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Teachers Discovering Computers
Integrating Technology and
Digital Media in the Classroom
5th Edition
EDN 303 - Fall, 2009
Unit 1 PowerPoint
Dr. Dennis S. Kubasko, Jr.
Associate Professor
Secondary Science Educator
Chapter 1: Integrating Educational Technology into the Curriculum 2
Today’s Agenda
 Review Web page
 Post Reaction to TaskStream
 Introduce the Scavenger Hunt
 Review NCDPI technology goals
for teachers
 Review NCDPI technology goals
for students
Chapter 1: Integrating Educational Technology into the Curriculum 3
What the State Says You Must Know…
In order to receive a license to teach in NC you must
have documented evidence that you have met the:
Basic Technology Competencies for Students and
Advanced Technology Competencies for
Teachers
Link here to our
Technology Links page
Teachers Discovering Computers
Integrating Technology and
Digital Media in the Classroom
5th Edition
Integrating Educational Technology
into the Curriculum
Chapter 1
Teachers Discovering Computers
Chapter Objectives
 Define curriculum-specific learning
 Explain the difference between computer,
information, and integration literacy
 Explain the necessity of moving instructional
strategies from traditional to new learning
environments
 Describe the evolution of computers and digital
media
 Differentiate among the various categories of
computers
Chapter 1: Integrating Educational Technology into the Curriculum 5
Chapter Objectives
 Explain why computer technology is important for
education
 Describe the National Educational Technology Standards
for Teachers (NETS-T) and Students (NETS-S)
 Explain why 21st century skills need to be incorporated in
K-12 curriculum
 Describe the characteristics of today’s digital students
 Describe six categories of what today’s students need to
know
 Provide examples of how computers are changing the way
people teach and learn
Chapter 1: Integrating Educational Technology into the Curriculum 6
Curriculum-Specific Learning
 Learning how to apply teaching principles,
knowledge, and ideas to authentic and practical
classroom lessons and projects that can benefit
your students
Chapter 1: Integrating Educational Technology into the Curriculum 7
Computer, Information, and Integration
Literacy
 Computer literacy
 Knowledge and understanding of computers
and their uses
 Information literacy
 Knowing how to find, analyze, and use
information
 Integration literacy
 The ability to use computers and other
technologies combined with a variety of
teaching and learning strategies
Chapter 1: Integrating Educational Technology into the Curriculum 8
Computer, Information, and Integration
Literacy
Chapter 1: Integrating Educational Technology into the Curriculum 9
Computer technology and digital media are
present in every aspect of daily living — in the
workplace, at home, in the classroom, and for
entertainment
What Is a Computer
and What Does It Do?
 An electronic device, operating under the control
of instructions stored in its memory, that can
accept data, process the data according to
specified rules, produce results, and store the
results for future use
 A computer is a computational device
Chapter 1: Integrating Educational Technology into the Curriculum 10
What Is a Computer
and What Does It Do?
 Data - collection of unorganized facts
 Information - data that is organized
 Input - data entered into a computer
 Output - processed results from a computer
Chapter 1: Integrating Educational Technology into the Curriculum 11
What Is a Computer
and What Does It Do?
 Storage – holding data and information for future
use
 Information processing cycle – the cycle of input,
process, output, and storage
 Hardware – the electronic and mechanical
equipment that makes up the computer
 Software – a series of instructions that tells the
hardware how to perform tasks
Chapter 1: Integrating Educational Technology into the Curriculum 12
The Evolution of Computers
and Digital Media
 The goal of multimedia computing and
communications is to assist individuals in
organizing and managing vast amounts of
information in various types of media
 Digital media – technologies that allow users to
create new forms of interaction, expression,
communication, and entertainment in a digital
format
Chapter 1: Integrating Educational Technology into the Curriculum 13
The Evolution of Computers
and Digital Media
Chapter 1: Integrating Educational Technology into the Curriculum 14
Categories of Computers
 Personal computers
 Mobile computers and mobile devices
 Servers, supercomputers, and embedded
computers
Chapter 1: Integrating Educational Technology into the Curriculum 15
Personal Computers
 A computer that performs all of its input,
processing, output, and storage activities by itself
Chapter 1: Integrating Educational Technology into the Curriculum 16
Mobile Computers and
Mobile Devices
 Mobile Computers
 Notebook computer
 Tablet PC
 Mobile Devices
 Handheld Computer
 PDA
 Smart Phones
Chapter 1: Integrating Educational Technology into the Curriculum 17
Servers, Supercomputers, and Embedded
Computers
 Server
 Manages the resources on a network and provides
a centralized storage area for software programs
and data
 Supercomputer
 Used for tasks such as analyzing weather patterns,
tracking hurricanes, and identifying safety issues
regarding the space shuttle
 Embedded computer
 A special-purpose computer that functions as one
component in a larger product
Chapter 1: Integrating Educational Technology into the Curriculum 18
Servers, Supercomputers, and Embedded
Computers
Chapter 1: Integrating Educational Technology into the Curriculum 19
Why Use Computer
Technology in Education?
