Mobile Gaming: Past, Present
         and Future

                       Alex Hachey
                            Creative Lead
                    ahachey@mindgrub.com
                              @mindgrub
Brief History
2012
                               2011
                               2010
                               2009
                               2008
                               2007
                               2006
                               2005
                               2004
                               2003
                               2002
                               2001
                               2000
                               1998
Gaming Timeline




                               1996
                               1994
                               1992
                               1990




                  Innovation
                    Genre
                               1988
                               1986
                               1984
                               1982
                               1980




                                      3
Trends in Console Gaming

• Graphics, Graphics Graphics
• Deep Rich Storylines
• Connectivity  MMO Massive
  Multiplayer Online Games
• Life Beyond the Story:
     Unlocks, Replayability, Network Game play
• Appeal to Hardcore Gamers




4
Trends in Console Gaming

• Graphics
• Deep, Rich Storylines
• Connectivity  MMO
  Massive Multiplayer
  Online Games
• Life Beyond the Story:
     Unlocks, Replayability, Network
     Game play
• Appeal to Hardcore
  Gamers



5
Casual Gaming – Online Social Games




6
Casual Gaming – Widening Demographics




7
Casual Gaming – Socializing & Competition




8
Mobile Gaming Explosion

    Low Barriers
    • Cheap- $1.07 and decreasing with
      freemium model


    • Freemium Model- roughly 3%
      spending on in-app purchases




9
Mobile Gaming Explosion




10
Mobile Gaming Explosion

     Simplicity
     • Game story
     • Controls/ Intuitive Play
     • Time & Length of levels




11
Mobile Gaming Explosion

     Connectivity
     • 3G Connectivity- share or
       download a new game any time!




12
Mobile Genre Innovation- Fragmentation?




13
Mobile Genre Innovation- Fragmentation?




14
Game Design and Mechanics:
  What Makes a Good Mobile Game?
Game Design and Mechanics

     Games tell a story
     • What is the setting?

     • Who is the hero?

     • Who is the villain?

     • What are the hero's desires?




16
Game Design and Mechanics

     Cues
     • Visual

     • Audio

     • Dynamic




17
Addicting Game Components
     •   Make the game easy and fun
     •   Lots of short levels
     •   More content they can unlock
     •   Depth- building up from a simple to difficult game play




18
Appropriate Game Controls

     Controlsntrols
     • One touch/swipe controls
     • Multi touch controls
     • Gyroscopic Games




19
Mobile Game Engines
Game Engines

     Corona SDK
     • Fast development time
     • Affordable when compared with a
       tool such as Game Salad
     • No Objective-C
     • Good support

     • No access to native API




21
Game Engines

     Cocos2d
     • Ease of use
     • Speed through the use
       of OpenGL ES
     • Flexibility and simple
       integrations such
       as Box2D- and Chipmunk-
       based physics
     • Support from a
       large, friendly community



22
Game Engines

     Unity for 3D
     • Open Source
     • Supports nearly all
       console and mobile
       platforms
     • Deferred Rendering-
       Creates rich 3D
       environments while
       saving maximum
       space



23
Popular Games Right Now
Top Games

     as comment "M5" all on one scree




•    One touch controls
•    Virtual Currency
•    Great Graphics
•    Unlocks and power-ups



25
Fruit Ninja




     •   Simplicity
     •   One touch control
     •   Not many short levels but one continuous



26
Where’s My Water
     Where’s My Water
•     Simple controls

•     Physics based interactions
•     Many short levels- increasing
      difficulty makes more interesting
      over time
•     Fantastic Character and level
      design




27
Words with Friends
     Where’s My Water




 •    3G connectivity
 •    Socialization
 •    Human Connection- Drives Competition, Emotional Investment


28
Temple Run
 •    Continuous level-stats
 •    Very easy controls that use
      smartphones well-swipe/touch
      accelerometer
 •    Easy, Simple & Fast!




29
Summary of Current Landscape




30
The Future of Games
Last Month- Convergence




32
Convergence- Bigger, Better, Faster, Social

 • Social/Network
   game play

 • Upgrades in
   hardware

 • Network
   Upgrades




33
Convergence- Location Based Mobile Social




34
Convergence- AR Games




35
App Gear- “Amplified Reality”




36
Open Discussion

                   Todd Marks
                    President & CEO
            todd.marks@mindgrub.com
                         @mindgrub

