SlideShare a Scribd company logo
1 of 26
Research
Your Name
Existing Product
This is my first picture that is taken from my mood board and I’m not sure what games it’s from, however it looks good. The
location of the image is somewhere near some mountains and a grassy area for where the character runs along. The angle is
2D and from a distance. The level design is 2D which makes it look good especially for a retro kind of game. Majority of
these games and pictures remind me of Mario which is and looks very similar to these photos. The effects look really good
as well because it looks like there’s two different biomes in one picture showing the distance between them. The picture
overall looks very bright because of the use of bright colours. The props used in the picture such as the traps that are meant
to be avoided are put in a good place for people to jump over. The audience would watch this or buy it because it’s similar
to the likes of Mario and sonic which are some of the best games to ever exist so people would give it a go. If it had a decent
name, characters and other features people would buy and play this game. The connotations of this product would be
freedom because of the blue sky’s. The bright colours overall show freedom, happiness and fearlessness. This game was
made in the early 2000’s.
Existing Product
This image is also picked from my mood board and is from the game Mario. One of the original Mario games and the image shows the starter /
first level on the game. The location on the image is hard to tell, however there’s cactus’ so this could be in a desert with a grassy area in the
background and clear skies. The angle is the same as the previous image, it’s from a certain distance away and is a 2D level design. The effects
are really good especially for a game that is a classic and was made a while ago. The lighting is bright enough because of the bright colours used.
My target audience would like this game because it’s one of the classic Mario games and is known for being one of the best games of all time.
This was one of the first Mario games so my target audience would get told this from maybe older siblings and play it. It was made long time ago
so people in my age range like 7 and 8 year olds won’t know what this is. But like said earlier they will get told by others. Just by seeing this
picture, if people have the game it will make them want to go on the game again and experience a game that was full of memories. The
connotations of this product are that it shows freedom and happiness. The colour green shows freshness and a new start to life. The darker
colours can show danger and a bit of anxiousness. This game was made in the late 1990’s.
Existing Product
This picture is also from my mood board and is a game that includes a panda and what looks like a beach side background which is
the starter level I think. The game looks pretty good the angle again is from a certain distance so the players can see all of the action
that occurs during the gameplay. The effects in my opinion look really good for a game that I don’t know about and I like the limited
amount of colours used for the level because it doesn’t look too complex. The level looks bright because it’s set in the daytime and
has the use of blue, cream and green as the main bright colours.
This game will appeal to my target audience and will want them to buy it, watch it or play it because it has a similar concept to Mario
and looks like a simple and easy game to play. The graphics look pretty decent and they’ve included the main character as a panda
which will appeal to the younger people in the audience. I think this game won’t grab the most attention because it looks like a game
people might not have seen before, therefore people might not like it, however if people got told by others they might play it. It all
depends on what the audience think if it in the end, my target audience will like it because of the concept being similar to Mario and
sonic. The connotations for this product are that there are the same as the previous products. Blue for freedom, green for freshness
and white for heaven. This shows that this game has a peaceful, easy concept to it.This date of this game being made was 2006.
Existing Product
This game is not off my mood board, but is off the internet as a pre-historic game design made in 1990. I’m not sure what
game it is, however it looks good from being in 1990. The location of the image is hard to tell, however the angle is the
same, the effects are pretty good as well and the colours mainly are well thought out and look good. The colours make the
level or whatever it is bright. The level itself looks good, it includes enemy characters, certain obstacles and looks like a
challenging game.
My target audience might want to buy this game because it’s made in the 1990’s and people might want to go back in time
and look at some of the games that aren’t quite as popular, but are made a while ago. If my target audience were to buy
this game, it probably would be bought by the older people in my audience because of how old the game is. However this
doesn’t change younger people playing it either, because the older people in my audience could tell them about it and then
play it.
Research Analysis
• What common features do the researched products have?
– All the existing products/images are 2D level designed games. Majority of them include a character and well designed
backgrounds. There is use of bright colours and good effects. All the images have what looks like good level designs and good
lighting. They all include some form of nature either being plants or different types of weather. Two out of the four are pixel
games whereas the other two are normal games.
– All of the games are made from a certain distance away from the screen, so it looks like the angle of the game looks really far
away.
– Iconography – My work will be an adventure game that will include characters that have weapons (that are chosen from the
questionnaire), enemy characters and obstacles along the way and additional features throughout the animation such as power-
ups, coins, and more collectables to make it more entertaining.
– Denotations - These elements consist of what my features in my game have in store and what they mean. For example in the
Mario game there’s a plant which attacks the character when crossed by.
– Connotations - This is the meaning of the plant. The plant will cause the character to get hurt and this can cause tension,
nervousness and power towards the end of the level.
– If my game had a social status it would be any because different social stated people have answered my questionnaire so it
should be in my opinion any social status. If I could put a price on my game it would be cheap because of the limited amount of