 Technology and digital media are everywhere
 Technology can support learning
 Computers support communications beyond
classroom walls
 Support of national and international
organizations
Chapter 1: Integrating Educational Technology into the Curriculum 20
Why Use Computer
Technology in Education?
Chapter 1: Integrating Educational Technology into the Curriculum 21
The World Is Flat
 The World Is Flat
 Lightning-swift changes in technology and
communications put people all over the globe in
touch with each other as never before
Chapter 1: Integrating Educational Technology into the Curriculum 22
21st Century Skills
Chapter 1: Integrating Educational Technology into the Curriculum 23
Computing in the Digital Age
 Digital Students: Who are they and how do they
learn?
 Digital generations - students use different
technologies to communicate and to access
information from multiple resources
 Digital students (digital kids)
 Hypercommunicators
 Multitaskers
 Goal oriented
Chapter 1: Integrating Educational Technology into the Curriculum 24
Computing in the Digital Age
Chapter 1: Integrating Educational Technology into the Curriculum 25
Computing in the Digital Age
 Digital Students: What they should know
 Creativity and innovation
Chapter 1: Integrating Educational Technology into the Curriculum 26
Computing in the Digital Age
 Gamemaker is an example of a software program
that allows students to create video games while
fostering opportunities for creativity and
innovation
Chapter 1: Integrating Educational Technology into the Curriculum 27
Computing in the Digital Age
 Digital Students: What they should know
 Communications and collaboration
Chapter 1: Integrating Educational Technology into the Curriculum 28
Computing in the Digital Age
 Digital Students: What they should know
 Research and Information Fluency
 Information fluency is when a person has mastered
the ability to analyze and evaluate information
Chapter 1: Integrating Educational Technology into the Curriculum 29
Computing in the Digital Age
 Digital Students: What they should know
 Critical thinking, problem solving, & decision
making
Chapter 1: Integrating Educational Technology into the Curriculum 30
Computing in the Digital Age
 Digital Students: What they should know
 Digital Citizenship
Chapter 1: Integrating Educational Technology into the Curriculum 31
Computing in the Digital Age
 Digital Students: What they should know
 Technology operations and concepts
Chapter 1: Integrating Educational Technology into the Curriculum 32
Computing in the Digital Age
 ARCS motivational model
 Developed in 1983 and applicable to learning in the
digital age
 Attention
 Relevance
 Challenge/Confidence
 Satisfaction/Success
Chapter 1: Integrating Educational Technology into the Curriculum 33
Computing in the Digital Age
Chapter 1: Integrating Educational Technology into the Curriculum 34
An Example of How One School Uses
Computers
 Ridgedale High School
 All computers on a local area network
 Three labs of 30 computers each
 PC and Apple
 High-speed Internet connection in each classroom
Chapter 1: Integrating Educational Technology into the Curriculum 35
An Example of How One School Uses
Computers
Chapter 1: Integrating Educational Technology into the Curriculum 36
An Example of How One School Uses
Computers
Chapter 1: Integrating Educational Technology into the Curriculum 37
 Superintendent
 Technology plan
 Committee members can access the plan remotely
An Example of How One School Uses
Computers
 Principal
 Sending several e-mail messages to teachers and
staff
 Research on digital storytelling
Chapter 1: Integrating Educational Technology into the Curriculum 38
An Example of How One School Uses
Computers
 School secretary
 Computerized telephone
system
 E-mail and voice mail
 Database software
 School inventory
database
 Desktop publishing
Chapter 1: Integrating Educational Technology into the Curriculum 39
An Example of How One School Uses
Computers
 Technology coordinator
 Installing and testing new
software
 Supporting systems
 Problem solving
Chapter 1: Integrating Educational Technology into the Curriculum 40
An Example of How One School Uses
Computers
 Teachers
 Community digital
storytelling
 Transmedia story
 Research assignments
 Wireless mobile lab
 Network stores student
data
Chapter 1: Integrating Educational Technology into the Curriculum 41
An Example of How One School Uses
Computers
 Media specialist
 Maintains online catalog
 Creates classroom
activities
 Runs media center
 Assists with research
projects
Chapter 1: Integrating Educational Technology into the Curriculum 42
An Example of How One School Uses
Computers
 Students
