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Interactive Evaluation
Your Name
Production Process Evaluation
Research
• I looked at a few games of similar games(Scott pilgrim vs the world: the
game and streets of rage) and based my idea off of that. The concept
wasn’t very original but I added my own style to make it unique. I feel if I
had done further research my product would have benefit from it, it
would help me develop my idea more and create an all around better
product, however the research I did was a good starting point and gave me
a lot of inspiration and vision for what my game should look like and hwo
it should behave and interact with the user
Planning
• My plan was very vague and a lot was left up decisions made in the
moment while making my product. I should have gone a lot deeper with
my planning, this would help me plan out my protagonist and antagonist
should move if I had found them doing different positions, as well as my
story and features in my game instead having a basic idea and building a
game out of it. My planning wasn’t as detailed as it should have been and I
the background I planned to use looks nothing like how I thought it, I
changed it as I was developing my game
Time Management
• My time management did not go as I expected. I ran out of time to finish
my product, most of the basic animation is complete but it doesn't have
any of the extra features I wanted to add or music and sound effects, I
would have liked more time to do the things I wanted maybe once I've
finished the project I will go back and add the details
Technical Qualities
Scott pilgrim vs the world: the game is one of the games I took inspiration
from, the game does have a fair few similarities to my own game in the
sense their adventure fighting game and have similar game mechanics,
Scott pilgrim obviously plays a lot better because its an official game and
they have a lot more technical skills and better graphical tools
Aesthetic Qualities
The background and characters look okay but the animation is a little bit clunky,
that could be due to my animation skill or maybe there isn’t enough frames in the
movement to make it look natural and fluid, there is also a lagging effect when
characters change position or disappear that I would like to get rid off because it
takes what realism my game has away from it
Audience Appeal
I use dark masculine colours and have masculine themes
Peer
Feedback
Feedback 1
• What did you like about the product?
– Good animation
– Good drawing
• What improvements could have been made to
the product?
– Needs sound
Feedback 2
• What did you like about the product?
– Decently drawn and animated
• What improvements could have been made to
the product?
– Needs sound and the animation isn’t as good as it
could be
Feedback 3
• What did you like about the product?
– I like the way it was animated and drawn
• What improvements could have been made to
the product?
– Could be better with sound
Peer Feedback Summary
• What do you agree with from your peer
feedback?
– My animation needs sound
• What do you disagree with from your peer
feedback?
• I think the drawing wasn’t as good as it could
have been
Peer Feedback Summary
If I was to revisit this to do it again I would add sound and make
the animation smoother by adding more frames, this would make
it look less clunky and more smooth

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7. evaluation (interactive)

  • 3. Research • I looked at a few games of similar games(Scott pilgrim vs the world: the game and streets of rage) and based my idea off of that. The concept wasn’t very original but I added my own style to make it unique. I feel if I had done further research my product would have benefit from it, it would help me develop my idea more and create an all around better product, however the research I did was a good starting point and gave me a lot of inspiration and vision for what my game should look like and hwo it should behave and interact with the user
  • 4. Planning • My plan was very vague and a lot was left up decisions made in the moment while making my product. I should have gone a lot deeper with my planning, this would help me plan out my protagonist and antagonist should move if I had found them doing different positions, as well as my story and features in my game instead having a basic idea and building a game out of it. My planning wasn’t as detailed as it should have been and I the background I planned to use looks nothing like how I thought it, I changed it as I was developing my game
  • 5. Time Management • My time management did not go as I expected. I ran out of time to finish my product, most of the basic animation is complete but it doesn't have any of the extra features I wanted to add or music and sound effects, I would have liked more time to do the things I wanted maybe once I've finished the project I will go back and add the details
  • 6. Technical Qualities Scott pilgrim vs the world: the game is one of the games I took inspiration from, the game does have a fair few similarities to my own game in the sense their adventure fighting game and have similar game mechanics, Scott pilgrim obviously plays a lot better because its an official game and they have a lot more technical skills and better graphical tools
  • 7. Aesthetic Qualities The background and characters look okay but the animation is a little bit clunky, that could be due to my animation skill or maybe there isn’t enough frames in the movement to make it look natural and fluid, there is also a lagging effect when characters change position or disappear that I would like to get rid off because it takes what realism my game has away from it
  • 8. Audience Appeal I use dark masculine colours and have masculine themes
  • 10. Feedback 1 • What did you like about the product? – Good animation – Good drawing • What improvements could have been made to the product? – Needs sound
  • 11. Feedback 2 • What did you like about the product? – Decently drawn and animated • What improvements could have been made to the product? – Needs sound and the animation isn’t as good as it could be
  • 12. Feedback 3 • What did you like about the product? – I like the way it was animated and drawn • What improvements could have been made to the product? – Could be better with sound
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? – My animation needs sound • What do you disagree with from your peer feedback? • I think the drawing wasn’t as good as it could have been
  • 14. Peer Feedback Summary If I was to revisit this to do it again I would add sound and make the animation smoother by adding more frames, this would make it look less clunky and more smooth

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?