SlideShare a Scribd company logo
1 of 7
Research
Luke Headland
Existing Product
I feel that this image is similar to my
product as my product takes place
in a worn down abandoned
building much like this one. The
overall interior of this image has a
very damp, and eire like tone,
which is one thing I would like to
implement into my own project, as
it is a survival game. The lighting in
this image is also very dim, and the
walls themselves are very colourful
with graffiti, which gives the image
more of a lively look. My project
will have a building much like this
one, with old, decaying walls and
dim lit lighting, as I feel it contrasts
and fits the apocalyptic theme very
well.
The overall blue connotation in this image gives it more of
a deserted tone in my opinion. There are a lot of dark
elements to this picture, with darkness creeping in
around the corners. I like this kind of scenery, and am
going to implement as much as I can of it into my project.
Existing Product
This existing product is a video game called H1Z1:
Just Survive.
The game is a multiplayer horror survival game
where players collect recourses, weaponry &
materials to help them survive against zombies,
and other online players. This game has a very
similar style to how I want my project to be, and
also follows a similar gameplay style that I want
to implement into my project.
Aspects of this game which will be featured in
mine consist of weaponry (Finding weapons to
use for protection), collecting materials to survive
such as food and water, and challenging
gameplay, for example, when you die, you have
to start all over again.
H1Z1: Just Survive runs on a simple narrative. The
main goal of the game is to survive, and I would
like my gameā€™s main objective to be the same.
Existing Product
Both of these images have an apocalyptic
vibe to them, for one the scenery is very
damaged and broken, which highlights that
something really bad has happened,
perhaps an outbreak of zombies or the
aftermath of a war. Both of these pictures
are form completely different video games,
but look very alike, and also look like they
are similar in gameplay style. Both images
feature characters with guns, that appear to
be hunting or looking for something and the
scenery around them is very broken, and
looks quite dangerous with fire and fallen
buildings.
This is the kind of scenery I want to
implement into my own project, as I feel it
fits the theme perfectly, and can highlight to
an audience what kind of situation they are
in when they play the game.
Research Analysis
ā€¢ What common features do the researched
products have?
ā€¢ They all consist of a similar pattern, which is a broken environment,
e.g. abandoned cities / buildings and the feel of human extinction,
as the images show little to no humans, and the ones that consist of
humans, are portrayed as if they are fighting for their lives or trying
to survive in their environment / location.
ā€¢ What aspects of the research will you include
within your on work?
ā€¢ I will definitely be including the production design aspect. I love the
abandoned and broken theme, and I think it will fit well with the
type of game I am making. I will also be going with the zombies
theme, and the gameplay style where players have to fight for
survival.
Audience
Luke Headland
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
Primary: Aged 16 ā€“ 24
Secondary: Aged 15+
ā€¢ Itā€™s a video game, which appeals to most
teenage males. Features some mild violence
and complex gameplay.
Gender
Young males ā€“ Those
who are particularly
interested in video
games.
ā€¢ Violent / shooter with mild graphic content.
Features zombies which appeals to young
males along with exciting gameplay.
Psychographic
Young males & females
who are interested in
video games.
ā€¢ Will appeal to both young male & females if
they are interested in survivalist video
games with action and adventure.
Social Status
Towards the ā€˜horror
game genreā€™ and
ā€˜survival game genreā€™.
ā€¢ My game will be sectioned as a ā€˜survival
horror gameā€™, as it does have some horror
aspects to it such as zombies.

More Related Content

What's hot

2. research(3)
2. research(3)2. research(3)
2. research(3)LilGabbo64
Ā 
4. pre production mfp updated
4. pre production mfp updated4. pre production mfp updated
4. pre production mfp updatedGemmaNicholls1
Ā 
2 190208100115
2 1902081001152 190208100115
2 190208100115JackRoberts76
Ā 
Unit 1 activity 3 game research
Unit 1 activity 3 game researchUnit 1 activity 3 game research
Unit 1 activity 3 game researchhaverstockmedia
Ā 
1. initial plans
1. initial plans1. initial plans
1. initial plansjay birkin
Ā 
Unit 4: Research
Unit 4: ResearchUnit 4: Research
Unit 4: ResearchLouis Dowson
Ā 
2. initial plans (1)
2. initial plans (1)2. initial plans (1)
2. initial plans (1)JackRoberts76
Ā 
Initial plans
Initial plansInitial plans
Initial plansEllieJones40
Ā 
2. idea development unit 9 (factual)
2. idea development   unit 9 (factual)2. idea development   unit 9 (factual)
2. idea development unit 9 (factual)_Tahmid_Ahmed_
Ā 
1. initial plans(2) (finished)
1. initial plans(2) (finished)1. initial plans(2) (finished)
1. initial plans(2) (finished)Cameron Tomlinson
Ā 
7. evaluation (2)
7. evaluation (2)7. evaluation (2)
7. evaluation (2)harrydocwra
Ā 
Research- video games
Research- video gamesResearch- video games
Research- video gamesFreddieFullman
Ā 

