2. Research
• In terms of research my strengths of the research was doing our case
study. What we did was review an existing game. In the cease study we
looked at stuff like game design, characters, cut scenes and settings. This
case study helped me do my product because I looked in detail of an
existing game and that gave me a couple of ideas for my game.
• In terms of research my weaknesses the part of the research it was doing
3. Planning
• In terms of planning the strengths for my planning was my first production
experiments where I made my first game. My first production experiment
because before I started doing my actual product. This is a strong pointe
because I actually like the look of it and getting used to Photoshop to
animate.
• In terms of planning the weaknesses for my planning was making my
mood board and also my propsal because it was hard to think of ideas and
thinks like that. And making a concept for my game
• What I can do better is to to make my mood boards better by thinking
more of what I could write more and do more in for my ideas. And also
think of a better concept
4. Time Management
• To be honest my time management wasn’t the best because I had a few days of school
because of the weather and illness. I was able to do some work at home. To be honest I am
not really good with time because I focus a lot on one thing and then I dint have much time
left to do the other stuff
• What I would improve is to focus on my work at home as well as at collage which will help me
get all of my work done quicker which will leave me more time to work on production at
collage
• If I had some more time to work I would make my animation look a lot better and I would
make the game more detailed.
5. Technical Qualities
My game compared to a professionals is completely different. My game is really
simple compared to a game such as COD WW11. In COD WW11 the graphics are
far better on it than my video game that I made. My game has no dialog but in
COD WW11 it has a full story and also dialog. The similarities between our games
is the genre which is action
7. Audience Appeal
My game appeals to my audience because I made sure
that all the aspects of my game make sure that it
appealed to my audience. My game appealed to the
audience because my game was a fighting game and the
age group and gender of my audience are male and are
teenagers and early 20s. This is good for me because
they will buy my game because it appeals to them.
I used my questionnaire to help me decide how I will do
my game. I used aspects from the questionnaire to help
me make my game.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows