3. Research
• I think the strengths of my research is that I used ideas from three different games. This
allowed my game to have a range of features and ideas so that it attracted a large target
audience instead of one small specific audience. I think another strength of my research is
that because my game has a range of different features it makes it different and stand out
from all other competitors. This gives my product an advantage in the market and attracting
the audience.
• I think my research helped my product because it allowed me to create my actual game
quickly instead of thinking of ideas while I make it. This meant that I was able to have time to
go back over my work and change anything I need to without going over my dead line.
• I think the weaknesses of my research is that the games I chose to research have features
that are above my skill level to implement into my product. For example the game of thrones
game has the feature of being able to choose from a range of choices, under a time limit and
your choices effect a range of characters etc. I would like to add this feature to my game but I
don’t have the tools or skills to add this to my game. I could have improved my research if I
research games that were similar to what were tasked to created and are able to create. For
example pixel games instead of RPG games.
4. Planning
• The strengths of my planning are that I have chose to do one idea and
branched of that idea making a range of ideas all based on that one
instead of making multiple ideas that has less information. I think that this
is a strength of my planning because it allows me to make my product stick
to one theme and have a more detail implemented into it.
5. Time Management
• In this unit I don’t think I managed my time well. This was because when doing my research
and planning I spent too much time putting large amounts of detail in work that either didn’t
need it or I took too long on specific parts of the work. This lead to me falling behind in some
work and missing out some information, this meant that my work was not up to the best
standard I could have done and might have not reached the criteria.
• If I had more time I would have done all my work to the standards it is expected to be and
then once I had finished it all I would have gone back and added more detail and improved it
so that I wont have missed out any work that is needed.
6. Technical Qualities
In both mine and this other
company's product we both have
tried to add more detail to our
work by adding features in the
background. For example I have
added hills and buildings to my
background to make it add a
larger effect to the audience
while also making the game
more appealing to the audience
however the other product has
made a background that adds to
the effect of the environment
the developer is trying to make.
For my product the frames are
quite slow and jumpy which
might make my product less
appealing to my audience
because my target audience who
are males and females ranged
from the ages of 10-20 prefer to
have games that run smoother
and are more satisfying to play.
The other product has done this
by adding a lot more frames and
making everything a lot
smoother to look more satisfying
to the audience.
Both products have also used a different idea of
animations. For example my products
animations are clunky and are often slow
whereas the other product has many more
frames so it is able to have faster and smoother
animations that look more appealing.
7. Aesthetic Qualities
I think that my work
does look good however
I don’t think that my
final product will best
suit my target audience
because my target
audience prefers
smoother animated
games that look more
appealing and are more
satisfying when playing.
Because of this I think
that my product would
better suit a younger
audience because of its
simplicity and because
of how it isn’t very
detailed graphics
meaning it will not have
such a large effect on
the audience.
I think that I can improve on the amount of detail I have on my product. For example in the top
half of my product I don’t have a lot of detail and it looks very bland. I think this could be fixed by
adding a hot bar that has stats for ammunition, location, currency, etc. This would not only help
to take up more room but it will make my product look more appealing and will help my
audience more when playing it.
I also think that my product could be improved a lot more if I added more frames onto my
timeline to make the animations smoother and more appealing. I think this would also allow me
to do a lot more animations for my product helping to make it more unique and attractive to my
official target audience.
I like how throughout the game the visuals of my game change depending on the environment. For example before the
bomb goes off the houses all have the lights on and the factory and main characters house has smoke coming out of the
chimney but after the bomb goes off some of the building are destroyed and the lights are off along with there being no
more smoke. This helps to add to the idea of it being a wasteland and there being no life in the area where you first start.
8. Audience Appeal
I think that my final product has parts that suit my intended target audience however it has features that make it not suit
them as well. For example the idea of the game being set in a wasteland where you have to survive, fight enemy's and the
ability of searching for resources around the map will make this game appeal to the older more mature audience however I
think that the graphics on the game and the speed of the animations will put this audience off and make them not want to
buy it whereas a younger audience might find these types of graphics more appealing as well as the slow pace frames
however the idea of a wasteland theme and the small amount of violence might put the parents of this audience off and
stop them from buy the product.
Even though my target audience is both males
and females I think that my product has ended
up being more appealing to the male audience
rather then the female audience because of the
colour scheme used throughout the game and
because at the start of the game you don’t get a
choice weather you want to be a male or
female character you’re forced to play as a male
character.
10. Feedback 1
• What did you like about the product?
– I like that the small adver game is set in a
apocalyptic waste land and that a nuclear bomb
goes off and destroys parts off the buildings
• What improvements could have been made to
the product?
– I would make it so when the bomb goes off that
the shadow of it would go away because its not
really realistic
11. Feedback 2
• What did you like about the product?
• The colours and graphics of the animation where good
• The sound effects where very good and interesting, these sound effects made the game
much better and more enjoyable.
• The background of the amination where very detailed and also made the game more visually
interesting.
• What improvements could have been made to
the product?
• Have a working animation so I can see what the movement of the characters are like.
12. Feedback 3
• What did you like about the product?
The detail of the background and the character.
• What improvements could have been made to
the product?
The car window should have black at the front and
yellow at the back, it would’ve looked better and
improve the aim of the game.
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?- I agree with the statement that the bombs shadow
should disappear and that the car window shouldn’t have a yellow
window at the front and should have it at the back. I think improving on
the detail will help to make my product more appealing to my target
audience.
• What do you disagree with from your peer
feedback?- Personally I don’t disagree with any of the feedback
because all of it helps to improve my product more and make it more
appealing to my audience.
14. Peer Feedback Summary
I would change my product in mainly the subject of small details to make my product more
appealing overall. First I would increase the speed between frames to make my animation
faster so that it is smoother and is more satisfying and appealing to the audience. I would
also add more context to the game so that the player understands what is going on, for
example when the enemy's first appear the player wont know what they are because they
don’t have any name or anything. To fix this problem I would add a name above the
enemy’s or add a health bar so that the player knows that they can be interacted with in
some way and by their appearance it makes it clear to the player that they are more likely
dangerous.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What improvements could have been made to the product?
What changes would you make to your product based upon your peer feedback and why?