The Internet of Things is everywhere. But, contrary to popular belief, it's not as easy as "just put a chip in it." This presentation discusses the subtle nuances on how to design consumer IoT products with the end-user in mind.
19. Acknowledgements
• My UX Team
• Emerson Product Team
• Emerson Software Solutions Team
• Chris, Laura, Ron, and the STLX Conference organizers & Volunteers
27. Syracuse University
Masters of Business Administration
Entrepreneurship
Fall 2018
Education
Fontbonne University
B.A., Business Management
Southern Illinois University
B.A., Music History & Literature; Music Business
40. Audience Poll
• Raise your hand if you’ve ever uttered a phrase like this:
• “Alexa, play NPR on TuneIn”
41. Audience Poll
• Raise your hand if you’ve ever uttered a phrase like this:
• “Alexa, play NPR on TuneIn”
• “Hey Siri, turn off my hallway light”
42. Audience Poll
• Raise your hand if you’ve ever uttered a phrase like this:
• “Alexa, play NPR on TuneIn”
• “Hey Siri, turn off my hallway light”
• “Ok Google, what is 16,742 times 994?”
46. Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
• Trendspotting for early adapters
47. Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
• Trendspotting for early adapters
• Platforms and integrations emerge
48. Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
• Trendspotting for early adapters
• Platforms and integrations emerge
• AI/VR rising
49. Vaporware Conference
• Consumer Technology Association/Electronics Showcase
• Proving ground for new products
• Trendspotting for early adapters
• Platforms and integrations emerge
• AI/VR rising
• Get ready for AR
51. What is IoT?
• Devices that address problems that don’t exist
52. What is IoT?
• Devices that address problems that don’t exist
• Solutionism at it’s worst
53. What is IoT?
• Devices that address problems that don’t exist
• Solutionism at it’s worst
• A device (Phone, tablet, voice assistant) that sends instructions to
a cloud component, which then relays those instructions to the
connected device
63. Why should I care?
• 49% of the world’s population is connected online
http://www.pewinternet.org/2017/06/06/the-internet-of-things-connectivity-binge-what-are-the-implications/
64. Why should I care?
• 49% of the world’s population is connected online
• 8.4 billion connected things are in use worldwide
http://www.pewinternet.org/2017/06/06/the-internet-of-things-connectivity-binge-what-are-the-implications/
65. Why should I care?
• 49% of the world’s population is connected online
• 8.4 billion connected things are in use worldwide
• Enhances user experience with traditional products
http://www.pewinternet.org/2017/06/06/the-internet-of-things-connectivity-binge-what-are-the-implications/
66. Why should I care?
• 49% of the world’s population is connected online
• 8.4 billion connected things are in use worldwide
• Enhances user experience with traditional products
• Thermostats, Lights, Outlets, Cameras, Locks, Doorbells, etc.
http://www.pewinternet.org/2017/06/06/the-internet-of-things-connectivity-binge-what-are-the-implications/
73. Fighting for resources
• User Experience and Design is often understaffed relative to the
rest of your organization
• Must get scrappy with budgets, trust your process
75. Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
76. Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
77. Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
• Specify requirements
78. Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
• Specify requirements
• Create design solutions
79. Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
• Specify requirements
• Create design solutions
• Evaluate designs
80. Our process
• Design sprint with cross-functional stakeholders to kick off UCD
process:
• Specify the context of use
• Specify requirements
• Create design solutions
• Evaluate designs
• Wash, rinse, repeat
120. You control nothing
• Users consume your product in every conceivable way, which is not
always the way you intended
• Change is hard, and you will hear about it
121.
122.
123.
124.
125. You control nothing
• Users consume your product in every conceivable way, which is not
always the way you intended
• Change is hard, and you will hear about it
• There are a lot of UNK-UNKS
127. UNK-UNK
unk-unk n. especially in engineering, something, such as a
problem, that has not been and could not have been imagined or
anticipated; an unknown unknown.
128. You control nothing
• Users consume your product in every conceivable way, which is not
always the way you intended
• Change is hard, and you will hear about it
• There are a lot of UNK-UNKS
• Testing becomes difficult when you need to balance different
versions of hardware, software, firmware, and OS