SlideShare a Scribd company logo
Game Development - Driving
Vietnam's and Your Own Future

     Prepared for VNG GDC 2012
          July 21st, 2012

           Tetsuya Mori
        DeNA Asia Pacific
1. Vietnam as a hidden gem

2. Global game market

3. A Little Bit about DeNA

4. A Big Picture you want to care about
Vietnam as a Hidden Gem
 Did you know?
   VNG is the largest Internet company across SEA and India?
   Vietnam game market is by far the largest across SEA and
    India?
   Vietnam has the best mobile broadband access across SEA
    and India?
   Vietnamese engineers are by far the best in SEA, as good
    as Japanese engineers?
   Vietnam has the most active local Internet developer
    community across SEA and India?
Vietnam – Unquestionable Leaders
in SEA Gaming Industry
Internet Foundation
 SEA + India Country Score Board

Country      Population   Network          Consumer acceptance
                          3G/4G     WIFI   Net        Online     Smart
                                           literacy   games      phone
India             1200M

Indonesia          240M

Philippine          93M

Vietnam             87M

Thailand            69M

Malaysia            28M

Singapore            5M




                                                                         5
Vietnam IT Resources
Observations from VNG, Punch, Fsoft, VNG, and others

   Leaders – some highly talented visionary leaders
   Software engineering – on par with Japanese counterparts
   English skills – better than Japanese counterparts
   Organizations - easily scaling up to several hundreds and more,
    better than Japanese counterparts
   Internal management process – on par with Japanese
    counterparts
   Finance – good ops generate good margin relatively easily
   OPEX – 1/10 of Japan, 1/15 of US, very low cost of failure
1. Vietnam as a hidden gem

2. Global game market

3. A Little Bit about DeNA

4. A Big Picture you want to care
A Brief History of Computer Games Markets

1980            1990                2000                   2010   Game      Major
                                                                  Market*   Publishers
                         Console Games
   Nintendo NES                                                             Activision
                                                                   $30B
                                  PC Games                                  Electronic Arts
                                                                            Bandai Namco
                  3D accelerator
                                    Online Games (MMO)                      Tencent
                        Broadband                                  $16B     Nixon
                        Internet                                            Shanda
                                                 Social Games               DeNA
                                    Facebook                        $8B
                                                                            GREE
                                                                            Zynga
                                           Mobile Games
                              J2ME+3G                               $6B     EA
                                                                            Gameloft

       *Title revenue only. Hardware sales not included.

                                                      8
Comparing Game Types
                   Console Games          Online Games         Social Games
                                          MMOs
Product            Package product        Online services
Distribution       Retail stores          Internet (ADSL, mobile 3G)
Platform           PC                                          PC & mobile
Look & Feel        Super intense 3D       Intense 3D           High quality 2D and
                                                               simple 3D
Game play          Intense                                     Casual, frequent
                   1-3 hr/play                                 5-30 min/play
Development        >$50M                  >1000 m.month        100-200 m.month
                   >2 yrs                 1-2 yrs              3-6 months
Operations         N/A                    Data center, Data mining
Performance KPIs   Unit sold              DAU MAU              DAU MAU
                   Gross margins          CU PCU               ARPU ARPPU
                                          ARPU ARPPU           LTV eCPNU



                                      9
Social Games = Online Games Meshed
into Social Networks


 Online Games
  Card Battle
  Simulations           Social Networks
        Strategy        • Community
        Dating          • Messaging             PC
        Town building   • User posting      +   Mobile
        Management      • Invites
    RPG                 • Daily access
    FPS                 • Cross promotion
    Sports              • Viral effects
    Board Games




                                10
Card Battle Type Social Game - Examples




                          11
Card Battle Type Social Games Sets a New Trend
       Japan            US                China          Korea




                                                      Soon to come




JP market turned
                    Android No.1        iPhone No.1
completely to CBG




                                   12
1. Vietnam as a hidden gem

2. Global game market

3. A Little Bit about DeNA

4. A Big Picture you want to care
Global Leaders of Game Publishing

Company Name          Revenue   Country   Game Type       Growth
Bandai Namco          $5.5B     Japan     Console games   +
Activision Blizzard   $4.8B     US        Console games
Electronic Arts       $4.1B     US        Console games
Tencent Games         $3.0B     China     Online games    ++
DeNA                  $1.9B     Japan     Social games    ++
GREE                  $1.5B     Japan     Social games    ++
Square Enix           $1.5B     Japan     Console games
Zynga                 $1.1B     US        Social games    ++
Nexon                 $1.1B     Korea     Online games    ++
Take-Two              $1.1B     US        Console games
Ubi Soft              $1.1B     France    Console games