features in the game. It would be at least ÂŁ1 up to ÂŁ2 which I think is a reasonable price for a game available across different
consoles and devices.
• What aspects of the research will you include within your on work?
– The aspects from my research that I will include in my final product will be the likes of the 2D level design. Maybe some of the
features in those images I could include in my game. For example the parts where you need to jump I will include in my game
and maybe some of the enemy characters can give me an idea on what enemies to create when it comes to making my product.
My target audience would like to see my ideas coming from other games and combining them to make my own character or
level design.
Questionnaire Analysis
Audience research
• Observation: It turns out all the people that answered are male and no females answered my survey.
• What this says about my audience: This shows that males are more interested in my project more than
females.
• How will your product appeal to this audience: I will listen and remember what recommendations they
have put for the upcoming questions. I will also make the game by thinking of what males would like in a
game, so maybe violence and a challenge.
Audience research
• Observation: It looks like there’s more 17-18 year olds that answered the question compared to the other
options in the question.
• What this says about my audience: This shows that my audience are all teenagers and nearly becoming
adults so it’s a decent audience to get recommendations from.
• How will your product appeal to this audience: My product will appeal to my audience by including some
of their answers and be making it because of the age that people are. So I would make my game so it’s got
a age range of 16+ and not for people under that age.
Audience research
• Observation: I turns out that everybody that answered are interested in games.
• What this says about my audience: They’re all interested in games and that they will be interested in my
game that I will make.
• How will your product appeal to this audience: My product will appeal to my target audience because I
will use the ideas given to me from the questionnaire and because I know everyone’s interested I will take
a many ideas as possible.
Audience research
• Observation: It turns out from the question that there’s a mixture of answers including some in the
other option. This question was multiple choice and people chose adventure as the main gaming
genre.
• What this says about my audience: This shows that my audience are taking these answers seriously
and want a bit of everything the question asks.
• How will your product appeal to this audience: My product will appeal to my audience because I
will include adventure, fantasy and some of the suggested answers in my game as the genres. I will
only choose 2-3 genres though because I can’t choose them all.
Audience research
• Observation: In this question it turns out again there’s a mixture of what people play, but it’s mainly
the PlayStation consoles that people play.
• What this says about my audience: This shows that my target audience play on most consoles that I
suggested and some play their own that I didn’t include in the question.
• How will your product appeal to this audience: My product will appeal to my audience because I
will include controls that are used on consoles. So to move for example I will include the PlayStation
buttons as it’s a game.
Audience research
• Observation: In this question it’s another mixture between 3 answers and the one with the most
ticks was over an hour. There was nobody that plays all the time which was good because playing all
the time can affect health.
• What this says about my audience: This shows that my audience will play my game for maybe an
hour or two then go off it and play something else.
• How will your product appeal to this audience: I will aim the game to be a decent length so people
don’t play it loads, but can play it for a short amount of time.
Audience research
• Observation: It turns out that people play games on the phone and not on the tablet. However
some people don’t play games on their phone or tablet whatsoever.
• What this says about my audience: This shows that my audience enjoy playing on their phones
more than tablet. Some people play both, however some don’t paly game at all. So I’ve got a
mixture of people that do and don’t paly on certain devices.
• How will your product appeal to this audience: I’ll make my game suitable to a smart phone and on
a console so people can play the game on both. Certain features on the console however wouldn’t
be on the phone.
Audience research
• Observation: For this question there’s another mixture of what people think and the most choices
have come between ‘having a weapon’ and ‘other’.
• What this says about my audience: This shows that my audience want their own suggestions
instead of my own.
• How will your product appeal to this audience: My product will appeal to my audience because I
will choose between people choices they’ve made. So I’ll choose between having some kind of
weapon and what the people chose in the ‘other’ option.
Audience research
• Observation: Out of the choices people chose Axe as the favourite to choose as the main characters
weapon.
• What this says about my audience: This shows that my audience want their own decisions making
instead of my own however ‘axe’ got most votes, therefore that might be the main weapon.
• How will your product appeal to this audience: I will appeal to my target audience by adding what
the people who answered voted for and that’s the ‘axe’ and maybe something that’s suggested in
‘other’.
Audience research
• Observation: For the last question people chose between the first and the second option, so the
decision is mine to make.
• What this says about my audience: This shows that my audience want to see a poster which is one
extra thing to make or two things to make. Either way I’m going to make two side products for the
game.
• How will your product appeal to this audience: My product will appeal to my audience because I
will include two of these side products to go with the final product.
Interviews
Interview 1
• What video games do you play and why?
Play FIFA UFC, WWE, football manager.
• If you have a console, what console do you play on?
PS4 and Xbox one and a bit of PC
• What’s your favourite game at the moment or the one you are playing the most?
FIFA
• What would you choose as your weapon in a adventure game?
A big sledgehammer
• If you were to have a superpower on your main character what would it be?
To pause time
Interview 1
• Observation: The first interviewee likes his sports as he chose sport related games
for the main video games he plays. FIFA was his favourite game at the moment and
had a variety of consoles he plays on. He chose as his weapon as ‘a big
