
7 Production  Create anything else needing
 Start to animate to make a coherent videogame.
 Product reflection
8 Production • Secondary product creation (poster)
• Text selection, photo creation
9 Evaluation • Research, planning, time management
• Technical Qualities, Aesthetic Qualities, Audience Appeal
• Peer Feedback, Peer Feedback Summary

More Related Content

What's hot

5. pre production
5. pre production5. pre production
5. pre productionjay birkin
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro formaTom-Brett
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro formaTom-Brett
 
3. fmp production experiments
3. fmp production experiments3. fmp production experiments
3. fmp production experimentsjay birkin
 
6. fmp production reflection
6. fmp production reflection6. fmp production reflection
6. fmp production reflectionjay birkin
 
1. initial plans
1. initial plans1. initial plans
1. initial plansjay birkin
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro formaSwara Sawirs
 
2. fmp research
2. fmp research2. fmp research
2. fmp researchjay birkin
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro formaSwara Sawirs
 
5. pre production(3)
5. pre production(3)5. pre production(3)
5. pre production(3)jay birkin
 

What's hot (20)

5. pre production
5. pre production5. pre production
5. pre production
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro forma
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro forma
 
Evaluation
Evaluation Evaluation
Evaluation
 
FMP Initial Plans
FMP Initial PlansFMP Initial Plans
FMP Initial Plans
 
FMP Initial Plans
FMP Initial PlansFMP Initial Plans
FMP Initial Plans
 
3. fmp production experiments
3. fmp production experiments3. fmp production experiments
3. fmp production experiments
 
2. Initial Plans
2. Initial Plans2. Initial Plans
2. Initial Plans
 
6. fmp production reflection
6. fmp production reflection6. fmp production reflection
6. fmp production reflection
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Blog powerpoint
Blog powerpointBlog powerpoint
Blog powerpoint
 
1. initial plans
1. initial plans1. initial plans
1. initial plans
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Planning
PlanningPlanning
Planning
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro forma
 
2. fmp research
2. fmp research2. fmp research
2. fmp research
 
Development pro forma
Development pro formaDevelopment pro forma
Development pro forma
 
5. pre production(3)
5. pre production(3)5. pre production(3)
5. pre production(3)
 
2. research (14)
2. research (14)2. research (14)
2. research (14)
 

Similar to 1. initial plans MFPY1

Similar to 1. initial plans MFPY1 (20)

MFP Y1 4. pre production
MFP Y1 4. pre productionMFP Y1 4. pre production
MFP Y1 4. pre production
 
4. pre production mfp updated
4. pre production mfp updated4. pre production mfp updated
4. pre production mfp updated
 
4. proposal
4. proposal 4. proposal
4. proposal
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
FMP proposal document
FMP proposal document FMP proposal document
FMP proposal document
 
1. initial plans
1. initial plans1. initial plans
1. initial plans
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
7. Evaluation (FMP).pptx
7. Evaluation (FMP).pptx7. Evaluation (FMP).pptx
7. Evaluation (FMP).pptx
 
7. evaluation(gaming)
7. evaluation(gaming)7. evaluation(gaming)
7. evaluation(gaming)
 
1.1 Initial Ideas _ Context.pptx
1.1 Initial Ideas _ Context.pptx1.1 Initial Ideas _ Context.pptx
1.1 Initial Ideas _ Context.pptx
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
4) evaluation.pptx
4) evaluation.pptx4) evaluation.pptx
4) evaluation.pptx
 
evaluation
evaluationevaluation
evaluation
 
7. Evaluation (FMP).pptx
7. Evaluation (FMP).pptx7. Evaluation (FMP).pptx
7. Evaluation (FMP).pptx
 
4. proposal
4. proposal4. proposal
4. proposal
 
0) inital ideas.pptx
0) inital ideas.pptx0) inital ideas.pptx
0) inital ideas.pptx
 
0) inital ideas.pptx
0) inital ideas.pptx0) inital ideas.pptx
0) inital ideas.pptx
 
0) inital ideas.pptx
0) inital ideas.pptx0) inital ideas.pptx
0) inital ideas.pptx
 
inital ideas
inital ideasinital ideas
inital ideas
 
5. proposal
5. proposal5. proposal
5. proposal
 

More from GemmaNicholls1

More from GemmaNicholls1 (20)

Videogame pitch MFP Y1
Videogame pitch MFP Y1Videogame pitch MFP Y1
Videogame pitch MFP Y1
 
