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FMP Evaluation
Abigail Long
Production Process Evaluation
Research
Strengths
Researched video games which was fun, especially since I liked and played
one of them.
Because of the styles of the games I managed to make a game using similar
elements to create my own experience
Weaknesses
Could’ve done more in depth research
I could’ve explained the meaning of things more
Planning
Strengths
I did a lot better at planning then I did last time
Gave me more time to work on important things.
Weaknesses
I still could’ve done more planning to give me a completely fleshed out idea
I relied too much on intuition rather then making a complete schedule and
sticking to it.
Time Management
Strengths
Due to either my planning or my own speed, I managed to finish everything
ahead of time, giving me time to improve on things.
I was much better with timings, knowing that I had to do things by certain
times.
Weaknesses
Some of the project may feel slightly rushed as I finished it quickly before
moving on the next thing
Even though I had time to, I didn’t really go back and check things over so
they were at the highest standards.
Technical Qualities
Similarities: Similar level
designs (both climbing up a
tower)
Differences: Colors (my game
is much lighter)
Character Designs.
Similarities: Design
(Both are ships
Style (both are
pixelated
Differences colors
(Mine are much lighter
and of more range)
Aesthetic Qualities
I like the way my
work looks, the
soft colors makes
it easy to look at
and aesthetically
pleasing.
While the level design
wasn’t creative, I think
the mechanics were
creative, as most games
similar don’t have the
same mechanics.
I like the light colors, the soft look to it
and the character designs.
I would improve the
level design, making it
taller and more
complicated, I would
also change the shape
of the ship to make it
look a bit more
realistic
The strengths are
the colors and the
mechanics, while
the weaknesses
would probably be
the layout.
Audience Appeal
The bright colors will attract them.
The simple, but interesting mechanics
will keep them interested.
The character design will help immerse
them in the game
The music will relax them
Peer
Feedback
Feedback 1
• What did you like about the product?
– I liked the game and the sound effects that you
used on your game.
– I also like the colours that you used on your app
logo.
• What improvements could have been made to
the product?
– The colour of the font in the app logo is quite
clear.
Feedback 2
• What did you like about the product?
• I like the colours and graphics – calm and relaxing. I like the
straightforward nature of the game – climbing the ladders
and boosting power with munching apples. It is easy to see
what to do, where to go and what the aim of the game is.
The sound effects also work well and are well timed.
• What improvements could have been made to the
product?
• Perhaps introducing other ‘power boosters’ for example
gold coins. Going through the doors to another screen
would have created more interest and dimension but I
realise this was just a sample page.
Feedback 3
• What did you like about the product?
– I liked the overall aesthetic of the product and how it
had this fluffy vibe to it.
• What improvements could have been made to
the product?
– If I could improve anything, I would change the
enemies. I don’t feel like they suit the visuals of the
game.
Peer Feedback Summary
• What do you agree with from your peer feedback? I
agree that the colours make it look soft and neat, and
how it’s aesthetically pleasing, I also agree that given
more time I could improve certain aspects, such as
enemy designs and different level designs.
• What do you disagree with from your peer feedback? I
don’t agree that the game needs boosters, in fact, it’s
my interpretation that thee aren't any at all, it’s
supposed to be simplistic so adding more items in
would make it more complicated and might make
people less interested.
Peer Feedback Summary
I would add more complex level designs without
making the game more difficult, just of a better
quality. I would also change the enemy designs into
something softer so that it suits more comfortable
with the game style. I think I would also change the
app logo slightly, giving the title a better font style and
possibly color.

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Evaluation

  • 3. Research Strengths Researched video games which was fun, especially since I liked and played one of them. Because of the styles of the games I managed to make a game using similar elements to create my own experience Weaknesses Could’ve done more in depth research I could’ve explained the meaning of things more
  • 4. Planning Strengths I did a lot better at planning then I did last time Gave me more time to work on important things. Weaknesses I still could’ve done more planning to give me a completely fleshed out idea I relied too much on intuition rather then making a complete schedule and sticking to it.
  • 5. Time Management Strengths Due to either my planning or my own speed, I managed to finish everything ahead of time, giving me time to improve on things. I was much better with timings, knowing that I had to do things by certain times. Weaknesses Some of the project may feel slightly rushed as I finished it quickly before moving on the next thing Even though I had time to, I didn’t really go back and check things over so they were at the highest standards.
  • 6. Technical Qualities Similarities: Similar level designs (both climbing up a tower) Differences: Colors (my game is much lighter) Character Designs. Similarities: Design (Both are ships Style (both are pixelated Differences colors (Mine are much lighter and of more range)
  • 7. Aesthetic Qualities I like the way my work looks, the soft colors makes it easy to look at and aesthetically pleasing. While the level design wasn’t creative, I think the mechanics were creative, as most games similar don’t have the same mechanics. I like the light colors, the soft look to it and the character designs. I would improve the level design, making it taller and more complicated, I would also change the shape of the ship to make it look a bit more realistic The strengths are the colors and the mechanics, while the weaknesses would probably be the layout.
  • 8. Audience Appeal The bright colors will attract them. The simple, but interesting mechanics will keep them interested. The character design will help immerse them in the game The music will relax them
  • 10. Feedback 1 • What did you like about the product? – I liked the game and the sound effects that you used on your game. – I also like the colours that you used on your app logo. • What improvements could have been made to the product? – The colour of the font in the app logo is quite clear.
  • 11. Feedback 2 • What did you like about the product? • I like the colours and graphics – calm and relaxing. I like the straightforward nature of the game – climbing the ladders and boosting power with munching apples. It is easy to see what to do, where to go and what the aim of the game is. The sound effects also work well and are well timed. • What improvements could have been made to the product? • Perhaps introducing other ‘power boosters’ for example gold coins. Going through the doors to another screen would have created more interest and dimension but I realise this was just a sample page.
  • 12. Feedback 3 • What did you like about the product? – I liked the overall aesthetic of the product and how it had this fluffy vibe to it. • What improvements could have been made to the product? – If I could improve anything, I would change the enemies. I don’t feel like they suit the visuals of the game.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? I agree that the colours make it look soft and neat, and how it’s aesthetically pleasing, I also agree that given more time I could improve certain aspects, such as enemy designs and different level designs. • What do you disagree with from your peer feedback? I don’t agree that the game needs boosters, in fact, it’s my interpretation that thee aren't any at all, it’s supposed to be simplistic so adding more items in would make it more complicated and might make people less interested.
  • 14. Peer Feedback Summary I would add more complex level designs without making the game more difficult, just of a better quality. I would also change the enemy designs into something softer so that it suits more comfortable with the game style. I think I would also change the app logo slightly, giving the title a better font style and possibly color.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?