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Mark Kilgard

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Computers, Graphics, Engineering, Math, and Video Games for High School Students
NVIDIA OpenGL and Vulkan Support for 2017
NVIDIA OpenGL 4.6 in 2017
NVIDIA OpenGL in 2016
Virtual Reality Features of NVIDIA GPUs
Migrating from OpenGL to Vulkan
EXT_window_rectangles
OpenGL for 2015
Slides: Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline
NV_path rendering Functional Improvements
OpenGL 4.5 Update for NVIDIA GPUs
SIGGRAPH Asia 2012: GPU-accelerated Path Rendering
SIGGRAPH Asia 2012 Exhibitor Talk: OpenGL 4.3 and Beyond
GPU accelerated path rendering fastforward
SIGGRAPH 2012: GPU-Accelerated 2D and Web Rendering