3. Research
• I think that overall my research on the existing games that I looked into
resembled my game. Furthermore the style of animation used in these
existing products, I tried to implicate that with my game. Also I tried to
make my game suit my target audience and also make it acceptable for all
genders .
4. Planning
The strengths of my planning was that I was enabled to find out the
time scale of how long it would take to create my final product and
also the difficulty of making the game .The planning definitely helped
me with my product. To improve my planning .
5. Time Management
• If I had more time to make my product I could of made it more detailed.
However some of the software I used was unreliable and I lost important
files because of this .Therefore this completely flopped my time
management and unbaled me to make my product as good as I wanted it
be. In future I will be more careful when saving and exporting files.
Furthermore I will make duplicate files to be more safe .
6. Technical Qualities
• Similarities
• The similarities between my game and
snow line is that they are both Christmas
themed games and they are both suitable
for all age groups
• Differences
• The differences with the two games are
that the snow line game has a different
strategy .
• The objective of both games are different,
the snow line games objective is to get to
the flags by drawing a snow line from the
start to the finish.
• My game however has a much simpler
strategy by simply moving the Santa sleigh
across and above the houses you simply
drop the presents into the chimneys that
are shown on screen one by one.
Snow line
7. Aesthetic Qualities
Overall I think that my work looked good and was creative in terms of the
aim of the game and the Christmas theme that I chose was well suited to
the time the game was made. However during the process of making my
game I did come across with some file corruption which did hold me back
from getting my game complete in time which in the end held me back
which I then had to make a shorter and simple version which meant less
detail .
8. Audience Appeal
Overall I would say my game met my target audience in terms of age rating as it
did not contain any violence or any offensive language. However my game was
made for both male and female. As well my game was not intended to be
offensive towards some cultures or religions.
10. Feedback 1
• What did you like about the product?
The things I liked about my product was the simple strategy to the game which
made it possible for any age to play. And also the theme of the game which was
Christmassy.
• What improvements could have been made to
the product?
• To improve the game I would made a lot more animation and various aspects to
the game to make it more realistic to the style of the game by making it run a lot
more smooth.
11. Feedback 2
• What did you like about the product?
– Another thing I liked about my game is that it was made during Christmas
which meant that it was more likely to be played at the time it was released.
And I also liked how the game can be very addictive.
• What improvements could have been made to
the product?
• Another thing to improve on would be that my game didn’t contain a lot detail and
didn’t take long to make which means I should of spent longer by making more
animation
12. Feedback 3
• What did you like about the product?
– The final I liked about my project was the theme of the game which
was Christmassy.
• What improvements could have been made to
the product?
• An improvement to make with the product would be to
improve the resolution and fps to make the games visuals
better and clearer.
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
– Overall from my feedback I have come to the conclusion that I agree
with the feedback that was given I believe that it was constructive
• What do you disagree with from your peer
feedback?
• One thing I don’t agree with from my feedback is to improve the
resolution and fps as the visual quality was moderately low .
14. Peer Feedback Summary
If I could make any changes to my product based on my peer feedback I
would increase the amount of animation made. However this was not
possible due to file corruption .Therefore my time management had to be
adjusted
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?