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FMP Evaluation
Your name
Production Process Evaluation
Research
Strengths of my research was that it helped to discover information on
horror games and what is conventional in horror games and what isn't and
this helps because then I have an idea on what I should include in my final
product and what I shouldn’t. The weaknesses of my research is that all the
games I researched all had the same objectives behind and I think to
improve my product I could have looked at a wider range of horror games
to help think of some more creative ideas and give me a better
understandings on the genre
Planning
The strengths of my planning was it gave my a good idea and a
better understanding on what I'm doing for my game. I think I
could have done more to my planning and include more detail
and taken more time on it.The weaknesses of planning is that
sometimes your final product may be different to the plan as you
might have thought of a better idea and this might effect your
final product.
Time Management
I think I managed my time well as I created the game and the logo design
with in the time given for this project however if I had more time I would
make the game more advanced and add more levels to the game as my game
is quite simple and only has one level. I would also add more characters to the
game and just make the game scarier in general so that it’s is more
entertaining for the consumer to play.
Technical Qualities
A difference is that this
game is in first person unlike
my game
Another difference
is this game is in
pixels unlike the one
on the right A difference is this game is
more complicated and has
more stuff in the shot such as
the bookshelf etc.
A similarity is
that they both
use a dark
colour scheme
A difference is the
game is set outside
unlike the one on the
right which is set
inside
Technical Qualities
Similarities are that it
uses the same colour
scheme of black and
white
Another similarity is that they
are both simply designed
A difference is that this
game has an image
with the text inside of
it
A difference is that they
both have different text
fonts
Aesthetic Qualities
I like the zombie as it was quite hard to
make and I think it its a good visual for
the game
I would probably improve
the background and instead
of having it just black
maybe include some
buildings or something in
the background
I do think my game was
creative however I do think
that I could have been more
creative as my game is quite
simple
Aesthetic Qualities
My logo looks quite simple and not too
complicated however I like this because iot
doesn’t give too much of the game away
and it leaves the consumer wondering
what the game is going to be like . I do
think it was quite creative as I have edit the
text i.e spaced it out and changed the
width etc however I do think I could have
been a bit more creative
Audience Appeal
Dark colour scheme of
the games creates a
mysterious and horror
affect
I used a zombie as the main
character which is unconventional
however it appeals to the target
audience as there are many
zombies in horror games
The full moon in the
games also suggests
horror
The cannon appeals to the
target audience as it shoots
the zombie that is trying to
collect the keys
Audience AppealOnly used black
and white as this
creates a mystery
as the audience
don’t know what
the game is like
i chose a text that looks
scary as it’s a horror
game and it fits in with
the genre of the game
I had the text run all spaced out because
it makes it look like it is running awayc
The app logo is very plain and
simple and gives no hints about
what the game is like and as well as
this creating a mysterious element
it also creates a horror element as
the consumer is that playing the
game and has no idea what to
expect
Peer
Feedback
Feedback 1
• What did you like about the product?
I liked how you had the zombie as the main
character as that’s unusual in games
• What improvements could have been made to
the product?
– Include a start screen to the game
Feedback 2
• What did you like about the product?
I liked the music as it fits in with the game well and
makes it more scary and tense
• What improvements could have been made to
the product?
– Include more levels to the game and make it more
advanced
Feedback 3
• What did you like about the product?
- I like the whole idea of the game where the
zombies collects the keys
• What improvements could have been made to
the product?
- Make the app design better and maybe have it
as a snapshot from the game
Peer Feedback Summary
• What do you agree with from your peer
feedback? I agree that my game could be more advanced
and have more levels as this would make the game longer and
also be more fun for the consumer I also agree to add a start
screen to the game as every game has this
• What do you disagree with from your peer
feedback? I disagree with the change the thumbnail of the
game because I chose to haver horror text instead of a
snapshot as it gives a horror element as you don’t know what
to expect and it’s the same when your playing the game as
you don’t know what to expect
Peer Feedback Summary
Based upon the feedback I have received the changes that I would have
made to my game would be to introduce more levels and make them harder
and scarier each time so that it gives the consumer a better experience with
the game and they will interact with the game better. I would have also
added in a scoring system where you get points when you collect the keys

