3. WHAT I’M GOING TO TALK
ABOUT
Thinking about thinking
Conversations
What about agile?
Make critique part of your process
Doing critique
3 Types of feedback
7. BRIEF HISTORY OF CRITICAL
THINKING
SOCRATES
350 BC
• Discussion between
individuals
• Call everything into
question
FRANCIS BACON
1600
• Scientific method
• Observation and
experimentation
• Testable hypothesis
?
Uncertainty is on the increase
9. “It blends the best interaction design techniques with the
scientific method to create products that are easy to use,
beautiful, and measurably successful.
SCIENTIFIC METHOD + DESIGN = LEAN UX
It will help you with uncertainty,
and give you ideas for what to do next.
10. TWO MODES OF
REASONING
Inductive
If all assumptions are true, the
conclusion must be true.
Conclusion can be false, even if all
assumptions are true.
All biological life we know
of depends on liquid water
to exist.
Therefore all biological life
depends on liquid water to
exist.
Deductive
All humans are mortal.
I am a human.
Therefore I am mortal.
UX designers do a lot of this.
11. AUTOMATIC VS DELIBERATE
THINKING
System 1
• Jumps to conclusions with limited
evidence
• Substitutes easy questions for hard
ones
• Believes things that are easy to believe
System 2
• Does the job properly
but uses a lot of
glucose.
13. “Due to a cognitive bias known as the planning fallacy,
executives tend to make decisions based on delusional
optimism rather than on a rational weighing of gains, losses,
and probabilities. They overestimate benefits and
underestimate costs. They spin scenarios of success while
overlooking the potential for mistakes and miscalculations.
THE COST OF SYSTEM 1 THINKING
28. Within the cyclical, rapid pace of Agile projects,
designs (and designers) can often become
lost in the race to continue “feeding the Agile
beast”. This makes thoughtful reflection on
the design even more difficult to achieve.
Jeff Gothelf
31. A CRITIQUE NEEDS FOCUS
Personas
User stories
Journey maps
Principles
Test results
32. SHORT-FORM CREATIVE
BRIEF
“Something this simple shouldn’t
have such wide-spread, long-term
effects on the quality of a team’s
work. Yet surprisingly, it does.
Jared Spool
41. BASIC CRITIQUE
FRAMEWORK
What is the objective of the design?
What elements of the design
are related to the objective?
Are those elements effective in
achieving the objective?
Why or why not?
42. RULES OF CRITIQUE
Avoid problem solving.
Don’t rush: new insight and understanding,
not a list of changes.
Everyone is equal.