SlideShare a Scribd company logo
1 of 14
Research
Ben Harris
This War of
mine
https://youtu.be/55TmXDuUL0I - YouTube
video on the game
Shows information at the top left,
which helps you when playing the
game. Shows what day it is and what
time and some other essential things
that need to be shown when laying
the game.
The whole look of the
game is dark and it has a
unique concept to it. The
game allows you to see
on different floors of the
building.
Shows some
information
about a survivor
The game is a side
scroller game and
the art style of ‘This
War of mine’ is
really unique in the
fact it has a sketchy
look to it.
The game makes the audience want to
play it because of the unique style it has
to it as well as an original concept. I
think that the game draws its audience
of survival players in with its concept of
a survival game. You are able to see all
floors of a building and can control a
group of survivors. It also has a dark
look to it.
The games age rating is
an 18 and the theme
song for this game
consists of a dark yet
sad theme. The theme
reminds me of the last
of us theme, as it has a
similar sound to it with
the acoustic guitar
playing.
Deadlight
https://youtu.be/nJwbKX4JulU - YouTube video on Deadlight
Deadlight is a side scrolling
game where you parkour
your way through maps and
fight off zombies.
The images that I selected
show that each of the
map’s layout is very similar.
The game has a story to it
which is minimal but
engaging.
The games has a unique style to it, the
character you play is a silhouetted character.
From the image I can see that the game
focuses on fighting your way through
zombies whilst doing parkour. Looking at the
images the art style has a slightly cartoon
look to it and the colours used are
desaturated colours that are dull, yet fit the
atmosphere.
The theme is quite a depressing,
sad theme which matches the
game since its set in the
aftermath of a zombie
apocalypse and you are playing a
character who is trying to find his
family. The age rating for the
game is 18.
Valiant Hearts: The
Great War
Looking at the images, the games art style is
cartoony. It focuses on war and uses lots of different
colours whereas the other side scrolling games I
looked at use quite dull colours. This game heavily
focuses on story and the game looks very unique to
any other game I have seen.
The atmosphere of the game varies from the images I
gathered. The scenes look very detailed and the layout of
the scenes are very realistic in the sense that it’s a
cartoon video game. The costumes that the characters
wear are unique and the colours used throughout the
game from the images that I have seen vary from bright
warm colours to cold dull colours. The colours also match
the scene like the weather is horrible in the time of war,
which is called Pathetic fallacy.
The game draws the audience in through
the cartoon style they have use in their
game as well as the story driven gameplay.
The story I think draws an audience in the
most as its got an emotional story, where
you play as four characters on the
battlefield who help a young German
soldier find his love in this story about
survival, sacrifice and friendship.
The theme fits the
era that the game
is set in very
much. It quite a
sad theme that
matches the game
since the game is
about war. The
games age rating
is a 12.
https://youtu.be/BYPo2_DH7EY
The Wild Eight
The Wild Eight is an open world
survival simulation video game.
From research and the images
that I gathered, I can this game
is unique in the fact that it uses
a birds eye view and its art style
is very cartoony. The game
reminds me of ‘The Long Dark’,
as they both have similar art
styles to them. They both have
a 3D cartoon look to them.
The games lighting system matches the time of day, it
can be light to dark colours. The colours are usually
very bright. The art style as well as the unique ‘birds
eye view’ of your character draws an audience of
people in as well.
The theme or this game
is very different from the
other games in the fact
that it has a mysterious
yet alien kind of sound to
it. It also starts sounding
like a horror theme.
There theme is definitely
unique compared to
other games themes.
When it comes to the
age rating of the game,
the game is rated an 18.
The wild eight draws an audience of survival players in to the game
with its unique art style as well as its multiplayer option, and its
character selection. It also has a very unique playstyle, as you are
always looking down on the character you have chosen with an Aria
view of your character and their surroundings. The game also has an
amazing soundtrack, and has some unique options when playing
the game. One of the options is that you can tame a wolf. This is
unique for a survival game as not many survival games offer that as
well as the Arial view of your player.https://youtu.be/cmBUquc7mek
Limbo
From the YouTube video I have watched Limbo is a puzzle-platform video game which has elements of horror in it.
What's unique about the game is that it is just a black and white video game, with different shades of greys. The main
character that you play is silhouetted outline with white eyes. Which is similar to Deadlight and This War of Mine. The
game also has a cartoon look, 3D look to it similar to the other games I have looked. The game is a side scrolling game
that focuses on puzzles to get your way through the stages. The games main colours used are in black and white tones,
using lighting, and film grain effects with minimal ambient sounds that create an eerie atmosphere that is associated
with horror. The whole game has a dark presentation yet its very unique and is somewhat similar to there other puzzle
game, Inside. The story focuses on a nameless boy who awakens in the middle of a forest on the edge of hell. The boy is
