Are you kidding me?
2 
Before We Start
3 
Big Data Here 
Agency / 
Consultancy 
30% 
Education 
Institution 
8% 
Government 
Agency 
6% 
Freelancer 
2% 
Startup / 
Tech Firm 
12% 
In-house 
Team 
42% 
Types of Organization
Years of Experience practicing UX 
4 
Big Data Here 
I'm not a 
practitioner 
18% 
Less than 
a year 
11% 
1 - 3 years 
30% 
4 - 6 years 
18% 
More than 
7 years 
23%
Exercise 1: Know You, Know Me 
1. Pick a moderator 
2. Share some background information with your 
team 
a. What is the UX team in your organization responsible 
for? Who are in the UX team? 
b. Where is the UX team in your organization structure? 
(an organization chart could be helpful) 
c. What are the UX challenges in your organization? 
5 
10 
min
• My boss has no clue what UX is 
• People think that appealing UI equals good user 
experience 
• When talking about UX research, people think it costs a lot 
and is a waste of time 
• The UXer is the only one who cares about UX 
• No matter how hard the UXer works, the UXer is still the 
bottle neck 
• People treat the UXer like a “stamp of approval” 
• Last minute change is not an old story 
6 
Scars that UXers Bear
7 
Agenda 
• Share! 
• Share!! 
• Share!!!
UX Leadership
“Leaders are people who influence others to 
accomplish shared goals. Whether explicitly or 
by tacit example, they establish and foster 
values, help people envision a future direction, 
and support them in getting there.” 
9 
- Kim Goodwin
10 
UX Practitioners 
Development Processes 
UX Maturity 
Organization Type 
Company Culture 
Being Part of the Organization
UX Leadership ≠ UX Management 
11
UXers Should Be Equipped with Leadership 
12
13 
user centered design 
usability testing 
user research 
user experience design 
information architecture 
user tasks analysis 
user flows design 
prototyping 
front-end development 
visual design 
contextual interview 
card sorting 
participatory design 
diary study 
service design 
ethnography study 
interaction design 
mobile design 
Hard Skills
14 
communication 
visionary 
collaborative 
innovative 
organized 
flexible 
influential 
advocate 
trustworthy 
knowledgeable 
motivating 
decisive 
clear 
approachable 
open 
energetic 
engaged 
inspirational 
Soft Skills
Tennis Pro vs. UXer
Brain 
Identifies weaknesses 
and reacts 
Mouth 
Engages the team to build a 
shared vision of success 
Hand 
Creates successful, 
reproducible attacks 
Heart 
Passion drives perfection 
Eyes & Ears 
Observe the opponent to 
determine the best strategy
17 
Leadership equals… 
Hard Skills 
user centered design 
usability testing 
user research 
user experience design 
information architecture 
user tasks analysis 
user flows design 
prototyping 
front-end development 
visual design 
contextual interview 
card sorting 
participatory design 
diary study 
service design 
ethnography study 
interaction design 
mobile design 
Soft Skills 
communication 
visionary 
collaborative 
innovative 
organized 
flexible 
influential 
advocate 
trustworthy 
knowledgeable 
motivating 
decisive 
clear 
approachable 
open 
energetic 
engaged 
inspirational
Heart 
Drives passionate 
ownership
“Choose a job you love, and 
you will never have to work a 
day in your life.” 
知之者不如好之者,好之者不 
如樂之者 
19 
- Confucius
Ownership & Empathy 
20 
GE Healthcare Adventure Series
Attitude + Aptitude = Altitude 
21
Example: Hand-Made Quick Start Guide 
22
Example: Testing the Quick Start Guide 
23
Standard UX Focus 
1. 
Know 2. 
Try 3. 
Love 4. 
Buy 
Standard Marketing Focus 
24
E2E Customer Experience Journey in Trend 
1. 
Know 2. 
Try 3. 
Love 4. 