sledgehammer’ which is a reasonable answer for an adventure game. And his
superpower was to pause time and in my opinion that’s a good choice especially
for an adventure game that would help a lot during gameplay.
• What this says about my audience: This says that my audience like adventure
games and the sports kind of things.
• How will your product appeal to this audience: If I want to appeal to my audience I
will include the likes of a sledgehammer or what looks like one and have the
superpower as pause time. He said pause time because you would be able to
control what is happening at that time and thinks it would help get out of
situations that are made impossible.
Interview 2
• What video games do you play and why?
FIFA 15, assassins creed unity, G-force, sonic sega all stars racing, wii sports, Kinect
sports, GTA, Ballz – Because they are good game and are fun to play.
• If you have a console, what console do you play on?
PS4, Xbox one, Wii, iOS.
• What’s your favourite game at the moment or the one you are playing the most?
Ballz
• What would you choose as your weapon in a adventure game?
Iron Man suit.
• If you were to have a superpower on your main character what would it be?
Pause time.
Interview 2
• Observation: It turns out the second interviewee plays a mixture of different
games such as sonic, FIFA, Wii sports and are spread across different consoles. His
favourite game was an iOS game which is reasonable because my game is going to
be a smart phone game and maybe a console game if it gets developed well. His
chosen weapon would be the Iron Man sit which in my opinion sounds a bit
stupid, however it’s a good choice because of what that suit can do. This won’t be
included in my game as a weapon throughout the game, but as a pick-up. The
superpower was to also pause time, the same answer from the previous interview.
Overall if I was to choose between both interviews I would choose the answers
from the first interview because they sound reasonable for an adventure game
and have good answers.
• What this says about my audience: This shows that my audience has a likability for
sports so I might include some sport related features into my game.
• How will your product appeal to this audience: I will appeal to my audience by
including some of the answers in my questionnaire and interviews so some
people’s ideas can be in my game.
Audience Profile
Category Demographic Content to appeal to this audience
Age Range 7+
• I will appeal to this audience by including features that are
reasonable for that age range, so I won’t include much violence
and anything too scary. Things such as killing enemies, I will find a
way to kill them without to much violence with the chosen
weapon in the game.
Gender Both, mainly male.
• To appeal to my audience I will add features that will be cool and
be liked by the male demographics. My gaming idea is based of
Mario, so the idea is to make it similar but make every feature
myself and that’s how I’m going to appeal to my audience.
Psychographic Belonger
• I will appeal to the psychographic by making sure family members
can get involved with the game and make sure you can do
something in a short or long space of time.
Social Status Any
• I think with my product any kind of social status can like my game
because I will try and include something for everyone to enjoy.
Different social stated people have answered my questionnaire
and I’m going to include some of those ideas into my game.
• The main social status would be the DE part of ABC1C2DE because
I want my game to be affordable for people that haven’t got a lot
of money or family to be around with.
Research Evaluation
Research Evaluation
• Give an overview of how you conducted your research.
Discuss the strengths and weaknesses of each method
– Product Research
– The strengths of my research were that it was easy to analyse the pictures that I chose because I knew what to type
and knew what I was on about. I chose one well-known game, two 2D level designs and a game I think made in the
1990’s. Talking about them was good so then I could see what those type of games have included and try and think of
something similar to add to mine.
– Questionnaires
– The questionnaire was good and got some reasonable answers in the end. There were some good answers, in fact
some of them were really interesting and might include within my game. That was a strength however the
weaknesses of the questionnaire were the answers in the ‘other’ option boxes. I got at least one stupid answer, but I
won’t choose that as a good answer and will ignore it and think about the positive and well-thought out answers.
– Interviews
– The interviews were really good because they also had decent answers. The main strength was that both
interviewee’s took the questions seriously and that’s what helped me think out of all the answers given what to
include within my game. There wasn’t any weaknesses because all the answers were serious and good instead of
stupid.
– If I was to make my work be able for the whole public to get involved in, I would distribute it so it’s available on the
internet as technology nowadays is everywhere and majority of people around the globe have a phone that they can
interact with. I think online is more effective than handing it out on paper because majority of people aren’t
interested, therefore people that are using technology throughout their day might be more interested.
– My quantitative and my qualitative research work ended up being really good and will help me go forward with my
product.
Research Evaluation
– What sort of a response did you get?
– The majority of the responses were reasonable and serious. I got decent answers that made me
think if I should recommend including some of these ideas into my game and that’s how good they
were. Some of the other responses weren’t really worth discussing because they weren’t taken
seriously and I ignored them in the end.
– In my quantitative research the answers were good and I took some of those responses and added
them into my game. And the qualitative research got decent answers as well. The only problem was
that I couldn’t include all of the ideas into my game that were given to me. So I had to take the
responses and ideas that would actually work in my game and that was only a few of the answers
from both my quantitative and qualitative research.
– How did you distribute your survey? Give an advantage and a disadvantage
– The advantage of the survey was getting people’s opinions and what they thought of the questions
that I asked. I included the ‘other’ option so people could use their own ideas in the questions
instead of choosing my own.
– The disadvantage of having a survey would be in my opinion giving the ‘other’ option in questions
because some people don’t take it seriously and type some stupid answer that won’t be included by
any means.

