This document presents an approach for interactively rendering complex 3D treemaps with over 600,000 items. It generates geometry for treemap items using a GPU-based approach, representing each item as an attributed point cloud. This enables efficient rendering while using less memory than CPU-based approaches. The method culls invisible geometry, applies thematic mappings, and uses post-processing for styling. It outperforms existing techniques in rendering speed and memory usage. Future work could improve readability, apply new visualization techniques, and generalize the approach.