                                14
JP Social Mobile Games – Explosive Growth
       DeNA Net Revenue


                               US$2B
              Mobile Social
              Games
              launch
                                            Japan’s mobile social
                                             game market
                                               0→$5B in 3 years
                                   US$1B
                                               Highest ARPU x20 US




                              15
Over 50% of Mobage Game Revenue
Comes from 3rd Party Developers




                                  3rd Party
                                  Games




                      16
Big Title Revenue Scale

Mobage top 20 title aiming at $1M/month

Mobage top 5 title double digits millions / month

Market Enabling Rev Share Model
   Gross Rev → Carriers 13%, DeNA 87%
     Out of 87%   → DeNA 30%, Developers 70%




                          17
Big Traffic and Big Data Mining
 Big traffic – 20 billions PV / Day
 20% of Japan’s mobile data traffic
 1.2TB event log data / Day
 480 CPU cores and Hadoop for real time processing
 Internal analytic tools
 Data miners (business analysts+ engineers)




                        18
Mobage Net Effect



                                        Start from a
                                         single user




An invite to 1 core user led to 15,000 user sign ups
DeNA Distribute Social Games Globally



Japan     China      Korea     Global




                    20
Mobage Titles Winning The U.S.
         US GooglePlay market Top Grossing
                                                    Rage of No.1
   1st                                              Bahamut
                                                    Tapfish No.10
  20th                                              Ninja
                                                    Royale   No.14

  40th


  60th


  80th


 100th
          4/10               4/15            4/23

                                    21
DeNA in Vietnam
 Punch Entertainment
   Acquisition Q4 2011
   Integrated into DeNA in-house studio in Japan


 VNG
   Entered into global social game partnership
   Co-producing social games targeting Japanese market


 New initiative to help improve artwork quality standard
1. Vietnam as a hidden gem

2. Global game market

3. A Little Bit about DeNA

4. A Big Picture you want to care about
4 years ago, I saw in Vietnam

Like Japan in 1960s
     Organized chaos
     Young, humble and hard working people
     Strong education foundation, excellent students
     Entrepreneurship everywhere
     Construction everywhere
     Shared code of building community and nation
     ‘Tomorrow is better than today’
Now I see…

 New cityscape, upgraded quality of life
 All I saw 4 years ago still remains good

However…
 Slow industrialization
 Macro economy remains fragile
 Country run by money borrowed continuously


 My friend’s comment ‘Vietnamese people learned to enjoy
 their lives before they gained a competitive edge’
Vietnam Very Scary Picture

 Vietnam Exports   Top 7 Export Products Remain Unchanged
                       1998             2011
                   1   Crude oil        Garment &        Competition
                                        textiles         from
                   2   Garment &        Footwear         Myanmar
                       textiles                          emerging
                   3   Rice             Fishery
   10X      $96B
                   4   Footwear         Crude oil
                   5   Fishery          Electronic
                                        parts/products
                   6   Coffee           Wooden
                                        products
                   7   Mechanical       Rice
 $9.4B
                       parts/products
1998        2011
Build country’s sustainable growth…

 Earn ‘Hard Currencies’ by driving exports
  1. Leverage Vietnam based foreign companies to accelerate
     near term exports
     - Honda VN : manufactures 25% of SEA motorcycle production
          WW 43M => SEA 9.5M => Honda VN 2.5M
     - Samsung BacNinh plant : Exported $6B mobile phones in 2011
     - Canon Tanh Long plant : Exported $2B inkjet printers in 2011
     - Intel : Exported $0.5B in 2011 which is a half of Saigon High Tech
       Park’s total export