What's hot (20)

2. research(3)
2. research(3)2. research(3)
2. research(3)
Ā 
4. pre production mfp updated
4. pre production mfp updated4. pre production mfp updated
4. pre production mfp updated
Ā 
2. initial plans
2. initial plans2. initial plans
2. initial plans
Ā 
2 190208100115
2 1902081001152 190208100115
2 190208100115
Ā 
2. initial plans
2. initial plans2. initial plans
2. initial plans
Ā 
1. initial plans(2)
1. initial plans(2)1. initial plans(2)
1. initial plans(2)
Ā 
Unit 1 activity 3 game research
Unit 1 activity 3 game researchUnit 1 activity 3 game research
Unit 1 activity 3 game research
Ā 
1. initial plans
1. initial plans1. initial plans
1. initial plans
Ā 
Unit 4: Research
Unit 4: ResearchUnit 4: Research
Unit 4: Research
Ā 
2. initial plans (1)
2. initial plans (1)2. initial plans (1)
2. initial plans (1)
Ā 
Initial plans
Initial plansInitial plans
Initial plans
Ā 
2. idea development unit 9 (factual)
2. idea development   unit 9 (factual)2. idea development   unit 9 (factual)
2. idea development unit 9 (factual)
Ā 
1. initial plans(2) (finished)
1. initial plans(2) (finished)1. initial plans(2) (finished)
1. initial plans(2) (finished)
Ā 
7. evaluation (2)
7. evaluation (2)7. evaluation (2)
7. evaluation (2)
Ā 
Initial Plans
Initial PlansInitial Plans
Initial Plans
Ā 
1. initial plans
1. initial plans1. initial plans
1. initial plans
Ā 
Evaluation
EvaluationEvaluation
Evaluation
Ā 
1.pod handler
1.pod handler1.pod handler
1.pod handler
Ā 
Research- video games
Research- video gamesResearch- video games
Research- video games
Ā 
3. research
3. research3. research
3. research
Ā 

Similar to 2.%20 research

Research power point (video game project)
Research power point (video game project)Research power point (video game project)
Research power point (video game project)Ben Harris
Ā 
FMP research
FMP researchFMP research
FMP researchDaisyPotter
Ā 
2. research(3)
2. research(3)2. research(3)
2. research(3)Aaron Aacster
Ā 
7. evaluation(3)
7. evaluation(3)7. evaluation(3)
7. evaluation(3)Aaron Aacster
Ā 
2. research interactive j fpptx
2. research interactive j fpptx2. research interactive j fpptx
2. research interactive j fpptxSam Fulton
Ā 
2. research interactive
2. research interactive2. research interactive
2. research interactiveLouisGilliland
Ā 
2. research 4
2. research 42. research 4
2. research 4luke young
Ā 
4. proposal(3)
4. proposal(3)4. proposal(3)
4. proposal(3)Aaron Aacster
Ā 
Research.pptx
Research.pptxResearch.pptx
Research.pptxMeganIvy1
Ā 
2. research(2) xoxox
2. research(2) xoxox2. research(2) xoxox
2. research(2) xoxoxFelixDektereff
Ā 
2. research
2. research2. research
2. researchkipppp
Ā 
2. research
2. research2. research
2. researchkipppp
Ā 
2. initial plans vg
2. initial plans vg2. initial plans vg
2. initial plans vggreenj1123
Ā 
2. research(2) 2
2. research(2) 22. research(2) 2
2. research(2) 2louis harman
Ā 
2. Interactive Research
2. Interactive Research2. Interactive Research
2. Interactive ResearchHarvey Hyde
Ā 
2. research
2. research2. research
2. researchJack Bevens
Ā 
2. research [comp] copy
2. research [comp] copy2. research [comp] copy
2. research [comp] copyAllison Hewitt
Ā 

