3. Research
• The research aloud me to find
out what games were out that
are similar to my idea and
helped me see what worked
well and what didn’t to make
my game the best it could be.
• It also helped me deign how I
would make my game.
4. Planning
In my planning I had an idea of what I
wanted to do and how I wanted it to
look. I wanted to add shadows to make
it more realistic but when it came
down to doing my actual product I
changed my idea and just did the
loading screen as we didn’t have long
to complete it and it would have taken
me ages to make it all realistic how I
actually wanted to do.
5. Time Management
• I managed my time well I
think I made the game to
the dead line and I worked
to my plan but did some of
the stuff that were going to
take two day to do I did
them in one. I didn’t get to
add sound to my project
because I didn’t know what
sounds to add.
6. Technical Qualities
I made my game as the
start game because I didn’t
have the time to create a
realistic but I did add a
skitch through the streets
to add the skateboarding
to my game to show what
its about.
There game has been spent
a lot more time on to make
it look real and make it
better and make it good
enough to put out as a
game.
If I had more
time I would
have been
able to make
my game
better and
more
realistic.
7. Aesthetic Qualities
What I like about my game is that
it flows really well and I like it
because I made it and I’m proud of
it. I like the pan up to the loading
screen. I think it was creative as
the skater is getting pulled along
the screen by a car witch isn’t seen
in games.
8. Audience Appeal
An advantage is knowing the age
range so you know how to make
ur game friendly to that age
range. Also it allows me to adapt
my game to the type of people I
want playing it and for them
that will suite there life style.
Another thing it allows is that
can help decide if its for male or
female or both.
10. Feedback 1
• What did you like about the product?
– What I liked about the product is the animations
ran extremely smooth and the loading screen
looked well done. With the main menu looking at
a professional standard.
• What improvements could have been made
to the product?
• I would of liked to see how the game ran and
what the concept was behind it.
11. Feedback 2
• What did you like about the product?
– The movement and timing of the product was
very good, the arrows animation works very
nicely. It is a very well built up scene.
• What improvements could have been made to
the product?
– More movement around the press start screen.
12. Feedback 3
• What did you like about the product?
– The animation was good and it flowed well. The
colours complemented each other well.
• What improvements could have been made
to the product?
• Could have added more options to the start
screen to have the more to make it more of a
video game style.
13. Peer Feedback Summary
• What do you agree with from your peer
feedback? I agree with the feed back and if I
had to do this again I would have added what
my peers said I could do to improve.
• What do you disagree with from your peer
feedback?
• I don’t disagree with anything said.
14. Peer Feedback Summary
I would have added more options to my start
screen to make it more video game style by
adding new game, options, setting witch will
make my game better looking and give the user
more to do and I would add some more
movement to make it more interesting so then
can be more entertained while playing the
game.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?