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Research
Fred Clayton
Existing Product
This is a screenshot for the somewhat recent game
Undertale. This could be compared to my game
pitch quite easily my main comparison would be the
two’s art styles because I plan on the game being
monochromatic, just like this image my game would
implement few colours.
The games would share a comedic tone in different
ways.
The UI’s would also be similar with a character’s
portrait taking up most of the screen with menus
and dialog taking much of the remaining space.
The sound is used for music and sound effects I
want to use music too but something far more
subtle, I also want to use effects to convey dialog.
The audience appeal is oddly wide for such an odd
game; I would say that the main draw is the writing,
which I hope is the case for my game too.
Existing Product
This is a screenshot of Earthbound, a
game that’s older than me but its
recent in a universal sense.
I chose this game for two very
specific reasons; The last game is a
spiritual successor to Earthbound so
many of my reasons for choosing for
that apply here. The other reason is
the psychedelic backgrounds and
environments found throughout the
game as I real they would fit with the
supernatural setting of the
conversations of my game, as such I
want to emulate these.
Existing Product
This is a screenshot of Ace Attorney a
“recent” game. I mainly chose this
screenshot as it inspired not only the
layout of my game but also its contents.
Both games feature portraits for its
respective characters which are very
slightly animated (mouth movements,
blinking, etc.)
Seeing as both games are based around
the protagonist taking on a “case” and
talking their way through the twists of
each story; I feel the comparison is just.
Existing Product
I took my writing from quite a few
places, but Backbone was a big part
of my process; this is because both
involve detectives of a kind,
interviewing people in a witty, light-
hearted way.
Research Analysis
• What common features do the researched
products have?
– All these games have a pixel art aesthetic with various
levels of detail in their art.
– All these games rely on their story and writing to
varying degrees.
• What aspects of the research will you include
within your on work?
– The writing of these games, I hope to bring out in my
out work.
– I hope that my pixel art will stand up to the standard
set by these projects.
Bibliography
Bibliography
1. Capcom. (2001) Phoenix Wright: Ace Attorney.
2. EggNut. (2019) Backbone.
3. Ape Inc. (1994/1995) Earthbound.
4. Toby Fox. (2015) Undertale.

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3. research

  • 2. Existing Product This is a screenshot for the somewhat recent game Undertale. This could be compared to my game pitch quite easily my main comparison would be the two’s art styles because I plan on the game being monochromatic, just like this image my game would implement few colours. The games would share a comedic tone in different ways. The UI’s would also be similar with a character’s portrait taking up most of the screen with menus and dialog taking much of the remaining space. The sound is used for music and sound effects I want to use music too but something far more subtle, I also want to use effects to convey dialog. The audience appeal is oddly wide for such an odd game; I would say that the main draw is the writing, which I hope is the case for my game too.
  • 3. Existing Product This is a screenshot of Earthbound, a game that’s older than me but its recent in a universal sense. I chose this game for two very specific reasons; The last game is a spiritual successor to Earthbound so many of my reasons for choosing for that apply here. The other reason is the psychedelic backgrounds and environments found throughout the game as I real they would fit with the supernatural setting of the conversations of my game, as such I want to emulate these.
  • 4. Existing Product This is a screenshot of Ace Attorney a “recent” game. I mainly chose this screenshot as it inspired not only the layout of my game but also its contents. Both games feature portraits for its respective characters which are very slightly animated (mouth movements, blinking, etc.) Seeing as both games are based around the protagonist taking on a “case” and talking their way through the twists of each story; I feel the comparison is just.
  • 5. Existing Product I took my writing from quite a few places, but Backbone was a big part of my process; this is because both involve detectives of a kind, interviewing people in a witty, light- hearted way.
  • 6. Research Analysis • What common features do the researched products have? – All these games have a pixel art aesthetic with various levels of detail in their art. – All these games rely on their story and writing to varying degrees. • What aspects of the research will you include within your on work? – The writing of these games, I hope to bring out in my out work. – I hope that my pixel art will stand up to the standard set by these projects.
  • 8. Bibliography 1. Capcom. (2001) Phoenix Wright: Ace Attorney. 2. EggNut. (2019) Backbone. 3. Ape Inc. (1994/1995) Earthbound. 4. Toby Fox. (2015) Undertale.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.