Similar to 2.%20 research (20)

Research power point (video game project)
Research power point (video game project)Research power point (video game project)
Research power point (video game project)
Ā 
FMP research
FMP researchFMP research
FMP research
Ā 
2. research(3)
2. research(3)2. research(3)
2. research(3)
Ā 
7. evaluation(3)
7. evaluation(3)7. evaluation(3)
7. evaluation(3)
Ā 
2. research interactive j fpptx
2. research interactive j fpptx2. research interactive j fpptx
2. research interactive j fpptx
Ā 
2. research interactive
2. research interactive2. research interactive
2. research interactive
Ā 
2. research 4
2. research 42. research 4
2. research 4
Ā 
4. proposal(3)
4. proposal(3)4. proposal(3)
4. proposal(3)
Ā 
Research.pptx
Research.pptxResearch.pptx
Research.pptx
Ā 
2. research(2) xoxox
2. research(2) xoxox2. research(2) xoxox
2. research(2) xoxox
Ā 
2. research
2. research2. research
2. research
Ā 
2. research
2. research2. research
2. research
Ā 
3. research
3. research3. research
3. research
Ā 
2. initial plans vg
2. initial plans vg2. initial plans vg
2. initial plans vg
Ā 
2. research(2) 2
2. research(2) 22. research(2) 2
2. research(2) 2
Ā 
2. Interactive Research
2. Interactive Research2. Interactive Research
2. Interactive Research
Ā 
2. research
2. research2. research
2. research
Ā 
2. research
2. research2. research
2. research
Ā 
2. research
2. research2. research
2. research
Ā 
2. research [comp] copy
2. research [comp] copy2. research [comp] copy
2. research [comp] copy
Ā 

More from LukeHeadland2

3. formal proposal ad
3. formal proposal ad3. formal proposal ad
3. formal proposal adLukeHeadland2
Ā 
2. production techniques evaluation pro forma(1)-2 (luke headland)
2. production techniques evaluation pro forma(1)-2 (luke headland)2. production techniques evaluation pro forma(1)-2 (luke headland)
2. production techniques evaluation pro forma(1)-2 (luke headland)LukeHeadland2
Ā 
1. communication methods pro forma(1) (luke headland) (luke headland) (luke h...
1. communication methods pro forma(1) (luke headland) (luke headland) (luke h...1. communication methods pro forma(1) (luke headland) (luke headland) (luke h...
1. communication methods pro forma(1) (luke headland) (luke headland) (luke h...LukeHeadland2
Ā 
Theory %20 meaning%20pro-forma%20(3)(1)
Theory %20 meaning%20pro-forma%20(3)(1)Theory %20 meaning%20pro-forma%20(3)(1)
Theory %20 meaning%20pro-forma%20(3)(1)LukeHeadland2
Ā 
7.%20 evaluation(1)
7.%20 evaluation(1)7.%20 evaluation(1)
7.%20 evaluation(1)LukeHeadland2
Ā 
5.%2520 pre production
5.%2520 pre production5.%2520 pre production
5.%2520 pre productionLukeHeadland2
Ā 
4.%20 proposal
4.%20 proposal4.%20 proposal
4.%20 proposalLukeHeadland2
Ā 
3.%20 production%20experiments
3.%20 production%20experiments3.%20 production%20experiments
3.%20 production%20experimentsLukeHeadland2
Ā 
2.%20 research(1)
2.%20 research(1)2.%20 research(1)
2.%20 research(1)LukeHeadland2
Ā 
1.%20 initial%20plans
1.%20 initial%20plans1.%20 initial%20plans
1.%20 initial%20plansLukeHeadland2
Ā 
Pod handler(1)
Pod handler(1)Pod handler(1)
Pod handler(1)LukeHeadland2
Ā 
6.%20 production%20reflection(2)%20(luke%20headland)
6.%20 production%20reflection(2)%20(luke%20headland)6.%20 production%20reflection(2)%20(luke%20headland)
6.%20 production%20reflection(2)%20(luke%20headland)LukeHeadland2
Ā 
5.%20 pre production(2)
5.%20 pre production(2)5.%20 pre production(2)
5.%20 pre production(2)LukeHeadland2
Ā 
4.%20 proposal(2)
4.%20 proposal(2)4.%20 proposal(2)
4.%20 proposal(2)LukeHeadland2
Ā 
3.%20 production%20experiments(2)
3.%20 production%20experiments(2)3.%20 production%20experiments(2)
3.%20 production%20experiments(2)LukeHeadland2
Ā 
7.%20 evaluation(3)(1)
7.%20 evaluation(3)(1)7.%20 evaluation(3)(1)
7.%20 evaluation(3)(1)LukeHeadland2
Ā 
5.%20 pre production(3)(1)
5.%20 pre production(3)(1)5.%20 pre production(3)(1)
5.%20 pre production(3)(1)LukeHeadland2
Ā 
4.%20 proposal(3)
4.%20 proposal(3)4.%20 proposal(3)
4.%20 proposal(3)LukeHeadland2
Ā 
3.%20 production%20experiments(3)
3.%20 production%20experiments(3)3.%20 production%20experiments(3)
3.%20 production%20experiments(3)LukeHeadland2
Ā 
2.%20 research(3)%20(luke%20headland)
2.%20 research(3)%20(luke%20headland)2.%20 research(3)%20(luke%20headland)
2.%20 research(3)%20(luke%20headland)LukeHeadland2
Ā 