More Related Content

What's hot

2. research done
2. research   done2. research   done
2. research doneDominikBalint
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)Jordannekay99
 
Video game-/research
Video game-/researchVideo game-/research
Video game-/researchcaleb wilcox
 
Research (interactive)
Research (interactive)Research (interactive)
Research (interactive)Ellie W.
 
7. evaluation(2)(1)
7. evaluation(2)(1)7. evaluation(2)(1)
7. evaluation(2)(1)Sam Fulton
 
8. evaluation
8. evaluation8. evaluation
8. evaluationToni Gibson
 
Research
ResearchResearch
Researchkiandevine
 
Unit 13 graphic style by fateha begum
Unit 13  graphic style by fateha begumUnit 13  graphic style by fateha begum
Unit 13 graphic style by fateha begumhaverstockmedia
 
Proposal (interactive)
Proposal (interactive)Proposal (interactive)
Proposal (interactive)Ellie W.
 
4. fmp proposal
4. fmp proposal4. fmp proposal
4. fmp proposaljay birkin
 
Proposal
Proposal Proposal
Proposal Ellie W.
 
4. proposal(2)
4. proposal(2)4. proposal(2)
4. proposal(2)Sam Fulton
 
7. evaluation(3)
7. evaluation(3)7. evaluation(3)
7. evaluation(3)Aaron Aacster
 

What's hot (18)

Research
Research Research
Research
 
initial plans fmp
initial plans fmpinitial plans fmp
initial plans fmp
 
Research
ResearchResearch
Research
 
2. research done
2. research   done2. research   done
2. research done
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
Video game-/research
Video game-/researchVideo game-/research
Video game-/research
 
Research (interactive)
Research (interactive)Research (interactive)
Research (interactive)
 
7. evaluation(2)(1)
7. evaluation(2)(1)7. evaluation(2)(1)
7. evaluation(2)(1)
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Research
ResearchResearch
Research
 
Unit 13 graphic style by fateha begum
Unit 13  graphic style by fateha begumUnit 13  graphic style by fateha begum
Unit 13 graphic style by fateha begum
 
Proposal (interactive)
Proposal (interactive)Proposal (interactive)
Proposal (interactive)
 
Research
ResearchResearch
Research
 
4. fmp proposal
4. fmp proposal4. fmp proposal
4. fmp proposal
 
Proposal
Proposal Proposal
Proposal
 
4. proposal(2)
4. proposal(2)4. proposal(2)
4. proposal(2)
 
7. evaluation(3)
7. evaluation(3)7. evaluation(3)
7. evaluation(3)
 
3. research
3. research3. research
3. research
 

Similar to fmp research

3. research
3. research3. research
3. researchamy foster
 
3. research(1)
3. research(1)3. research(1)
3. research(1)jay birkin
 
5.pre production
5.pre production5.pre production
5.pre productionsamuel nixon
 
5.pre production
5.pre production5.pre production
5.pre productionsamuel nixon
 
Research
ResearchResearch
ResearchEllie W.
 
2. research done
2. research   done2. research   done
2. research doneDominikBalint
 
2. initial plans
2. initial plans2. initial plans
2. initial plansLouis Fitton
 
5. proposal
5. proposal5. proposal
5. proposaljoe manship
 
2. Research (FMP) (1).pptx
2. Research (FMP) (1).pptx2. Research (FMP) (1).pptx
2. Research (FMP) (1).pptxHayden20
 
2. Research (FMP) (1).pptx
2. Research (FMP) (1).pptx2. Research (FMP) (1).pptx
2. Research (FMP) (1).pptxHayden20
 

Similar to fmp research (20)

2. research 2 (2)
2. research 2 (2)2. research 2 (2)
2. research 2 (2)
 
Research
ResearchResearch
Research
 
3. research
3. research3. research
3. research
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
3. research
3. research3. research
3. research
 
5.pre production
5.pre production5.pre production
5.pre production
 
5.pre production
5.pre production5.pre production
5.pre production
 
Research
ResearchResearch
Research
 
2. research done
2. research   done2. research   done
2. research done
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
2. research done
2. research done2. research done
2. research done
 