  1. Build globally competitive VN enterprises
      → This is about all of you!
Japan : 150 Years of Industrialization
   Building Globally Competitive Companies
                                                                      Today’s Japan
       1868   Meiji Revolution                                      Top 100 Companies
       1878   Tokyo Stock Exchange founded        Industry     Founded before 1905
       1882   Central Bank established            Foundation   28 companies
       1895   The Shino-Japanese War 1895         Building     Mitsubishi, Mitsui, Sumitomo,
       1905   The Russo-Japanese War                           Japan Rail, NTT, Nippon Steel,
Phongtrào                                                      Kirin Brewery, Asahi Beer, Shiseido,
 Đông Du      ‘Taisho Democracy’                               Nintendo, Tokyo Marine Insurance…
                                                  Industry
              Emergence of Consumer Economy
                                                  Expansion    Founded 1905 - 1945
                                                               42 companies
              The Shino-Japanese War 1937 began
       1937
              State Mobilization Law              War          Toyota, Suzuki, Canon, Nikon, Kao, Tak
       1942   The Pacific War began                            eda Pharmaceutical, Astellas
              Priority Industry Association Act
                                                  Economy      Pharma, JFE Steel, Komatsu,
              The Pacific War ended                            Ito-Yokado, EON, Termo, HOYA, Asahi
       1945
              US occupation began                              Glass, Yamato …
              Tokyo Olympic Game
       1964                                       Hyper        Founded after 1945
              Bullet Trains in operation
                                                               30 companies
       1968   Japan as world second               Economic
              largest economy                     Growth       Honda, Nidec, Sony, Kyocera, Fanuc,
       1989   Bubble at height                                 Secom, Orix, NTT DoCoMo, NTT Data,
                                                               KDDI, Softbank, Yahoo Japan, UNIQLO,
      1990~   ‘Lost decades’ began                             Unicharm, Lawson, Oriental Land…
              Internet economy began              Matured
       2008   World economic crises               Economy
Games for You and for Your Country

 For You… Guess I don’t need to explain

 For Vietnam
     Badly needed exports
     Technology advancement
     Globally competitive companies and talents
     Tax revenue
Initial Steps

1. Play and study top ranking games outside Vietnam
     Build your game ‘vocabulary’

2. Develop games you and your customers want
     This is a business, not a hobby

3. Don’t be happy until you made names outside Vietnam
     Your opportunity and responsibility
Cố gắng!

More Related Content

What's hot

Zynga Strategic Insights Report And Valuation Primer - MidasLP.com
Zynga Strategic Insights Report And Valuation Primer - MidasLP.comZynga Strategic Insights Report And Valuation Primer - MidasLP.com
Zynga Strategic Insights Report And Valuation Primer - MidasLP.com
F. Steven Ogunro
 
Xbox One Japan Marketing Plan
Xbox One Japan Marketing PlanXbox One Japan Marketing Plan
Xbox One Japan Marketing PlanMark Fredo
 
brgames_games
brgames_gamesbrgames_games
brgames_games
Sung Goo Lee
 
2011 essential facts of gaming industry
2011 essential facts of gaming industry2011 essential facts of gaming industry
2011 essential facts of gaming industryGamification Today
 
Fundraising 101 for the Game Sector
Fundraising 101 for the Game SectorFundraising 101 for the Game Sector
Fundraising 101 for the Game Sector
Paul Heydon
 
Eco eco. of gaming inc.
Eco eco. of gaming inc.Eco eco. of gaming inc.
Eco eco. of gaming inc.
Narendra Patankar
 
Digitization in game industry act2: the cloud
Digitization in game industry act2: the cloudDigitization in game industry act2: the cloud
Digitization in game industry act2: the cloud
Icônes Ecoles Créatives
 
Game Industry - trends
Game Industry - trendsGame Industry - trends
Game Industry - trends
Victory Media
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Tomek Kreczmar
 
Gaming and Your Library
Gaming and Your LibraryGaming and Your Library
Gaming and Your Library
Scott Kehoe
 
Mobile announcement wooga
Mobile announcement woogaMobile announcement wooga
Mobile announcement woogaBrent Bucci
 
Forbes M+A Digital Gaming Report Spring 2020
Forbes M+A Digital Gaming Report Spring 2020Forbes M+A Digital Gaming Report Spring 2020
Forbes M+A Digital Gaming Report Spring 2020
Sara Cody
 
Gamer 2.0, Exploring the use of Gaming, Community and Social Media
Gamer 2.0, Exploring the use of Gaming, Community and Social MediaGamer 2.0, Exploring the use of Gaming, Community and Social Media
Gamer 2.0, Exploring the use of Gaming, Community and Social Media
Karen O'Brien
 
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaGamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Chris
 
Mobile video game market trends & stakes
Mobile video game market trends & stakesMobile video game market trends & stakes
Mobile video game market trends & stakes
Icônes Ecoles Créatives
 
The Bu$iness of Games LATAM Sept_2011
The Bu$iness of Games LATAM Sept_2011The Bu$iness of Games LATAM Sept_2011
The Bu$iness of Games LATAM Sept_2011Justin Berenbaum
 

What's hot (19)

Zynga Strategic Insights Report And Valuation Primer - MidasLP.com
Zynga Strategic Insights Report And Valuation Primer - MidasLP.comZynga Strategic Insights Report And Valuation Primer - MidasLP.com
Zynga Strategic Insights Report And Valuation Primer - MidasLP.com
 
