LX DESIGN:
EMPLOYING EMPATHY TO
DELIVER EXPERIENCE
JOYCE SEITZINGER
ANZMLEARN SYMPOSIUM NOV 2015
…THIS MORNING
TRANSCENDING MATERIAL
“Experience is not about good industrial
design, multi-touch, or fancy interfaces. It
is about transcending the material. It is
about creating an experience through a
device.”
Aberdeen Research after Mark Scibelli and Stephen Anderson
MY EXPERIENCE
WHAT IS EXPERIENCE
DESIGN?
WHAT IS AN EXPERIENCE?
It	
  is	
  crucial	
  to	
  view	
  experience	
  as	
  the	
  consequence	
  of	
  
many	
  different	
  systems.	
  
Experience	
  emerges	
  from	
  the	
  intertwined	
  works	
  of	
  
percep=on,	
  ac=on,	
  mo=va=on,	
  emo=on	
  and	
  cogni=on	
  in	
  
dialogue	
  with	
  the	
  world	
  (place,	
  =me,	
  people	
  and	
  
objects).	
  
Experience	
  Design:	
  Technology	
  for	
  all	
  the	
  right	
  reasons	
  
Marc	
  Hassenzahl	
  
The	
  world	
  is	
  complex,	
  and	
  so	
  too	
  must	
  be	
  the	
  ac=vi=es	
  that	
  
we	
  perform.	
  But	
  that	
  doesn’t	
  mean	
  that	
  we	
  must	
  live	
  in	
  
con2nual	
  frustra2on.	
  No.	
  The	
  whole	
  point	
  of	
  human-­‐
centered	
  design	
  is	
  to	
  tame	
  complexity,	
  to	
  turn	
  what	
  would	
  
appear	
  to	
  be	
  a	
  complicated	
  tool	
  into	
  one	
  that	
  fits	
  the	
  task,	
  
that	
  is	
  understandable,	
  usable,	
  enjoyable.	
  
Don	
  Norman,	
  	
  
The	
  Design	
  of	
  Everyday	
  Things	
  
HUMAN-CENTRED DESIGN
USER EXPERIENCE DESIGN
…to	
  achieve	
  high-­‐quality	
  user	
  experience	
  in	
  a	
  company's	
  
offerings	
  there	
  must	
  be	
  a	
  seamless	
  merging	
  of	
  the	
  services	
  of	
  
mul=ple	
  disciplines.	
  
The	
  first	
  requirement	
  for	
  an	
  exemplary	
  user	
  experience	
  is	
  to	
  
meet	
  the	
  exact	
  needs	
  of	
  the	
  customer,	
  without	
  fuss	
  or	
  
bother.	
  	
  
Don	
  Norman,	
  &	
  Jakob	
  Nielsen	
  
INTERACTION DESIGN
In	
  design,	
  human–computer	
  interac=on,	
  and	
  soRware	
  
development,	
  interac=on	
  design,	
  oRen	
  abbreviated	
  IxD,	
  is	
  
defined	
  as	
  "the	
  prac=ce	
  of	
  designing	
  interac=ve	
  digital	
  
products,	
  environments,	
  systems,	
  and	
  services."	
  	
  
SERVICE DESIGN
Service	
  design	
  is	
  the	
  inten=onal	
  and	
  thoughUul	
  design	
  
of	
  internal	
  and	
  customer-­‐facing	
  ac=vi=es	
  needed	
  to	
  
deliver	
  a	
  service.	
  Where	
  experience	
  design	
  concerns	
  
itself	
  only	
  with	
  the	
  customer-­‐facing	
  aspects,	
  service	
  
design	
  looks	
  also	
  at	
  the	
  experience	
  of	
  staff	
  	
  
METHODOLOGY
EMPATHY FOR THE USER
EMPATHY FOR THE USER
“Feelings are integral to experiences
(maybe even its core), inextricably
intertwined with our action.”
Marc Hassenzahl
EMPATHY FOR THE USER
“Empathy is a noun. A thing. It is an
understanding you develop about
another person. Empathizing is the use
of that understanding – an action.”
Indi Young
EXPLORING LEARNER
EXPERIENCE DESIGN
#LXDESIGN
DR. JESS KNOTT - MSU
CARD SORTING
USER OBSERVATION
CODING CONVERSATIONS
CODING CONVERSATIONS
PERSONAS
PERSONAS
JOURNEY MAPPING
From https://sustainableservice.wordpress.com
Keeping Graduates Green
Fromseedandsprout.com
LEARNER JOURNEY MAPPING –
GETTING STARTED
MAP THE LEARNER PATH & TOUCH
POINTS
MAP THE PATHS & TOUCH POINTS OF
OTHER STAKEHOLDERS & CHANNELS
MAP THE INTERACTION PHASES
IDENTIFY EMOTIONS
IDENTIFY OPPORTUNITIES & BARRIERS
WHEN DO YOU USE JOURNEY MAPPING?
•  For	
  an	
  exis=ng	
  product,	
  object	
  or	
  service	
  