Buy 
25
Exercise 2: Reaching Out 
26
Exercise 2: Reaching Out | Mike’s Story 
27
Exercise 2: Reaching Out | Mike’s Story 
Final 
Work 
28
Exercise 2: Reaching Out 
• What would you do if you were Mike? 
29 
20 
min
30 
Heart | Tactics
31
Eyes & Ears 
Observes and 
understands the audience
What Are UXers in Trend Doing Everyday? 
Research Design Coordination/Communication 
33 
10% 
40% 
50%
Get to Know Your Stakeholders 
34 
CEO 
GM 
Executives 
Business sponsor 
Sales 
Marketer 
Legal 
Project manager 
Product manager 
Architect 
RD 
QA 
Support 
Front-end developer 
Visual designer 
Content provider 
Customers
Collaborate Closely 
LOW HIGH 
35 
Stakeholder Types 
HIGH 
Interest 
Influence Power 
LOW 
Non-supportive Key Player 
Marginal Supportive 
Keep Satisfied 
Keep Informed 
Monitor RD
36 
Dominance 
⽀支配型 
Influence 
⼈人際型 
Steadiness 
穩定型 
Compliance 
謹慎型 
Challenge 
Action 
Collaboration 
Stability 
DISC
37
Exercise 3: Create Your Stakeholder Diagram 
38
Exercise 3: Create Your Stakeholder Diagram 
• Think of a project 
• Put your stakeholders into the diagram 
• Explain how you work with them, in regard to relationships 
and working models 
• What works and what does not work 
39 
20 
min
Eyes & Ears | Tactics 
• Know who influences power and the personalities of your 
stakeholders 
• Start from the right stakeholder or project 
• Don’t fall in love with your own design. Listen Listen Listen 
40
Brain 
Identifies the problem
“If I had only one hour to save 
the world, I would spend fifty-five 
minutes defining the 
problem, and only five 
minutes finding the solution.” 
42 
- Albert Einstein
43
Define the Problem 
44 
Design
45 
Tips 
• Is it a real problem? 
• Is it worth solving?
How To Define a Problem 
• Interview the target audience 
• Collect data 
• Analyze data 
46
Data – Who, Where, What 
47 
People 
• Customers 
• Researcher 
• Support 
• Marketing team 
• … 
External Data 
• Gartner’s report 
• Reviews 
• … 
Internal Data 
• Past research 
data 
• Usability testing 
result 
• MKT survey 
• Web analytics 
• C.SAT 
• Support data 
• …
Exercise 4: Defining the Problem 
48
Exercise 4 – Defining the Problem 
Requirement: 
The Technical Support site needs work. Improve its UX. 
• Who will you talk to? 
• What kind of data will you collect and analyze? 
• How will you make the requirement clearer and more 
accurate? 
49 
20 
min
50 
Brain | Tactics 
Shaped UXer
Mouth 
Engages to build a shared 
vision
The furthest distance in the world 
is not between life and death, 
but when I present a design 
and you don’t buy in 
52
But Did You… 
• take business goals into consideration? 
• align the design goals with the business goals? 
• talk about the same target users with your 
stakeholders? 
• define measurable UX goals clearly? 
• put your stakeholders in the customers’ shoes? 
53
It's NOT about the UXer 
54
55 
Business Alignment
56 
Transparency 
Involvement 
Collaboration 
Alliance
57 
Mouth | Tactics 
Get your butt out of your seat! Now!
Hand 
Sculpts and reproduces 
successes
Fit In Development Process 
Trend Agile “Design” & Development Process 
59
60 
Build Role Models 
Conduct Field Studies Synthesize Together Visualize the Findings (CJM)
61 
Interview and Field Study
Brain Dump and Translate Findings Together 
62
Explore Unmet Customer Needs 
63
Reproduce for Win-Win-Win 
64
Reproduce for Win-Win-Win 
65
Hands | Tactics 
• Build small successes with your team, and also with your 
so-called opponents 
• Build role models and steps so that everyone can see the 
steps towards the vision you have 
• Reproduce many hands-on possibilities for win-win-win 
66
67 
Leadership equals… 
Hard Skills Soft Skills
Brain 
Identifies the problem 
Eyes & Ears 
Observes and understands the audience 
Mouth 
Engages to build a shared vision 
Hand 
Sculpts and reproduces successes 
Heart 
Drives passionate ownership
Thank You 
Hsin Eu 
Mike Chou 
Pei Chen 
Yuyi Hsu

UXSG2014 Workshop (Day 1) - Leading UX (Trend Micro)

  • 1.