More from LukeHeadland2 (20)

3. formal proposal ad
3. formal proposal ad3. formal proposal ad
3. formal proposal ad
Ā 
2. production techniques evaluation pro forma(1)-2 (luke headland)
2. production techniques evaluation pro forma(1)-2 (luke headland)2. production techniques evaluation pro forma(1)-2 (luke headland)
2. production techniques evaluation pro forma(1)-2 (luke headland)
Ā 
1. communication methods pro forma(1) (luke headland) (luke headland) (luke h...
1. communication methods pro forma(1) (luke headland) (luke headland) (luke h...1. communication methods pro forma(1) (luke headland) (luke headland) (luke h...
1. communication methods pro forma(1) (luke headland) (luke headland) (luke h...
Ā 
Theory %20 meaning%20pro-forma%20(3)(1)
Theory %20 meaning%20pro-forma%20(3)(1)Theory %20 meaning%20pro-forma%20(3)(1)
Theory %20 meaning%20pro-forma%20(3)(1)
Ā 
7.%20 evaluation(1)
7.%20 evaluation(1)7.%20 evaluation(1)
7.%20 evaluation(1)
Ā 
5.%2520 pre production
5.%2520 pre production5.%2520 pre production
5.%2520 pre production
Ā 
4.%20 proposal
4.%20 proposal4.%20 proposal
4.%20 proposal
Ā 
3.%20 production%20experiments
3.%20 production%20experiments3.%20 production%20experiments
3.%20 production%20experiments
Ā 
2.%20 research(1)
2.%20 research(1)2.%20 research(1)
2.%20 research(1)
Ā 
1.%20 initial%20plans
1.%20 initial%20plans1.%20 initial%20plans
1.%20 initial%20plans
Ā 
Pod handler(1)
Pod handler(1)Pod handler(1)
Pod handler(1)
Ā 
6.%20 production%20reflection(2)%20(luke%20headland)
6.%20 production%20reflection(2)%20(luke%20headland)6.%20 production%20reflection(2)%20(luke%20headland)
6.%20 production%20reflection(2)%20(luke%20headland)
Ā 
5.%20 pre production(2)
5.%20 pre production(2)5.%20 pre production(2)
5.%20 pre production(2)
Ā 
4.%20 proposal(2)
4.%20 proposal(2)4.%20 proposal(2)
4.%20 proposal(2)
Ā 
3.%20 production%20experiments(2)
3.%20 production%20experiments(2)3.%20 production%20experiments(2)
3.%20 production%20experiments(2)
Ā 
7.%20 evaluation(3)(1)
7.%20 evaluation(3)(1)7.%20 evaluation(3)(1)
7.%20 evaluation(3)(1)
Ā 
5.%20 pre production(3)(1)
5.%20 pre production(3)(1)5.%20 pre production(3)(1)
5.%20 pre production(3)(1)
Ā 
4.%20 proposal(3)
4.%20 proposal(3)4.%20 proposal(3)
4.%20 proposal(3)
Ā 
3.%20 production%20experiments(3)
3.%20 production%20experiments(3)3.%20 production%20experiments(3)
3.%20 production%20experiments(3)
Ā 
2.%20 research(3)%20(luke%20headland)
2.%20 research(3)%20(luke%20headland)2.%20 research(3)%20(luke%20headland)
2.%20 research(3)%20(luke%20headland)
Ā 

