2. Existing Product The masthead,
(name of the
magazine).
Buzz words to be
eye-attracting to
the people
reading.
Sub image,
showing what
other stuff are
in the
magazine.
Plug, showing the
audience what other
stuff you could buy.
The main image are
Pokemon, with Sword
and Shield being the big
advertised game,
because Pokemon is a
very popular series it
will attract more
attention from its
audience.
Mostly simple layout, to
be eye-catching. Means
it is easier to read and
look at. Texts are
usually at either side,
and stands out amongst
the background.
Price tag.
Anchorage to get the audience who would be
interested in these things.
3. Existing Product Masthead,
(name of the
magazine
brand).
Main image shows Lara
Croft in the newest
Tomb Raider game (at
the time the magazine
released). She looks
strong and heroic, which
will appeal to the
audience reading.
Buzzwords to be
exciting and
more appealing
to the person
reading.
Plug, showing what
else will be in the
magazine.
Sub image.
The layout is mostly the main
image, text on either side with
sub images. Also the colours
are much darker, possibly to
appeal to an older audience,
and it makes the other text and
images stand out.
Subheading.
Tagline, to attract an audience by saying they
are the number one magazine to buy.
4. Existing Product Masthead, name of
the magazine, which
is PlayStation.
Subheading,
showing the big
game.
Plug to what else
will be in the
magazine.
Main image shows Cole
Phelps from the game
L.A Noire. The character
is positioned to look
heroic, maybe he is
staring off into danger,
considering the darker
atmosphere and red
background. Colours are darker, and
the layout is more
simple, not much text
and no sub images.
Another game
that will be
shown in the
magazine.
Most text have yellow highlights around
them, to make them stand out.
5. Research Analysis
• What common features do the researched products
have?
- Similar layouts.
- Each have text on either sides.
- Most show off a big popular game from their respected
year in the centre.
- Similar colour schemes.
• What aspects of the research will you include within
your on work?
- I will try to use a similar layout to these magazine covers
I have researched, and maybe similar colour schemes.
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
12-17 year olds. • Showing a character looking heroic in the
centre, aspirational figure.
• Show other games that could appeal to this
audience.
Gender
Try to appeal to
either gender.
• The main character could be a heroic female
(similar to Lara Croft).
• Males will like the more heroic way she is
standing, and females will like the strong
representation.
Psychographic
Belongers. • Show off the new popular games that these
types of people would want to buy.
Social Status
Mostly middle
class.
• Since it is showing newer games and
consoles, which are not cheap, middle class
might be more appealed since they would
probably be able to afford it.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?