The document proposes a magazine called "rogue gamer" that will entertain people ages 16-24, primarily males, by providing information on new and upcoming video games through visually attractive posters and magazines using cool fonts, dark and bright colors, and mystery-generating visuals. The magazine aims to appeal to its target audience of young male gamers through unique, non-offensive content about action games informed by research and feedback, while differentiating itself from existing products to avoid copyright issues.