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West Virginia University - Department of Communication Studies

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It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of German and U.S. gamers’ differential reactions to an explicitly sexual or violent video gameta+sex
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism on player-avatar relations
Virtual tensions fuel narrative tensions
From toy and tool to partner and person: Phenomenal convergence/ divergence among game avatar metaphors
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player-avatar interaction (PAX)
Through the Looking Glass (Self): The impact of wearable technology on perceptions of face-to-face
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
The people dissent, or The People’s consent? Comparing news agendas of traditional and new media surrounding a large-scale Chinese political event
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity Posts
“Web-sling to save or shoot to kill?” The impact of dissonant origin and antiheroic action on dispositional polarization and enjoyment
When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment.
My Ideal Professor: Examining College Students' Preferences for Effective Teaching Practices
WVU COM 105 - Chapter 10 (Advertising)
The win, the worth, and the work of play: Exploring phenomenal entertainment values in online gaming experiences