www.LAMPER.cn
      QQ群:3330312
http://weibo.com/lampercn
Think Social to Go Global
        PapayaMobile Inc
                            2
The leading mobile social gaming network with
       23 million users and 300+ games.
   •Founded in 2008 with $22M raised through DCM and Keytone.
      •70 staff with offices in San Francisco, London and Beijing
         •More than 80% of users come from US and Europe
         •Popular games earn more than $1 million per year.
• User profile
• Friend system
• Internal mails
• Newsfeeds
• Notifications
• Photo sharing
• Achievements
• Customizable avatar
• 1000+ clothes and items
• High incentive to customize
• In-game chat
• Peer-to-peer IM
• Group IM
• 24-hour chat
room administrators
Third party developers are Papaya’s focus
• Providing tools to socialize, monetize and develop social games.
• Consulting third parties on how to make quality social experiences.
• Improving SNS experience and accelerating community growth.
Social SDK                    Papaya Game Engine




• Integrate social and competitive    • Built-in social features, virtual
  mechanics into existing games.        currency and billing channels built-in.
• Allows games to connect to and      • Written in C with Fast 2D OpenGL
  integrate into the Papaya Social      graphics.
  Network.                            • Syntax close to ActionScript.
• Flexible SDK that integrates with   • 1 week to make a simple social
  games built on any game engine.       game.
                                      • Completely free.
Create virtual goods with a perceived sense of value that allow
  users to express themselves, accelerate gameplay and are
   available only after certain gameplay conditions are met. 14
Integrating gameplay into the user’s Papaya
  Social Network experience builds a loyal
community and drives virality of your game.
Cross       Android App of
Pmails     Promotion        the Day       Game Menu     Papayamobile.com




     Papaya promotional channels generate the first buzz and
        burst of downloads from the Papaya community.
We announce
games by sending
“Pmails” to over 23
million Papaya users.
100,000s of
Papaya Farm, Fish
and Pet users are
recommended
new games from
Papaya’s self-
developed games.
Every day a game is
spotlighted as
Android App of the
Day. This includes
SNS banners and
androidappoftheday
.net
Games are included
in Papaya’s game
discovery tool. The
newest games are
highlighted in the
“Just In” tab.
We spotlight new
games on the
papayamobile.com
home page, games
page and Blog.
• Pay-per-installs starting at $0.35
  – reduces acquisition costs.

• Up to 10X lower acquisition cost
  compared to pay-per-click
  networks.

• Non-intrusive way for app
  promotion – and users love free
  games!
Games with rich
social mechanics that
utilize the Papaya
Community produce
explosive viral
growth that lasts.
Second Papaya Game Engine
 game released on July 15th by
         Aidi Game.

 In just 12 days Papaya drove
50,000 new users, and helped it
   earn more than $13,000 –
that’s more than $1,000 a day!

Over 1,200 ratings average of 4
            stars.
First third party game to utilize
Papaya Game Engine released
May 2011 by LoL Studios.

Game makes more than $1,000
per day.

Virality the driver of active users
fueled from socialized gameplay.

Friends help to dig, send gifts and
help each other create Juice.
$400,000                                       1 Game
                                                $390,550
 $300,000      5,000 Games

                  $282,500
 $200,000



 $100,000



      $0
            Open Feint 2010 Revenue   Treasure Fever First Year Revenue




Treasure Fever Average Daily Revenue: $1,070/day
• OEM preload deals:
  LG, Lenovo, Huawei, ZTE, TCL, Coolpai, Sharp
• Carriers: To provide white label version of game hub to
  China Unicom and China Telecom
Think social to go global

Think social to go global

  • 1.
    www.LAMPER.cn QQ群:3330312 http://weibo.com/lampercn
  • 2.
    Think Social toGo Global PapayaMobile Inc 2
  • 3.
    The leading mobilesocial gaming network with 23 million users and 300+ games. •Founded in 2008 with $22M raised through DCM and Keytone. •70 staff with offices in San Francisco, London and Beijing •More than 80% of users come from US and Europe •Popular games earn more than $1 million per year.
  • 7.
    • User profile •Friend system • Internal mails • Newsfeeds • Notifications • Photo sharing • Achievements
  • 8.
    • Customizable avatar •1000+ clothes and items • High incentive to customize
  • 9.
    • In-game chat •Peer-to-peer IM • Group IM • 24-hour chat room administrators
  • 12.
    Third party developersare Papaya’s focus • Providing tools to socialize, monetize and develop social games. • Consulting third parties on how to make quality social experiences. • Improving SNS experience and accelerating community growth.
  • 13.
    Social SDK Papaya Game Engine • Integrate social and competitive • Built-in social features, virtual mechanics into existing games. currency and billing channels built-in. • Allows games to connect to and • Written in C with Fast 2D OpenGL integrate into the Papaya Social graphics. Network. • Syntax close to ActionScript. • Flexible SDK that integrates with • 1 week to make a simple social games built on any game engine. game. • Completely free.
  • 14.
    Create virtual goodswith a perceived sense of value that allow users to express themselves, accelerate gameplay and are available only after certain gameplay conditions are met. 14
  • 15.
    Integrating gameplay intothe user’s Papaya Social Network experience builds a loyal community and drives virality of your game.
  • 16.
    Cross Android App of Pmails Promotion the Day Game Menu Papayamobile.com Papaya promotional channels generate the first buzz and burst of downloads from the Papaya community.
  • 17.
    We announce games bysending “Pmails” to over 23 million Papaya users.
  • 18.
    100,000s of Papaya Farm,Fish and Pet users are recommended new games from Papaya’s self- developed games.
  • 19.
    Every day agame is spotlighted as Android App of the Day. This includes SNS banners and androidappoftheday .net
  • 20.
    Games are included inPapaya’s game discovery tool. The newest games are highlighted in the “Just In” tab.
  • 21.
    We spotlight new gameson the papayamobile.com home page, games page and Blog.
  • 22.
    • Pay-per-installs startingat $0.35 – reduces acquisition costs. • Up to 10X lower acquisition cost compared to pay-per-click networks. • Non-intrusive way for app promotion – and users love free games!
  • 23.
    Games with rich socialmechanics that utilize the Papaya Community produce explosive viral growth that lasts.
  • 24.
    Second Papaya GameEngine game released on July 15th by Aidi Game. In just 12 days Papaya drove 50,000 new users, and helped it earn more than $13,000 – that’s more than $1,000 a day! Over 1,200 ratings average of 4 stars.
  • 25.
    First third partygame to utilize Papaya Game Engine released May 2011 by LoL Studios. Game makes more than $1,000 per day. Virality the driver of active users fueled from socialized gameplay. Friends help to dig, send gifts and help each other create Juice.
  • 26.
    $400,000 1 Game $390,550 $300,000 5,000 Games $282,500 $200,000 $100,000 $0 Open Feint 2010 Revenue Treasure Fever First Year Revenue Treasure Fever Average Daily Revenue: $1,070/day
  • 27.
    • OEM preloaddeals: LG, Lenovo, Huawei, ZTE, TCL, Coolpai, Sharp • Carriers: To provide white label version of game hub to China Unicom and China Telecom

Editor's Notes

  • #3 Title Page
  • #14 4.1
  • #16 Stats for this Channel. Suggested promo. Dates of booking. Estimated Installs. Add screenshot of Channel.
  • #23 4.1
  • #27 Revenue curve of treasure fever. Daily. Then graph comparing Openfeint’s yearly revenue against treasure fever’s predicted revenue (Assuming no growth) for 2011.