3. Research
• I looked at a few games of similar games(Scott pilgrim vs the world: the
game and streets of rage) and based my idea off of that. The concept
wasn’t very original but I added my own style to make it unique. I feel if I
had done further research my product would have benefit from it, it
would help me develop my idea more and create an all around better
product, however the research I did was a good starting point and gave me
a lot of inspiration and vision for what my game should look like and hwo
it should behave and interact with the user
4. Planning
• My plan was very vague and a lot was left up decisions made in the
moment while making my product. I should have gone a lot deeper with
my planning, this would help me plan out my protagonist and antagonist
should move if I had found them doing different positions, as well as my
story and features in my game instead having a basic idea and building a
game out of it. My planning wasn’t as detailed as it should have been and I
the background I planned to use looks nothing like how I thought it, I
changed it as I was developing my game
5. Time Management
• My time management did not go as I expected. I ran out of time to finish
my product, most of the basic animation is complete but it doesn't have
any of the extra features I wanted to add or music and sound effects, I
would have liked more time to do the things I wanted maybe once I've
finished the project I will go back and add the details
6. Technical Qualities
Scott pilgrim vs the world: the game is one of the games I took inspiration
from, the game does have a fair few similarities to my own game in the
sense their adventure fighting game and have similar game mechanics,
Scott pilgrim obviously plays a lot better because its an official game and
they have a lot more technical skills and better graphical tools
7. Aesthetic Qualities
The background and characters look okay but the animation is a little bit clunky,
that could be due to my animation skill or maybe there isn’t enough frames in the
movement to make it look natural and fluid, there is also a lagging effect when
characters change position or disappear that I would like to get rid off because it
takes what realism my game has away from it
10. Feedback 1
• What did you like about the product?
– Good animation
– Good drawing
• What improvements could have been made to
the product?
– Needs sound
11. Feedback 2
• What did you like about the product?
– Decently drawn and animated
• What improvements could have been made to
the product?
– Needs sound and the animation isn’t as good as it
could be
12. Feedback 3
• What did you like about the product?
– I like the way it was animated and drawn
• What improvements could have been made to
the product?
– Could be better with sound
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
– My animation needs sound
• What do you disagree with from your peer
feedback?
• I think the drawing wasn’t as good as it could
have been
14. Peer Feedback Summary
If I was to revisit this to do it again I would add sound and make
the animation smoother by adding more frames, this would make
it look less clunky and more smooth
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?