 Live broadcast of
Ridgedale News Show
 Talking and instant
messaging about digital
storytelling projects
Chapter 1: Integrating Educational Technology into the Curriculum 43
An Example of How One School Uses
Computers
 Parent
 Web site links parents
and school
 Keep track of events
 School information
Chapter 1: Integrating Educational Technology into the Curriculum 44
An Example of How One School Uses
Computers
 Community
 Links school and
community
 Students teach senior
citizens how to use a
computer
Chapter 1: Integrating Educational Technology into the Curriculum 45
Chapter Summary
 Define curriculum-specific learning
 Explain the difference between computer,
information, and integration literacy
 Explain the necessity of moving instructional
strategies from traditional to new learning
environments
 Describe the evolution of computers and digital
media
 Differentiate among the various categories of
computers
Chapter 1: Integrating Educational Technology into the Curriculum 46
Chapter Summary
 Explain why computer technology is important for
education
 Describe the National Educational Technology Standards
for Teachers (NETS-T) and Students (NETS-S)
 Explain why 21st century skills need to be incorporated in
K-12 curriculum
 Describe the characteristics of today’s digital students
 Describe six categories of what today’s students need to
know
 Provide examples of how computers are changing the way
people teach and learn
Chapter 1: Integrating Educational Technology into the Curriculum 47
Teachers Discovering Computers
Integrating Technology and
Digital Media in the Classroom
5th Edition
Integrating Educational Technology
into the Curriculum
Chapter 1 Complete
Teachers Discovering Computers

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Teachers Discover Tech Integration

  • 1. Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 5th Edition EDN 303 - Fall, 2009 Unit 1 PowerPoint Dr. Dennis S. Kubasko, Jr. Associate Professor Secondary Science Educator
  • 2. Chapter 1: Integrating Educational Technology into the Curriculum 2 Today’s Agenda  Review Web page  Post Reaction to TaskStream  Introduce the Scavenger Hunt  Review NCDPI technology goals for teachers  Review NCDPI technology goals for students
  • 3. Chapter 1: Integrating Educational Technology into the Curriculum 3 What the State Says You Must Know… In order to receive a license to teach in NC you must have documented evidence that you have met the: Basic Technology Competencies for Students and Advanced Technology Competencies for Teachers Link here to our Technology Links page
  • 4. Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 5th Edition Integrating Educational Technology into the Curriculum Chapter 1 Teachers Discovering Computers
  • 5. Chapter Objectives  Define curriculum-specific learning  Explain the difference between computer, information, and integration literacy  Explain the necessity of moving instructional strategies from traditional to new learning environments  Describe the evolution of computers and digital media  Differentiate among the various categories of computers Chapter 1: Integrating Educational Technology into the Curriculum 5
  • 6. Chapter Objectives  Explain why computer technology is important for education  Describe the National Educational Technology Standards for Teachers (NETS-T) and Students (NETS-S)  Explain why 21st century skills need to be incorporated in K-12 curriculum  Describe the characteristics of today’s digital students  Describe six categories of what today’s students need to know  Provide examples of how computers are changing the way people teach and learn Chapter 1: Integrating Educational Technology into the Curriculum 6
  • 7. Curriculum-Specific Learning  Learning how to apply teaching principles, knowledge, and ideas to authentic and practical classroom lessons and projects that can benefit your students Chapter 1: Integrating Educational Technology into the Curriculum 7
  • 8. Computer, Information, and Integration Literacy  Computer literacy  Knowledge and understanding of computers and their uses  Information literacy  Knowing how to find, analyze, and use information  Integration literacy  The ability to use computers and other technologies combined with a variety of teaching and learning strategies Chapter 1: Integrating Educational Technology into the Curriculum 8
  • 9. Computer, Information, and Integration Literacy Chapter 1: Integrating Educational Technology into the Curriculum 9 Computer technology and digital media are present in every aspect of daily living — in the workplace, at home, in the classroom, and for entertainment