2. research done
2. research done2. research done
2. research done
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 
5. proposal
5. proposal5. proposal
5. proposal
 
2 190116022637
2 1901160226372 190116022637
2 190116022637
 
2. Research (FMP) (1).pptx
2. Research (FMP) (1).pptx2. Research (FMP) (1).pptx
2. Research (FMP) (1).pptx
 
2. Research (FMP) (1).pptx
2. Research (FMP) (1).pptx2. Research (FMP) (1).pptx
2. Research (FMP) (1).pptx
 
Coursework
CourseworkCoursework
Coursework
 
3. Research
3. Research3. Research
3. Research
 

More from Charlie Davison

cv charlie davison
cv charlie davisoncv charlie davison
cv charlie davisonCharlie Davison
 
work related learning research
work related learning researchwork related learning research
work related learning researchCharlie Davison
 
evaluation - audio
evaluation - audioevaluation - audio
evaluation - audioCharlie Davison
 
7. evaluation - interactive
7. evaluation - interactive7. evaluation - interactive
7. evaluation - interactiveCharlie Davison
 
production reflection - interactive
production reflection - interactiveproduction reflection - interactive
production reflection - interactiveCharlie Davison
 
1. communication method evaluation
1. communication method evaluation1. communication method evaluation
1. communication method evaluationCharlie Davison
 
fmp production reflection
fmp production reflectionfmp production reflection
fmp production reflectionCharlie Davison
 
fmp pre production
fmp pre productionfmp pre production
fmp pre productionCharlie Davison
 
fmp production experiments
fmp production experimentsfmp production experiments
fmp production experimentsCharlie Davison
 
Pre-Production fmp
Pre-Production fmpPre-Production fmp
Pre-Production fmpCharlie Davison
 
Production experiments fmp
Production experiments fmpProduction experiments fmp
Production experiments fmpCharlie Davison
 
Audio - Evaluation
Audio - EvaluationAudio - Evaluation
Audio - EvaluationCharlie Davison
 
Audio - reflection
Audio - reflectionAudio - reflection
Audio - reflectionCharlie Davison
 
Audio - Production Reflection
Audio - Production ReflectionAudio - Production Reflection
Audio - Production ReflectionCharlie Davison
 

More from Charlie Davison (20)

cv charlie davison
cv charlie davisoncv charlie davison
cv charlie davison
 
work related learning research
work related learning researchwork related learning research
work related learning research
 
evaluation - audio
evaluation - audioevaluation - audio
evaluation - audio
 
proposal - audio
proposal - audioproposal - audio
proposal - audio
 
7. evaluation - interactive
7. evaluation - interactive7. evaluation - interactive
7. evaluation - interactive
 
production reflection - interactive
production reflection - interactiveproduction reflection - interactive
production reflection - interactive
 
initial plans
initial plansinitial plans
initial plans
 
formal proposal
formal proposal formal proposal
formal proposal
 
1. communication method evaluation
1. communication method evaluation1. communication method evaluation
1. communication method evaluation
 
fmp evaluation
fmp evaluationfmp evaluation
fmp evaluation
 
fmp production reflection
fmp production reflectionfmp production reflection
fmp production reflection
 
fmp pre production
fmp pre productionfmp pre production
fmp pre production
 
fmp production experiments
fmp production experimentsfmp production experiments
fmp production experiments
 
Pre-Production fmp
Pre-Production fmpPre-Production fmp
Pre-Production fmp
 
Proposal fmp
Proposal fmpProposal fmp
Proposal fmp
 
Production experiments fmp
Production experiments fmpProduction experiments fmp
Production experiments fmp
 
Audio - script.
Audio - script.Audio - script.
Audio - script.
 
Audio - Evaluation
Audio - EvaluationAudio - Evaluation
Audio - Evaluation
 
Audio - reflection
Audio - reflectionAudio - reflection
Audio - reflection
 
Audio - Production Reflection
Audio - Production ReflectionAudio - Production Reflection
Audio - Production Reflection
 

Recently uploaded

Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.arsicmarija21
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxRaymartEstabillo3
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........LeaCamillePacle
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
ROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint PresentationROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint PresentationAadityaSharma884161
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementmkooblal
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxEyham Joco
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 

Recently uploaded (20)

Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........
 
OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
ROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint PresentationROOT CAUSE ANALYSIS PowerPoint Presentation
ROOT CAUSE ANALYSIS PowerPoint Presentation
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of management
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptx
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 

fmp research

  • 2. Existing Product This is my first picture that is taken from my mood board and I’m not sure what games it’s from, however it looks good. The location of the image is somewhere near some mountains and a grassy area for where the character runs along. The angle is 2D and from a distance. The level design is 2D which makes it look good especially for a retro kind of game. Majority of these games and pictures remind me of Mario which is and looks very similar to these photos. The effects look really good as well because it looks like there’s two different biomes in one picture showing the distance between them. The picture overall looks very bright because of the use of bright colours. The props used in the picture such as the traps that are meant to be avoided are put in a good place for people to jump over. The audience would watch this or buy it because it’s similar to the likes of Mario and sonic which are some of the best games to ever exist so people would give it a go. If it had a decent name, characters and other features people would buy and play this game. The connotations of this product would be freedom because of the blue sky’s. The bright colours overall show freedom, happiness and fearlessness. This game was made in the early 2000’s.
  • 3. Existing Product This image is also picked from my mood board and is from the game Mario. One of the original Mario games and the image shows the starter / first level on the game. The location on the image is hard to tell, however there’s cactus’ so this could be in a desert with a grassy area in the background and clear skies. The angle is the same as the previous image, it’s from a certain distance away and is a 2D level design. The effects are really good especially for a game that is a classic and was made a while ago. The lighting is bright enough because of the bright colours used. My target audience would like this game because it’s one of the classic Mario games and is known for being one of the best games of all time. This was one of the first Mario games so my target audience would get told this from maybe older siblings and play it. It was made long time ago so people in my age range like 7 and 8 year olds won’t know what this is. But like said earlier they will get told by others. Just by seeing this picture, if people have the game it will make them want to go on the game again and experience a game that was full of memories. The connotations of this product are that it shows freedom and happiness. The colour green shows freshness and a new start to life. The darker colours can show danger and a bit of anxiousness. This game was made in the late 1990’s.
  • 4. Existing Product This picture is also from my mood board and is a game that includes a panda and what looks like a beach side background which is the starter level I think. The game looks pretty good the angle again is from a certain distance so the players can see all of the action that occurs during the gameplay. The effects in my opinion look really good for a game that I don’t know about and I like the limited amount of colours used for the level because it doesn’t look too complex. The level looks bright because it’s set in the daytime and has the use of blue, cream and green as the main bright colours. This game will appeal to my target audience and will want them to buy it, watch it or play it because it has a similar concept to Mario and looks like a simple and easy game to play. The graphics look pretty decent and they’ve included the main character as a panda which will appeal to the younger people in the audience. I think this game won’t grab the most attention because it looks like a game people might not have seen before, therefore people might not like it, however if people got told by others they might play it. It all depends on what the audience think if it in the end, my target audience will like it because of the concept being similar to Mario and sonic. The connotations for this product are that there are the same as the previous products. Blue for freedom, green for freshness and white for heaven. This shows that this game has a peaceful, easy concept to it.This date of this game being made was 2006.
  • 5. Existing Product This game is not off my mood board, but is off the internet as a pre-historic game design made in 1990. I’m not sure what game it is, however it looks good from being in 1990. The location of the image is hard to tell, however the angle is the same, the effects are pretty good as well and the colours mainly are well thought out and look good. The colours make the level or whatever it is bright. The level itself looks good, it includes enemy characters, certain obstacles and looks like a challenging game. My target audience might want to buy this game because it’s made in the 1990’s and people might want to go back in time and look at some of the games that aren’t quite as popular, but are made a while ago. If my target audience were to buy this game, it probably would be bought by the older people in my audience because of how old the game is. However this doesn’t change younger people playing it either, because the older people in my audience could tell them about it and then play it.
  • 6. Research Analysis • What common features do the researched products have? – All the existing products/images are 2D level designed games. Majority of them include a character and well designed backgrounds. There is use of bright colours and good effects. All the images have what looks like good level designs and good lighting. They all include some form of nature either being plants or different types of weather. Two out of the four are pixel games whereas the other two are normal games. – All of the games are made from a certain distance away from the screen, so it looks like the angle of the game looks really far away. – Iconography – My work will be an adventure game that will include characters that have weapons (that are chosen from the questionnaire), enemy characters and obstacles along the way and additional features throughout the animation such as power- ups, coins, and more collectables to make it more entertaining. – Denotations - These elements consist of what my features in my game have in store and what they mean. For example in the Mario game there’s a plant which attacks the character when crossed by. – Connotations - This is the meaning of the plant. The plant will cause the character to get hurt and this can cause tension, nervousness and power towards the end of the level. – If my game had a social status it would be any because different social stated people have answered my questionnaire so it should be in my opinion any social status. If I could put a price on my game it would be cheap because of the limited amount of features in the game. It would be at least ÂŁ1 up to ÂŁ2 which I think is a reasonable price for a game available across different consoles and devices. • What aspects of the research will you include within your on work? – The aspects from my research that I will include in my final product will be the likes of the 2D level design. Maybe some of the features in those images I could include in my game. For example the parts where you need to jump I will include in my game and maybe some of the enemy characters can give me an idea on what enemies to create when it comes to making my product. My target audience would like to see my ideas coming from other games and combining them to make my own character or level design.
