This document outlines a lesson plan for teaching Grade 8 students about early computer systems and their evolution. The plan covers electronic data processing systems from Mark 1 through EDSAC, their components and advantages. Students will learn about the scientists and engineers behind important early inventions. Assessment will include class discussions, activities, oral and written tests, and a research report to evaluate students' understanding of the history and development of computing technology.
Applications of Automata in Electronic Machines and Android Games (Finite Aut...ijcoa
A series of studies had been undergone by various resource people about, how the Automata have been playing the crucial roles in real world requirement. This paper describes the basic concepts and structure of Automata. We discuss how the electronic machine and Android games are formulated by using Automata Theory. Here we define finite Automata and provide elementary applications of Finite Automata. We discuss with few examples how this process is done by using Finite Automata.
26 march 2015 muley sir computer science in env science mahesh joshiMahesh Joshi
This is my PPT presented during my M.Sc Environmental Science Course in the year 2014- 2016 at Department of Environmental Science, Dr. Babasaheb Ambedkar Marathwada University, Aurangabad, Maharashtra, India.
human activity rcognition using smart phone Pankaj Mishra
this ppt is explaining all the process through which we can recognise the activities of a human through machine learning. also given theintroduction of machine learning and IoT.
Applications of Automata in Electronic Machines and Android Games (Finite Aut...ijcoa
A series of studies had been undergone by various resource people about, how the Automata have been playing the crucial roles in real world requirement. This paper describes the basic concepts and structure of Automata. We discuss how the electronic machine and Android games are formulated by using Automata Theory. Here we define finite Automata and provide elementary applications of Finite Automata. We discuss with few examples how this process is done by using Finite Automata.
26 march 2015 muley sir computer science in env science mahesh joshiMahesh Joshi
This is my PPT presented during my M.Sc Environmental Science Course in the year 2014- 2016 at Department of Environmental Science, Dr. Babasaheb Ambedkar Marathwada University, Aurangabad, Maharashtra, India.
human activity rcognition using smart phone Pankaj Mishra
this ppt is explaining all the process through which we can recognise the activities of a human through machine learning. also given theintroduction of machine learning and IoT.
We present the results of a small case study in which we developed and tested a set of spreadsheets as a 'do-it-yourself' e-examination delivery and marking environment. A trial was conducted in a first year university level class during 2017 at Monash University, Australia. The approach enabled automatic marking for selected response questions and semi-automatic marking for short text responses. The system did not require a network or servers to operate therefore minimising the reliance on complex infrastructure. We paid particular attention to the integrity of the assessment process by ensuring separation of the answer key from the response composition environment. Students undertook a practice session followed by an invigilated exam. Student's perceptions of the process were collected using pre-post surveys (n = 16) comprising qualitative comments and Likert items. The data revealed that students were satisfied with the process (4 or above on 5 point scales). Comments revealed that their experience was in part influenced by their level of computer literacy with respect to enabling skills in the subject domain. Overall the approach was found to be successful with all students successfully completing the e-exam and administrative efficiencies realised in terms of marking time saved.
Computational Thinking and Acting: Future Technologies for Future GenerationsJan Pawlowski
Computation Thinking describes the ability to purposefully use computers for problem solving. Computation Thinking and Acting focuses on using technologies for solving real world problems. The slides give examples and solutions how to include COTA in primary schools.
We present the results of a small case study in which we developed and tested a set of spreadsheets as a 'do-it-yourself' e-examination delivery and marking environment. A trial was conducted in a first year university level class during 2017 at Monash University, Australia. The approach enabled automatic marking for selected response questions and semi-automatic marking for short text responses. The system did not require a network or servers to operate therefore minimising the reliance on complex infrastructure. We paid particular attention to the integrity of the assessment process by ensuring separation of the answer key from the response composition environment. Students undertook a practice session followed by an invigilated exam. Student's perceptions of the process were collected using pre-post surveys (n = 16) comprising qualitative comments and Likert items. The data revealed that students were satisfied with the process (4 or above on 5 point scales). Comments revealed that their experience was in part influenced by their level of computer literacy with respect to enabling skills in the subject domain. Overall the approach was found to be successful with all students successfully completing the e-exam and administrative efficiencies realised in terms of marking time saved.
Computational Thinking and Acting: Future Technologies for Future GenerationsJan Pawlowski
Computation Thinking describes the ability to purposefully use computers for problem solving. Computation Thinking and Acting focuses on using technologies for solving real world problems. The slides give examples and solutions how to include COTA in primary schools.
