This document discusses agile product development and design processes for startups. It outlines a methodology using scrum, minimum viable products (MVPs), and frequent user testing. A design sprint process is proposed involving analysis, sketching, prototyping, and fixing iterations. Close collaboration between designers and developers is emphasized to iteratively design, develop, and test the MVP within budget and timeline constraints. The goal is to rapidly iterate the product to address user needs and collect strategic data to guide further development.
Just Married: User Centered Design and AgileMemi Beltrame
User Centred Design (UCD) and Agile Development are two of the most exciting and productive Methods to achieve high quality appication both desired by the customers and loved by the users. UCD and Agile Development are though often said to be impossible to combine and that despite their great advantages any attempt would most certainly lead to disaster.
This talk picks up the main points of both methods, shows the key issues and tries to offer a pragmatic approach on how to successfully combine User Centered Design and Agile Development.
Estimating user stories is central to the Agile planning process. An estimate is a measure of the relative size, in terms of effort, of a story. These estimates help answer questions such as:
• How many stories can we fit into the release?
• How many stories will be completed in the next iteration?
• What are the impacts of adding, removing and changing stories?
What you’ll learn in this presentation:
• How estimates are used on Agile projects.
• How to define estimates.
• The basics of planning poker to help estimate.
PRINCE2 Foundation Training Manual by Frank TurleyFrank Turley
Written by Frank Turley - The PRINCE2 Coach : Twitter @PRINCE2_Coach
- Contact me if you have any questions studying PRINCE2
The main objective of this book is to provide an easy to read and understand PRINCE2® manual to help you understand PRINCE2 and pass the PRINCE2 exam. ·. This is the only PRINCE2 Training Manual or book that is focused on the Foundation syllabus and therefore the only book you need to refer to learn PRINCE2 & pass the Foundation exam.·
The official PRINCE2 Manual for the Project Manager is an excellent reference manual but can be rather difficult to pick up and read if you are new to project management or PRINCE2. This is why this book has already become the #1 book for people who are preparing for the PRINCE2 Foundation Exam.
How is our Training Manual different from the official PRINCE2 manual?·
It is a training manual while the OGC manual is a reference manual·
It provides lots of examples of Management Products (easier to understand)
It is 100% focused on the PRINCE2 Foundation syllabus and Exam·
It use examples to·help explain new PRINCE2 terms (easy to understand)·
It is written like a training manual and therefore very easy to read·
It provides an overview of the type of questions to expect (chapter by chapter)
It is available in PDF format making it easy to search and find what you need.·
etc...·
Just Married: User Centered Design and AgileMemi Beltrame
User Centred Design (UCD) and Agile Development are two of the most exciting and productive Methods to achieve high quality appication both desired by the customers and loved by the users. UCD and Agile Development are though often said to be impossible to combine and that despite their great advantages any attempt would most certainly lead to disaster.
This talk picks up the main points of both methods, shows the key issues and tries to offer a pragmatic approach on how to successfully combine User Centered Design and Agile Development.
Estimating user stories is central to the Agile planning process. An estimate is a measure of the relative size, in terms of effort, of a story. These estimates help answer questions such as:
• How many stories can we fit into the release?
• How many stories will be completed in the next iteration?
• What are the impacts of adding, removing and changing stories?
What you’ll learn in this presentation:
• How estimates are used on Agile projects.
• How to define estimates.
• The basics of planning poker to help estimate.
PRINCE2 Foundation Training Manual by Frank TurleyFrank Turley
Written by Frank Turley - The PRINCE2 Coach : Twitter @PRINCE2_Coach
- Contact me if you have any questions studying PRINCE2
The main objective of this book is to provide an easy to read and understand PRINCE2® manual to help you understand PRINCE2 and pass the PRINCE2 exam. ·. This is the only PRINCE2 Training Manual or book that is focused on the Foundation syllabus and therefore the only book you need to refer to learn PRINCE2 & pass the Foundation exam.·
The official PRINCE2 Manual for the Project Manager is an excellent reference manual but can be rather difficult to pick up and read if you are new to project management or PRINCE2. This is why this book has already become the #1 book for people who are preparing for the PRINCE2 Foundation Exam.
How is our Training Manual different from the official PRINCE2 manual?·
It is a training manual while the OGC manual is a reference manual·
It provides lots of examples of Management Products (easier to understand)
It is 100% focused on the PRINCE2 Foundation syllabus and Exam·
It use examples to·help explain new PRINCE2 terms (easy to understand)·
It is written like a training manual and therefore very easy to read·
It provides an overview of the type of questions to expect (chapter by chapter)
It is available in PDF format making it easy to search and find what you need.·
etc...·
Integrating User Centered Design with Agile DevelopmentJulia Borkenhagen
The Agile Manifesto emphasizes the importance of individuals and interactions over processes and tools, and that's precisely where the User Centered Design approach comes in. UCD always focuses on the users first, keeps them involved during the entire project and emphasizes the need for iterations and team collaboration.