Production reflection fmp y1
Production reflection fmp y1Production reflection fmp y1
Production reflection fmp y1
 
Research MFP Y1
Research MFP Y1Research MFP Y1
Research MFP Y1
 
Evaluation MFP Y1
Evaluation MFP Y1Evaluation MFP Y1
Evaluation MFP Y1
 
evaluation mfp Y1
evaluation mfp Y1evaluation mfp Y1
evaluation mfp Y1
 
production reflection final mfp Y1
 production reflection final mfp Y1 production reflection final mfp Y1
production reflection final mfp Y1
 
3. research updated 2
3. research updated 23. research updated 2
3. research updated 2
 
Fmp proposal updated
Fmp proposal updatedFmp proposal updated
Fmp proposal updated
 
3. research mfp updated
3. research mfp updated3. research mfp updated
3. research mfp updated
 
3. FMPY1 research
3. FMPY1 research3. FMPY1 research
3. FMPY1 research
 
Proposal MFP
Proposal MFPProposal MFP
Proposal MFP
 
0. grade response
0. grade response 0. grade response
0. grade response
 
5. pre production video game
5. pre production video game5. pre production video game
5. pre production video game
 
7. evaluation videogame
7. evaluation videogame7. evaluation videogame
7. evaluation videogame
 
6. production reflection video game
6. production reflection video game6. production reflection video game
6. production reflection video game
 
6. evaluation mv
6. evaluation mv 6. evaluation mv
6. evaluation mv
 
3. research
3. research 3. research
3. research
 
2. initial plans
2. initial plans 2. initial plans
2. initial plans
 
1. production experiments
1. production experiments 1. production experiments
1. production experiments
 
music video 4) pre-production
music video 4) pre-productionmusic video 4) pre-production
music video 4) pre-production
 

Recently uploaded

MARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized GroupMARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized GroupJonathanParaisoCruz
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
CELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxCELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxJiesonDelaCerna
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.arsicmarija21
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxRaymartEstabillo3
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Blooming Together_ Growing a Community Garden Worksheet.docx
Blooming Together_ Growing a Community Garden Worksheet.docxBlooming Together_ Growing a Community Garden Worksheet.docx
Blooming Together_ Growing a Community Garden Worksheet.docxUnboundStockton
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfMahmoud M. Sallam
 

Recently uploaded (20)

MARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized GroupMARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized Group
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
CELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxCELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptx
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Blooming Together_ Growing a Community Garden Worksheet.docx
Blooming Together_ Growing a Community Garden Worksheet.docxBlooming Together_ Growing a Community Garden Worksheet.docx
Blooming Together_ Growing a Community Garden Worksheet.docx
 
ESSENTIAL of (CS/IT/IS) class 06 (database)
ESSENTIAL of (CS/IT/IS) class 06 (database)ESSENTIAL of (CS/IT/IS) class 06 (database)
ESSENTIAL of (CS/IT/IS) class 06 (database)
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdf
 

