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Initial Plans
Your Name
Mind Map
First potential ideas
This is my first idea, a drone or plane controlled
by somebody trying to navigate through obstacles
like flappy bird. This could be a good idea because
it will be easy to make but fun to play. This will
also attract many people who like flying games.
The colors I could use could be bright vibrant
colors, this would be good because it will attract
the eye but the main colours that will be used will
be blue for the sky and maybe a red for the drone
or plane, then I could use yellow for the obstacles
the plane or drone has to avoid. Some
background music I could include is intense but
funny music or maybe just a quite beat that
repeats and changes over an amount of time.
My second idea consists of a person on a bike
and they need to collect all the gold coins by
completing the track and if they fail then they
have to restart from the beginning again and they
are against the clock. The music I could include
into this game is fast pace music that gets the
heart racing so the player is ready to speed there
way through the course. The colours will be quite
dark since they are on a dirt path so lots of brown
and black. But there will be some bright colours
like the sky and dirt bike. The background might
be a stadium stand full of people that are there
to watch. I could give the biker extra lives so 3
and if he crashes 3 times then its game over then
player 2 has to try and beat him. Or I could have
the game where the two players race each other
and whoever wins wins the game.
My 3rd and final potential idea could be a character
fighting his way through lots of zombies and he has
to try and survive. This game could just work with
the character just trying to survive without an
objective. The colours for this could include a wide
range from red being the blood and black being
almost every where. The moon will be the source
of light for the lone survivor so he has to trod
carefully. There cold be a variety of weapons that
drop for him like machine guns to swords. The
music that can be involved in this game could be
spooky but fast paced music. This is to symbolize
the death and destruction that is about to happen
in the game.
The target audience this game will
be linked to could be from the ages
of 14-40 yr. olds, the reason why the
age is so high is because older
people played pixel games when
they where kids so this means if
they play these games then they will
have a nostalgic feeling that they
will like.
The target audience for this game can
be from any body aged from 7-18 yr.
olds. The main reason why 7 year olds
can play this is because there is no
violence in this game , this means that
any age could technically play this. One
reason why older people might want to
play this is because the younger kids
might want them to play with them.
Therefor leaving them with no option
but to play with them.
The main target audience for this game
would be the same as the bike game.
7-18 yr. olds. This is because there is
no violence. But one main reason why
it is not lower is because It could be a
frustrating game so the younger kids
might not know how to play it.
Mood Board
Mind Map
Final idea
My final idea I have chosen the idea where
you have to slide through. My main idea for
this game is to make it as relaxing as possible
so it isn’t as stressful as other games. It will
also be child friendly with the content inside
the game so children can play it. I feel like
this is a good because more children are
getting smartphones and they want to play
games on them and this game is perfect to
pass the time.
My main colours that I will mainly use will be light colours
like green, blue, white and yellow. The reason why I want to
use these colours is because I want the game to be very
friendly. I don’t want the game to be bad or dark in colours
scheme terms. I would also like to use these colours because
I want the game to be very attractive and nice on the eyes.
This should also help attract young audiences to play the
game because of the bright vibrant colours.
The main aim of this game is to collect
golden coins whilst trying to dodge
people who are trying to capture you.
This will be challenging but not at the
cost of going crazy and mental. The
game might also have calming music in
the background also just to settle
down the mood of the player if they
struggle but I might also add in some
action music just to make the game
more interesting .
The type of music and sound effects I might
include will be tings for collecting a gold coin and
a ping for going through one obstacle. This will
help the player identify what they have collected
or passed through. The music that I might
include will be a soft background music, the sort
of music you hear in a dentist or hospital, this
will calm the player and give them a better
experience. I might also add more than one song
and make my own loop on garage band. I might
also add in some more sound effects for when
the player crashes into an obstacle, I could use a
hard thud and a wha wha whaaaaaa.
For my app image I am going to create one that stands out
completely because people are going to look on the app store and
then hopefully see mine stand out from all the rest because of the
bright vibrant colours that are there. I might include the main
character in there so they can see what they are dealing with. I feel
like this would be good because it would make it fun and different
to all the other app pictures. I also think that making it bright and
colourful as possible is good because it leaves a good image on the
overall game, like a positive image.
Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• Yes there is repetition of my images, I have found images that are of the same idea which are characters, I have several
characters on my mood board which I can refer to and design around if I wanted to this is good because then I have multiple
paths to go.
• In my mood board there is a lot of the colour blue. This is because it is light and this would be one of my to go colours
because it is nice and bright. I also see a lot of green in my mood board, this is because it mixes well with the colour blue
and them both would be good colours to mix.
• The mood that my mood board shows is a positive one, this is because of the colours and design of the characters. They
reflect a good image because they are all designed to be heroes and younger people love a hero in there game.
How will your mood board influence your final product?
My mood board will influence my product in such away that it will almost follow the mood boards styles that I chosen. This is
because my mood board has all the main features I am looking for and when it has everything I have no excuse to not follow it, so
I will be basing allot of my games ideas off my mood board