looking for his missing sister. Throughout the game he encounters only a few human characters who attack him, run
away, or are dead. The ‘mise en scene’ of the game is built with lots of different layers, the map itself is quite detailed.
There are many props in the game that help you with bypassing monsters and barriers. The game is mostly set in a forest
however, later on in the game you are in a crumbling city environment. Limbo is different compared to other two-
dimensional platform games in the fact that its art style is so amazing to look at. The colours and concept of the game is
so unusual compared to others, yet its such a good idea.
Limbo’s gameplay is similar to most 2D platform games in the fact that you can run left or right, jump, climb onto ledges,
go up and down ladders and ropes. You can also push or pull objects. One of my favorite things about this game is the
unique and beautifully created art style. The game is presented through dark and greyscale graphics with ambient
sounds which create a perfect scary, horror like environment and atmosphere. One of the good things about this game is
that the dark tones of the world the developers have created, hides lots of hazards such as deadly bear traps laying on
the forest floor, or a giant spider lurking in the dark, shadowy, tree tops. One unique effect/creature they have added in
there game is they have glowing worms that attach themselves to the protagonist's head, they then force the boy to
only travel in one direction, until they are killed. The art style of the game itself draws an audience of gamers in to play
this game, as the art style is great. That mix of a 2D side scrolling puzzle-platform game with a horror aspect to it, gives
the game popularity.
https://youtu.be/1ie19_GXAAw
Research Analysis
• What common features do the researched products have?
• The researched products have lots in common. One being that each of them has a cartoon style to them, Valiant
Hearts: The Great War and The Wild Eight are the most similar as they have the most cartoony look to them, however
one is a survival game whereas the other a story driven side scrolling game. All four games I chose to research are
very different in terms of they all have different concepts to them. One common feature that I found when looking at
the games I chose was that This War of Mine and Deadlight’s art style was very similar. They both use similar colours
throughout the game from the screenshots and gameplay that I have seen. The colours they use are very desaturated
and in certain places its very dark. There games are both set in a post-apocalyptic world one being set during a
zombie apocalypse and the other set in the aftermath of a war. Valiant Hearts: The Great War and The Wild Eight is
the most different from the other two games that I chose to research, as their art style is more cartoony as well as
The Wild Eight having a different view of your character. The first three games I researched are all side scrolling games
whereas The Wild Eight is a survival game where you have an Arial view of your character and their surroundings. I
think that out of all of the products that I have researched ‘Limbo’ is the most different as it’s a 2D puzzle-platform
game, that is mixed with a horror genre. The only common feature ‘Limbo’ has with the rest of the games I have
researched is that it is a 2D side scrolling game.
• What aspects of the research will you include within your own work?
• Looking at all of the products I have researched I will take a lot of inspiration from the game ‘This War of Mine’. I like
the whole concept of the game, and love the art style that is used. I will use the dark setting from both This War of
Mine and Deadlight in my game design, as well as the building style. However, I will instead be creating my game
using pixel art. The setting of both the games match my concept idea of my game that I am creating. I may take some
inspiration from the game ‘The Wild Eight’, if I were to take inspiration from the game it would be the cartoony look
and the right colours. However, I have to create my game using pixel art so the cartoon idea wouldn’t work. And as for
the bright colours that would be contradicting my ideas of using dark, desaturated, post-apocalyptic colours. The
interface of ’This War of Mine’ I will take inspiration from as it has the number of days and what time it is in game.
Which matches my idea of having to scavenge for supplies and you will always be needing to look at the time as the
later it gets the more dangers are out waiting for you. I am taking the aspect of a story from all of the products that I
have researched and going to make a small story concept for my game. I am also going to take massive inspiration
from ‘LImbo’, as it has such a unique style to it from other games that I have seen. I am going to take the greyscale
and black and white tones from Limbo, and add them into my pixel art game. I will use layers to create something
similar. I will also take the horror aspect from the game as I think that would make my game stand out from other
games.
Interviews
Interview 1
• What is your overall opinion on the horror video game genre?
• I am not the best at these types of video games but when I do play them I tend to not enjoy the experience
alone I would much rather have the experience with friends, in the same room or via online multiplayer. I will
only play a horror game if it is free or multiplayer. (Friday the 13th, dead by daylight, Roblox slender, white
noise online)
• What do you think I could add to my video game idea to make it better?
(My idea is to make a side-scrolling horror action game where there is an element of
survival to the game).
• Make it so you have a flash light that you need to find battery's for, this will put pressure o the player to find