1. initial plans MFPY1

  • 2. Initial reaction My emotions toward the FMP are excitement and nervousness because I am fully in control of something that I want to create. I’m nervous about not adding in enough detail/ not going it to enough detail when describing and talking about some thing. But i'm happy that I can use my other project and grades as a stepping stone for knowing what I can put if I get stuck in stead of waffling to fill a page. I can also ask others for their opinion on what I could also put so I add as much detail as possible. For my FMP I had a few ideas at what I wanted to do/create but the only solid thing that I wanted to make sure I included into the project was animation as I enjoyed it a lot during previous projects. With that in mind I looked over my pervious projects and grades and decided to create another videogame with better animation as I achieved the highest grades in that project compared to the others. This was good as I new what path I would generally go down completing the project. To make sure I stay on schedule I am going to complete work at home in my free time as well as at school. This helps me go into more detail, as well as keeps my stress lower as I know that if I cant complete something during the school day as I want to add more detail to it I know I can complete it at home.
  • 3. Pre-proposal • Tell me in no more than 30 words your initial thoughts about your FMP? E.g. what would you like to do, etc… My thoughts towards the project were I wanted it on a topic that I enjoyed over the first year. What came to mind where the videogame project and the Advergame project. • Why have you chosen this as your potential project? I chose to do a videogame project containing animations as I enjoyed animating the separate pieces (characters, backgrounds, expressions, props) and making them flow together. I also like how I can also use different skills like audio to make the animation feel like gameplay. • Who is the project for? Think about the intended audience…basically, what’s the point of it/what is it’s purpose? My project target audience will be teenagers to young adults (15-24). This is because I am in this age range I also have many people around me with in this range so it is easier to get feed back. • What about your project makes it personal and important to you? This project is personal to me because I have grown up with videogames in my family since a young age because of my older siblings. I have always admired the different challenges the characters overcome (as it is things you can not do in real life) also the various art /graphic styles where mostly beautiful and intriguing. Videogames are important to me because I have nice/ fun memories of watching them, my mother also enjoyed playing games when I was younger and we'd celebrate after if the levels were hard. • Describe the tone/mood/style of your potential product[s] [which techniques/characteristics are you employing?] I want to create a story-based adventure platformer videogame, with a top over view. I also want to use the general idea of dark vs. light and turn it in to an in-depth game where the player/watcher gets invested into the story. I want to also extra products like posters as games are usually advertised to promote them. • Why have you decided to work in this style/genre? I have decided to work in this genre as I completed something similar in my previous videogame project. I enjoyed making an animating all the components and with my FMP I can improve and create more character and levels in a more in-depth game. I decided to work in the style of an adventure game as the game style generally has a backstory for the characters and why you are in the situation.
  • 4. Skills Audit Name Gemma Nicholls Which is your area of interest for your FMP? I am interested in basing my FMP around animation. I am also interested in music/ audio and sound effects to give things different emotions. If you had to choose right now, what would you make? Provide some basic details on the project, style, format, etc. Right now I would choose to create an animated section of a video game that includes different levels and various sound effects. Possibly also some print advertisement. I would make another platform type game as in my current videogame project I enjoy that I can animate more different sections and the style I would go for I a hand drawn. This is because I like to sketch the characters and backgrounds and this suits me better than an 8-bit style because I can add more detail. What production techniques most interest you? Animation, film, still image What are your inspirations for your project? My inspiration for this project is different videogames; limbo, Gris, my videogame project, I am good at this I am OK at this I am not confident Joining in discussions / Working in a group / Influencing others / Accepting the opinions of others / Learning from others / Knowing my roles and responsibilities / Analysing facts / Understanding why things go wrong / Finding solutions / Working to the requirements of a brief / Meeting deadlines / Getting to class on time / Being responsible for my coursework / Working productively in class / Not using my mobile phone in class / Asking questions / Listening to others / Being accurate with spelling, punctuation and grammar / Speaking to a group / Communicating my ideas and concepts for production / Speaking formally and informally in appropriate situations / Writing clearly / Using computers to file and store information / Using Adobe Premiere / Using Adobe Photoshop / Using basic computer packages like Microsoft Word and Excel / Team Working Problem Solving Self- Management Communication and Literacy Application of IT
  • 5. Potential ideas: mind map Vehicle simulation videogames Action Platform games Shooter games Fighting games Beat 'em up games Stealth game Survival games Rhythm games Action-adventure Survival horror Adventure Text adventures Graphic adventures Visual novels Interactive movie Real-time 3D adventures Role-playingAction RPG MMORPG Tactical RPG Sandbox RPG First-person party-based RPG Fantasy Simulation Construction and management simulation Life simulation Strategy Artillery game Real-time strategy (RTS) Real-time tactics (RTT)Multiplayer online battle arena (MOBA) Tower defense Turn-based strategy (TBS) Turn-based tactics (TBT) Wargame Grand strategy wargame Sports Racing Sports game Competitive Sports-based fighting Other notable genres Party game MMO Programming game Trivia game Board game or card gameLogic game Video game genres Advergame Art game Casual game religious game Educational game Esports Exergame Personalized game Serious game Casual games
  • 6. Initial ideas: mind map Platformer game Why I chose Types of Platformer games I like I chose to create a Platformer because I they one of the games I have the fondest memories of playing. This is a personal choice but I also have experience playing these types of games. I enjoy platformers with a story line element, so the player can get invested and convey the emotions that were designed to be felt by the developers Unlike rage some inducing games that have the player constantly attached to the game, platfromers generally have levels so you can stop and have a break and feel accomplished by completing a section Little big planet limbo Super Mario brothers Binding of Isaac Gris darklings Ratchet and clank Bubble bobble Spyro Crash bandicoot Kirby Platformers have a range of different styles from realistic to 8-bit. I want to experiment and animate in different types of art styles that I enjoy playing in. sonic
  • 7. Character ideas: mind map Characters MonstersPlayers Anatomy Human Hand drawn/ created Shapes Consistent Anatomy Human Zombies Consistency Slimes /blob creatures Circles Rectangles Squares Costumes Created /hand drawn Hidden Colours Monochrome Grey scale Black and white Warrior Ninja Plain Knight dark bright Colourful Water colour Block colour Pastel harmonic cold warm Textures/ features Feathers Smooth Spiky Shapes Square Triangular Fur
