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Valve Corporation
Jiaxin Li (lijiaxin)
• Manage PC video games • Games are too many and expensive
Problems
Product: Steam
Product: Steam
Product: Steam
Financials
• Estimated 730 million dollars of revenue in 2014 (about 250 employees)
• Gabe Newell is estimated to worth 1.5 billion dollars according to 2012 Forbes,
and he was estimated to be 4.1 billion dollars in 2017.
• Over 67 million monthly and 33 million daily active users on Steam
Business Model
Simple: Selling digital games for PC
• Develop games and get all the revenues
• Distribute games developed by other companies and get 30%
History
Gabe left
Microsoft and
started Valve
Launched game Half-life
and it’s a success
1996
1998
Developed steam to
help users better
update games
2002
2004
Released Half-life 2,
which requires steam
to play
2005
Rag Doll Kung Fu was the first
third-party game available on steam
2007
Since 2007, continues to expand
functionalities and services
for users and developers
Secret sauce
• Wide distribution channel
• Cheap/free exclusive games to attract new users
• Relatively cheap games, especially for some countries…
Competition
By Electronic Arts
By Massive Entertainment
By GOG Sp. z o.o.
Support games by
other companies
Frequent salesExclusive games Lower price for some countries
Predictions
• Will continue to success and dominate the PC game distribution.
• Harvest more in developing countries.
References
• https://en.wikipedia.org/wiki/Valve_Corporation
• https://www.gamesradar.com/history-of-valve/
• https://www.gamespot.com/articles/heres-how-much-valve-boss-gabe-newell-is-
reportedl/1100-6446990/
• https://www.forbes.com/sites/oliverchiang/2011/02/15/valve-and-steam-worth-
billions/#1260616633f4
• http://store.steampowered.com/
• https://www.statista.com/statistics/549647/valve-corporation-revenue/
• https://en.wikipedia.org/wiki/GOG.com
• https://en.wikipedia.org/wiki/Origin_(digital_distribution_software)
• https://en.wikipedia.org/wiki/Uplay
• http://steamspy.com/country/

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Company analysis

  • 2. • Manage PC video games • Games are too many and expensive Problems
  • 6. Financials • Estimated 730 million dollars of revenue in 2014 (about 250 employees) • Gabe Newell is estimated to worth 1.5 billion dollars according to 2012 Forbes, and he was estimated to be 4.1 billion dollars in 2017. • Over 67 million monthly and 33 million daily active users on Steam
  • 7. Business Model Simple: Selling digital games for PC • Develop games and get all the revenues • Distribute games developed by other companies and get 30%
  • 8. History Gabe left Microsoft and started Valve Launched game Half-life and it’s a success 1996 1998 Developed steam to help users better update games 2002 2004 Released Half-life 2, which requires steam to play 2005 Rag Doll Kung Fu was the first third-party game available on steam 2007 Since 2007, continues to expand functionalities and services for users and developers
  • 9. Secret sauce • Wide distribution channel • Cheap/free exclusive games to attract new users • Relatively cheap games, especially for some countries…
  • 10. Competition By Electronic Arts By Massive Entertainment By GOG Sp. z o.o. Support games by other companies Frequent salesExclusive games Lower price for some countries
  • 11. Predictions • Will continue to success and dominate the PC game distribution. • Harvest more in developing countries.
  • 12. References • https://en.wikipedia.org/wiki/Valve_Corporation • https://www.gamesradar.com/history-of-valve/ • https://www.gamespot.com/articles/heres-how-much-valve-boss-gabe-newell-is- reportedl/1100-6446990/ • https://www.forbes.com/sites/oliverchiang/2011/02/15/valve-and-steam-worth- billions/#1260616633f4 • http://store.steampowered.com/ • https://www.statista.com/statistics/549647/valve-corporation-revenue/ • https://en.wikipedia.org/wiki/GOG.com • https://en.wikipedia.org/wiki/Origin_(digital_distribution_software) • https://en.wikipedia.org/wiki/Uplay • http://steamspy.com/country/