Xbox One Japan Marketing Plan
Xbox One Japan Marketing PlanXbox One Japan Marketing Plan
Xbox One Japan Marketing Plan
 
brgames_games
brgames_gamesbrgames_games
brgames_games
 
2011 essential facts of gaming industry
2011 essential facts of gaming industry2011 essential facts of gaming industry
2011 essential facts of gaming industry
 
Gaming
GamingGaming
Gaming
 
Fundraising 101 for the Game Sector
Fundraising 101 for the Game SectorFundraising 101 for the Game Sector
Fundraising 101 for the Game Sector
 
Gaming branding matrix
Gaming branding matrixGaming branding matrix
Gaming branding matrix
 
Eco eco. of gaming inc.
Eco eco. of gaming inc.Eco eco. of gaming inc.
Eco eco. of gaming inc.
 
Digitization in game industry act2: the cloud
Digitization in game industry act2: the cloudDigitization in game industry act2: the cloud
Digitization in game industry act2: the cloud
 
Game Industry - trends
Game Industry - trendsGame Industry - trends
Game Industry - trends
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
 
Gaming and Your Library
Gaming and Your LibraryGaming and Your Library
Gaming and Your Library
 
Mobile announcement wooga
Mobile announcement woogaMobile announcement wooga
Mobile announcement wooga
 
Forbes M+A Digital Gaming Report Spring 2020
Forbes M+A Digital Gaming Report Spring 2020Forbes M+A Digital Gaming Report Spring 2020
Forbes M+A Digital Gaming Report Spring 2020
 
Gamer 2.0, Exploring the use of Gaming, Community and Social Media
Gamer 2.0, Exploring the use of Gaming, Community and Social MediaGamer 2.0, Exploring the use of Gaming, Community and Social Media
Gamer 2.0, Exploring the use of Gaming, Community and Social Media
 
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaGamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
 
Presentation games complete
Presentation games completePresentation games complete
Presentation games complete
 
Mobile video game market trends & stakes
Mobile video game market trends & stakesMobile video game market trends & stakes
Mobile video game market trends & stakes
 
The Bu$iness of Games LATAM Sept_2011
The Bu$iness of Games LATAM Sept_2011The Bu$iness of Games LATAM Sept_2011
The Bu$iness of Games LATAM Sept_2011
 

Viewers also liked

جماعة المسلمين ورابطتها
جماعة المسلمين ورابطتهاجماعة المسلمين ورابطتها
جماعة المسلمين ورابطتهاabdelkabirlharkiv
 
The battle of the coral sea
The battle of the coral seaThe battle of the coral sea
The battle of the coral seameleana808
 
Volunteering Report
Volunteering ReportVolunteering Report
Volunteering ReportMaria Luis
 
Wholesale management thailand by_oweera
Wholesale management thailand by_oweeraWholesale management thailand by_oweera
Wholesale management thailand by_oweera
Weera Chearanaipanit
 
Memoria eprom
Memoria epromMemoria eprom
Memoria epromdiana1470
 
Change management DBD 31 Aug 2016
Change management DBD 31 Aug 2016Change management DBD 31 Aug 2016
Change management DBD 31 Aug 2016
Weera Chearanaipanit
 
Csr strategy and brand promotion
Csr strategy and brand promotionCsr strategy and brand promotion
Csr strategy and brand promotion
www.primekhobor.com
 
High context vs low context !
High context vs low context !High context vs low context !
High context vs low context !Ceyda Kaya
 
Nutrigenómica y su impacto en la diabetes
Nutrigenómica y su impacto en la diabetesNutrigenómica y su impacto en la diabetes
Nutrigenómica y su impacto en la diabetes
Liliana Islas
 
ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)
ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)
ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)KLazaros
 
ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)
ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)
ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)KLazaros
 
Muslim rohingya unwanted dead or alive
Muslim rohingya unwanted dead or aliveMuslim rohingya unwanted dead or alive
Muslim rohingya unwanted dead or aliveude_hiro
 

Viewers also liked (15)

جماعة المسلمين ورابطتها
جماعة المسلمين ورابطتهاجماعة المسلمين ورابطتها
جماعة المسلمين ورابطتها
 
The battle of the coral sea
The battle of the coral seaThe battle of the coral sea
The battle of the coral sea
 
Volunteering Report
Volunteering ReportVolunteering Report
Volunteering Report
 
Wholesale management thailand by_oweera
Wholesale management thailand by_oweeraWholesale management thailand by_oweera
Wholesale management thailand by_oweera
 
Memoria eprom
Memoria epromMemoria eprom
Memoria eprom
 
Change management DBD 31 Aug 2016
Change management DBD 31 Aug 2016Change management DBD 31 Aug 2016
Change management DBD 31 Aug 2016
 
CSR activities analysis
CSR activities analysisCSR activities analysis
CSR activities analysis
 
Csr strategy and brand promotion
Csr strategy and brand promotionCsr strategy and brand promotion
Csr strategy and brand promotion
 
High context vs low context !
High context vs low context !High context vs low context !
High context vs low context !
 
