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Experiments
Luke Headland
Process
For the setting, I took inspiration
from my research, and made an
abandoned, scary looking house.
Overall, making this image was
not too hard, but it did take me a
few attempts to try and get the
layout right. Each image was also
created on a different layer,
which made it easier for me to
position certain things where I
wanted them to go. Everything in
the image was created by myself,
and I used textures from the
internet to give it more depth,
and realism. I chose this kind of
style because my main project is
going to feature similar content,
e.g. abandoned / industrial
buildings.
Reflection
• What elements of your experiments will you include in
your final product?
• Refer to the brief: Ghost Game
– I will include a lot of elements, such as eroded textures,
industrial / abandoned buildings and a dark scene /
setting, and also third person gameplay. I will also be
including a similar character style & stance, as I feel it fits
best for my game because it is a survival game, and it is
important for the player to be able to see what his
character has / looks like. I am also going to be
implementing similar lighting techniques, for example,
sources of light create light & absence of light create dark
areas, as seen in my experiment image.

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3.%20 production%20experiments(2)

  • 2. Process For the setting, I took inspiration from my research, and made an abandoned, scary looking house. Overall, making this image was not too hard, but it did take me a few attempts to try and get the layout right. Each image was also created on a different layer, which made it easier for me to position certain things where I wanted them to go. Everything in the image was created by myself, and I used textures from the internet to give it more depth, and realism. I chose this kind of style because my main project is going to feature similar content, e.g. abandoned / industrial buildings.
  • 3. Reflection • What elements of your experiments will you include in your final product? • Refer to the brief: Ghost Game – I will include a lot of elements, such as eroded textures, industrial / abandoned buildings and a dark scene / setting, and also third person gameplay. I will also be including a similar character style & stance, as I feel it fits best for my game because it is a survival game, and it is important for the player to be able to see what his character has / looks like. I am also going to be implementing similar lighting techniques, for example, sources of light create light & absence of light create dark areas, as seen in my experiment image.

Editor's Notes

  1. Discuss the tools and processes used in your experiments