This document summarizes the talk "The Rise, the Fall and the Future of Independent Social Game Developers" given by James Jen of TipCat Interactive. The summary discusses:
1) Jen has experience developing games for various platforms including mobile, social networks, and consoles. He discusses how distribution channels for games have changed over time, from movies/TV to mobile/social networks.
2) TipCat Interactive has developed many successful mobile and social games. Examples include Sudoku Guru, Cell War, and Ghosts 'n Zombies. They have also developed branded social games for companies.
3) Looking ahead, Jen discusses TipCat's focus on developing new console, MMORPG, social,
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
Games are powerful. People can spend a lot of time playing games. Games are also great motivators. People do things that don´t even like, if they feel like they are playing game. Gamififcation is the use of game mechanics to motivate people to do stuff they generally would not do.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
he Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
In this material, I have tried to summarize and provide an overview about the video game industry. By defining the main concepts as classification norms including genres, platforms and rating, then providing an introduction about Production Nature,
Production Team, Supply Chain, Marketing Overview (not completed in this version), Sample Games and Sample Egyptian Cartoons.
In part two, I am elaborating more about the video game production through defining the different production stages.
In part 3, i have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
Games are powerful. People can spend a lot of time playing games. Games are also great motivators. People do things that don´t even like, if they feel like they are playing game. Gamififcation is the use of game mechanics to motivate people to do stuff they generally would not do.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
he Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
In this material, I have tried to summarize and provide an overview about the video game industry. By defining the main concepts as classification norms including genres, platforms and rating, then providing an introduction about Production Nature,
Production Team, Supply Chain, Marketing Overview (not completed in this version), Sample Games and Sample Egyptian Cartoons.
In part two, I am elaborating more about the video game production through defining the different production stages.
In part 3, i have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
he Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
Social media expert Roger Harris outlines a view of gaming from the perspective of the changing world of social media. This presentation was given at the Triangle Gaming Conference, May 30, 2009.
Since the last generation of consoles were released 7 years ago, the gaming industry has been through a seismic revolution with social media and mobile technology creating completely new types of gamer. With the next generation of consoles from Sony and Microsoft likely to be available later this year, we wanted to explore this fragmented gaming audience landscape and measure the challenge that lies ahead for the two giants.
In the first of a two part post, we interview four people from within the gaming industry to understand how they see the landscape and where the power to engage and own gaming audiences lies.
AQA Project
PAPATHANASSIS D., PANTAZIS P., TRAKAS I., PANTAZIS L. (Junior High Doukas School)
Supervisor: Yannis Kotsanis
The Glogster EDU version...
http://game4.edu.glogster.com/game-history
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
he Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
Social media expert Roger Harris outlines a view of gaming from the perspective of the changing world of social media. This presentation was given at the Triangle Gaming Conference, May 30, 2009.
Since the last generation of consoles were released 7 years ago, the gaming industry has been through a seismic revolution with social media and mobile technology creating completely new types of gamer. With the next generation of consoles from Sony and Microsoft likely to be available later this year, we wanted to explore this fragmented gaming audience landscape and measure the challenge that lies ahead for the two giants.
In the first of a two part post, we interview four people from within the gaming industry to understand how they see the landscape and where the power to engage and own gaming audiences lies.
AQA Project
PAPATHANASSIS D., PANTAZIS P., TRAKAS I., PANTAZIS L. (Junior High Doukas School)
Supervisor: Yannis Kotsanis
The Glogster EDU version...
http://game4.edu.glogster.com/game-history
BSS COMPANY Inc. is a game development company. It is located at Seoul, South Korea. We make multi-platform games. [Dicast:Dash]is now on iOS store and google store. [Dicast:Rules of Chaos] will be released on console, steam and mobile in this year!
Bringing Western Games to China | Gary HuangJessica Tams
Delivered at Casual Connect Europe 2016
The session will include an introduction to the Chinese mobile game market and will discuss the difficulties and challenges of bringing western games to China. In this presentation Gary will share the main differences between western and Chinese games, and how to make western games more popular in China.
Mobile Indie Developer’s Guide to China | Jeff HuangJessica Tams
Delivered at Casual Connect Europe 2016
Navigating, or even understanding, China is no small feat for mobile indie developers. Not only is self-publishing unfeasible, just finding the right publisher can be difficult. In this session, Jeff aims to shed some light on China’s complex mobile game market and offers a few suggestion on finding the best model and partner.
Handmade Pixels: Indie and the Quest for making smaller, newer, and more auth...DevGAMM Conference
How can a video game on a small budget stand out? Through a new history of the independent game festivals from 1998 to 2020, I will show three strategies for making *authentic* games. These strategies show how to combine production, design, and marketing to make an independent game stand out in the world.