these battery's so they can continue with the task aiding them a lot more (kind of like slender) having a mini
side mission to collect battery's so you light can work and help you see what maybe trying to kill you.
• What do you think of me making my game in black and white tones/ greyish colours?
Would this add more of a horror element to my game?
• Good for a horror game because it gives it that sinister scary filled feeling and tone to the game.
Interview 2
• What is your overall opinion on the horror video game genre?
• I have never actually played any horror video games. But I think if they were made well
and were actually scary and had the player on the edge of their seat they would be a lot of
fun to play.
• What do you think I could add to my video game idea to make it better?
(My idea is to make a side-scrolling horror action game where there is an element of
survival to the game).
• I think if there were lots of surprises to keep the player interested. Especially if the sound
effects added to this.
• What do you think of me making my game in black and white tones/ greyish colours?
Would this add more of a horror element to my game?
• I think it might make the game feel a bit muted. It might be a good idea to have the overall
game in that colour scheme but maybe have the occasional jump scare in colour. I think
that that could be quite effective.
Interview 3
• What is your overall opinion on the horror video game genre?
• I enjoy playing games from this genre as it is exciting, and makes the player feel more
involved, as you feel the emotions of what the character would be feeling, for example you
would be scared as the character would.
• What do you think I could add to my video game idea to make it better?
(My idea is to make a side-scrolling horror action game where there is an element of
survival to the game).
• Make the characters as large as possible, meaning the whole game would have to be quite
close up, as then you can add more detail into your pixel art and if the characters were
small, for example the size of characters on Mario, the game wouldn't be very scary,
therefore making the game more close up would bring more fear and excitement to the
game.
• What do you think of me making my game in black and white tones/ greyish colours?
Would this add more of a horror element to my game?
• I think this is a good idea, as I think the colour sets the mood of the game, and these
colours would bring more of a feared feeling when playing.
Interview 1,2, and 3
• Observation:
• From the interview, I gathered that my target audience overall do like the idea of me creating my game using
greyish tones, as well as from one of the answers thought it would be best if I added a torch to my game that makes
it easier to see, but the player would have to collect batteries for the torch or it would run out and make the game
scarier.
• What this says about my audience:
• With the research I gathered it seems that the gaming horror genre is disliked. Out of the three interviews, the first
question I asked, not many people like the horror game genre. However I think that’s just a tiny result as I think that
more people around the ages of 16 to 19 like the horror game genre. The research shows that my audience like an
element of surprise in their game as well as hunting for supplies that are essential to help make your gameplay less
scary. I was surprised that overall my target audience don’t like horror games as I thought that horror based games
are most popular among teens and young adults. But, from the research it showed that I was wrong and that my
target audience don’t really play horror games nether like them. However, this cannot be said for my whole target
audience, as I have only asked one question, which was what they thought of horror games.
• How will your product appeal to this audience:
• I think that my product would appeal to this audience as it’s a horror based survival side scrolling game that has a
bit of a story to it. Story usually draws a big audience of gamers in especially when it’s a different concept. Also the
fact that I am thinking of making my art concept with greyish tones like the game ‘Limbo’. I think this would get the
attention of y audience range as it’s a different concept to the usual game also it will get the fans of the game
‘LImbo’. The only downside that I think will lose the attention of many of my audience is that it’s a side scrolling
pixel art game. However, it cannot be helped that it’s a pixel art game as that is all I am aloud to use. The reason I
chose a side scrolling game is because there isn’t much choice in terms of making a pixel art game, especially when I
have never really made a game before. Therefore it seemed like the best answer, as if I chose a Arial view it would
be a lot more difficult.
Bibliography
Bibliography
1. Interviewees, Name, Anonymous. (2018) Target Audience Interviews (27th of February)
2. Interviewees, Name, Anonymous. (2018) Target Audience Interviews (27th of February)
.. (.). The Wild Eight. Available:
https://en.wikipedia.org/wiki/The_Wild_Eight.
Last accessed Thursday the 22nd of February.
.. (.). Hints and tips. Available: http://this-war-
of-mine.wikia.com/wiki/Hints_and_Tips. Last
accessed Thursday the 22nd of February.
.. (.). Limbo (video game). Available:
https://en.wikipedia.org/wiki/Limbo_(video_ga
me). Last accessed 23rd February 2018.
.. (.). Valiant Hearts: The Great War. Available:
https://en.wikipedia.org/wiki/Valiant_Hearts:_T
he_Great_War. Last accessed 23rd February
2018.
.. (.). Deadlight. Available:
https://en.wikipedia.org/wiki/Deadlight. Last
accessed 23rd February 2018.
.. (.). This War of Mine. Available:
https://en.wikipedia.org/wiki/This_War_
of_Mine. Last accessed 23rd February
2018.