Kenyubadsycle
KenyubadsycleKenyubadsycle
Kenyubadsycle
 
Nutrigenómica y su impacto en la diabetes
Nutrigenómica y su impacto en la diabetesNutrigenómica y su impacto en la diabetes
Nutrigenómica y su impacto en la diabetes
 
ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)
ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)
ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)
 
Historieta
HistorietaHistorieta
Historieta
 
ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)
ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)
ΣΕΠ Γ' γυμνασίου (σελ.31, Δρ.2)
 
Muslim rohingya unwanted dead or alive
Muslim rohingya unwanted dead or aliveMuslim rohingya unwanted dead or alive
Muslim rohingya unwanted dead or alive
 

Similar to Mori vngogdc20121

Social Gaming in Asia
Social Gaming in AsiaSocial Gaming in Asia
Social Gaming in Asia
Benjamin Joffe
 
Online games
Online gamesOnline games
Online games
Ajeet Kharra
 
Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization
Soumo Dhali
 
Game development driving vn and your own future
Game development driving vn and your own futureGame development driving vn and your own future
Game development driving vn and your own futureSon Aris
 
Driving Vietnam your own future
Driving Vietnam your own future Driving Vietnam your own future
Driving Vietnam your own future we20
 
Nintendo marketing plan
Nintendo marketing plan Nintendo marketing plan
Nintendo marketing plan
Kevin Hammond
 
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic BodinGMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic BodinGreat Wall Club
 
JamesJenCGDC v3
JamesJenCGDC v3JamesJenCGDC v3
JamesJenCGDC v3James Jen
 
Social Networking(s)
Social Networking(s)Social Networking(s)
Social Networking(s)
Benjamin Joffe
 
Forbes digital gaming report_spring 2021_final
Forbes digital gaming report_spring 2021_finalForbes digital gaming report_spring 2021_final
Forbes digital gaming report_spring 2021_final
Sara Cody
 
Tencent preso
Tencent presoTencent preso
Tencent preso
bnackoud
 
Accidental Gamers
Accidental GamersAccidental Gamers
Accidental Gamers
Lars Jörnow
 
RST2014_Perm_PlayKey
RST2014_Perm_PlayKeyRST2014_Perm_PlayKey
RST2014_Perm_PlayKey
RussianStartupTour
 
Everything about Social Games
Everything about Social GamesEverything about Social Games
Everything about Social Games
Charles Pyo
 
BSS COMPANY
BSS COMPANYBSS COMPANY
BSS COMPANY
Miran Park
 
State of the Game Industry 2008
State of the Game Industry 2008State of the Game Industry 2008
State of the Game Industry 2008
Jacob - HIRING NOW jtlindman.gmail
 
Strategic analysis on nintendo
Strategic analysis on nintendoStrategic analysis on nintendo
Strategic analysis on nintendo
Linsen Mu
 
Games Industry in NZ
Games Industry in NZGames Industry in NZ
Games Industry in NZ
Stephen Knightly
 
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming MarketDeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
Dr. Serkan Toto
 
Build Future With DeNA 2011 (Old version but still ok)
Build Future With DeNA 2011 (Old version but still ok)Build Future With DeNA 2011 (Old version but still ok)
Build Future With DeNA 2011 (Old version but still ok)
Poramet Boonlertsaksakul
 

Similar to Mori vngogdc20121 (20)

Social Gaming in Asia
Social Gaming in AsiaSocial Gaming in Asia
Social Gaming in Asia
 
Online games
Online gamesOnline games
Online games
 
Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization Gaming a blast to technology, economy and globalization
Gaming a blast to technology, economy and globalization
 
Game development driving vn and your own future
Game development driving vn and your own futureGame development driving vn and your own future
Game development driving vn and your own future
 
Driving Vietnam your own future
Driving Vietnam your own future Driving Vietnam your own future
Driving Vietnam your own future
 
Nintendo marketing plan
Nintendo marketing plan Nintendo marketing plan
Nintendo marketing plan
 