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Drone Obstacle Game Idea

  • 2. Mind Map First potential ideas This is my first idea, a drone or plane controlled by somebody trying to navigate through obstacles like flappy bird. This could be a good idea because it will be easy to make but fun to play. This will also attract many people who like flying games. The colors I could use could be bright vibrant colors, this would be good because it will attract the eye but the main colours that will be used will be blue for the sky and maybe a red for the drone or plane, then I could use yellow for the obstacles the plane or drone has to avoid. Some background music I could include is intense but funny music or maybe just a quite beat that repeats and changes over an amount of time. My second idea consists of a person on a bike and they need to collect all the gold coins by completing the track and if they fail then they have to restart from the beginning again and they are against the clock. The music I could include into this game is fast pace music that gets the heart racing so the player is ready to speed there way through the course. The colours will be quite dark since they are on a dirt path so lots of brown and black. But there will be some bright colours like the sky and dirt bike. The background might be a stadium stand full of people that are there to watch. I could give the biker extra lives so 3 and if he crashes 3 times then its game over then player 2 has to try and beat him. Or I could have the game where the two players race each other and whoever wins wins the game. My 3rd and final potential idea could be a character fighting his way through lots of zombies and he has to try and survive. This game could just work with the character just trying to survive without an objective. The colours for this could include a wide range from red being the blood and black being almost every where. The moon will be the source of light for the lone survivor so he has to trod carefully. There cold be a variety of weapons that drop for him like machine guns to swords. The music that can be involved in this game could be spooky but fast paced music. This is to symbolize the death and destruction that is about to happen in the game. The target audience this game will be linked to could be from the ages of 14-40 yr. olds, the reason why the age is so high is because older people played pixel games when they where kids so this means if they play these games then they will have a nostalgic feeling that they will like. The target audience for this game can be from any body aged from 7-18 yr. olds. The main reason why 7 year olds can play this is because there is no violence in this game , this means that any age could technically play this. One reason why older people might want to play this is because the younger kids might want them to play with them. Therefor leaving them with no option but to play with them. The main target audience for this game would be the same as the bike game. 7-18 yr. olds. This is because there is no violence. But one main reason why it is not lower is because It could be a frustrating game so the younger kids might not know how to play it.
  • 4. Mind Map Final idea My final idea I have chosen the idea where you have to slide through. My main idea for this game is to make it as relaxing as possible so it isn’t as stressful as other games. It will also be child friendly with the content inside the game so children can play it. I feel like this is a good because more children are getting smartphones and they want to play games on them and this game is perfect to pass the time. My main colours that I will mainly use will be light colours like green, blue, white and yellow. The reason why I want to use these colours is because I want the game to be very friendly. I don’t want the game to be bad or dark in colours scheme terms. I would also like to use these colours because I want the game to be very attractive and nice on the eyes. This should also help attract young audiences to play the game because of the bright vibrant colours. The main aim of this game is to collect golden coins whilst trying to dodge people who are trying to capture you. This will be challenging but not at the cost of going crazy and mental. The game might also have calming music in the background also just to settle down the mood of the player if they struggle but I might also add in some action music just to make the game more interesting . The type of music and sound effects I might include will be tings for collecting a gold coin and a ping for going through one obstacle. This will help the player identify what they have collected or passed through. The music that I might include will be a soft background music, the sort of music you hear in a dentist or hospital, this will calm the player and give them a better experience. I might also add more than one song and make my own loop on garage band. I might also add in some more sound effects for when the player crashes into an obstacle, I could use a hard thud and a wha wha whaaaaaa. For my app image I am going to create one that stands out completely because people are going to look on the app store and then hopefully see mine stand out from all the rest because of the bright vibrant colours that are there. I might include the main character in there so they can see what they are dealing with. I feel like this would be good because it would make it fun and different to all the other app pictures. I also think that making it bright and colourful as possible is good because it leaves a good image on the overall game, like a positive image.
  • 5. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • Yes there is repetition of my images, I have found images that are of the same idea which are characters, I have several characters on my mood board which I can refer to and design around if I wanted to this is good because then I have multiple paths to go. • In my mood board there is a lot of the colour blue. This is because it is light and this would be one of my to go colours because it is nice and bright. I also see a lot of green in my mood board, this is because it mixes well with the colour blue and them both would be good colours to mix. • The mood that my mood board shows is a positive one, this is because of the colours and design of the characters. They reflect a good image because they are all designed to be heroes and younger people love a hero in there game. How will your mood board influence your final product? My mood board will influence my product in such away that it will almost follow the mood boards styles that I chosen. This is because my mood board has all the main features I am looking for and when it has everything I have no excuse to not follow it, so I will be basing allot of my games ideas off my mood board

Editor's Notes

  1. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  2. Collection of images related to your product/inspirational/visually interesting At least 15 needed
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea