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DESIGNING REMOTELY
Effective Techniques for Remote Design
#remotedesign
@JimKalbach
1. Background on Remote Work
2. Factors of Remote Design
3. Tips, Techniques, Tools
4. Q&A
AGENDA
REMOTE WORK
Why is it every time I ask for a pair of hands,
they come with a brain attached?
HENRY FORD
PETER DRUCKER
The most valuable asset of a 21st-century
institution… will be its knowledge
workers and their productivity.
ROBERT KAPLAN
& DAVID NORTON
“Linking the Balanced Scorecard to Strategy” 1996
REMOTE WORK
Benefits
Flexibility
Less costly
Productivity
Reduced absences
Talent for employers
Isolation
Lack of routine
Communication
Social aspect missing
Dependence on technology
Image by Britt Selvitelle https://www.flickr.com/photos/bs/2245640803/
Disadvantages
Misconceptions
1. Remote work is new
Misconceptions
1. Remote work is new
1976
Misconceptions
1. Remote work is new
2. Remote work means being far away
Allen Curve
Sqwiggle
Presence Matters
Double Robotics
Presence Matters
Misconceptions
1. Remote work is new
2. Remote work means being far away
3. Remote work is permanent
Misconceptions
1. Remote work is new
2. Remote work means being far away
3. Remote work is permanent
4. Remote work is for all companies
Companies without Offices
Basecamp (formerly 37 Signals)
WordPress.com/Automattic
Genutec
GitHub (100 employees)
Kalypso LP
MCF Technology Solutions
ProofHQ
Treehouse
Copyblogger (source)
YouNeedABudget
StackExchange (50/50)
MySQL (70/30)
GrantStreet
SoftwareMill
Mozilla
10up
Art & Logic (70 employees)
AsmallOrange
LullaBot (35 employees)
AppendTo (23 employees)
UniversalMind (65 employees)
Basho (115 employees, 50% remote)
ScrapingHub (60 employees)
UpWorthy (37 employees)
http://scottberkun.com/2013/how-many-companies-are-100-distributed/
ROBERT KAPLAN
& DAVID NORTON
“Linking the Balanced Scorecard to Strategy” 1996
1. Remote work is new (no, it isn’t)
2. Remote work means being far away (not really)
3. Remote work is permanent (actually, it’s fluid)
4. Remote work is for all companies (maybe not)
Misconceptions
REMOTE DESIGN
Unique Challenges
• Visual thinking
• Divergent thinking
• Iterative work
Survey on Remote Design
• 275 designers from around the world
• Mostly digital product designers
• Companies from one to over 10,000
Frequency of remote design
Challenges of Remote Design
Quality of design work
Factors of Remote Design
1. INTERACTION
2. WORKSPACE4. RESULTS
3. PROCESS
Factors of Remote Design
1. INTERACTION
2. WORKSPACE4. RESULTS
3. PROCESS
DIGITAL FIRST
1. INTERACTION
SPLIT TEAM
1. INTERACTION
SPLIT TEAM MIXED TEAM
1. INTERACTION
SPLIT TEAM MIXED TEAM ALL REMOTE
1. INTERACTION
45% 23%6%
Combination 25%
SPLIT TEAM MIXED TEAM ALL REMOTE
Recommendations
• Meet in person
• Post designs daily
• Schedule standups & reviews
• Go “all remote” for meetings
• Ensure everyone joins individually
2. WORKPLACE
Digitally Defined Workplace
Hangouts 43% Skype 43% Internal Drives 34%
GoToMeeting 32% Google 31% Evernote 16%
WebEx 24%
…
What’s App 18%
…
Box 14%
…
Basic Collaboration
CONFERENCING CHAT FILE SHARING
66% 43% 54%
Hangouts 43% Skype 43% Internal Drives 34%
GoToMeeting 32% Google 31% Evernote 16%
WebEx 24%
…
What’s App 18%
…
Box 14%
…
Basic Collaboration
CONFERENCING CHAT FILE SHARING
66% 43% 54%
Hangouts 43% Skype 43% Internal Drives 34%
GoToMeeting 32% Google 31% Evernote 16%
WebEx 24%
…
What’s App 18%
…
Box 14%
…
Basic Collaboration
CONFERENCING CHAT FILE SHARING
66% 43% 54%
Online Prototyping
44% of don’t use an online prototyping tool.
Marvel 13%
UX Pin 10%
Proto.IO 9%
Internal Tool 8%
…
48%
Online Testing
59% of don’t use online testing tools
UserZoom 21%
Other 14%
OptimalWorkshop 11%
Internal Tool 9%
…
37%
Virtual Whiteboard
• Agree on communication stack
• Get good audio
• Use multiple devices
• Get to digital quickly
• Prototype & test online
• Use a virtual whiteboard
Recommendations
QUESTIONS
3. PROCESS
3. PROCESS
DISCOVER DEFINE DELIVER
3. PROCESS
DISCOVER DEFINE DELIVER
UNCERTAINTY CERTAINTY
IDEO.org – Design Kit: The Course for Human-Centered Design
Remote Brainstorming
Jeff Gothelf
“Remote collaborative brainstorming and sketching”
http://www.jeffgothelf.com/blog/remote-collaborative-brainstorming-and-sketching-part-i/
Remote Design Thinking
Hanno.co
“Getting into remote design thinking with Murally”
https://logbook.hanno.co/remote-design-thinking-with-murally/
Sketching
Nathan Curtis, “Sharing Sketches Remotely”
http://www.eightshapes.com/blog/2011/08/19/sharing-sketches-remotely/
Pattern Library
http://www.smashingmagazine.com/2012/09/create-pattern-library-with-evernote-fireworks
Kris Niles, “Creating a Pattern Library with Evernote and Fireworks”
Work asynchronously
• Plan independent tasks
• Create videos, screencasts
• Maintain momentum
Plan real-time meetings
• Timebox activities
• Leverage multitasking
• Digitize on-the-fly
Recommendations
4. RESULTS
Revelation®
Dot Voting
Flexible
Portable
Shareable
Extensible
Copy-able
Archive-able
Digital First Opportunity
Recommendations
• Leverage advantages of digital
• Find new patterns
• Reduce documentation
• Make work transparent
• Foster conversations online
Pilot an all-digital effort
Future Trends
Final Thoughts
Work is not a place,
it’s what you accomplished with others
“In the human economy, the most
valuable workers will be hired hearts.”
@JimKalbach
LinkedIn Group: Effective Remote Design
Workshop: “Mapping Experience”
UX STRAT Conference, Tuesday Sept 8, Athens GA
Danke schön
Skype
Google hangouts
GoToMeeting
WebEx
Lync
Slack
Skype
Google
What’s App
Lync
Tools
InVision
Marvel
UX Pin
Proto.io
UserTesting
UserZoom
Other
OptimalWorkshop
Mural
LinoIt
BoardThing
StormBoard
RealtimeBoards
DropBox
Google Drive
Internal Drives
Evernote
Box
CONFERENCING CHAT FILE SHARING
ONLINE PROTOTYPING ONLINE TESTING ONLINE WHITEBOARDS
• Jeff Gothelf, “Remote collaborative brainstorming and
sketching”
• Sqwiggle (always-on remote collaboration tool)
• Nathan Curtis (EightShapes) “Sharing Sketches Remotely”
using the IPEVO
• Kris Niles, “Creating a Pattern Library with Evernote and
Fireworks”
• Revelation by FocusVision
Use Cases
Partial remote work
WFH
Misconceptions
Doug Engelbart, 1968

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