More Related Content

What's hot (19)

Video Game Styles - 4018
Video Game Styles - 4018Video Game Styles - 4018
Video Game Styles - 4018
 
1. case study
1. case study1. case study
1. case study
 
Graphical styles
Graphical stylesGraphical styles
Graphical styles
 
Graphical styles
Graphical stylesGraphical styles
Graphical styles
 
3. research mfp updated
3. research mfp updated3. research mfp updated
3. research mfp updated
 
3. research updated 2
3. research updated 23. research updated 2
3. research updated 2
 
Research MFP Y1
Research MFP Y1Research MFP Y1
Research MFP Y1
 
5. pre production fmp l3
5. pre production fmp l35. pre production fmp l3
5. pre production fmp l3
 
5. pre production fmp l3
5. pre production fmp l35. pre production fmp l3
5. pre production fmp l3
 
3. product research (completed)
3. product research (completed)3. product research (completed)
3. product research (completed)
 
Unit 13 graphic style by fateha begum
Unit 13  graphic style by fateha begumUnit 13  graphic style by fateha begum
Unit 13 graphic style by fateha begum
 
Research
ResearchResearch
Research
 
Graphic styles AMAD
Graphic styles AMADGraphic styles AMAD
Graphic styles AMAD
 
3. research
3. research3. research
3. research
 
Case Study
Case StudyCase Study
Case Study
 
3. research
3. research3. research
3. research
 
Video game rotation case study v1.3 (current state)
Video game rotation  case study v1.3 (current state)Video game rotation  case study v1.3 (current state)
Video game rotation case study v1.3 (current state)
 
Research
ResearchResearch
Research
 
Unit 13 assignment 2
Unit 13 assignment 2Unit 13 assignment 2
Unit 13 assignment 2
 

Similar to Research power point (video game project)

Video Game Styles - 4018
Video Game Styles - 4018Video Game Styles - 4018
Video Game Styles - 4018haverstockmedia
 
3. research
3. research 3. research
3. research Will Cave
 
2. research interactive j fpptx
2. research interactive j fpptx2. research interactive j fpptx
2. research interactive j fpptxSam Fulton
 
Video game research vg
Video game research vgVideo game research vg
Video game research vgAbbie Nicholls
 
This presentation will discuss all the different graphical
This presentation will discuss all the different graphicalThis presentation will discuss all the different graphical
This presentation will discuss all the different graphicalhadilasharif
 
finished power point of graphical styles
finished power point of graphical stylesfinished power point of graphical styles
finished power point of graphical styleshadilasharif
 
art styles in games; jjd
art styles in games; jjdart styles in games; jjd
art styles in games; jjdhaverstockmedia
 
3. research (completed)
3. research (completed)3. research (completed)
3. research (completed)alfieepimblett
 
2. research [comp] copy
2. research [comp] copy2. research [comp] copy
2. research [comp] copyAllison Hewitt
 
research for game dave
 research for game dave  research for game dave
research for game dave DanMorland
 
art styles in games : JJD
art styles in games : JJDart styles in games : JJD
art styles in games : JJDhaverstockmedia
 
3. research
3. research3. research
3. researchlukeh01
 

Similar to Research power point (video game project) (20)

Grahpical style
Grahpical styleGrahpical style
Grahpical style
 
Grahpical style irene
Grahpical style ireneGrahpical style irene
Grahpical style irene
 
2.%20 research
2.%20 research2.%20 research
2.%20 research
 
Video Game Styles - 4018
Video Game Styles - 4018Video Game Styles - 4018
Video Game Styles - 4018
 
3. research
3. research 3. research
3. research
 
2. research interactive j fpptx
2. research interactive j fpptx2. research interactive j fpptx
2. research interactive j fpptx
 
Video game research vg
Video game research vgVideo game research vg
Video game research vg
 
Assignment 1
Assignment 1Assignment 1
Assignment 1
 
This presentation will discuss all the different graphical
This presentation will discuss all the different graphicalThis presentation will discuss all the different graphical
This presentation will discuss all the different graphical
 
finished power point of graphical styles
finished power point of graphical stylesfinished power point of graphical styles
finished power point of graphical styles
 
art styles in games; jjd
art styles in games; jjdart styles in games; jjd
art styles in games; jjd
 
3. research
3. research 3. research
3. research
 
3. research (completed)
3. research (completed)3. research (completed)
3. research (completed)
 
