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Research
Alex Graham
Existing Product
This game appeals to its
audience because it
creates a happy mood
from the vibrant
selection of colours
However the strategy
of the game is as easy
as mine .The location to
my initial idea is slightly
different
Existing Product
This game appeals to a younger
audience like mine.
The location of this game is also a
similar type of location to the game I
am creating .
This game also has a similar function
in terms of its simplicity and
production.
This game is appealing to the
audience because its colourful and
the Christmas theme makes it even
more appealing when it’s the
Christmas period.
Existing Product
This game is also a similar style
to my game idea. From looking
at the background and
characters from the game
Research Analysis
• What common features do the researched products
have?
• All the products that I've researched have all the same angles and they are
all Christmas action games that can be played on mobile phone.
• What aspects of the research will you include within
your on work?
• I will use Santa as my main character and I will also use the same angle
that is used in most mobile action games.
Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
7 years and
above.
• My game will contain no violence and no
offensive content.
Gender
Male & female • My game will also be available for male and
female .
Psychographic
Most people
who play this
game.
My game will most likely not offend anyone as
it’s a Christmas game and most religions are for
Christmas.
Social Status
Low social status • Most people who will play my game will not
have a high social status.

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2. research

  • 2. Existing Product This game appeals to its audience because it creates a happy mood from the vibrant selection of colours However the strategy of the game is as easy as mine .The location to my initial idea is slightly different
  • 3. Existing Product This game appeals to a younger audience like mine. The location of this game is also a similar type of location to the game I am creating . This game also has a similar function in terms of its simplicity and production. This game is appealing to the audience because its colourful and the Christmas theme makes it even more appealing when it’s the Christmas period.
  • 4. Existing Product This game is also a similar style to my game idea. From looking at the background and characters from the game
  • 5. Research Analysis • What common features do the researched products have? • All the products that I've researched have all the same angles and they are all Christmas action games that can be played on mobile phone. • What aspects of the research will you include within your on work? • I will use Santa as my main character and I will also use the same angle that is used in most mobile action games.
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range 7 years and above. • My game will contain no violence and no offensive content. Gender Male & female • My game will also be available for male and female . Psychographic Most people who play this game. My game will most likely not offend anyone as it’s a Christmas game and most religions are for Christmas. Social Status Low social status • Most people who will play my game will not have a high social status.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?