PRINCE2 is the world’s most practiced project management methodology. In this webinar, our PRINCE2 trainer, Karen Swanston, covers the core principles of PRINCE2 and helps to uncover why the methodology is so popular.
More info: www.ilxgroup.com
Watch the webinar:
https://www.youtube.com/watch?v=8-Msk4ff8ew&t=209s
This is a summary of key take aways and Zoom background fo the GHC, Grace Hopper Celebration, talk on "An Engineer's Essential Tool is Design Thinking" by Aliza Carpio and Sonia May-Patlan
The popular model in software development industries that is Agile Model, it has dynamic nature and easy to performed. Agile Model mostly recommended to making critical and risk based software. It is a combination of incremental model, which is used in software development life cycle.
Discover 12 principles for Agile Development created by @liquidconcept.
Liquid Concept is a swiss interactive communications agency. We share the values of our international clients: quality, user-friendliness, clarity and attention to detail
As Agile become mainstream increasingly organizations are looking to double down on the role of the Product Owner encouraging them to manage the intersection between technology and the business. But Product Ownership is a difficult role as it tries to balance the needs of the business with the reality of software delivery. Also, for many organizations there is some ‘confusion’ with existing roles of business analyst, product manager or even project manager. What does the product owner do anyway?
In this talk Dave West, Product Owner and CEO Scrum.org, the home of Scrum and Professional Scrum Trainer with Prowareness Rob van Lanen describe the genesis of the Product Owner role and how many organizations are dealing with the challenges of slotting this key role into existing product, project and release roles. They will introduce some techniques such as user centric design, and hypophysis based development and describe how approaches such as Lean Startup and pragmatic marketing are providing product owners with a tool box to do their job.
Recorded Webinar can be found at :-https://www.scrum.org/resources/who-product-owner-anyway
Agile software development has proven to be more successful than traditional methods. However there are many Agile methodologies (Scrum, Kanban, Lean, XP). It is difficult to make a right choice.
Do you want to know the differences between Scrum and Lean? Perhaps you struggle with your existing Scrum implementation and looking for a better methodology. So did I. I spent many hours looking for continuous improvement beyond Retrospectives and Sprint Reviews. And I found my answer in applying Lean Principles.
This session will help you to increase your understanding of Lean and Scrum. It will also give you some practical examples of implementing Lean in Scrum teams.
Luiz Fernando Testa Contador - Aplicando DevOps em grandes corporaçõesAgile Trends
Assunto que será abordado:
Por onde e como começar aplicar DevOps em grandes corporações?
Diferenças entre DevOps para Start-Ups vs Grandes Corporações
Principais barreiras a serem quebradas
Mudança de MindSet Corporativo
Principais ganhos para a corporação
See how to integrate the best-practice project management standard PRINCE2 with agile development methods like SCRUM or DSDM Atern. Speed up your projects and stay in control.
Integrating User Centered Design with Agile DevelopmentJulia Borkenhagen
The Agile Manifesto emphasizes the importance of individuals and interactions over processes and tools, and that's precisely where the User Centered Design approach comes in. UCD always focuses on the users first, keeps them involved during the entire project and emphasizes the need for iterations and team collaboration.
PRINCE2 is the world’s most practiced project management methodology. In this webinar, our PRINCE2 trainer, Karen Swanston, covers the core principles of PRINCE2 and helps to uncover why the methodology is so popular.
More info: www.ilxgroup.com
Watch the webinar:
https://www.youtube.com/watch?v=8-Msk4ff8ew&t=209s
This is a summary of key take aways and Zoom background fo the GHC, Grace Hopper Celebration, talk on "An Engineer's Essential Tool is Design Thinking" by Aliza Carpio and Sonia May-Patlan
The popular model in software development industries that is Agile Model, it has dynamic nature and easy to performed. Agile Model mostly recommended to making critical and risk based software. It is a combination of incremental model, which is used in software development life cycle.
Discover 12 principles for Agile Development created by @liquidconcept.
Liquid Concept is a swiss interactive communications agency. We share the values of our international clients: quality, user-friendliness, clarity and attention to detail
As Agile become mainstream increasingly organizations are looking to double down on the role of the Product Owner encouraging them to manage the intersection between technology and the business. But Product Ownership is a difficult role as it tries to balance the needs of the business with the reality of software delivery. Also, for many organizations there is some ‘confusion’ with existing roles of business analyst, product manager or even project manager. What does the product owner do anyway?