  • 9. Mood Board Analysis: character How does your mood board inspire your project? My character mood board inspires different appearances my game characters can take form as. The mood board mainly consists of repetitive monochrome characters, with a few images that use muted and pastel colours. 2-dimentional and 3-dimentional characters are both on the mood board to explore the different dimensions. However with the time frame I have to create my products 2- dimensional character are easier/faster to produce. Some of the art style from the mood board are characters with various body types. Some looking human-like while others use different shapes and others take irregular shapes. The style some of the images/ screen shots they are created in is watercolour based, layered grey scale, block colour black and contrasting black and white colours. How will your mood board influence your final product? This mood board will influence my main character(s) appearances. This meaning the shape, style, mood and colour pallet I choose to make my main character around. Also this will inspire the creation of monster(s) appearances. The tone, mood and style from the mood board will help me decide the final monster(s) look.
  • 10. Background ideas: mind map backgrounds textures props terrain colours rubble grass trees dirt stone leaves trees grass jungle cavernsOut of space marshland tundraheaven hell Different dimensions animals City streets buildings houses Lamp posts birds Unidentifiable creatures monochrome pastel Water colour Block colours dark light glass bricks rocks colourfulharmonic contrasting mountains
  • 12. Mood Board Analysis: background How does your mood board inspire your project? The mood board inspires the art style of the background for my videogame project. All of the images and screen shots show art styles that contain lots of layers and depth with harmonious colours. Some images use solid colours and shading while others use a watercolour art style that has different colours and shades blending together. There is a repetition of black, greys, whites an blues with reds and purples used less often. Outside areas like Forests and mountains/hill areas are the most frequent terrains amongst the images. Th mood board inspires different locations for my videogame to take place in and types of obstacles and props that I can include to keep the appearance interesting. For example rubble and stumps to jump over and birds and insects to look at and make the background more natural. How will your mood board influence your final product? The mood board will influence my games background by the visual appearance of the art style and terrain. Along with what will appear, what will become an obstacle and how the audience views the game. As all the images view the game from a side view.
  • 14. Mood Board Analysis How does your mood board inspire your project? The text/font on my mood board inspires different type of moods and emotions that I can implement into my videogame. My favourite styles are the futuristic and cryptic fonts because they inspire mystery and the unknown. They are noticeable as letters from the alphabet. However, they don’t keep the standard form like either texts e.g. comic sans. Other fonts/texts that are on my mood board have a hand written style. I chose these fonts because I like how they feel more familiar and personal than block fonts. Most of the fonts on the mood board are in cap lock from, this is because it is easier to read and understand. This is especially the case with the non standard lettering. The majority of the fonts are coloured in black And white with a few uncommon colourful texts. This inspires me to play around with the text colours when creating my products. How will your mood board influence your final product? The text/fonts will influence my final product as it changes how people view and feel the products. The mood board influences what style, spacing and is it in cap lock form. Also the mood board influences me to play around with the colour(s) to create the emotions I want to convey.
  • 15. Initial ideas: side product • Different ideas for side products to go with an animated videogame: • Trailer • Poster • Pamphlet • Magazine page(s) Side products are usually created to advertise and inform audiences about products that are about to hit the market. It also lets the company who created the product become more known if the product becomes really popular, so the product is advertised as the best and needed. This allows the product to become known and wanted to the demographic their targeting .
  • 16. Initial ideas: side product poster poster backgrounds colours Emotions to convey Characters View monochrome dark light colourful Monsters Main character(s) Side character Above(sky view) below Side view Over the shoulder From the character(s) eyes Outside perspective boss minions Happiness depressed angry sad tired confused desperate contrasting harmonicwarm cold mpc desert terrain jungle cavernsOut of space marshland tundra heaven hell Different dimensions City streets buildings mountains block
  • 17. Final ideas • Video game My final videogame idea is a single/multiplayer action-adventure platfromer, with a storyline that the game follows. The style of the background and characters will be hand drawn and organic. The colour pallet will consist of dark colours mainly black with a contrasting lighter colours (whites).Mood and emotions of the videogame will follow the storyline of the game by a small cut scene to introduce the characters. • Poster I chose to create a poster as a side product because they are very common in gaming magazines when company's release a new game. I also like the idea of creating some of the poster art in Photoshop. My final poster idea is a portrait A4 size that would fit inside a magazine but is also sizable to fit in different sizes like A2. The colour pallet is going to stay the same as the videogame. Which would be of dark colours mainly black with a contrasting lighter colours (whites). The emotions and mood I want the poster to convey is mystery, unknown and cryptic. This is because I want people to want to play the game out of curiosity and not think is a common platfromer.
  • 18. Key Influences • Playdead games Are a independent game development company. They have only created 2 games so far but have high quality animation/visuals and sound effects. They are good at pulling out the audiences emotions. The games limbo and inside influence me as they know how to get the players absorbed in both attention and emotions. That is something I want to try and create quality over quantity. The sound effects and music match the setting and the tone perfectly to create a amazing atmosphere. I also want to make sure my games sound effects and music suits/creates an atmosphere I want. https://pl aydead.c om/
  • 19. Key Influences • Nomada studio/ Conrad Roset Nomada studio is a new videogame development company. Filled with experienced developers and amazing artists/ illustrators. Conrad Roset featured some of his art works in their debut game Gris. The art created by Conrad for the videogame Gris influences me to be more experimental with where and how I put colour down on the page. I think the art style is really pretty and I love the mixed medias he uses to create the striking pictures. The Gris game especially influences me as I am creating a videogame animation and I was to make my animation look visually appealing to get audiences to want to play the game. https://www.conr adroset.com/portf olio
  • 20. Key Influences • Mildmania Mildmania is a game development studio that mainly focuses on mobile apps. They have created different types of games from a puzzle games to and adventure games. The games created by this development studio use many different styles. The game darkling is the most influential towards my videogame as the colour pallet is like something I want to create for my game. Also the character and creatures give me a lot of inspiration for creating my own sprites. http://mildmania.com/home
  • 21. schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Initial Plans and Proposal • Mood boards, mind maps and analysis, key influences. • Plan for my own game, audience , concept, rational and evaluation. 2 Research • Existing products and analysis • Secondary and primary research 3 • Research • Subject research • Experiments • bibliography 4 • Pre-Production • Style sheet/visual planning • Sound effect/music list, budget • Storyboard/scene plan, action plan • Health and safety, Contingency plan 5 Production  Create all the characters, character text/ movements, monsters/ minions.  Product reflection 6 Production  Create all the backgrounds and different levels that the character will appear on  Create any needed props 7 Production  Create anything else needing  Start to animate to make a coherent videogame.  Product reflection 8 Production • Secondary product creation (poster) • Text selection, photo creation 9 Evaluation • Research, planning, time management • Technical Qualities, Aesthetic Qualities, Audience Appeal • Peer Feedback, Peer Feedback Summary