•  To	
  get	
  an	
  overview	
  of	
  all	
  the	
  elements	
  and	
  
stakeholders	
  
•  To	
  map	
  all	
  the	
  touch	
  points	
  
•  To	
  iden=fy	
  emo=ons	
  associated	
  with	
  
interac=ons	
  
•  To	
  iden=fy	
  pain	
  points	
  
WHEN DO YOU USE JOURNEY MAPPING?
For	
  a	
  new	
  product,	
  object	
  or	
  service	
  to	
  be	
  
designed,	
  developed	
  and	
  implemented:	
  
•  To	
  get	
  a	
  common	
  understanding	
  of	
  aspiring	
  
experience	
  for	
  all	
  members	
  of	
  design	
  &	
  
development	
  team	
  
•  To	
  iden=fy	
  touch	
  points	
  
•  To	
  iden=fy	
  channels	
  
•  To	
  iden=fy	
  priori=es	
  for	
  the	
  development	
  
WHEN DO YOU USE JOURNEY MAPPING?
Instead	
  of	
  a	
  prototype	
  
•  When	
  a	
  prototype	
  is	
  too	
  expensive	
  to	
  build	
  
•  Have	
  something	
  to	
  shoot	
  at	
  
WHY DO YOU USE JOURNEY MAPPING?
•  To	
  map	
  all	
  the	
  bricks	
  in	
  your	
  bricolage	
  (even	
  
those	
  beyond	
  your	
  control)	
  
•  To	
  step	
  away	
  from	
  your	
  medium	
  
•  To	
  design	
  across	
  the	
  gaps	
  
•  To	
  facilitate	
  conversa=on	
  
•  To	
  facilitate	
  collabora=on	
  
From Designing CX http://designingcx.com/2012/10/23/prototype-portable-journey-mapping-worksheet/
From
http://madebymany.com/blog/we-re-building-the-next-stage-of-picle
Pre Start Week
2-6
Week
7-10
Week
11-12
End &
post
LMS Wiki is
tricky to
participa
te in!
Conten
t
Early
access ☺
Teacher Picture &
intro video
☺
No
involvemen
t in review
!
Peers No
icebreaker
!
OUR VE EXPRESS LEARNER
JOURNEY MAP
THE TEAM
•  Joyce	
  Seitzinger	
  
•  Mark	
  Smithers	
  
Lecturers	
  
•  AnneZe	
  Cook	
  
•  Nicola	
  Hardy	
  
Digital	
  Learning	
  Team	
  
•  Spiros	
  Soulis	
  
•  Angela	
  NicoleZou	
  
•  Eloise	
  Acuna	
  
	
  
USER RESEARCH IN INITIAL
3 HOUR MAPPING SESSION
FURTHER RESEARCH TO INFORM
DIGITAL COLLABORATIVE MAP
FINAL LEARNER JOURNEY MAP
MAP DETAIL
ADDRESS THE PAIN POINTS:
IMPROVED COMMUNICATION
CHANNELS
SMALL CHANGES ARE FINE:
MIKE WESCH’S SYLLABUS
EXPERIENCES ARE CO-
CREATED
CO-CREATED EXPERIENCES
COMMUNITIES
INFORMATION
STREAMS
PERSONAL HUB COLLECTIONS
PRESENCE CURATION
EXPERIENCES ARE CO-
CREATED
DESIGN ACROSS THE GAPS
LECTURES
PERSONAL
LEARNING
NETWORK
TUTORIALS
LMS
COURSE
SITE
SUPPORT
SERVICES
MOBILE APP
DESIGNING FOR A
CONSTELLATION OF
EXPERIENCES
Image cc license @BryanMMathers http://bryanmmathers.com/
https://adventuresinbadging.wordpress.com/
AUSTRALIAN NATIONAL UNIVERSITY
Image cc license @bryanmathers
EXPERIENCE DESIGN IS
PEDAGOGY AGNOSTIC
https://techknowtools.wordpress.com/2015/04/03/checklist-technology-learning/
HOW CAN WE IMPLEMENT
MORE EXPERIENCE DESIGN IN
LEARNING?
EXPAND OUR TOOLKITS
DIFFERENT WAYS OF
COLLABORATING
DIFFERENT WAYS OF
COLLABORATING
DIFFERENT WAYS OF
COLLABORATING
A COMMITMENT TO THE LEARNER
EXPERIENCE
EXPAND ON LX DESIGN RESEARCH
THINK OF OURSELVES AS
LEARNER EXPERIENCE DESIGNERS
www.lxdesign.co
@lxdesignco #lxdesign
Facebook.com/lxdesignco
Search: lxdesign	
  
Joyce Seitzinger
@academictribe
www.academictribe.co
joyce@academictribe.co
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#anzmlearn Learner Experience Design: Employing empathy to deliver experience