In this talk Dave West, Product Owner and CEO Scrum.org, the home of Scrum and Professional Scrum Trainer with Prowareness Rob van Lanen describe the genesis of the Product Owner role and how many organizations are dealing with the challenges of slotting this key role into existing product, project and release roles. They will introduce some techniques such as user centric design, and hypophysis based development and describe how approaches such as Lean Startup and pragmatic marketing are providing product owners with a tool box to do their job.
Recorded Webinar can be found at :-https://www.scrum.org/resources/who-product-owner-anyway
Agile software development has proven to be more successful than traditional methods. However there are many Agile methodologies (Scrum, Kanban, Lean, XP). It is difficult to make a right choice.
Do you want to know the differences between Scrum and Lean? Perhaps you struggle with your existing Scrum implementation and looking for a better methodology. So did I. I spent many hours looking for continuous improvement beyond Retrospectives and Sprint Reviews. And I found my answer in applying Lean Principles.
This session will help you to increase your understanding of Lean and Scrum. It will also give you some practical examples of implementing Lean in Scrum teams.
Luiz Fernando Testa Contador - Aplicando DevOps em grandes corporaçõesAgile Trends
Assunto que será abordado:
Por onde e como começar aplicar DevOps em grandes corporações?
Diferenças entre DevOps para Start-Ups vs Grandes Corporações
Principais barreiras a serem quebradas
Mudança de MindSet Corporativo
Principais ganhos para a corporação
See how to integrate the best-practice project management standard PRINCE2 with agile development methods like SCRUM or DSDM Atern. Speed up your projects and stay in control.
Agile Prototyping for Software Development ProjectsInvolved IT
De techniek van Agile Prototyping werd door Involved in huis ontwikkeld. Het is de tegenslag en de uitdagingen die we de afgelopen jaren op projecten tegenkwamen die de uitwerking van deze techniek bepaald hebben.
Agile Prototyping is een algemene projectaanpak waarbij het gekende SCRUM framework met enkel zeer specifieke zaken wordt uitgebreid. Het zijn concrete taken uit de wereld van User-Experience Design in combinatie met enkele specifieke "regels" die ons helpen sneller, betere software op te leveren. Concreet helpt Agile Prototyping om het voortschrijdend inzicht te versnellen, het budget onder controle te houden en de kwaliteit van het finale product te verbeteren.
SuperOffice has established a culture where QA is an important and integral part of the daily work in R&D. It's about highlighting the quality aspect of everything we do and what actions we need to execute in order to use the new level of visibility that is created. This presentation was held on the Software Product Engineering Conference in Colombo in June 2103 (www.spec.lk) and is about what SuperOffice has done to bring QA to this level
Topic: UI/UX DESIGN IN AGILE PROCESS
Why do we integrate design into our Agile process?
As we all know, the Agile Manifesto is well-received and successfully adopted as it is today thanks to the 12 underpinning principles. While “good design” is one main reason that “enhances agility”, “Agile processes promote sustainable development”.
At Axon Active, it’s important for us to do everything Agile and work with one another collaboratively in Collaboration Model. It gets people on the same page, makes everyone engage more with the product, encourages them to share more creative ideas, and gives them the flexibility they need to improve themselves.
Indeed, Designers and Developers can collaborate more closely and effectively, and subsequently integrating design into Agile process will yield numerous benefits.
For that reason, Scrum Breakfast Da Nang this October will be the very chance for you to learn:
• How to successfully integrate design into Agile process in practice
• How different Collaboration Model is from traditional model
• The benefits of Collaboration Model when done correctly
Lecture on Interaction Design Prototyping and Evaluation taught by Mark Billinghurst as part of the COMP 4026 Advanced HCI class at the University of South Australia. Taught on August 11th 2016.
UX Camp 2017 – How UX survives in agile developmentJanne_Bjorsted
So I want to share some of my experiences - both good and bad - of how to deal with agile development as a UX Designer. What I have learned in the strive to be an agile UX designer myself.
Delivering beautiful software & web products efficiently 2022_Sep.pdfLaSoft
LaSoft is Web & Mobile Development Agency.
We have been a trusted technology partner for businesses, consulting companies, and startups since 2014. We work with partners worldwide from the USA, Canada, Netherlands, Israel, Germany, Switzerland, and the UK to Saudi Arabia and Nigeria.
Our main expertise lies in data analytics & visualization, business optimization and digitalization, real estate, marketplaces, HR management, and education tech projects.