Recently uploaded

_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
Ā 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
Ā 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
Ā 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
Ā 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
Ā 
Micromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersMicromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersChitralekhaTherkar
Ā 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
Ā 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
Ā 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfUmakantAnnand
Ā 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
Ā 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docxPoojaSen20
Ā 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
Ā 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
Ā 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsKarinaGenton
Ā 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
Ā 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
Ā 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
Ā 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
Ā 

Recently uploaded (20)

_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
Ā 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
Ā 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
Ā 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
Ā 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
Ā 
Micromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersMicromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of Powders
Ā 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
Ā 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Ā 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.Compdf
Ā 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
Ā 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docx
Ā 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
Ā 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
Ā 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
Ā 
Model Call Girl in Bikash Puri Delhi reach out to us at šŸ”9953056974šŸ”
Model Call Girl in Bikash Puri  Delhi reach out to us at šŸ”9953056974šŸ”Model Call Girl in Bikash Puri  Delhi reach out to us at šŸ”9953056974šŸ”
Model Call Girl in Bikash Puri Delhi reach out to us at šŸ”9953056974šŸ”
Ā 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its Characteristics
Ā 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
Ā 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
Ā 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
Ā 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
Ā 

2.%20 research

  • 2. Existing Product I feel that this image is similar to my product as my product takes place in a worn down abandoned building much like this one. The overall interior of this image has a very damp, and eire like tone, which is one thing I would like to implement into my own project, as it is a survival game. The lighting in this image is also very dim, and the walls themselves are very colourful with graffiti, which gives the image more of a lively look. My project will have a building much like this one, with old, decaying walls and dim lit lighting, as I feel it contrasts and fits the apocalyptic theme very well. The overall blue connotation in this image gives it more of a deserted tone in my opinion. There are a lot of dark elements to this picture, with darkness creeping in around the corners. I like this kind of scenery, and am going to implement as much as I can of it into my project.
  • 3. Existing Product This existing product is a video game called H1Z1: Just Survive. The game is a multiplayer horror survival game where players collect recourses, weaponry & materials to help them survive against zombies, and other online players. This game has a very similar style to how I want my project to be, and also follows a similar gameplay style that I want to implement into my project. Aspects of this game which will be featured in mine consist of weaponry (Finding weapons to use for protection), collecting materials to survive such as food and water, and challenging gameplay, for example, when you die, you have to start all over again. H1Z1: Just Survive runs on a simple narrative. The main goal of the game is to survive, and I would like my gameā€™s main objective to be the same.
  • 4. Existing Product Both of these images have an apocalyptic vibe to them, for one the scenery is very damaged and broken, which highlights that something really bad has happened, perhaps an outbreak of zombies or the aftermath of a war. Both of these pictures are form completely different video games, but look very alike, and also look like they are similar in gameplay style. Both images feature characters with guns, that appear to be hunting or looking for something and the scenery around them is very broken, and looks quite dangerous with fire and fallen buildings. This is the kind of scenery I want to implement into my own project, as I feel it fits the theme perfectly, and can highlight to an audience what kind of situation they are in when they play the game.
  • 5. Research Analysis ā€¢ What common features do the researched products have? ā€¢ They all consist of a similar pattern, which is a broken environment, e.g. abandoned cities / buildings and the feel of human extinction, as the images show little to no humans, and the ones that consist of humans, are portrayed as if they are fighting for their lives or trying to survive in their environment / location. ā€¢ What aspects of the research will you include within your on work? ā€¢ I will definitely be including the production design aspect. I love the abandoned and broken theme, and I think it will fit well with the type of game I am making. I will also be going with the zombies theme, and the gameplay style where players have to fight for survival.
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range Primary: Aged 16 ā€“ 24 Secondary: Aged 15+ ā€¢ Itā€™s a video game, which appeals to most teenage males. Features some mild violence and complex gameplay. Gender Young males ā€“ Those who are particularly interested in video games. ā€¢ Violent / shooter with mild graphic content. Features zombies which appeals to young males along with exciting gameplay. Psychographic Young males & females who are interested in video games. ā€¢ Will appeal to both young male & females if they are interested in survivalist video games with action and adventure. Social Status Towards the ā€˜horror game genreā€™ and ā€˜survival game genreā€™. ā€¢ My game will be sectioned as a ā€˜survival horror gameā€™, as it does have some horror aspects to it such as zombies.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it? Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?