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Pre-Production
Audience Profile
• Ages 16-26
• Typically male
• The main sales demographic for my game is the C1/C2
categories due to games and consoles likely being
unaffordable for lower classes
Style sheet
Style Sheet
• The colour swatches I gathered are primarily for use in the
backgrounds, I chose these colours because they will help give
my game the dark/moody feel that I am trying to achieve.
• I also gathered some screenshots of backgrounds that are
similar to what I want to make for my game.
• The sprites in the third image are similar to what I want my
“Hero” characters to look like, however since my game is top
down they will only look like this in the menu.
Screenshot Layout 1
Screenshot Layout 2
Sound Effects/Dialogue
Sound Effects
Shooting
Enemy damage
Player damage
Empty Ammo
Player Death
Enemy death
Level up
Empty energy
Abilities
Contingency Planning
Potential Issue Solution
Work corrupts on memory stick Back everything up to OneDrive
Work unavailable on computer Save a copy on a memory stick
Unable to get into college take memory stick with saved data home
Can’t record sounds for game Make them using a website (BeepBox)
Lose some progress on project Track progress in daily evaluations so it’s easy
to identify potential problems.
Health and Safety
Potential Issue How will the issue be
avoided?
Electrocution from computers Use only safety tested devices and don’t have
open drinks at desks.
Tripping Hazards Keep bags tucked away under desks and make
sure wires aren’t sticking out.

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5. pre production

  • 2. Audience Profile • Ages 16-26 • Typically male • The main sales demographic for my game is the C1/C2 categories due to games and consoles likely being unaffordable for lower classes
  • 4. Style Sheet • The colour swatches I gathered are primarily for use in the backgrounds, I chose these colours because they will help give my game the dark/moody feel that I am trying to achieve. • I also gathered some screenshots of backgrounds that are similar to what I want to make for my game. • The sprites in the third image are similar to what I want my “Hero” characters to look like, however since my game is top down they will only look like this in the menu.
  • 7. Sound Effects/Dialogue Sound Effects Shooting Enemy damage Player damage Empty Ammo Player Death Enemy death Level up Empty energy Abilities
  • 8. Contingency Planning Potential Issue Solution Work corrupts on memory stick Back everything up to OneDrive Work unavailable on computer Save a copy on a memory stick Unable to get into college take memory stick with saved data home Can’t record sounds for game Make them using a website (BeepBox) Lose some progress on project Track progress in daily evaluations so it’s easy to identify potential problems.
  • 9. Health and Safety Potential Issue How will the issue be avoided? Electrocution from computers Use only safety tested devices and don’t have open drinks at desks. Tripping Hazards Keep bags tucked away under desks and make sure wires aren’t sticking out.

Editor's Notes

  1. List age, gender, ABC1/C2DE etc (as appropriate). Include images as appropriate to illustrate your target audience Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
  2. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  3. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  4. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  5. What sound effects might you need for your animated screenshot? How could you make them?