2. research [comp] copy
2. research [comp] copy2. research [comp] copy
2. research [comp] copy
 
3. research
3. research3. research
3. research
 
research for game dave
 research for game dave  research for game dave
research for game dave
 
3. research
3. research3. research
3. research
 
art styles in games : JJD
art styles in games : JJDart styles in games : JJD
art styles in games : JJD
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 

More from Ben Harris

Fmp evaluation updated
Fmp evaluation updatedFmp evaluation updated
Fmp evaluation updatedBen Harris
 
fmp evaluation v2
fmp evaluation v2fmp evaluation v2
fmp evaluation v2Ben Harris
 
Fmp magazine presentation v2
Fmp magazine presentation v2Fmp magazine presentation v2
Fmp magazine presentation v2Ben Harris
 
Fmp progression
Fmp progression Fmp progression
Fmp progression Ben Harris
 
Fmp production schedule
Fmp production schedule Fmp production schedule
Fmp production schedule Ben Harris
 
Fmp research updated
Fmp research updated Fmp research updated
Fmp research updated Ben Harris
 
Fmp magazine presentation
Fmp magazine presentationFmp magazine presentation
Fmp magazine presentationBen Harris
 
Crime magazine FMP evaluation
Crime magazine FMP evaluationCrime magazine FMP evaluation
Crime magazine FMP evaluationBen Harris
 
Fmp experiments
Fmp experimentsFmp experiments
Fmp experimentsBen Harris
 
Fmp magazine on power point
Fmp magazine on power pointFmp magazine on power point
Fmp magazine on power pointBen Harris
 
Fmp research V2
Fmp research V2Fmp research V2
Fmp research V2Ben Harris
 
Reflective diary V3
Reflective diary V3Reflective diary V3
Reflective diary V3Ben Harris
 
Last 2 weeks of production plan
Last 2 weeks of production planLast 2 weeks of production plan
Last 2 weeks of production planBen Harris
 
Fmp production feedback
Fmp production feedbackFmp production feedback
Fmp production feedbackBen Harris
 
Fmp pre-proposal document
Fmp pre-proposal documentFmp pre-proposal document
Fmp pre-proposal documentBen Harris
 
Reflective diary (NEEDS finishing)
Reflective diary (NEEDS finishing)Reflective diary (NEEDS finishing)
Reflective diary (NEEDS finishing)Ben Harris
 
Reflective diary (NEEDS finishing)
Reflective diary (NEEDS finishing)Reflective diary (NEEDS finishing)
Reflective diary (NEEDS finishing)Ben Harris
 

More from Ben Harris (20)

Fmp evaluation updated
Fmp evaluation updatedFmp evaluation updated
Fmp evaluation updated
 
fmp evaluation v2
fmp evaluation v2fmp evaluation v2
fmp evaluation v2
 
Fmp magazine presentation v2
Fmp magazine presentation v2Fmp magazine presentation v2
Fmp magazine presentation v2
 
FMP Proposal
FMP ProposalFMP Proposal
FMP Proposal
 
Fmp progression
Fmp progression Fmp progression
Fmp progression
 
Fmp production schedule
Fmp production schedule Fmp production schedule
Fmp production schedule
 
Fmp research updated
Fmp research updated Fmp research updated
Fmp research updated
 
Fmp magazine presentation
Fmp magazine presentationFmp magazine presentation
Fmp magazine presentation
 
Crime magazine FMP evaluation
Crime magazine FMP evaluationCrime magazine FMP evaluation
Crime magazine FMP evaluation
 
Fmp experiments
Fmp experimentsFmp experiments
Fmp experiments
 
Fmp magazine on power point
Fmp magazine on power pointFmp magazine on power point
Fmp magazine on power point
 
Fmp research V2
Fmp research V2Fmp research V2
Fmp research V2
 
Reflective diary V3
Reflective diary V3Reflective diary V3
Reflective diary V3
 
Last 2 weeks of production plan
Last 2 weeks of production planLast 2 weeks of production plan
Last 2 weeks of production plan
 
Fmp planning
Fmp planningFmp planning
Fmp planning
 
Fmp production feedback
Fmp production feedbackFmp production feedback
Fmp production feedback
 
Fmp proposal
Fmp proposalFmp proposal
Fmp proposal
 
Fmp pre-proposal document
Fmp pre-proposal documentFmp pre-proposal document
Fmp pre-proposal document
 
Reflective diary (NEEDS finishing)
Reflective diary (NEEDS finishing)Reflective diary (NEEDS finishing)
Reflective diary (NEEDS finishing)
 