CSS L17 - DOS COMMANDS IN COMPUTER NETWORKINGMarvin Bronoso
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After this learning module the learners will be able to . . .
○ Apply the DOS commands in computer networking
○ Check network connectivity using PING command.
○ Checking the default gateway and IP address
CSS L15 - CRIMPING ETHERNET CABLE AND RJ45Marvin Bronoso
CSS L15 - CRIMPING ETHERNET CABLE AND RJ45
At the end of this learning module the student are able to:
○Crimp Ethernet wire and RJ-45 to establish computer network connection.
○Understand the differences straight through and crossover type of network cabling.
○Learn the T568A and T568B pin out of twisted pair wiring.
CSS L16 - IP ADDRESSING
Learning Competencies
After this learning module the students will be able to . . .
◦○Learn and discuss network addressing, switching and routing.
◦○Identify and understand the IP Addressing format
◦○Understand the explain the Network address translation and IPv6
After this module the learners will be able to . . .
○ Enumerate and discuss the tools and equipment use in computer networking.
○ Discuss the color scheme of T568A and T568B standardization of network cabling system.
At the end of this learning module the student are able to:
○ Crimp Ethernet wire and RJ-45 to establish computer network connection.
○ Understand the differences straight through and crossover type of network cabling.
○ Learn the T568A and T568B pin out of twisted pair wiring.
At the end of this learning module the student will be able to:
○ Identify the flash tools for viewing.
○ adjust document properties
○ Work with text inside the flash animation software.
CSS L11 INTRODUCTION TO COMPUTER NETWORKINGMarvin Bronoso
CSS L11 - INTRODUCTION TO COMPUTER NETWORKS
After this lesson module the student will be able to . . .
○ Understand the function of computer network.
○ Discuss how the computer network works.
○ Enumerate and explain the different devices use in computer networking.
○ Differentiate the types of computer network
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CSS L11 - INTRODUCTION TO COMPUTER NETWORKS
After this lesson module the student will be able to . . .
○ Understand the function of computer network.
○ Discuss how the computer network works.
○ Enumerate and explain the different devices use in computer networking.
○ Differentiate the types of computer network
L13 CSS STRUCTURED CABLING SYSTEM
At the end of this module the learners will be able to . . .
○ Describe the role of different LAN cable in computer network according to its type.
○ Explain and enumerate the different types of LAN cable and its use.
○ List the standardization organization in computer networking and structured cabling system.
○ List the evolution and characteristic of computer cabling standardization.
CSS L12 STRUCTURE OF COMPUTER NETWORK
At the end of this learning module the students will be able to . . .
○ Discuss the client and servers functions in computer networking.
○ Understand the concept of Network Protocol
○ Enumerate and classify computer networking topologies.
CSS LO7 - PREPARING THE INSTALLER
LEARNING OUTCOME:
AT THE END OF THIS LESSON THE LEARNERS WILL BE ABLE TO . . .
1. Prepare their usb bootable drive installer according to the manufacturer procedure.
2. Prepare their usb drive containing drivers and application software.
3. Learn and experience to install Window 7 operating system.
4. Discover and prepare the basic applications needed to be installed.
MEDIA AND INFORMATION LITERACY (MIL)
LESSON 11 : VISUAL GRAPHICS DESIGN
Learning Objective:
Evaluate existing Web sites and online resources based on the principles of layout, graphic, and visual message design.
Use image manipulation techniques on existing images to change or enhance their current state to communicate a message for a specific purpose.
Create an original or derivative ICT content to effectively communicate a visual message in an online environment related to specific professional tracks.
Manipulate text, graphics, and images to create ICT content intended for an online environment.
MEDIA AND INFORMATION LITERACY (MIL)
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Learning Objective:
The objective for this lesson is for all students to see and understand basic camera shots and angles along with various common framing heights.
■synthesizes the overall implication of media and information to an individual (personal, professional, educational, and others) and the society as a whole (economic, social, political, educational, and others)
MEDIA AND INFORMATION LITERACY (MIL)
LESSON 5 : DIFFERENT TYPES OF MEDIA
After this lesson the learner will be able to . . . .
•classifies contents of different media types
•defines media convergence through current examples
•discusses to class on how a particular individual/ or society is portrayed in public using different type of media
MEDIA AND INFORMATION LITERACY (MIL)
LESSON 4: INFORMATION ACCESS
• defines information needs, locates, accesses, assesses, organizes, and communicates information
• Identify the skills needed to be an information literate
• demonstrates ethical use of information
CSS LO6 - PREPARING AND INSTALLING OPERATING SYSTEMMarvin Bronoso
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LEARNING OUTCOME:
AT THE END OF THIS LESSON THE LEARNERS WILL BE ABLE TO . . .