  • 8. Audience research • Observation: It turns out all the people that answered are male and no females answered my survey. • What this says about my audience: This shows that males are more interested in my project more than females. • How will your product appeal to this audience: I will listen and remember what recommendations they have put for the upcoming questions. I will also make the game by thinking of what males would like in a game, so maybe violence and a challenge.
  • 9. Audience research • Observation: It looks like there’s more 17-18 year olds that answered the question compared to the other options in the question. • What this says about my audience: This shows that my audience are all teenagers and nearly becoming adults so it’s a decent audience to get recommendations from. • How will your product appeal to this audience: My product will appeal to my audience by including some of their answers and be making it because of the age that people are. So I would make my game so it’s got a age range of 16+ and not for people under that age.
  • 10. Audience research • Observation: I turns out that everybody that answered are interested in games. • What this says about my audience: They’re all interested in games and that they will be interested in my game that I will make. • How will your product appeal to this audience: My product will appeal to my target audience because I will use the ideas given to me from the questionnaire and because I know everyone’s interested I will take a many ideas as possible.
  • 11. Audience research • Observation: It turns out from the question that there’s a mixture of answers including some in the other option. This question was multiple choice and people chose adventure as the main gaming genre. • What this says about my audience: This shows that my audience are taking these answers seriously and want a bit of everything the question asks. • How will your product appeal to this audience: My product will appeal to my audience because I will include adventure, fantasy and some of the suggested answers in my game as the genres. I will only choose 2-3 genres though because I can’t choose them all.
  • 12. Audience research • Observation: In this question it turns out again there’s a mixture of what people play, but it’s mainly the PlayStation consoles that people play. • What this says about my audience: This shows that my target audience play on most consoles that I suggested and some play their own that I didn’t include in the question. • How will your product appeal to this audience: My product will appeal to my audience because I will include controls that are used on consoles. So to move for example I will include the PlayStation buttons as it’s a game.
  • 13. Audience research • Observation: In this question it’s another mixture between 3 answers and the one with the most ticks was over an hour. There was nobody that plays all the time which was good because playing all the time can affect health. • What this says about my audience: This shows that my audience will play my game for maybe an hour or two then go off it and play something else. • How will your product appeal to this audience: I will aim the game to be a decent length so people don’t play it loads, but can play it for a short amount of time.
  • 14. Audience research • Observation: It turns out that people play games on the phone and not on the tablet. However some people don’t play games on their phone or tablet whatsoever. • What this says about my audience: This shows that my audience enjoy playing on their phones more than tablet. Some people play both, however some don’t paly game at all. So I’ve got a mixture of people that do and don’t paly on certain devices. • How will your product appeal to this audience: I’ll make my game suitable to a smart phone and on a console so people can play the game on both. Certain features on the console however wouldn’t be on the phone.
  • 15. Audience research • Observation: For this question there’s another mixture of what people think and the most choices have come between ‘having a weapon’ and ‘other’. • What this says about my audience: This shows that my audience want their own suggestions instead of my own. • How will your product appeal to this audience: My product will appeal to my audience because I will choose between people choices they’ve made. So I’ll choose between having some kind of weapon and what the people chose in the ‘other’ option.
  • 16. Audience research • Observation: Out of the choices people chose Axe as the favourite to choose as the main characters weapon. • What this says about my audience: This shows that my audience want their own decisions making instead of my own however ‘axe’ got most votes, therefore that might be the main weapon. • How will your product appeal to this audience: I will appeal to my target audience by adding what the people who answered voted for and that’s the ‘axe’ and maybe something that’s suggested in ‘other’.
  • 17. Audience research • Observation: For the last question people chose between the first and the second option, so the decision is mine to make. • What this says about my audience: This shows that my audience want to see a poster which is one extra thing to make or two things to make. Either way I’m going to make two side products for the game. • How will your product appeal to this audience: My product will appeal to my audience because I will include two of these side products to go with the final product.
  • 19. Interview 1 • What video games do you play and why? Play FIFA UFC, WWE, football manager. • If you have a console, what console do you play on? PS4 and Xbox one and a bit of PC • What’s your favourite game at the moment or the one you are playing the most? FIFA • What would you choose as your weapon in a adventure game? A big sledgehammer • If you were to have a superpower on your main character what would it be? To pause time