Reflective diary (NEEDS finishing)
Reflective diary (NEEDS finishing)Reflective diary (NEEDS finishing)
Reflective diary (NEEDS finishing)
 

Recently uploaded

Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsKarinaGenton
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 

Recently uploaded (20)

Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
Science 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its CharacteristicsScience 7 - LAND and SEA BREEZE and its Characteristics
Science 7 - LAND and SEA BREEZE and its Characteristics
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 

Research power point (video game project)

  • 2. This War of mine https://youtu.be/55TmXDuUL0I - YouTube video on the game Shows information at the top left, which helps you when playing the game. Shows what day it is and what time and some other essential things that need to be shown when laying the game. The whole look of the game is dark and it has a unique concept to it. The game allows you to see on different floors of the building. Shows some information about a survivor The game is a side scroller game and the art style of ‘This War of mine’ is really unique in the fact it has a sketchy look to it. The game makes the audience want to play it because of the unique style it has to it as well as an original concept. I think that the game draws its audience of survival players in with its concept of a survival game. You are able to see all floors of a building and can control a group of survivors. It also has a dark look to it. The games age rating is an 18 and the theme song for this game consists of a dark yet sad theme. The theme reminds me of the last of us theme, as it has a similar sound to it with the acoustic guitar playing.
  • 3. Deadlight https://youtu.be/nJwbKX4JulU - YouTube video on Deadlight Deadlight is a side scrolling game where you parkour your way through maps and fight off zombies. The images that I selected show that each of the map’s layout is very similar. The game has a story to it which is minimal but engaging. The games has a unique style to it, the character you play is a silhouetted character. From the image I can see that the game focuses on fighting your way through zombies whilst doing parkour. Looking at the images the art style has a slightly cartoon look to it and the colours used are desaturated colours that are dull, yet fit the atmosphere. The theme is quite a depressing, sad theme which matches the game since its set in the aftermath of a zombie apocalypse and you are playing a character who is trying to find his family. The age rating for the game is 18.
  • 4. Valiant Hearts: The Great War Looking at the images, the games art style is cartoony. It focuses on war and uses lots of different colours whereas the other side scrolling games I looked at use quite dull colours. This game heavily focuses on story and the game looks very unique to any other game I have seen. The atmosphere of the game varies from the images I gathered. The scenes look very detailed and the layout of the scenes are very realistic in the sense that it’s a cartoon video game. The costumes that the characters wear are unique and the colours used throughout the game from the images that I have seen vary from bright warm colours to cold dull colours. The colours also match the scene like the weather is horrible in the time of war, which is called Pathetic fallacy. The game draws the audience in through the cartoon style they have use in their game as well as the story driven gameplay. The story I think draws an audience in the most as its got an emotional story, where you play as four characters on the battlefield who help a young German soldier find his love in this story about survival, sacrifice and friendship. The theme fits the era that the game is set in very much. It quite a sad theme that matches the game since the game is about war. The games age rating is a 12. https://youtu.be/BYPo2_DH7EY
  • 5. The Wild Eight The Wild Eight is an open world survival simulation video game. From research and the images that I gathered, I can this game is unique in the fact that it uses a birds eye view and its art style is very cartoony. The game reminds me of ‘The Long Dark’, as they both have similar art styles to them. They both have a 3D cartoon look to them. The games lighting system matches the time of day, it can be light to dark colours. The colours are usually very bright. The art style as well as the unique ‘birds eye view’ of your character draws an audience of people in as well. The theme or this game is very different from the other games in the fact that it has a mysterious yet alien kind of sound to it. It also starts sounding like a horror theme. There theme is definitely unique compared to other games themes. When it comes to the age rating of the game, the game is rated an 18. The wild eight draws an audience of survival players in to the game with its unique art style as well as its multiplayer option, and its character selection. It also has a very unique playstyle, as you are always looking down on the character you have chosen with an Aria view of your character and their surroundings. The game also has an amazing soundtrack, and has some unique options when playing the game. One of the options is that you can tame a wolf. This is unique for a survival game as not many survival games offer that as well as the Arial view of your player.https://youtu.be/cmBUquc7mek