  • 10. What Is a Computer and What Does It Do?  An electronic device, operating under the control of instructions stored in its memory, that can accept data, process the data according to specified rules, produce results, and store the results for future use  A computer is a computational device Chapter 1: Integrating Educational Technology into the Curriculum 10
  • 11. What Is a Computer and What Does It Do?  Data - collection of unorganized facts  Information - data that is organized  Input - data entered into a computer  Output - processed results from a computer Chapter 1: Integrating Educational Technology into the Curriculum 11
  • 12. What Is a Computer and What Does It Do?  Storage – holding data and information for future use  Information processing cycle – the cycle of input, process, output, and storage  Hardware – the electronic and mechanical equipment that makes up the computer  Software – a series of instructions that tells the hardware how to perform tasks Chapter 1: Integrating Educational Technology into the Curriculum 12
  • 13. The Evolution of Computers and Digital Media  The goal of multimedia computing and communications is to assist individuals in organizing and managing vast amounts of information in various types of media  Digital media – technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format Chapter 1: Integrating Educational Technology into the Curriculum 13
  • 14. The Evolution of Computers and Digital Media Chapter 1: Integrating Educational Technology into the Curriculum 14
  • 15. Categories of Computers  Personal computers  Mobile computers and mobile devices  Servers, supercomputers, and embedded computers Chapter 1: Integrating Educational Technology into the Curriculum 15
  • 16. Personal Computers  A computer that performs all of its input, processing, output, and storage activities by itself Chapter 1: Integrating Educational Technology into the Curriculum 16
  • 17. Mobile Computers and Mobile Devices  Mobile Computers  Notebook computer  Tablet PC  Mobile Devices  Handheld Computer  PDA  Smart Phones Chapter 1: Integrating Educational Technology into the Curriculum 17
  • 18. Servers, Supercomputers, and Embedded Computers  Server  Manages the resources on a network and provides a centralized storage area for software programs and data  Supercomputer  Used for tasks such as analyzing weather patterns, tracking hurricanes, and identifying safety issues regarding the space shuttle  Embedded computer  A special-purpose computer that functions as one component in a larger product Chapter 1: Integrating Educational Technology into the Curriculum 18
  • 19. Servers, Supercomputers, and Embedded Computers Chapter 1: Integrating Educational Technology into the Curriculum 19
  • 20. Why Use Computer Technology in Education?  Technology and digital media are everywhere  Technology can support learning  Computers support communications beyond classroom walls  Support of national and international organizations Chapter 1: Integrating Educational Technology into the Curriculum 20
  • 21. Why Use Computer Technology in Education? Chapter 1: Integrating Educational Technology into the Curriculum 21
  • 22. The World Is Flat  The World Is Flat  Lightning-swift changes in technology and communications put people all over the globe in touch with each other as never before Chapter 1: Integrating Educational Technology into the Curriculum 22
  • 23. 21st Century Skills Chapter 1: Integrating Educational Technology into the Curriculum 23
  • 24. Computing in the Digital Age  Digital Students: Who are they and how do they learn?  Digital generations - students use different technologies to communicate and to access information from multiple resources  Digital students (digital kids)  Hypercommunicators  Multitaskers  Goal oriented Chapter 1: Integrating Educational Technology into the Curriculum 24
  • 25. Computing in the Digital Age Chapter 1: Integrating Educational Technology into the Curriculum 25
  • 26. Computing in the Digital Age  Digital Students: What they should know  Creativity and innovation Chapter 1: Integrating Educational Technology into the Curriculum 26
  • 27. Computing in the Digital Age  Gamemaker is an example of a software program that allows students to create video games while fostering opportunities for creativity and innovation Chapter 1: Integrating Educational Technology into the Curriculum 27
  • 28. Computing in the Digital Age  Digital Students: What they should know  Communications and collaboration Chapter 1: Integrating Educational Technology into the Curriculum 28