  • 2.
  • 3.
    3 Big DataHere Agency / Consultancy 30% Education Institution 8% Government Agency 6% Freelancer 2% Startup / Tech Firm 12% In-house Team 42% Types of Organization
  • 4.
    Years of Experiencepracticing UX 4 Big Data Here I'm not a practitioner 18% Less than a year 11% 1 - 3 years 30% 4 - 6 years 18% More than 7 years 23%
  • 5.
    Exercise 1: KnowYou, Know Me 1. Pick a moderator 2. Share some background information with your team a. What is the UX team in your organization responsible for? Who are in the UX team? b. Where is the UX team in your organization structure? (an organization chart could be helpful) c. What are the UX challenges in your organization? 5 10 min
  • 6.
    • My bosshas no clue what UX is • People think that appealing UI equals good user experience • When talking about UX research, people think it costs a lot and is a waste of time • The UXer is the only one who cares about UX • No matter how hard the UXer works, the UXer is still the bottle neck • People treat the UXer like a “stamp of approval” • Last minute change is not an old story 6 Scars that UXers Bear
  • 7.
    7 Agenda •Share! • Share!! • Share!!!
  • 8.
  • 9.
    “Leaders are peoplewho influence others to accomplish shared goals. Whether explicitly or by tacit example, they establish and foster values, help people envision a future direction, and support them in getting there.” 9 - Kim Goodwin
  • 10.
    10 UX Practitioners Development Processes UX Maturity Organization Type Company Culture Being Part of the Organization
  • 11.
    UX Leadership ≠UX Management 11
  • 12.
    UXers Should BeEquipped with Leadership 12
  • 13.
    13 user centereddesign usability testing user research user experience design information architecture user tasks analysis user flows design prototyping front-end development visual design contextual interview card sorting participatory design diary study service design ethnography study interaction design mobile design Hard Skills
  • 14.
    14 communication visionary collaborative innovative organized flexible influential advocate trustworthy knowledgeable motivating decisive clear approachable open energetic engaged inspirational Soft Skills
  • 15.
  • 16.
    Brain Identifies weaknesses and reacts Mouth Engages the team to build a shared vision of success Hand Creates successful, reproducible attacks Heart Passion drives perfection Eyes & Ears Observe the opponent to determine the best strategy
  • 17.
    17 Leadership equals… Hard Skills user centered design usability testing user research user experience design information architecture user tasks analysis user flows design prototyping front-end development visual design contextual interview card sorting participatory design diary study service design ethnography study interaction design mobile design Soft Skills communication visionary collaborative innovative organized flexible influential advocate trustworthy knowledgeable motivating decisive clear approachable open energetic engaged inspirational
  • 18.
  • 19.
    “Choose a jobyou love, and you will never have to work a day in your life.” 知之者不如好之者,好之者不 如樂之者 19 - Confucius
  • 20.
    Ownership & Empathy 20 GE Healthcare Adventure Series
  • 21.
    Attitude + Aptitude= Altitude 21
  • 22.
  • 23.
    Example: Testing theQuick Start Guide 23
  • 24.
    Standard UX Focus 1. Know 2. Try 3. Love 4. Buy Standard Marketing Focus 24
  • 25.
    E2E Customer ExperienceJourney in Trend 1. Know 2. Try 3. Love 4. Buy 25
  • 26.
  • 27.
    Exercise 2: ReachingOut | Mike’s Story 27
  • 28.
    Exercise 2: ReachingOut | Mike’s Story Final Work 28
  • 29.