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic BodinGMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic Bodin
 
JamesJenCGDC v3
JamesJenCGDC v3JamesJenCGDC v3
JamesJenCGDC v3
 
Social Networking(s)
Social Networking(s)Social Networking(s)
Social Networking(s)
 
Forbes digital gaming report_spring 2021_final
Forbes digital gaming report_spring 2021_finalForbes digital gaming report_spring 2021_final
Forbes digital gaming report_spring 2021_final
 
Tencent preso
Tencent presoTencent preso
Tencent preso
 
Accidental Gamers
Accidental GamersAccidental Gamers
Accidental Gamers
 
RST2014_Perm_PlayKey
RST2014_Perm_PlayKeyRST2014_Perm_PlayKey
RST2014_Perm_PlayKey
 
Everything about Social Games
Everything about Social GamesEverything about Social Games
Everything about Social Games
 
BSS COMPANY
BSS COMPANYBSS COMPANY
BSS COMPANY
 
State of the Game Industry 2008
State of the Game Industry 2008State of the Game Industry 2008
State of the Game Industry 2008
 
Strategic analysis on nintendo
Strategic analysis on nintendoStrategic analysis on nintendo
Strategic analysis on nintendo
 
Games Industry in NZ
Games Industry in NZGames Industry in NZ
Games Industry in NZ
 
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming MarketDeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
 
Build Future With DeNA 2011 (Old version but still ok)
Build Future With DeNA 2011 (Old version but still ok)Build Future With DeNA 2011 (Old version but still ok)
Build Future With DeNA 2011 (Old version but still ok)
 

Recently uploaded

The basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptxThe basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptx
heathfieldcps1
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
Jisc
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Dr. Vinod Kumar Kanvaria
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
TechSoup
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
JosvitaDsouza2
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
SACHIN R KONDAGURI
 
Digital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments UnitDigital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments Unit
chanes7
 
Pride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School DistrictPride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School District
David Douglas School District
 
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdfMASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
goswamiyash170123
 
Unit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdfUnit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdf
Thiyagu K
 
The Accursed House by Émile Gaboriau.pptx
The Accursed House by Émile Gaboriau.pptxThe Accursed House by Émile Gaboriau.pptx
The Accursed House by Émile Gaboriau.pptx
DhatriParmar
 
The Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collectionThe Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collection
Israel Genealogy Research Association
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Akanksha trivedi rama nursing college kanpur.
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
Scholarhat
 
Synthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptxSynthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptx
Pavel ( NSTU)
 
2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...
Sandy Millin
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
Nguyen Thanh Tu Collection
 
Best Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDABest Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDA
deeptiverma2406
 
Executive Directors Chat Leveraging AI for Diversity, Equity, and Inclusion
Executive Directors Chat  Leveraging AI for Diversity, Equity, and InclusionExecutive Directors Chat  Leveraging AI for Diversity, Equity, and Inclusion
Executive Directors Chat Leveraging AI for Diversity, Equity, and Inclusion
TechSoup
 

Recently uploaded (20)

The basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptxThe basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptx
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
 
Introduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp NetworkIntroduction to AI for Nonprofits with Tapp Network
Introduction to AI for Nonprofits with Tapp Network
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
 
Digital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments UnitDigital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments Unit
 
Pride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School DistrictPride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School District
 
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdfMASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
 
Unit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdfUnit 2- Research Aptitude (UGC NET Paper I).pdf
Unit 2- Research Aptitude (UGC NET Paper I).pdf
 
The Accursed House by Émile Gaboriau.pptx
The Accursed House by Émile Gaboriau.pptxThe Accursed House by Émile Gaboriau.pptx
The Accursed House by Émile Gaboriau.pptx
 
The Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collectionThe Diamonds of 2023-2024 in the IGRA collection
The Diamonds of 2023-2024 in the IGRA collection
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
 
Synthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptxSynthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptx
 
2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
 
Best Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDABest Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDA
 
Executive Directors Chat Leveraging AI for Diversity, Equity, and Inclusion
Executive Directors Chat  Leveraging AI for Diversity, Equity, and InclusionExecutive Directors Chat  Leveraging AI for Diversity, Equity, and Inclusion
Executive Directors Chat Leveraging AI for Diversity, Equity, and Inclusion
 