  • 29. Computing in the Digital Age  Digital Students: What they should know  Research and Information Fluency  Information fluency is when a person has mastered the ability to analyze and evaluate information Chapter 1: Integrating Educational Technology into the Curriculum 29
  • 30. Computing in the Digital Age  Digital Students: What they should know  Critical thinking, problem solving, & decision making Chapter 1: Integrating Educational Technology into the Curriculum 30
  • 31. Computing in the Digital Age  Digital Students: What they should know  Digital Citizenship Chapter 1: Integrating Educational Technology into the Curriculum 31
  • 32. Computing in the Digital Age  Digital Students: What they should know  Technology operations and concepts Chapter 1: Integrating Educational Technology into the Curriculum 32
  • 33. Computing in the Digital Age  ARCS motivational model  Developed in 1983 and applicable to learning in the digital age  Attention  Relevance  Challenge/Confidence  Satisfaction/Success Chapter 1: Integrating Educational Technology into the Curriculum 33
  • 34. Computing in the Digital Age Chapter 1: Integrating Educational Technology into the Curriculum 34
  • 35. An Example of How One School Uses Computers  Ridgedale High School  All computers on a local area network  Three labs of 30 computers each  PC and Apple  High-speed Internet connection in each classroom Chapter 1: Integrating Educational Technology into the Curriculum 35
  • 36. An Example of How One School Uses Computers Chapter 1: Integrating Educational Technology into the Curriculum 36
  • 37. An Example of How One School Uses Computers Chapter 1: Integrating Educational Technology into the Curriculum 37  Superintendent  Technology plan  Committee members can access the plan remotely
  • 38. An Example of How One School Uses Computers  Principal  Sending several e-mail messages to teachers and staff  Research on digital storytelling Chapter 1: Integrating Educational Technology into the Curriculum 38
  • 39. An Example of How One School Uses Computers  School secretary  Computerized telephone system  E-mail and voice mail  Database software  School inventory database  Desktop publishing Chapter 1: Integrating Educational Technology into the Curriculum 39
  • 40. An Example of How One School Uses Computers  Technology coordinator  Installing and testing new software  Supporting systems  Problem solving Chapter 1: Integrating Educational Technology into the Curriculum 40
  • 41. An Example of How One School Uses Computers  Teachers  Community digital storytelling  Transmedia story  Research assignments  Wireless mobile lab  Network stores student data Chapter 1: Integrating Educational Technology into the Curriculum 41
  • 42. An Example of How One School Uses Computers  Media specialist  Maintains online catalog  Creates classroom activities  Runs media center  Assists with research projects Chapter 1: Integrating Educational Technology into the Curriculum 42
  • 43. An Example of How One School Uses Computers  Students  Live broadcast of Ridgedale News Show  Talking and instant messaging about digital storytelling projects Chapter 1: Integrating Educational Technology into the Curriculum 43
  • 44. An Example of How One School Uses Computers  Parent  Web site links parents and school  Keep track of events  School information Chapter 1: Integrating Educational Technology into the Curriculum 44
  • 45. An Example of How One School Uses Computers  Community  Links school and community  Students teach senior citizens how to use a computer Chapter 1: Integrating Educational Technology into the Curriculum 45
  • 46. Chapter Summary  Define curriculum-specific learning  Explain the difference between computer, information, and integration literacy  Explain the necessity of moving instructional strategies from traditional to new learning environments  Describe the evolution of computers and digital media  Differentiate among the various categories of computers Chapter 1: Integrating Educational Technology into the Curriculum 46
  • 47. Chapter Summary  Explain why computer technology is important for education  Describe the National Educational Technology Standards for Teachers (NETS-T) and Students (NETS-S)  Explain why 21st century skills need to be incorporated in K-12 curriculum  Describe the characteristics of today’s digital students  Describe six categories of what today’s students need to know  Provide examples of how computers are changing the way people teach and learn Chapter 1: Integrating Educational Technology into the Curriculum 47
  • 48. Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 5th Edition Integrating Educational Technology into the Curriculum Chapter 1 Complete Teachers Discovering Computers