  • 6. Limbo From the YouTube video I have watched Limbo is a puzzle-platform video game which has elements of horror in it. What's unique about the game is that it is just a black and white video game, with different shades of greys. The main character that you play is silhouetted outline with white eyes. Which is similar to Deadlight and This War of Mine. The game also has a cartoon look, 3D look to it similar to the other games I have looked. The game is a side scrolling game that focuses on puzzles to get your way through the stages. The games main colours used are in black and white tones, using lighting, and film grain effects with minimal ambient sounds that create an eerie atmosphere that is associated with horror. The whole game has a dark presentation yet its very unique and is somewhat similar to there other puzzle game, Inside. The story focuses on a nameless boy who awakens in the middle of a forest on the edge of hell. The boy is looking for his missing sister. Throughout the game he encounters only a few human characters who attack him, run away, or are dead. The ‘mise en scene’ of the game is built with lots of different layers, the map itself is quite detailed. There are many props in the game that help you with bypassing monsters and barriers. The game is mostly set in a forest however, later on in the game you are in a crumbling city environment. Limbo is different compared to other two- dimensional platform games in the fact that its art style is so amazing to look at. The colours and concept of the game is so unusual compared to others, yet its such a good idea. Limbo’s gameplay is similar to most 2D platform games in the fact that you can run left or right, jump, climb onto ledges, go up and down ladders and ropes. You can also push or pull objects. One of my favorite things about this game is the unique and beautifully created art style. The game is presented through dark and greyscale graphics with ambient sounds which create a perfect scary, horror like environment and atmosphere. One of the good things about this game is that the dark tones of the world the developers have created, hides lots of hazards such as deadly bear traps laying on the forest floor, or a giant spider lurking in the dark, shadowy, tree tops. One unique effect/creature they have added in there game is they have glowing worms that attach themselves to the protagonist's head, they then force the boy to only travel in one direction, until they are killed. The art style of the game itself draws an audience of gamers in to play this game, as the art style is great. That mix of a 2D side scrolling puzzle-platform game with a horror aspect to it, gives the game popularity. https://youtu.be/1ie19_GXAAw
  • 7. Research Analysis • What common features do the researched products have? • The researched products have lots in common. One being that each of them has a cartoon style to them, Valiant Hearts: The Great War and The Wild Eight are the most similar as they have the most cartoony look to them, however one is a survival game whereas the other a story driven side scrolling game. All four games I chose to research are very different in terms of they all have different concepts to them. One common feature that I found when looking at the games I chose was that This War of Mine and Deadlight’s art style was very similar. They both use similar colours throughout the game from the screenshots and gameplay that I have seen. The colours they use are very desaturated and in certain places its very dark. There games are both set in a post-apocalyptic world one being set during a zombie apocalypse and the other set in the aftermath of a war. Valiant Hearts: The Great War and The Wild Eight is the most different from the other two games that I chose to research, as their art style is more cartoony as well as The Wild Eight having a different view of your character. The first three games I researched are all side scrolling games whereas The Wild Eight is a survival game where you have an Arial view of your character and their surroundings. I think that out of all of the products that I have researched ‘Limbo’ is the most different as it’s a 2D puzzle-platform game, that is mixed with a horror genre. The only common feature ‘Limbo’ has with the rest of the games I have researched is that it is a 2D side scrolling game. • What aspects of the research will you include within your own work? • Looking at all of the products I have researched I will take a lot of inspiration from the game ‘This War of Mine’. I like the whole concept of the game, and love the art style that is used. I will use the dark setting from both This War of Mine and Deadlight in my game design, as well as the building style. However, I will instead be creating my game using pixel art. The setting of both the games match my concept idea of my game that I am creating. I may take some inspiration from the game ‘The Wild Eight’, if I were to take inspiration from the game it would be the cartoony look and the right colours. However, I have to create my game using pixel art so the cartoon idea wouldn’t work. And as for the bright colours that would be contradicting my ideas of using dark, desaturated, post-apocalyptic colours. The interface of ’This War of Mine’ I will take inspiration from as it has the number of days and what time it is in game. Which matches my idea of having to scavenge for supplies and you will always be needing to look at the time as the later it gets the more dangers are out waiting for you. I am taking the aspect of a story from all of the products that I have researched and going to make a small story concept for my game. I am also going to take massive inspiration from ‘LImbo’, as it has such a unique style to it from other games that I have seen. I am going to take the greyscale and black and white tones from Limbo, and add them into my pixel art game. I will use layers to create something similar. I will also take the horror aspect from the game as I think that would make my game stand out from other games.
