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Research
Harvey Hyde
Existing Product
The image is an animated
gameplay shot of a semi-bird’s
eye view of Link in the Legend of
Zelda game series, this shot
depicts Link in front of what
looks like a dungeon/temple, the
scenery seems harmless in this
shot as there are natural and
bright colours and a cute chicken
showing no danger or hostility,
where as the out of place
dungeon appears dark,
threatening and mysterious
mood to it. The Character central
to the screen is shown as the
hero as he is dressed brightly
and doesn’t not appear hostile
but only seems to mean to
defend himself shown by the
shield which represent
protection and heroism.
Existing Product
The gameplay shot shows a calm
and colourful to make it as child-
friendly as possible and to keep
them interested in the colours the
shot is at a similar angle to the
previous game/slide and depicts
similar gameplay in terms of
movement
Existing Product
Final fantasy is similar to my
product in terms of my desire
to use monsters and an
ominous and a chilling
medieval atmosphere
through background and
character design, to take the
log bars into account though
I will not them per say as I
will be using a basic combat
system consisting of tapping
a button and swiping your
weapon in game as appose
to cutting to a “battle scene”.
I will use a pixel font for my
own counters and general
text.
Research Analysis
• What common features do the researched
products have?
– My research shared game mechanics such as
movement and colour scheme (excluding the last), as
well as character design and exploration elements
• What aspects of the research will you include
within your own work?
– I will use colour schemes from all as they are useful to
my dungeon adventure in and out of the dungeons
themselves, with both the natural and medieval
underground areas and also the game mechanics of
the first two research products.
Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
12-18 • Violence, weapons, exploration.
Gender
Male • Darker colours, large monsters and
masculinity.
Psychographic
Mobile gamer • Make controls simple, and make objects
stand out better as it will need to be seen
on a smaller screen.
Social Status
Single • Distance any reference to relationships or
saving princesses.

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2. Interactive Research

  • 2. Existing Product The image is an animated gameplay shot of a semi-bird’s eye view of Link in the Legend of Zelda game series, this shot depicts Link in front of what looks like a dungeon/temple, the scenery seems harmless in this shot as there are natural and bright colours and a cute chicken showing no danger or hostility, where as the out of place dungeon appears dark, threatening and mysterious mood to it. The Character central to the screen is shown as the hero as he is dressed brightly and doesn’t not appear hostile but only seems to mean to defend himself shown by the shield which represent protection and heroism.
  • 3. Existing Product The gameplay shot shows a calm and colourful to make it as child- friendly as possible and to keep them interested in the colours the shot is at a similar angle to the previous game/slide and depicts similar gameplay in terms of movement
  • 4. Existing Product Final fantasy is similar to my product in terms of my desire to use monsters and an ominous and a chilling medieval atmosphere through background and character design, to take the log bars into account though I will not them per say as I will be using a basic combat system consisting of tapping a button and swiping your weapon in game as appose to cutting to a “battle scene”. I will use a pixel font for my own counters and general text.
  • 5. Research Analysis • What common features do the researched products have? – My research shared game mechanics such as movement and colour scheme (excluding the last), as well as character design and exploration elements • What aspects of the research will you include within your own work? – I will use colour schemes from all as they are useful to my dungeon adventure in and out of the dungeons themselves, with both the natural and medieval underground areas and also the game mechanics of the first two research products.
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range 12-18 • Violence, weapons, exploration. Gender Male • Darker colours, large monsters and masculinity. Psychographic Mobile gamer • Make controls simple, and make objects stand out better as it will need to be seen on a smaller screen. Social Status Single • Distance any reference to relationships or saving princesses.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?