Mori vngogdc20121

  • 1. Game Development - Driving Vietnam's and Your Own Future Prepared for VNG GDC 2012 July 21st, 2012 Tetsuya Mori DeNA Asia Pacific
  • 2. 1. Vietnam as a hidden gem 2. Global game market 3. A Little Bit about DeNA 4. A Big Picture you want to care about
  • 3. Vietnam as a Hidden Gem  Did you know?  VNG is the largest Internet company across SEA and India?  Vietnam game market is by far the largest across SEA and India?  Vietnam has the best mobile broadband access across SEA and India?  Vietnamese engineers are by far the best in SEA, as good as Japanese engineers?  Vietnam has the most active local Internet developer community across SEA and India?
  • 4. Vietnam – Unquestionable Leaders in SEA Gaming Industry
  • 5. Internet Foundation SEA + India Country Score Board Country Population Network Consumer acceptance 3G/4G WIFI Net Online Smart literacy games phone India 1200M Indonesia 240M Philippine 93M Vietnam 87M Thailand 69M Malaysia 28M Singapore 5M 5
  • 6. Vietnam IT Resources Observations from VNG, Punch, Fsoft, VNG, and others  Leaders – some highly talented visionary leaders  Software engineering – on par with Japanese counterparts  English skills – better than Japanese counterparts  Organizations - easily scaling up to several hundreds and more, better than Japanese counterparts  Internal management process – on par with Japanese counterparts  Finance – good ops generate good margin relatively easily  OPEX – 1/10 of Japan, 1/15 of US, very low cost of failure
  • 7. 1. Vietnam as a hidden gem 2. Global game market 3. A Little Bit about DeNA 4. A Big Picture you want to care
  • 8. A Brief History of Computer Games Markets 1980 1990 2000 2010 Game Major Market* Publishers Console Games Nintendo NES Activision $30B PC Games Electronic Arts Bandai Namco 3D accelerator Online Games (MMO) Tencent Broadband $16B Nixon Internet Shanda Social Games DeNA Facebook $8B GREE Zynga Mobile Games J2ME+3G $6B EA Gameloft *Title revenue only. Hardware sales not included. 8
  • 9. Comparing Game Types Console Games Online Games Social Games MMOs Product Package product Online services Distribution Retail stores Internet (ADSL, mobile 3G) Platform PC PC & mobile Look & Feel Super intense 3D Intense 3D High quality 2D and simple 3D Game play Intense Casual, frequent 1-3 hr/play 5-30 min/play Development >$50M >1000 m.month 100-200 m.month >2 yrs 1-2 yrs 3-6 months Operations N/A Data center, Data mining Performance KPIs Unit sold DAU MAU DAU MAU Gross margins CU PCU ARPU ARPPU ARPU ARPPU LTV eCPNU 9
  • 10. Social Games = Online Games Meshed into Social Networks Online Games  Card Battle  Simulations Social Networks  Strategy • Community  Dating • Messaging PC  Town building • User posting + Mobile  Management • Invites  RPG • Daily access  FPS • Cross promotion  Sports • Viral effects  Board Games 10
  • 11. Card Battle Type Social Game - Examples 11
  • 12. Card Battle Type Social Games Sets a New Trend Japan US China Korea Soon to come JP market turned Android No.1 iPhone No.1 completely to CBG 12
  • 13. 1. Vietnam as a hidden gem 2. Global game market 3. A Little Bit about DeNA 4. A Big Picture you want to care
  • 14. Global Leaders of Game Publishing Company Name Revenue Country Game Type Growth Bandai Namco $5.5B Japan Console games + Activision Blizzard $4.8B US Console games Electronic Arts $4.1B US Console games Tencent Games $3.0B China Online games ++ DeNA $1.9B Japan Social games ++ GREE $1.5B Japan Social games ++ Square Enix $1.5B Japan Console games Zynga $1.1B US Social games ++ Nexon $1.1B Korea Online games ++ Take-Two $1.1B US Console games Ubi Soft $1.1B France Console games 14
  • 15. JP Social Mobile Games – Explosive Growth DeNA Net Revenue US$2B Mobile Social Games launch  Japan’s mobile social game market  0→$5B in 3 years US$1B  Highest ARPU x20 US 15
  • 16. Over 50% of Mobage Game Revenue Comes from 3rd Party Developers 3rd Party Games 16
  • 17. Big Title Revenue Scale Mobage top 20 title aiming at $1M/month Mobage top 5 title double digits millions / month Market Enabling Rev Share Model  Gross Rev → Carriers 13%, DeNA 87%  Out of 87% → DeNA 30%, Developers 70% 17