    Exercise 2: ReachingOut • What would you do if you were Mike? 29 20 min
  • 30.
    30 Heart |Tactics
  • 31.
  • 32.
    Eyes & Ears Observes and understands the audience
  • 33.
    What Are UXersin Trend Doing Everyday? Research Design Coordination/Communication 33 10% 40% 50%
  • 34.
    Get to KnowYour Stakeholders 34 CEO GM Executives Business sponsor Sales Marketer Legal Project manager Product manager Architect RD QA Support Front-end developer Visual designer Content provider Customers
  • 35.
    Collaborate Closely LOWHIGH 35 Stakeholder Types HIGH Interest Influence Power LOW Non-supportive Key Player Marginal Supportive Keep Satisfied Keep Informed Monitor RD
  • 36.
    36 Dominance ⽀支配型 Influence ⼈人際型 Steadiness 穩定型 Compliance 謹慎型 Challenge Action Collaboration Stability DISC
  • 37.
  • 38.
    Exercise 3: CreateYour Stakeholder Diagram 38
  • 39.
    Exercise 3: CreateYour Stakeholder Diagram • Think of a project • Put your stakeholders into the diagram • Explain how you work with them, in regard to relationships and working models • What works and what does not work 39 20 min
  • 40.
    Eyes & Ears| Tactics • Know who influences power and the personalities of your stakeholders • Start from the right stakeholder or project • Don’t fall in love with your own design. Listen Listen Listen 40
  • 41.
  • 42.
    “If I hadonly one hour to save the world, I would spend fifty-five minutes defining the problem, and only five minutes finding the solution.” 42 - Albert Einstein
  • 43.
  • 44.
  • 45.
    45 Tips •Is it a real problem? • Is it worth solving?
  • 46.
    How To Definea Problem • Interview the target audience • Collect data • Analyze data 46
  • 47.
    Data – Who,Where, What 47 People • Customers • Researcher • Support • Marketing team • … External Data • Gartner’s report • Reviews • … Internal Data • Past research data • Usability testing result • MKT survey • Web analytics • C.SAT • Support data • …
  • 48.
    Exercise 4: Definingthe Problem 48
  • 49.
    Exercise 4 –Defining the Problem Requirement: The Technical Support site needs work. Improve its UX. • Who will you talk to? • What kind of data will you collect and analyze? • How will you make the requirement clearer and more accurate? 49 20 min
  • 50.
    50 Brain |Tactics Shaped UXer
  • 51.
    Mouth Engages tobuild a shared vision
  • 52.
    The furthest distancein the world is not between life and death, but when I present a design and you don’t buy in 52
  • 53.
    But Did You… • take business goals into consideration? • align the design goals with the business goals? • talk about the same target users with your stakeholders? • define measurable UX goals clearly? • put your stakeholders in the customers’ shoes? 53
  • 54.
    It's NOT aboutthe UXer 54
  • 55.
  • 56.
    56 Transparency Involvement Collaboration Alliance
  • 57.
    57 Mouth |Tactics Get your butt out of your seat! Now!
  • 58.
    Hand Sculpts andreproduces successes
  • 59.
    Fit In DevelopmentProcess Trend Agile “Design” & Development Process 59
  • 60.
    60 Build RoleModels Conduct Field Studies Synthesize Together Visualize the Findings (CJM)
  • 61.
    61 Interview andField Study
  • 62.
    Brain Dump andTranslate Findings Together 62
  • 63.
  • 64.
  • 65.
  • 66.
    Hands | Tactics • Build small successes with your team, and also with your so-called opponents • Build role models and steps so that everyone can see the steps towards the vision you have • Reproduce many hands-on possibilities for win-win-win 66
  • 67.
    67 Leadership equals… Hard Skills Soft Skills
  • 68.
    Brain Identifies theproblem Eyes & Ears Observes and understands the audience Mouth Engages to build a shared vision Hand Sculpts and reproduces successes Heart Drives passionate ownership
  • 69.
    Thank You HsinEu Mike Chou Pei Chen Yuyi Hsu