2. Research
When doing research of existing products I found it useful as it gave me an insight
on the other games and competition. It also helped me with designing my game
as I didn’t know where to set it. A weakness of this was that I haven’t actually
played many games so I couldn’t think of a good concept for it. However most
pixel ghost games were very simply designed so I decided to keep to this theme
and make it just in a mansion. A way which I could've done this better could be to
actually play a game so that I get more ideas and potentially add things to it that
make people want to play it more than once.
3. Planning
• When I was planning my product I was able to experiment with different ideas and
concepts which my game could be based around however a weakness of this was
that I could not actually see if it would work if the game was made. I think that to
make the planning more worth while I could've put more effort into it so that my
end product was something more complex.
4. Time Management
• On this project I believe that my time management was very poor as we
had started a new project when I was still on this one however I think that
this project was the hardest as I didn’t really understand the software we
used. I also think that if I had more time I would’ve created a better
design for the background of the game.
5. Technical Qualities
In Luigi’s mansion you are also in a mansion however it is a
side on view of the game compared to my above viewed
game. It also has a more complex storyline as it is a higher
production than mine which means I only had a simply task
of finding a key on mine compared to the other which you
have lots of missions.
6. Aesthetic Qualities
I think my game has some good aspects to it such as the old fashioned mansion style
which is unique as most games nowadays are more of the futuristic genre. I also think
that the game I have made uses a wide range of colour which I think is important in the
product as it keeps it light and lively. However a weakness of mine was that I did not
have time to create lots of different furniture to make it have more variety in the
product.
7. Audience Appeal
My product will appeal to my audience of young people because of its old
design which include elements influenced by game boy games etc. The
simple premise of searching through the house for the key gives you a sense
of reward and entertainment. My target audience for the product was
mainly for 8-15 year olds who are generally the ones who would like to play
this sort of game as it is interactive and simple task to complete.
9. Feedback 1
• What did you like about the product?
– I liked the simple game as it is good to just hop on and play whenever your bored
• What improvements could have been made to the product? I think that if
there was more time you could either add a new level or progression system so that the
game doesn’t get repetitive
10. Feedback 2
• What did you like about the product?
I like the visuals and there is a lot going on this
draws my attention to it as I like the excitement it
gives when your looking for the key.
• What improvements could have been made to the product?
• I think there could’ve been more levels and or more players to make
there be some competition or a progression system.
11. Feedback 3
• What did you like about the product?
The visual aesthetics work well to interest the audience
as there is detail in the design. The objective of the
game is clear and the ariel view of the game makes it
easy to understand and anticipate your route.
• What improvements could have been made to the product?
There could have been more hidden objects, coins to
collect points or other motives to achieve in the
game as it is fairly easy to complete. The music could
have had additional sound effects when you collect
the key and achieve the game.
12. Peer Feedback Summary
I agree that the product uses an appealing
background which I think draws in players as it is
more visually pleasing to the eye.
I don’t disagree with any of my feed back as it is
fair and I already thought about it.
13. Peer Feedback Summary
I also think that with more time I could’ve
created more levels and or different task to
complete or a scoring system for doing it
quickly.
What changes would you make to your product based
upon your peer feedback and why?
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?