  • 18. Big Traffic and Big Data Mining  Big traffic – 20 billions PV / Day  20% of Japan’s mobile data traffic  1.2TB event log data / Day  480 CPU cores and Hadoop for real time processing  Internal analytic tools  Data miners (business analysts+ engineers) 18
  • 19. Mobage Net Effect Start from a single user An invite to 1 core user led to 15,000 user sign ups
  • 20. DeNA Distribute Social Games Globally Japan China Korea Global 20
  • 21. Mobage Titles Winning The U.S. US GooglePlay market Top Grossing Rage of No.1 1st Bahamut Tapfish No.10 20th Ninja Royale No.14 40th 60th 80th 100th 4/10 4/15 4/23 21
  • 22. DeNA in Vietnam  Punch Entertainment  Acquisition Q4 2011  Integrated into DeNA in-house studio in Japan  VNG  Entered into global social game partnership  Co-producing social games targeting Japanese market  New initiative to help improve artwork quality standard
  • 23. 1. Vietnam as a hidden gem 2. Global game market 3. A Little Bit about DeNA 4. A Big Picture you want to care about
  • 24. 4 years ago, I saw in Vietnam Like Japan in 1960s  Organized chaos  Young, humble and hard working people  Strong education foundation, excellent students  Entrepreneurship everywhere  Construction everywhere  Shared code of building community and nation  ‘Tomorrow is better than today’
  • 25. Now I see…  New cityscape, upgraded quality of life  All I saw 4 years ago still remains good However…  Slow industrialization  Macro economy remains fragile  Country run by money borrowed continuously My friend’s comment ‘Vietnamese people learned to enjoy their lives before they gained a competitive edge’
  • 26. Vietnam Very Scary Picture Vietnam Exports Top 7 Export Products Remain Unchanged 1998 2011 1 Crude oil Garment & Competition textiles from 2 Garment & Footwear Myanmar textiles emerging 3 Rice Fishery 10X $96B 4 Footwear Crude oil 5 Fishery Electronic parts/products 6 Coffee Wooden products 7 Mechanical Rice $9.4B parts/products 1998 2011
  • 27. Build country’s sustainable growth…  Earn ‘Hard Currencies’ by driving exports 1. Leverage Vietnam based foreign companies to accelerate near term exports - Honda VN : manufactures 25% of SEA motorcycle production  WW 43M => SEA 9.5M => Honda VN 2.5M - Samsung BacNinh plant : Exported $6B mobile phones in 2011 - Canon Tanh Long plant : Exported $2B inkjet printers in 2011 - Intel : Exported $0.5B in 2011 which is a half of Saigon High Tech Park’s total export 1. Build globally competitive VN enterprises → This is about all of you!
  • 28. Japan : 150 Years of Industrialization Building Globally Competitive Companies Today’s Japan 1868 Meiji Revolution Top 100 Companies 1878 Tokyo Stock Exchange founded Industry Founded before 1905 1882 Central Bank established Foundation 28 companies 1895 The Shino-Japanese War 1895 Building Mitsubishi, Mitsui, Sumitomo, 1905 The Russo-Japanese War Japan Rail, NTT, Nippon Steel, Phongtrào Kirin Brewery, Asahi Beer, Shiseido, Đông Du ‘Taisho Democracy’ Nintendo, Tokyo Marine Insurance… Industry Emergence of Consumer Economy Expansion Founded 1905 - 1945 42 companies The Shino-Japanese War 1937 began 1937 State Mobilization Law War Toyota, Suzuki, Canon, Nikon, Kao, Tak 1942 The Pacific War began eda Pharmaceutical, Astellas Priority Industry Association Act Economy Pharma, JFE Steel, Komatsu, The Pacific War ended Ito-Yokado, EON, Termo, HOYA, Asahi 1945 US occupation began Glass, Yamato … Tokyo Olympic Game 1964 Hyper Founded after 1945 Bullet Trains in operation 30 companies 1968 Japan as world second Economic largest economy Growth Honda, Nidec, Sony, Kyocera, Fanuc, 1989 Bubble at height Secom, Orix, NTT DoCoMo, NTT Data, KDDI, Softbank, Yahoo Japan, UNIQLO, 1990~ ‘Lost decades’ began Unicharm, Lawson, Oriental Land… Internet economy began Matured 2008 World economic crises Economy
  • 29. Games for You and for Your Country  For You… Guess I don’t need to explain  For Vietnam  Badly needed exports  Technology advancement  Globally competitive companies and talents  Tax revenue
  • 30. Initial Steps 1. Play and study top ranking games outside Vietnam  Build your game ‘vocabulary’ 2. Develop games you and your customers want  This is a business, not a hobby 3. Don’t be happy until you made names outside Vietnam  Your opportunity and responsibility