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Pre-Production
Style sheet
Potential colours to use
Potential fonts
Some fonts I would like to include in my game
magazine will be.
VERDANA
VINER HAND ITC
COMIC SANDS
The reason why I would like to use these fonts is
because they represent many style of games that I
could use and they also could attract plenty of
people, this is good because the more people that
are attracted then more people are going to buy the
magazine. Viner hand itc is the most unique font
because it represents so many things.
I would like to use these colours in my final product
because they are very different from each other so
the magazine cover will look a attractive or the most
it can be, and the best thing about these colours is
that they do not clash with each other so there will
be the best amount of colour in the magazine.
Some image styles I would like to use is a
backdrop of a game to give my magazine a
more detailed look. This would be ideal for
me because I am designing a game magazine
so if I used a popular game in the
background then people might pay more
attention to it.
Some other image styles I might add in my
game magazine is a collection of games for
the background this could make a wider
audience get the magazine because there
might be thee favourite game advertised.
Props & Locations
Props/Costume needed Locations needed
Photoshop Computer
Pens Pencil case
Mouse keyboard Desk
google Internet
paper Note books
Contingency Planning
Potential Issue Solution
Photoshop might not work save it on a memory stick and work on my
product at home.
models might not suit the criteria change the design of the model to suite the
design criteria that has been put in place
final product save might be corrupted try and double save it in a different location on
the computer or email it to somebody else.
no pens around the house buy some pens before you plan on writing
about the magazine
Health and Safety
Potential Issue How will the issue be
avoided?
paper cuts smooth the edges of the front cover
burns try and put a fire proof substance over
the magazine so people cant burn them and
hurt themselves.
rubbish have a symbol on there to make sure people
put the card in the bin if they do not want it
Layout 1
Layout 2
Schedule
Day Plan of Action Resources Required
Day 1  plan what design I'm going to do  Photoshop
Day 2  design some ideas a choose the best one  Photoshop
Day 3  add some more detail to get more depth  Photoshop
Day 4  finalise some more things like spellcheck and
image selection
 Photoshop
Day 5  write up a mock double page spread  PowerPoint
Day 6  write final double page spread  PowerPoint
Day 7  add some images in there to get more depth  PowerPoint
Day 8  spell check the writing in the double page
spread.
 PowerPoint

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5. pre production(3)

  • 2. Style sheet Potential colours to use Potential fonts Some fonts I would like to include in my game magazine will be. VERDANA VINER HAND ITC COMIC SANDS The reason why I would like to use these fonts is because they represent many style of games that I could use and they also could attract plenty of people, this is good because the more people that are attracted then more people are going to buy the magazine. Viner hand itc is the most unique font because it represents so many things. I would like to use these colours in my final product because they are very different from each other so the magazine cover will look a attractive or the most it can be, and the best thing about these colours is that they do not clash with each other so there will be the best amount of colour in the magazine. Some image styles I would like to use is a backdrop of a game to give my magazine a more detailed look. This would be ideal for me because I am designing a game magazine so if I used a popular game in the background then people might pay more attention to it. Some other image styles I might add in my game magazine is a collection of games for the background this could make a wider audience get the magazine because there might be thee favourite game advertised.
  • 3. Props & Locations Props/Costume needed Locations needed Photoshop Computer Pens Pencil case Mouse keyboard Desk google Internet paper Note books
  • 4. Contingency Planning Potential Issue Solution Photoshop might not work save it on a memory stick and work on my product at home. models might not suit the criteria change the design of the model to suite the design criteria that has been put in place final product save might be corrupted try and double save it in a different location on the computer or email it to somebody else. no pens around the house buy some pens before you plan on writing about the magazine
  • 5. Health and Safety Potential Issue How will the issue be avoided? paper cuts smooth the edges of the front cover burns try and put a fire proof substance over the magazine so people cant burn them and hurt themselves. rubbish have a symbol on there to make sure people put the card in the bin if they do not want it
  • 8. Schedule Day Plan of Action Resources Required Day 1  plan what design I'm going to do  Photoshop Day 2  design some ideas a choose the best one  Photoshop Day 3  add some more detail to get more depth  Photoshop Day 4  finalise some more things like spellcheck and image selection  Photoshop Day 5  write up a mock double page spread  PowerPoint Day 6  write final double page spread  PowerPoint Day 7  add some images in there to get more depth  PowerPoint Day 8  spell check the writing in the double page spread.  PowerPoint

Editor's Notes

  1. Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
  2. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  3. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images