Our teams successfully delivered more than 85 big web projects and continue to support them; all our projects solve global business tasks. Top Silicon Valley Companies use the product we build.
LaSoft is excellent in web, and mobile development, product design, cloud deployment, business analysis, project specification, project management, and technical partner support.
For more information about us, visit www.lasoft.org
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
Oplægget blev holdt ved et seminar i InfinIT-interessegruppen Softwaretest den 11. februar 2014. Læs mere om interessegruppen her: http://infinit.dk/dk/interessegrupper/softwaretest/softwaretest.htm
These slides are from a talk given by Su-Laine Yeo Brodsky at Agile Vancouver in September 2015.
User experience design methods can dramatically improve a product, but it is not immediately obvious how to make them fit into Agile projects. Successfully integrating UX designers into Agile software development can require adaptations across the team in both process and culture.
In this session, we’ll explore four critical challenges in incorporating UX design into Agile: 1) scheduling user-centered design work, 2) making time for iteration and user feedback in the design process, 3) managing and communicating change, and 4) ensuring consistency and cohesion across product features.
Similar to Agile and Design: creating and implementing products (in Italy) is possible (20)
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Agile and Design: creating and implementing products (in Italy) is possible
1. Agile and Design:
creating and implementing
products (in Italy) is possible
by Manuel Spezzani and Ilaria Mauric
!
Be!er So"ware
Firenze, October 13, 2014
9. Can we make
a saleable
and sustainable
product?
10. The product lifecycle
represents the amount of revenue
a product generates over time,
from its inception
to the point where it is discontinued
development introduction
growth
maturity
decline
Source: h!p://smallbusiness.chron.com/difference-between-product-lifecycle-project-lifecycle-20432.html
11. The product lifecycle
represents the amount of revenue
a product generates over time,
from its inception
to the point where it is discontinued
development
introduction
The project lifecycle
measures the work that goes into a project
from beginning to end
growth
maturity
decline
initiation
planning
execution
closure
initiation
planning
execution
closure
initiation
planning
execution
closure
initiation
planning
execution
closure
initiation
planning
execution
closure
Source: h!p://smallbusiness.chron.com/difference-between-product-lifecycle-project-lifecycle-20432.html
12. represents the amount of revenue
a product generates over time,
from its inception
to the point where it is discontinued
development
introduction
measures the work that goes into a project
from beginning to end
growth
maturity
decline
initiation
planning
execution
closure
initiation
planning
execution
closure
initiation
planning
execution
closure
initiation
planning
execution
closure
initiation
planning
execution
closure
The product lifecycle The project lifecycle
17. growth
maturity
decline
initiation
planning
execution
closure
initiation
planning
execution
closure
initiation
planning
execution
closure
Commitment
Shipping the first Minimum Viable Product (MVP)
If MVP will succeed, our VC (= the Company)
will provide extra budget for phase 2
development introduction
initiation
planning
execution
closure
initiation
planning
execution
closure
18. Commitment
Shipping the first Minimum Viable Product (MVP)
• self-organized team
• limited budget
• deadline and clear goals
19. Some rough numbers
Time min max
First dev spike October - November 2013 month(s) - 1
Project timeframe November 2013 - October 2014 month(s) - 12
Total month(s) - 13
Team pre-tax
Manager 1, no full-time = 1 month € 5.000 7.000
Developers 2 full-time x 10 month + 1 full-time x 3 months € 70.000 80.000
Communication 1 full-time x 4 months € 12.000 14.000
Total (range) € 87.000 101.000
Extras VAT excluded
Development tools € 3.500 4.500
Dev consultancy € 5.000 7.000
Product UX Design € 15.000 18.000
Brand/Copy/Website € 6.000 8.000
Totals (range € 29.500 37.500
Total (range) € 117.500 138.500
21. Methodology
Scrum
• welcome changing requirements
• deliver working soware frequently
• business people and developers must
work together daily
• working soware is the primary
measure of progress
Source: h!p://agilemanifesto.org/principles.html
22. Dev toolbox
!
… for sharing roadmap and project progress
• Post-it (sprint planning)
• Trello (roadmap)
• YouTrack (issue tracker)
• Automatic release notes email
!
… for app releases
• Jenkins / NuGet / MsBuild (continuous integration)
• NUnit / Mocha / Selenium (automatic tests)
• Wix / WebDeploy / custom code (packaging and auto-update)
!
… for auditing and monitoring app status and crashes
• log4net / NBug
• GrayLog2 / Google Analytics
23. Dev principles
!
1. Product and Users
2.Automate everything
3.Users Feedback,
even if they are
not Customers
30. As to methods
there may be a million
and then some,
but principles are few.