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FMP Horror Game Evaluation

  • 3. Research Strengths of my research was that it helped to discover information on horror games and what is conventional in horror games and what isn't and this helps because then I have an idea on what I should include in my final product and what I shouldn’t. The weaknesses of my research is that all the games I researched all had the same objectives behind and I think to improve my product I could have looked at a wider range of horror games to help think of some more creative ideas and give me a better understandings on the genre
  • 4. Planning The strengths of my planning was it gave my a good idea and a better understanding on what I'm doing for my game. I think I could have done more to my planning and include more detail and taken more time on it.The weaknesses of planning is that sometimes your final product may be different to the plan as you might have thought of a better idea and this might effect your final product.
  • 5. Time Management I think I managed my time well as I created the game and the logo design with in the time given for this project however if I had more time I would make the game more advanced and add more levels to the game as my game is quite simple and only has one level. I would also add more characters to the game and just make the game scarier in general so that it’s is more entertaining for the consumer to play.
  • 6. Technical Qualities A difference is that this game is in first person unlike my game Another difference is this game is in pixels unlike the one on the right A difference is this game is more complicated and has more stuff in the shot such as the bookshelf etc. A similarity is that they both use a dark colour scheme A difference is the game is set outside unlike the one on the right which is set inside
  • 7. Technical Qualities Similarities are that it uses the same colour scheme of black and white Another similarity is that they are both simply designed A difference is that this game has an image with the text inside of it A difference is that they both have different text fonts
  • 8. Aesthetic Qualities I like the zombie as it was quite hard to make and I think it its a good visual for the game I would probably improve the background and instead of having it just black maybe include some buildings or something in the background I do think my game was creative however I do think that I could have been more creative as my game is quite simple
  • 9. Aesthetic Qualities My logo looks quite simple and not too complicated however I like this because iot doesn’t give too much of the game away and it leaves the consumer wondering what the game is going to be like . I do think it was quite creative as I have edit the text i.e spaced it out and changed the width etc however I do think I could have been a bit more creative
  • 10. Audience Appeal Dark colour scheme of the games creates a mysterious and horror affect I used a zombie as the main character which is unconventional however it appeals to the target audience as there are many zombies in horror games The full moon in the games also suggests horror The cannon appeals to the target audience as it shoots the zombie that is trying to collect the keys
  • 11. Audience AppealOnly used black and white as this creates a mystery as the audience don’t know what the game is like i chose a text that looks scary as it’s a horror game and it fits in with the genre of the game I had the text run all spaced out because it makes it look like it is running awayc The app logo is very plain and simple and gives no hints about what the game is like and as well as this creating a mysterious element it also creates a horror element as the consumer is that playing the game and has no idea what to expect
  • 13. Feedback 1 • What did you like about the product? I liked how you had the zombie as the main character as that’s unusual in games • What improvements could have been made to the product? – Include a start screen to the game
  • 14. Feedback 2 • What did you like about the product? I liked the music as it fits in with the game well and makes it more scary and tense • What improvements could have been made to the product? – Include more levels to the game and make it more advanced
  • 15. Feedback 3 • What did you like about the product? - I like the whole idea of the game where the zombies collects the keys • What improvements could have been made to the product? - Make the app design better and maybe have it as a snapshot from the game
  • 16. Peer Feedback Summary • What do you agree with from your peer feedback? I agree that my game could be more advanced and have more levels as this would make the game longer and also be more fun for the consumer I also agree to add a start screen to the game as every game has this • What do you disagree with from your peer feedback? I disagree with the change the thumbnail of the game because I chose to haver horror text instead of a snapshot as it gives a horror element as you don’t know what to expect and it’s the same when your playing the game as you don’t know what to expect
  • 17. Peer Feedback Summary Based upon the feedback I have received the changes that I would have made to my game would be to introduce more levels and make them harder and scarier each time so that it gives the consumer a better experience with the game and they will interact with the game better. I would have also added in a scoring system where you get points when you collect the keys

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  6. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  8. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  9. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  10. What changes would you make to your product based upon your peer feedback and why?