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3. Agendaof Talk
Background about Me
New Media Channels
The Back History
Mobile Beginnings
Mad Rush to Social
Focusingon the Web
Cross Platform F2P Future
11. What’s New is Old
“All this has happened before
and all will happen again…”
-Peter Pan
-Battlestar Galactica
12. Distributionis King
1920s Movies (Paramount Pictures, Warner Bros)
1950s TV (ABC, NBC)
1980s Console Games (Activision, EA)
Early 2000s Feature Phone (JamDat, Gameloft)
Mid 2000s Casual Games (Bigfish, Pogo, Oberon)
Mobile, Social, Web, Future
21. Sudoku Guru
Ranked #2 in Japan market for all games
Over 60,000+ SUDOKU puzzles with unique
solutions
5 difficulty levels from Apprentice to Guru
Relax your mind with oriental style interface
and pure natural sound
Options on marking candidates manually or
automatically
Advanced Hint System may present you the
following strategies visually, which will be your
best teacher on your way to be a sudoku guru
22. Cell War
Featured by Apple as “What’s Hot” and “What we are playing” on iTunes.
Ranked #56 in Top Arcade Games and #70 in Top Action Games
Received Top 10 Open Feint China Game Award from The 9
"There really is a lot to like about this game, and the production values are outstanding."
TouchArcade.com
Horizontal-scrolling shoot'em up arcade game.
2 game modes, 9 unique stages, 3 difficulty levels and more than 10 bosses.
Supports OpenFeint achievements and leaderboards.
24. Ghosts ‘n Zombies
Apple featured it for over a month as “New and Noteworthy’ and “What’s Hot” on iTunes
Ranked: #26 in US Arcade Games, #77 in Top Paid Games, over a million+ downloads
#1 for multiple countries around the world during free promotional period
#2 paid game on China Unicom WO Store
"Ghosts'n Zombies is a fun shooter with a silly premise, and worth picking up." -
TouchArcade.com
A unique western themed action shooting game.
Multiple game modes, 15+ stages.
Supports OpenFeint achievements, leaderboards, downloadable content.
25. Global Runner
Global Runner is a casual side-
scrolling game.
TOP 10 OpenFeint China
Game Award from The 9
FEATURES:
-One finger-touch play
-Infinite map
-Jump on monsters to bring
them down as Mario does
-Transportations, like
Helicopter, Aircraft and UFO
-Various items for character
customization
-Hand drawn art
-Cute character Design
-In-game score markers
-Highscore feature by
OpenFeint
-Challenge friends
28. Pool Club
Interactive PVE and PVP Pool Game
Real-Time custom physics engine
Challenge ladder and gambling system
Consumable virtual items and power-
ups
http://apps.facebook.com/poolclub
29. Wild West (Tech Prototype)
2D Flash MMORPG engine
Club Penguin-like Synchronous
MMO Web game on Social
Networks
Partner/License to North America
Operator
Driving Traffic from SNS to
Mobile/Game Portals
Scale Production Capability with
M&A and Licenses
Launched Wild West Alpha on
RenRen
http://apps.renren.com/hahawest
30. Unbeatable Attraction
Unbeatable Clear World Cup
Campaign
First International Branded Social
Game for Omnicom/PHD China
Harem for Sale, Training and
Cheerleader Mini-Games, Social
Bar, and Fan Club.
Mobile support include WAP
gameplay and Avatar augmented
reality pictures.
31. The Good, The Bad, and The Candy
31
Nestle’s first Butterfinger social game for
Facebook.
Featuring Hollywood stars including
Charisma Carpenter, Erik Estrada, and Lou
Ferrigno
Tower of Defense gameplay with Powerups
and special items.
Players compete for daily and weekly prizes.
Individual as well as Team based
leaderboard gameplay
33. Zombie Party
• Restaurant City + Plants vs. Zombies
• Decorate/Expand the yard to attract
zombies
• Hire your friends as attacker and
mechanics to build weapons and kill
zombies.
• Create different light weapons, heavy
weapons and traps to destroy zombies
• Capture zombies to build your personal
army to ‘visit’ other players houses
37. Greed War Online
• A 3D MMO casual game for main stream PC
– Revenue from micro-transaction
– Suport UGC- by providing easy-to-use level editor
– Pirate universe , Simple control, Multiplayer ( 2-8 ),
Competitive and cooperative game play, Rich item system
– Game modes: RTS, DOTA,PK,Somali, Ghost Boat,
Treasure Island
38. What to do?
38
Next Gen Console Games
100+ mil RMB
MMORPG Games
10+ mil RMB
Social Games
250k –> 500k+ RMB
Facebook, RenRen
MobileArcade Games
50k –> 200k+ RMB
iPhone,Android, MS Mobile,
40. Metro City (In Dev.)
40
Social City connected with modern metro
Customize and Grow your Metropolitan City
Manage your town’s light rail system
Expand train routes with your friends to
increase the number of passengers and value
of each trip!!!
Take care of the passengers, upgrade the
trains, manage the metro routes
Build the best modern metro station
41. Lord of the Seas
Unity 3d Tower of Defense Ship Game
10 Levels PVE then PVP gaming begins
Upgradeable Ships, Towers, and Crystals
42. Cartoon Wars + League of Legends
3D Tower Defense short session web online
game
Free to Play PvP game developing capabilities
of various soldiers and heroes
Dedicated in multi-player mode
Totem King
42
45. Old Media Business Models
• Full Packaged Product
• Subscriptions
• Advertising Based
• China is Different
– Piracy
– Credit Cards
– Low CPMs and Government