!
The man who grasps principles
can successfully select
his own methods.
The man who tries methods,
ignoring principles,
is sure to have trouble.
Ralph Waldo Emerson, american philosopher, author and essayst, 1803 - 1882
31. Commitment
Shipping the first Minimum Viable Product (MVP)
development
initiation
planning
execution
closure
Design principles
1. Verify assumptions
2. Foster understanding, feedbacks
and learning
3. Welcome changing requirements
4. MVP designed to collect
strategic data to simplify
decisions on further steps
32. Commitment
Shipping the first Minimum Viable Product (MVP)
development
initiation
planning
execution
closure
Design sprint
1. Analysis and
user interviews/tests
2. Sketch and
user interviews/tests
3. Demo on Invision
4. Prototype and
user interviews/tests
5. Fix and fine tuning
33. Commitment
Shipping the first Minimum Viable Product (MVP)
Design sprint
1. Analysis and
user interviews/tests
2. Sketch and
user interviews/tests
3. Demo on Invision
4. Prototype and
user interviews/tests
5. Fix and fine tuning
development
initiation
planning
execution
closure
34. assumptions product real world
Fonte: h!ps://medium.com/the-year-of-the-looking-glass/junior-designers-vs-senior-designers-#e483d3b51e
42. Why you only need to test 5 users - Jakob Nielsen, Nielsen Norman Group, March 19, 2000
43. Commitment
Shipping the first Minimum Viable Product (MVP)
development
initiation
planning
execution
closure
Design roadmap
• 5 iterations of variable duration
(2 / 4 weeks)
• User tests along the whole
process (constraint)
• UX, UI and Visual Design
• Frontend consultancy
44. Design toolbox
… for communicating
• Invision
• Trello
• Mail, Skype, Hangout
• Live meetings for instant feedbacks
• Calendar
!
… for defining the project
• Project canvas
!
… for discovering
and verifying
• User tests with paper prototypes made
during the sessions
• Quicktime for audio recording
• Silverback for video recording and
screencasts
… for interface and visual
designing
• Paper, pencil, rubber, scanner
• Omnigraffle
• Photoshop
• Invision
• Acrobat
• Low / medium / high - fi prototypes
!
… for guiding and describing
choices
• Journey Maps
• (Lean) Personas and interviews recaps
• “Feature thermometer” based on Personas
45. Commitment
Shipping the first Minimum Viable Product (MVP)
development
initiation
planning
execution
closure
Design sprint
1. Analysis and
user interviews/tests
2. Sketch and user interviews/tests
3. Demo on Invision
4. Prototype and
user interviews/tests
5. Fix and fine tuning
46. prototype
user
real
interviews
and low-fi
tests
learning
paper
prototypes
user tests
learning
invision
prototype
user tests
learning
MVP
project canvas
47.
48. Senior design process
Source: h!ps://medium.com/the-year-of-the-looking-glass/junior-designers-vs-senior-designers-#e483d3b51e
55. Commitment
Shipping the first Minimum Viable Product (MVP)
development
initiation
planning
execution
closure
During each iteration
• bug checks
highest priority (the product is already
in use by internal colleagues)
• at the end of each design sprint,
internal meeting for sharing
outcomes and take the pulse
of the situation
• very rapid fixes on the prototype
close and during user interviews
and tests
56. Commitment
Shipping the first Minimum Viable Product (MVP)
development
initiation
planning
execution
closure
If the design deliverable
is implementable
• user stories, estimate, priority
most complex / undefined first
• contingent tech spike
to discover complex / undefined
user stories
• implementation
57. Commitment
Shipping the first Minimum Viable Product (MVP)
development
initiation
planning
execution
closure
If the design deliverable
is not implementable
• internal short discussion
(+contingent extra tech spike)
to identify complexities
and issues as soon as possible
• devs + designers small talk
to identify low impact
solutions
58. development introduction
growth
maturity
decline
initiation
planning
execution
closure
initiation
planning
execution
closure
initiation
planning
execution
closure
initiation
planning
execution
closure
initiation
planning
execution
closure
Where we are at
• 2 products (suite)
• acquisition of the first Customers
• first webinar; first smacks
• we iterate
• proposal of our suite to VC’s loyal Customers; more smacks
• AdWords America and India
e we are pushing ahead….
60. don’t stop at
“the tool is meant to do this”.
!
during each iteration, it is mandatory
to raise up our head and think:
“given this timeframe and
this budget, what is the
most valuable activity
i can do next?”
and to act accordingly.
61. you don’t need
to move to the
silicon valley to work
on a startup using
agile dev methoDoLogies
and lean design
processes!