1.Understand the function of Operating System
2. Learn the Minimum requirement for Windows 7 operating system.
3. Learn the procedure in creating and preparing the OS.
3. Learn and experience to install Window 7 operating system.
4. Discover and prepare the basic applications needed to be installed.
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Learning Content
○ Dance as an art
○ Why do people dance?
○ Significant feature of dance
○ Feature of dance
○ Kinds of Dance
○ Elements of Dance
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
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We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
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The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Sectors of the Indian Economy - Class 10 Study Notes pdf
Lp comp8 - july 2014
1. Little Angel Study Center
Olongapo city
Faculty Learning Plan
SY: 2014 - 2015
Month: July Period Covered: 1st
Grading Period
Subject: Computer 8 Grade / Section: Grade 8 – A, B & C
I. Target / Goal: Unit Topic:
At the end of 60 min/hr. teaching the Grade 8 students. The Students should be able to do the
following with 90-95 % success / proficiency.
A. Content Standard:
♦ Computer Evolutions
♦ People behind the invention of computer.
♦
B. Performance Standard:
The student will able to understand, analyze, evaluate and use the information from inventing the
early computing device in relation with the computer technology we are using today, and be able to
express their creative ideas and intellectual work by comparing the previous computing device to the
computer.
II. Level of Assessment:
A. Knowledge:
1. Understand the interaction of Science, Technology and Society.
2. Determine the advantages of Computer technology.
3. Acquire knowledge and skills in computer development.
4. Summarize the Importance of Computer technology Education for the 21st
century student.
5. Learn the different types and function of a computer system.
B. Process / Skill:
1. Research and Data Gathering
2. Critical Thinking
3. Body – kinesthetic
4. Basic Technology Skill
5. Case Study
C. Understanding:
1. Understand and appreciate the invention, discoveries and ideas of early computing device.
2. Understand the ideas behind inventing the computer system.
3. Discuss the early computing device and the people behind that invention.
4. Enumerate and discuss the function of a computer system.
5. Discuss the parts of every component in the evolution of a computer system.
D. Product / Performance
1. Explain the importance of studying the history.
2. Enable to study the origin and the existing system before inventing and proposing a new system.
3. Work collaboratively with others to achieve individual and collective goals.
4. Enumerate the scientist, engineer, mathematician and people behind the computer invention.
5. Develop the value of appreciation of other ideas and invention and adapting it invent and proposed
a better system.
2. III. A. Subject Matter: (Lesson)
1. Electronic Data Processing
a. Mark1
b. ENIAC (Electronic Numerical Integrator and Calculator)
c. EDVAC (Electronic Discrete Variable Automatic Calculator)
d. EDSAC (Electronic Delay Storage Automatic Calculator)
2. Advantages of EDP
a. Speed
b. Accuracy
c. Automatic Operations
d. Decision Making Capability
e. Compact Storage
f. Discipline it imposes
3. Basic Components of the Digital Computer Systems.
a. Input unit
b. Output unit
c. ALU (Arithmetic and Logic Unit)
d. Memory Unit
e. Control Unit
f. Register
g. Auxiliary Storage Unit
B. Reference: (Title & Paper)
1. Fundamental of Computer by La putt
2. Basic Computer Technology by Dean John Hughberg
C. Visual Aide
1. Audio/Visual Presentation of Mark1, ENIAC, EDVAC and EDSAC.
2. Graphical Illustration of the Basic Components of Digital Computer System.
3. Multimedia presentation of the Early Computing Device Part 2 The EDP System.
4. Lecture about the EDP.
5. Figure of the relationship between auxiliary storage with the components of Digital Computer system.
6. Audio/Visual Presentation of early computing electronic device.
D. Teaching Strategy
1. Audio Visual Presentation
2. Question and Answer (Oral & Written Recitation)
3. Group Discussion
4. Comparison of doing things with and without computers.
5. Flowcharting of the early computing devices.
IV. Assessment: (Indicate the assessment to be used)
(e.g. Oral, written, post or pre-test etc.)
Assessment will be performance-based with weight given to participation in the class discussion,
activities, oral and written recitation, written test and report, research and activities, written and practical
tests.
Prepared by:
__________________
Mr. Marvin B. Broñoso
ICT Mentor