Mobile Gaming: Past Present and Future

  • 1.
    Mobile Gaming: Past,Present and Future Alex Hachey Creative Lead ahachey@mindgrub.com @mindgrub
  • 2.
  • 3.
    2012 2011 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1998 Gaming Timeline 1996 1994 1992 1990 Innovation Genre 1988 1986 1984 1982 1980 3
  • 4.
    Trends in ConsoleGaming • Graphics, Graphics Graphics • Deep Rich Storylines • Connectivity  MMO Massive Multiplayer Online Games • Life Beyond the Story: Unlocks, Replayability, Network Game play • Appeal to Hardcore Gamers 4
  • 5.
    Trends in ConsoleGaming • Graphics • Deep, Rich Storylines • Connectivity  MMO Massive Multiplayer Online Games • Life Beyond the Story: Unlocks, Replayability, Network Game play • Appeal to Hardcore Gamers 5
  • 6.
    Casual Gaming –Online Social Games 6
  • 7.
    Casual Gaming –Widening Demographics 7
  • 8.
    Casual Gaming –Socializing & Competition 8
  • 9.
    Mobile Gaming Explosion Low Barriers • Cheap- $1.07 and decreasing with freemium model • Freemium Model- roughly 3% spending on in-app purchases 9
  • 10.
  • 11.
    Mobile Gaming Explosion Simplicity • Game story • Controls/ Intuitive Play • Time & Length of levels 11
  • 12.
    Mobile Gaming Explosion Connectivity • 3G Connectivity- share or download a new game any time! 12
  • 13.
    Mobile Genre Innovation-Fragmentation? 13
  • 14.
    Mobile Genre Innovation-Fragmentation? 14
  • 15.
    Game Design andMechanics: What Makes a Good Mobile Game?
  • 16.
    Game Design andMechanics Games tell a story • What is the setting? • Who is the hero? • Who is the villain? • What are the hero's desires? 16
  • 17.
    Game Design andMechanics Cues • Visual • Audio • Dynamic 17
  • 18.
    Addicting Game Components • Make the game easy and fun • Lots of short levels • More content they can unlock • Depth- building up from a simple to difficult game play 18
  • 19.
    Appropriate Game Controls Controlsntrols • One touch/swipe controls • Multi touch controls • Gyroscopic Games 19
  • 20.
  • 21.
    Game Engines Corona SDK • Fast development time • Affordable when compared with a tool such as Game Salad • No Objective-C • Good support • No access to native API 21
  • 22.
    Game Engines Cocos2d • Ease of use • Speed through the use of OpenGL ES • Flexibility and simple integrations such as Box2D- and Chipmunk- based physics • Support from a large, friendly community 22
  • 23.
    Game Engines Unity for 3D • Open Source • Supports nearly all console and mobile platforms • Deferred Rendering- Creates rich 3D environments while saving maximum space 23
  • 24.
  • 25.
    Top Games as comment "M5" all on one scree • One touch controls • Virtual Currency • Great Graphics • Unlocks and power-ups 25
  • 26.
    Fruit Ninja • Simplicity • One touch control • Not many short levels but one continuous 26
  • 27.
    Where’s My Water Where’s My Water • Simple controls • Physics based interactions • Many short levels- increasing difficulty makes more interesting over time • Fantastic Character and level design 27
  • 28.
    Words with Friends Where’s My Water • 3G connectivity • Socialization • Human Connection- Drives Competition, Emotional Investment 28
  • 29.
    Temple Run • Continuous level-stats • Very easy controls that use smartphones well-swipe/touch accelerometer • Easy, Simple & Fast! 29
  • 30.
    Summary of CurrentLandscape 30
  • 31.
  • 32.
  • 33.
    Convergence- Bigger, Better,Faster, Social • Social/Network game play • Upgrades in hardware • Network Upgrades 33
  • 34.
  • 35.
  • 36.
  • 37.
    Open Discussion Todd Marks President & CEO todd.marks@mindgrub.com @mindgrub

Editor's Notes

  • #4 Mid 70’s to Mid 80’s: Golden Age of Arcade games1980’s: Genre Action adventure, fighting games, interactive movies, Role playing games, scrolling platformers, scrolling shooters, light gun shooters, maze etc.1983 Nintendo1990- 4th generation consoles 16 bit1990- handhelds come of age1993 Fifth Generation consoles 64 bit1998-2000- 6th generation consoles2004-2011- 7th gen consoles2007 Nintendo Wii Capitalizes on casual gaming + iPhone comes out2011- present 8th gen consoles- Nintendo 3DS playstation vitaMobile handhelds like the PSP and DS were highly anticipated and then crushed by the low barriers and popularity of smartphone gaming.
  • #10 Cheap to play- profitable to make
  • #11 Whale and scrooge are indicative of the mobile gaming audience- Mobile games are becoming better because they’re becoming smarter with how they make money. Depending on quality of game- gamers are 3-6% likely to spend make an in-app purchase in a game. Since the mobile gamer class tend to be affluent, tying in app purchases with game progress can yield higher returns among the whales- while recouping costs among the minnows.
  • #12 While casualgames become better in general (graphics, competitiveness, overall fun) they are also getting simpler not just to play- but to pick up and play on the go- there’s a difference and we’ll try to tackle that when talking about game design cues.
  • #13 3G connectivity makes it easier to start games with others, share games with others, or even play games with others in real time.
  • #14 Similar to the early 80’s and 90’s with 8-bit and 16-bit games, we’re seeing genre innovation in Casual gaming. Due to new control mechanics and the democratization of game development (they’ve gotten easier to publish and program- iTunes) so there’s a constant evolution of new game ideas and concepts to advance upon.
  • #21 Todd wanted me to talk a little about mobile game engines- I’m the wrong person to do it but can give some feedback on integrating designs  talk to our developers in the audience.