Editor's Notes

  1. Collection of images related to your product/inspirational/visually interesting At least 15 needed. These should not just be just existing products. Anything and everything that inspires this project should be here. Make the theme obvious – make it clear what you’re trying to get across Use a combination of images sizes – or build around a larger central image Incorporate text Look beyond the internet – use books, your own photos, etc Be a curator – create links between the content, the ‘thread’ will make it easier to understand Make more than one! If you want to examine different themes or cover different aspects of the possible outcomes of your project, create multiple boards to convey you thoughts and intentions
  2. Collection of images related to your product/inspirational/visually interesting At least 15 needed. These should not just be just existing products. Anything and everything that inspires this project should be here. Make the theme obvious – make it clear what you’re trying to get across Use a combination of images sizes – or build around a larger central image Incorporate text Look beyond the internet – use books, your own photos, etc Be a curator – create links between the content, the ‘thread’ will make it easier to understand Make more than one! If you want to examine different themes or cover different aspects of the possible outcomes of your project, create multiple boards to convey you thoughts and intentions
  3. Collection of images related to your product/inspirational/visually interesting At least 15 needed. These should not just be just existing products. Anything and everything that inspires this project should be here. Make the theme obvious – make it clear what you’re trying to get across Use a combination of images sizes – or build around a larger central image Incorporate text Look beyond the internet – use books, your own photos, etc Be a curator – create links between the content, the ‘thread’ will make it easier to understand Make more than one! If you want to examine different themes or cover different aspects of the possible outcomes of your project, create multiple boards to convey you thoughts and intentions
  4. Identify at least 3 key influences and discuss how and why they will influence your project.
  5. Identify at least 3 key influences and discuss how and why they will influence your project.
  6. Identify at least 3 key influences and discuss how and why they will influence your project.