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Pre-Production
Ewan Wild
Audience Profile
• My game is a sports flash game for basketball, which gives me a target
audience of 15-24. This is because it is mostly younger people of this age
who play games, and they are slightly older as this age is more interested
in sports. It is also aimed at males as basketball has more male fans than
female. My reason for it being C2 is that it is a flash game, and they are
free, making it more appealing to an audience which may not have as
much money as others.
• Ages 15-24 (Category teens)
• Male
• C2
Style sheet
I have two styles of pixel art to choose between. A more
realistic style, like the one at the top, or a more cartoon-like
style. Both have their pros and cons, however I would rather
do the second one as it is my own style. I will probably use
the second one as I enjoy the unrealistic yet more fun style,
it makes customising characters more fun because you can
make it look like whatever you want. If I was to make it more
realistic design, funny looking characters wouldn’t have the
same charm, as well as the power ups wouldn’t look as fun
as they can with a more cartoon-y character. Colour is also
important, and for these character styles, the player will
choose how colourful they want it. As everything to do with
my character is customisable, the player will be in control. As
for the background, I will add some colour to this, but not
take anything away from the foreground, which is what most
of the attention should be on. However, I will have a variety
of stadiums as the levels get higher, which will add more
people, and eventually more colour.
Screenshot Layout 1
Background will be an
audience
Screenshot Layout 2
Although not
exact, this shows
roughly what I
want, the hoop
will be more on
one side, all
drawn on
photoshop by
me. the pixel
characters will
face each other
with one basket
at the end,
including a glow
on the three
point line every
time someone
has to go over it
Sound Effects/Dialogue
Sound Effects
Bouncing
Shooting
Shooting bar going up
Scoring (Audience Cheer)
Winning
Losing
Menu Music
Click
Jumping
Contingency Planning
Potential Issue Solution
What if the electricity goes off? Save often so if it does, you don’t lose much
data
What if the internet goes off? Use my USB stick to upload all my work at home
What if one of my saves gets corrupt? Create multiple different saves
What if I don’t have enough time to do
everything?
Start with the main areas of my animation that I
want to add, and create everything in order of
importance from most to least
The styles don’t match I can re-skin my characters from one to another
making the style the same, but making a
different person
Health and Safety
Potential Issue How will the issue be
avoided?
Eye damage from looking at the screen for too
long
Take short intervals every now and again to
avoid eye pain
Back and Neck pains Regularly move so you don’t have constant
strains on your neck and back
Fatigue and sickness from staring at a screen
for too long
Take breaks to drink water and keep hydrated
to stop fatigue

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5. pre production

  • 2. Audience Profile • My game is a sports flash game for basketball, which gives me a target audience of 15-24. This is because it is mostly younger people of this age who play games, and they are slightly older as this age is more interested in sports. It is also aimed at males as basketball has more male fans than female. My reason for it being C2 is that it is a flash game, and they are free, making it more appealing to an audience which may not have as much money as others. • Ages 15-24 (Category teens) • Male • C2
  • 3. Style sheet I have two styles of pixel art to choose between. A more realistic style, like the one at the top, or a more cartoon-like style. Both have their pros and cons, however I would rather do the second one as it is my own style. I will probably use the second one as I enjoy the unrealistic yet more fun style, it makes customising characters more fun because you can make it look like whatever you want. If I was to make it more realistic design, funny looking characters wouldn’t have the same charm, as well as the power ups wouldn’t look as fun as they can with a more cartoon-y character. Colour is also important, and for these character styles, the player will choose how colourful they want it. As everything to do with my character is customisable, the player will be in control. As for the background, I will add some colour to this, but not take anything away from the foreground, which is what most of the attention should be on. However, I will have a variety of stadiums as the levels get higher, which will add more people, and eventually more colour.
  • 4. Screenshot Layout 1 Background will be an audience
  • 5. Screenshot Layout 2 Although not exact, this shows roughly what I want, the hoop will be more on one side, all drawn on photoshop by me. the pixel characters will face each other with one basket at the end, including a glow on the three point line every time someone has to go over it
  • 6. Sound Effects/Dialogue Sound Effects Bouncing Shooting Shooting bar going up Scoring (Audience Cheer) Winning Losing Menu Music Click Jumping
  • 7. Contingency Planning Potential Issue Solution What if the electricity goes off? Save often so if it does, you don’t lose much data What if the internet goes off? Use my USB stick to upload all my work at home What if one of my saves gets corrupt? Create multiple different saves What if I don’t have enough time to do everything? Start with the main areas of my animation that I want to add, and create everything in order of importance from most to least The styles don’t match I can re-skin my characters from one to another making the style the same, but making a different person
  • 8. Health and Safety Potential Issue How will the issue be avoided? Eye damage from looking at the screen for too long Take short intervals every now and again to avoid eye pain Back and Neck pains Regularly move so you don’t have constant strains on your neck and back Fatigue and sickness from staring at a screen for too long Take breaks to drink water and keep hydrated to stop fatigue

Editor's Notes

  1. List age, gender, ABC1/C2DE etc (as appropriate). Include images as appropriate to illustrate your target audience Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
  2. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  3. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  4. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  5. What sound effects might you need for your animated screenshot? How could you make them?