  • 20. Interview 1 • Observation: The first interviewee likes his sports as he chose sport related games for the main video games he plays. FIFA was his favourite game at the moment and had a variety of consoles he plays on. He chose as his weapon as ‘a big sledgehammer’ which is a reasonable answer for an adventure game. And his superpower was to pause time and in my opinion that’s a good choice especially for an adventure game that would help a lot during gameplay. • What this says about my audience: This says that my audience like adventure games and the sports kind of things. • How will your product appeal to this audience: If I want to appeal to my audience I will include the likes of a sledgehammer or what looks like one and have the superpower as pause time. He said pause time because you would be able to control what is happening at that time and thinks it would help get out of situations that are made impossible.
  • 21. Interview 2 • What video games do you play and why? FIFA 15, assassins creed unity, G-force, sonic sega all stars racing, wii sports, Kinect sports, GTA, Ballz – Because they are good game and are fun to play. • If you have a console, what console do you play on? PS4, Xbox one, Wii, iOS. • What’s your favourite game at the moment or the one you are playing the most? Ballz • What would you choose as your weapon in a adventure game? Iron Man suit. • If you were to have a superpower on your main character what would it be? Pause time.
  • 22. Interview 2 • Observation: It turns out the second interviewee plays a mixture of different games such as sonic, FIFA, Wii sports and are spread across different consoles. His favourite game was an iOS game which is reasonable because my game is going to be a smart phone game and maybe a console game if it gets developed well. His chosen weapon would be the Iron Man sit which in my opinion sounds a bit stupid, however it’s a good choice because of what that suit can do. This won’t be included in my game as a weapon throughout the game, but as a pick-up. The superpower was to also pause time, the same answer from the previous interview. Overall if I was to choose between both interviews I would choose the answers from the first interview because they sound reasonable for an adventure game and have good answers. • What this says about my audience: This shows that my audience has a likability for sports so I might include some sport related features into my game. • How will your product appeal to this audience: I will appeal to my audience by including some of the answers in my questionnaire and interviews so some people’s ideas can be in my game.
  • 23. Audience Profile Category Demographic Content to appeal to this audience Age Range 7+ • I will appeal to this audience by including features that are reasonable for that age range, so I won’t include much violence and anything too scary. Things such as killing enemies, I will find a way to kill them without to much violence with the chosen weapon in the game. Gender Both, mainly male. • To appeal to my audience I will add features that will be cool and be liked by the male demographics. My gaming idea is based of Mario, so the idea is to make it similar but make every feature myself and that’s how I’m going to appeal to my audience. Psychographic Belonger • I will appeal to the psychographic by making sure family members can get involved with the game and make sure you can do something in a short or long space of time. Social Status Any • I think with my product any kind of social status can like my game because I will try and include something for everyone to enjoy. Different social stated people have answered my questionnaire and I’m going to include some of those ideas into my game. • The main social status would be the DE part of ABC1C2DE because I want my game to be affordable for people that haven’t got a lot of money or family to be around with.
  • 25. Research Evaluation • Give an overview of how you conducted your research. Discuss the strengths and weaknesses of each method – Product Research – The strengths of my research were that it was easy to analyse the pictures that I chose because I knew what to type and knew what I was on about. I chose one well-known game, two 2D level designs and a game I think made in the 1990’s. Talking about them was good so then I could see what those type of games have included and try and think of something similar to add to mine. – Questionnaires – The questionnaire was good and got some reasonable answers in the end. There were some good answers, in fact some of them were really interesting and might include within my game. That was a strength however the weaknesses of the questionnaire were the answers in the ‘other’ option boxes. I got at least one stupid answer, but I won’t choose that as a good answer and will ignore it and think about the positive and well-thought out answers. – Interviews – The interviews were really good because they also had decent answers. The main strength was that both interviewee’s took the questions seriously and that’s what helped me think out of all the answers given what to include within my game. There wasn’t any weaknesses because all the answers were serious and good instead of stupid. – If I was to make my work be able for the whole public to get involved in, I would distribute it so it’s available on the internet as technology nowadays is everywhere and majority of people around the globe have a phone that they can interact with. I think online is more effective than handing it out on paper because majority of people aren’t interested, therefore people that are using technology throughout their day might be more interested. – My quantitative and my qualitative research work ended up being really good and will help me go forward with my product.
  • 26. Research Evaluation – What sort of a response did you get? – The majority of the responses were reasonable and serious. I got decent answers that made me think if I should recommend including some of these ideas into my game and that’s how good they were. Some of the other responses weren’t really worth discussing because they weren’t taken seriously and I ignored them in the end. – In my quantitative research the answers were good and I took some of those responses and added them into my game. And the qualitative research got decent answers as well. The only problem was that I couldn’t include all of the ideas into my game that were given to me. So I had to take the responses and ideas that would actually work in my game and that was only a few of the answers from both my quantitative and qualitative research. – How did you distribute your survey? Give an advantage and a disadvantage – The advantage of the survey was getting people’s opinions and what they thought of the questions that I asked. I included the ‘other’ option so people could use their own ideas in the questions instead of choosing my own. – The disadvantage of having a survey would be in my opinion giving the ‘other’ option in questions because some people don’t take it seriously and type some stupid answer that won’t be included by any means.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a historical product (pre-1990) similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  5. Discuss the existing product research, surveys and interviews
  6. Discuss the responses you got from your survey Discuss distributing your evaluation digitally