This document summarizes research on existing paranormal-themed video games. It analyzes two games - one with scary haunted house elements and one with a less scary, child-friendly theme set in an old mansion. Both games feature paranormal elements like ghosts. The document also discusses targeting an audience of 7-18 year olds of both genders from middle-class families who enjoy role-playing and escapism through emulation. Art style and strategy elements are discussed to appeal to different parts of the target demographic.
2. Existing Product
This is the cover and a screenshot of a game that’s
similar to my own because of the paranormal
elements in the story. Its set in a supposedly
abandoned house that’s haunted.
effects, post-production
Use of lighting/composition/mise en
scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want
to buy/watch/play it?
3. Existing Product
This is the cover and screenshot of another type of
game that fits the theme of my game because it
includes ghosts in the gameplay and is set in an old
mansion at night. But this has a more childish theme as
its not scary and has an E for everyone rating.
4. Research Analysis
• What common features do the researched
products have?
They both have paranormal elements such as 1
person against a larger supernatural force.
• What aspects of the research will you include
within your on work?
• I will follow a similar art style to luigi’s
mansion.
6. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
7-18 • Cartoony look for the younger audience
• Strategy will appeal to the older audience
Gender
both
• You can choose the gender of your
character
Psychographic
Emulator • Allows audience to role-play/ have an
escape
Social Status
Middle class • You need money to buy the game
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?