  • 9. Interview 1 • What is your overall opinion on the horror video game genre? • I am not the best at these types of video games but when I do play them I tend to not enjoy the experience alone I would much rather have the experience with friends, in the same room or via online multiplayer. I will only play a horror game if it is free or multiplayer. (Friday the 13th, dead by daylight, Roblox slender, white noise online) • What do you think I could add to my video game idea to make it better? (My idea is to make a side-scrolling horror action game where there is an element of survival to the game). • Make it so you have a flash light that you need to find battery's for, this will put pressure o the player to find these battery's so they can continue with the task aiding them a lot more (kind of like slender) having a mini side mission to collect battery's so you light can work and help you see what maybe trying to kill you. • What do you think of me making my game in black and white tones/ greyish colours? Would this add more of a horror element to my game? • Good for a horror game because it gives it that sinister scary filled feeling and tone to the game.
  • 10. Interview 2 • What is your overall opinion on the horror video game genre? • I have never actually played any horror video games. But I think if they were made well and were actually scary and had the player on the edge of their seat they would be a lot of fun to play. • What do you think I could add to my video game idea to make it better? (My idea is to make a side-scrolling horror action game where there is an element of survival to the game). • I think if there were lots of surprises to keep the player interested. Especially if the sound effects added to this. • What do you think of me making my game in black and white tones/ greyish colours? Would this add more of a horror element to my game? • I think it might make the game feel a bit muted. It might be a good idea to have the overall game in that colour scheme but maybe have the occasional jump scare in colour. I think that that could be quite effective.
  • 11. Interview 3 • What is your overall opinion on the horror video game genre? • I enjoy playing games from this genre as it is exciting, and makes the player feel more involved, as you feel the emotions of what the character would be feeling, for example you would be scared as the character would. • What do you think I could add to my video game idea to make it better? (My idea is to make a side-scrolling horror action game where there is an element of survival to the game). • Make the characters as large as possible, meaning the whole game would have to be quite close up, as then you can add more detail into your pixel art and if the characters were small, for example the size of characters on Mario, the game wouldn't be very scary, therefore making the game more close up would bring more fear and excitement to the game. • What do you think of me making my game in black and white tones/ greyish colours? Would this add more of a horror element to my game? • I think this is a good idea, as I think the colour sets the mood of the game, and these colours would bring more of a feared feeling when playing.
  • 12. Interview 1,2, and 3 • Observation: • From the interview, I gathered that my target audience overall do like the idea of me creating my game using greyish tones, as well as from one of the answers thought it would be best if I added a torch to my game that makes it easier to see, but the player would have to collect batteries for the torch or it would run out and make the game scarier. • What this says about my audience: • With the research I gathered it seems that the gaming horror genre is disliked. Out of the three interviews, the first question I asked, not many people like the horror game genre. However I think that’s just a tiny result as I think that more people around the ages of 16 to 19 like the horror game genre. The research shows that my audience like an element of surprise in their game as well as hunting for supplies that are essential to help make your gameplay less scary. I was surprised that overall my target audience don’t like horror games as I thought that horror based games are most popular among teens and young adults. But, from the research it showed that I was wrong and that my target audience don’t really play horror games nether like them. However, this cannot be said for my whole target audience, as I have only asked one question, which was what they thought of horror games. • How will your product appeal to this audience: • I think that my product would appeal to this audience as it’s a horror based survival side scrolling game that has a bit of a story to it. Story usually draws a big audience of gamers in especially when it’s a different concept. Also the fact that I am thinking of making my art concept with greyish tones like the game ‘Limbo’. I think this would get the attention of y audience range as it’s a different concept to the usual game also it will get the fans of the game ‘LImbo’. The only downside that I think will lose the attention of many of my audience is that it’s a side scrolling pixel art game. However, it cannot be helped that it’s a pixel art game as that is all I am aloud to use. The reason I chose a side scrolling game is because there isn’t much choice in terms of making a pixel art game, especially when I have never really made a game before. Therefore it seemed like the best answer, as if I chose a Arial view it would be a lot more difficult.
  • 14. Bibliography 1. Interviewees, Name, Anonymous. (2018) Target Audience Interviews (27th of February) 2. Interviewees, Name, Anonymous. (2018) Target Audience Interviews (27th of February) .. (.). The Wild Eight. Available: https://en.wikipedia.org/wiki/The_Wild_Eight. Last accessed Thursday the 22nd of February. .. (.). Hints and tips. Available: http://this-war- of-mine.wikia.com/wiki/Hints_and_Tips. Last accessed Thursday the 22nd of February. .. (.). Limbo (video game). Available: https://en.wikipedia.org/wiki/Limbo_(video_ga me). Last accessed 23rd February 2018. .. (.). Valiant Hearts: The Great War. Available: https://en.wikipedia.org/wiki/Valiant_Hearts:_T he_Great_War. Last accessed 23rd February 2018. .. (.). Deadlight. Available: https://en.wikipedia.org/wiki/Deadlight. Last accessed 23rd February 2018. .. (.). This War of Mine. Available: https://en.wikipedia.org/wiki/This_War_ of_Mine. Last accessed 23rd February 2018.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.